#New++ Super Mario Bros
1 messages ยท Page 17 of 1
How will B side levels be playable? Will challenge mode be unlockable from the beginning or will you just put a door like you did in the previous demo?
I just change the spawn entrance and the playable ones are in a diffrent level
and I hand out all three star coins at the end
no clue, I just use my tripple blocks to spawn them instead for the demo
got it working...
I had to hide peach off screen
and I think there is some other harcoded crap
i guess I need to look at killing all the calls to the peach actor in the final boss controller
and thats w1 of the demo crash free
(I think)
just had to shave a bit off another level because it crashes if its any longer
i love dry bone
gonna say this now, im hoping to finish the demo in the next few days then to get some people to playtest it and help me hunt down bugs
then ill make a trailer and release the demo
I would be willing to beta test the demo
same
Me too
This hack is a banger, who would not?
Illy how i patch the code for the crates (im a bit dumb, since u posted it in the github i couldn't patch it) i need to download the process.cpp? If yes, what i do to keep the torpedo, checkpoint and cannonball codes? And wich actor it replaces
-# ztar don't strangle me for downloading the code ๐ญ /j
i think you have to copy the required stuff to your process.cpp but i'm not sure
im messing around with the pipe graphics to get a nsmbu and nsmbds hybrid one
you dont 
I made it JPG64 proof
it will blow up your pc if you try to patch it
I think I might do smth like this
LMFAO ๐ญ
I drawed some pipes, if u want i can send it
this one is very good one
it's a nice mix of nsmbu and ds
I am NSMB-conservative and I want them to stay original
my hack is for you 
I love and hate the original ones
They look out of place but also look cool to me
Idk why but the nsmb style is beautiful, but nintendo didn't used it well in games, and yall are doing the best use of it
I love the pipes of nsmb but hate the coins, love the beach tileset but hate the desert one, and the list goes on
I came up with another level idea
Who wants to guess what the code hack in going to write is going to be?
Lakitu throwing skewers
Skewer lakitu ๐
But uhm. Maybe
Maybe that block from wonder you hit and that pole comes out of it
Dunno.
Iโm gonna try and write a code hack to make bouncy mushrooms interact with all enemies
oh interesting
Ooo
Weird thing the base game didn't already have that
Before replaying it a few years ago I would've sworn bouncing interactions were actually programmed
kinda funny cause the very start of 1-5 has koopas on bouncy mushrooms but they don bounce ๐
im doing more testing and damn, the boss brozer is just a massive memory leak
the game crahed after a few secconds lol
brozer.exe
Polygon fading
I hate desmume cuz it dont show it
Ngl that glitched boss looks kinda cool, imagine an poison themed tower that at the end there is a weird rat boss
No, this is a memory leak
Well smth like that
The code for the boss is rly shit
I swear it use to work though
And I never changed anything
Ohh
What is a memory leak (idk if its nsmb related or programming general so im asking instead of searching)
It's when code is too wet that it leaks, so gets all messed up, that's why it crashes 
You can always try searching first
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an object is stored in memory but cannot be accessed by the running code (i.e. unreachable memory). A memory le...
I pulled up the old black jrs battle ship demo and the broozer fight worked on melon and real hardware?
I wonder if it has smth to do with it being in an overlay as thatโs all that has changed
Try replacing the model
it the defult broozer model silly
Oh
its a problem with the code that I dont have time to fix rn
I thought the geometry was broken
i have said to you that its not broken aready lol
Im really dumb so yea it was expected i would not understand a simple messageband ask again ๐ญ
The liquids are 3d models? Or like a mesh?
Aaaaaaaaaaaa
think i will just cut the broozer boss from the demo for now
I was wondering why this boss crashes the game and it was because I forgot this lol
also, due to the b side not being in this demo ima have the b side chase as the cannon level in w2

this is the most annyoing bug and I dont know what causes it lol
i think this b side is just to long
Seems like your levels are much bigger than mine Illy 
I had to cut it down to this
but then how does shit like this work?
this also worked?
like I dont know whats causing the crashes sometimes, its just the levels being to long sometimes it seams like but then other levels that are much longer work
it might be entity amount related but than how does the level above this message work?
jouner can i use it?
Epic
The mario one and luigi one are on #1207793065524199455 , about the others just ask illy since i made them for her specifically
I await the Ndy one :p
quick improvement for wario and waluigi
I just need the crown model generally 

so it would've been accurate
yeah sure, if you or illy first send it to me then i will start doing it already
This is a render I made actually, thought it looked neat
Tbh I forget which .blend it is
Try the cap one
AYO?!
That looks amazing!
I have a question for this project. Are Yoshi, Wario and Waluigi added as new player characters?
Yes
Ask Illy, she knows, but I'd say it depends of your coding abilities
So far this is the very first NSMB hack that adds new playable characters besides Mario and Luigi
I suck at coding so I really don't know xD
Yes
Ebery character is new
In this mod
Except mario and luigi
Another question. Are we going to get more characters besides Yoshi with their colors, Wario, Waluigi and NDY Mario?
If so, who would it be? 
Yoooo
if you want you can use it for your own hacks or something, it's your oc anyway
Looks peak
I love the icons
Iโll include them in the demo on the level select
It the bottom screen oam though sadly as I havenโt even done that yet
Im happy that you like them 
I have plans
i tried my best to keep the style too
I stoped with custom characters though as I had a major bug which only fixed recently
I need to redo the whole character select menu tbh lol
I think there are to many for it to be in the level select menu
Imagine all of the smash roster in n++
๐
quick fix since i made wario's head wrong resolution + fixed the Ndy lol
mind if i showed them in evolution?
Luigi looks good
Sure
Looks inocent, as he is
That sounds cool! I like Bowser Jr. Any plans for someone like Donkey Kong?
oops ping i forgot

No
I'll still probably use the one I made, but I'll keep that in mind 
Oh yeah I was also planing on adding nabbit
What does the A and B side mean now
Challenge mode version of a level
Nabbit? Neat!
I can give you my model if you want
of the nabbit
Sure
Best character in all of Mario Games
why is ndy in n++ again ๐ญ
yea but why
Because it's PEAK
the cions are a little bit large lol
holy shit that crown looks so clean
oh, idk if i did it right even lol, here
im sure that i didn't do right yoshi's
My presence in all mods grows by the day
self inserting ๐
i will make ndy as a easter egg in one of my tilesets one day
and i won't talk about it at all
@fossil token
jouner could you make my icon pls?
#1339000394407477399
- it doesn't matter
- if you want a new one, ask in that channel
but in this style first
you can already choose from my thread 3 different icons that no one used yet (except illy now)
jouner pls respond me in this channel
If i manage to get my yoshi working without vram killing nor crashing when collecting custom powerups/getting bad colors i may use yoshi
Icon
๐ช๐ช
My yoshi is pink, so ill use the red one wich is pretty similar to pink
yeah, just ask me in my thread if you want something bit different from illys or something
know thst I can make whatever icon you want, especially facing direction (front, right, diagonal etc)
did some testing and it looks like they will fit but I just have to move the ndy graphic
@olive owl the disrespect ๐
W
GBA cutscene:
Best hack so far since that dropped
I might take a break from the demo for a bit
I wanna start doing some more work on levels and code for the actaul game
can you send that epng
why you dont add me?
Ur oc is the same as wario ๐ญ
Why that emoji lmao ๐ญ
yellow mario
Yario
mallow
you just use the sob emoji only with me
No?
I use it with everyone lmfao
And its just a emoji
Gacha Life ahh foto
I use it even with myself ๐ญ
ur oc is just mario with wario palette tho ๐ฅน
and before you mention ndy, his oc has the red star mario palette with the clash royale crown
JPG doesn't know how to add that
(PNG does know tho
)
Exactly
bipolar behavior
Gabriel is just getting pissed for nothing ๐ญ
where is GIF at

then dont idk you keep sending that when you can just walk off
Dead 
Guys please move to another channel
Yea lol
yeah true
Yep sorry
Sorry
now that i think about it
how will ndy work with the red star palette ๐ญ
outfit color wise
Flip the colors ig
I havenโt thought of that since my pfp is just Red Star Mario lmao
It turns to a darker grey
Fliped colors would be cool
I doubt she even knows who you are-
can you add my friends moms uncles brothers daughters dog
I have some questonable variable names in my code...
this crap needs to be optimized at some point
So, im at the point where I need people to test the new++ demo
there is still some code that I need to polish such as making the credits and making them play upon completing w2 castle, but other than that its ready for playtesting by others before I make a public release
Can I be a demo tester?๐ฅบ
Hey, you saw me break your game with flying mario
...wanna see me do it again-?
Can i?
if you ask me to beta test I would be glad 
SENDD

Im just doing some polishing such as removing the levels from w3-w8 and stuff then ill send a patch for the demo here
somebody makes me in that style
well it looks good and i was decided to put in my profile
end of conversation
bye
I love the toad houses in the demo lol
the random backgrounds and tile sets are funny
Looks weird ๐ญ
Mario: a tour in the hell
why the hell did larry spawn this ghost house door lol
I have never had that happen before
wait I know why actauly, I had a code hack to prevent that which I removed
If ztar trys the demo he will find his best friend waiting for him in 2-cannon
sadly I could only include the chase and not the rest of the level
Well, here it is, there is still some stuff that needs to be done such as giving each level its own intro with the right level name and the credits
but this is good enough for u hungry goobers to playtest
Gonna try it right now
69MB for a patch tho 
Nitro WAV moment
forgot to remove this pipe lol
its not that bads tbh
if this was sakura smb it would be 1tb
Yeah, it's fine, SSMB is like ten times larger than your hack
Also, the demo doesn't seem to boot on DeSmuME, it stays on a white screen
weird, maybe the patch got messed up
I used nsmbe to make the patch
ill try make a new one with the normal xedelta
That must be why, I used Will Smith's patcher to patch the demo
And it doesn't boot on Melon either, maybe I patched it incorrectly
hopefully this one works
I have no clue
still not as bad as sakura though
Have fun when u get to ur best friend
Aka 2-cannon
I'll probably just play world 1 today and finish world 2 tomorrow, it's almost time to sleep for me
Cool banner
-# i may or may have forgot what the output file is on the xdelta ui patcher-
It's wherever you wanna save the hack on your desktop, you must also add the hack's name followed by the .nds extension
oh yea :/
fair, w2 is the difficult levels
thanks, I litrally made it in three min because I remembered that I didnt have a banner
also, when playing as wario and ndy u may encounter some glitchiness
and waluigi has a yoshi head
yoshis also dont have proper super ball textures
Perhaps you could also change the game's title if you want, it still shows up as New Super Mario Bros.
I forgot you can do that lol
what file is it on?
I'm enjoying the demo so far, I found a few errors, but I'll point them out when I finish world 1, would you preffer me to point them out here or in DM's?
here is fine'
I have no idea, I just use an external tool, you could use Thiago's banner editor for that
that way I dont get multiple people spaming me
Also, couldn't you do a flutter jump with Yoshi or am I imagining things?
you can
i discovered yoshi + the new blue shell mechanic = infinite height lol-
its left trigger when in air
Awesome
Could patch it when you finish the hack to prevent most levels from being cheesed
The Wario model is so cursed, lmao
I need to remake it and fix the weight paint lol
He looses his cap when he's small and his back has some polygon issues
yeah, I use nld's head model
He let me use the wario model but I wanted to try and do my own body
lanky yoshi is in your walls 
if I fail to fix it next time I try, then ill use his
Another problem is that whn you come back to the worldmap when playing as Luigi, it shows a broken Mario model
Also I died in Larry's fight, I didn't last 5 seconds 
the secret one?
Main one
have fun with the secret one lol
the second one was kind of light work because of yoshi lmao-
but its still pretty hard
Using yoshi's flutter as soon as you hit the flag pull you keep going up and the game softlocks
i have some stuff to do tonight so ill try this out tmr ๐
Illy what the fuck
Why is blud so fast ๐ญ
its the b side fight
the secret exist fight isnt gonna be that bad
I also turned his hits down from seven to three to make it more doable for people playing the demo
Lol, the player model looks very tiny in the map when you have the hammer suit powerup
Ok bad news, 

crashes as soon as you enter the boss door
And the game also crashes when I load my savefile, so I guess I can't go to world 2
So I finished world 1, gimme some minutes to point out some errors and give my feedback
Really?
I though I fixed it
It stayed on a permanent black screen when I entered, and after I restarted the game I couldn't play it again because the game crashes when I load the savefile
Ok so, in 1-1, I love how you introduced the parashell here, it's really fun finding so many secrets in the sky, my only complaint is that the timer here is a bit too tight, same in some other levels
1-2 was also fun, I really like the ninjis, however, my only minor observation would be that maybe you should make this rope larger, or at least raise the coins
1-3 was also fun and very well designed, I love the design of your Celeste levels, my only observation is that you should probably raise the warp's position at the end, you can see the player warping in the middle of the screen after being shot by the pipe cannon
1-Tower was also entertaining, and I had fun with the Larry fights and I really liked the SMW remake part, however, the game lags a little bit in these two parts, I guess it's because of how much models there are on screen
1-4 was really good, but you can't get all the three star coins because they're all set to "Star Coin 1" and the second star coin view doesn't play any music
1-5 was a bit hard but entertaining, but you can't collect everything due to how tight the timer is (I guess this doesn't really matter at all, but it could be an issue for those players who love to collect everything :P) and I don't think this 276 should be here, if you fall off the mushroom or jump outside of the view, the camera will shake abruptly, which is something I personally don't like
1-A has a great design and it's fun, however, I feel you should fill these two chunks with orange jyotyu blocks because of the same reason I explained above
And this scroll stopper marked in blue is incorrectly set, it's set to "bottom limit" instead of "top limit", so if you surpass it you're fucked :P
1-Castle was great, but you need to fix the second star coin because it's set to "Star Coin 1" which makes it unobtainable, the third star coin is very hard, but don't change it, it's good as it is, and ofc, the game crashes when you enter the boss door, so I cannot play world 2, but I already mentioned that :P
Some other problems I noticed is that the superballs are white squares
And there's a problem with Nitro WAV which I noticed when I tested Frosty's hack, when using Nitro WAV the screen will shake in the levels that use NWAV's
Nitro WAV moment 
And that's basically all, sorry if I flooded your chat Illy, I had so much fun when playing your demo ๐ซถ
And now I'll go to sleep
yeah its weird
actauly lol? I probably messed it up when I was testing the level to see why it was crashing
which was due to its length
Me when I glitch the game
Oh yeah
Playing through the demo: game crashed when entering the
boss door (on melon)
It doesnt crash on melon for me which is really weird, anyways add a switch that triggers event 64 at the boss door
do u have jit enabled
in my hack 1-5 and 1-castle crash if you donโt have jit enabled
oh I havent tested it with the jit stuff
works fine with git on and off
ima test this fight on an actaul ds tmr if I have a chance
screw it
ima test now even though its nearly 1.00am
good luck
well im at the castle
time to see if it crashes
Seams to work fine like it did last time I tested it
what
the superball palette for yoshis are still the starman palettes
im gussing thats shat it is
Thumb reveal
It crashes for me 
She already did it once
that also works for me, iirc it has crashed for me before though
the superball state isnt the most stable thing currently
Maybe I should replay the demo and try entering the door with a different state and character
or place a switch that triggers event 64 and call it a day
also, the lakithunderstorm fight is in w7 if anyone wants to mess with it
I didnt delete the area
there is no level in area one though so u need to set smth up to fight him
Where exactly should I place the switch? Before the boss door?
Literally anywhere on the level
Event 64 ends a level
It triggers the black jr chase win
I'll also take this oportunity to fix the bugs I mentioned yesterday 
You actauly can get everything, well if you play as luigi but its down to the seccond
also, I made it like that to mess with people lol
its a b side
I seriously wanna complete the demo, but it loves to crash at random points ๐ญ
It crashed at a very random moment in 1-Tower and now I have to restart everything again because the game crashes when I load a savefile
I'll just speedrun the first world
Oh, must've missed it haha
buggy++ smb 
it's actually part of the banner file
use the banner editor that Ztardust mentioned
Crashy++SMB
Ok I finished the demo
Didn't found much issues in world 2
In 2-3 it's very easy to loose the red star powerup due to how much enemies there are, it took me a bit to get used to the red star controls
In 2-A, the enemies don't play any sounds
2-5 took me a bunch of attempts, I had to go back to 1-1 to grind infinite lives
Also when you get to a certain point in the level, the rickshaw lifts and flying blocks won't appear, which makes the level impossible if you don't use a parashell, to fix this, I would suggest deleting everything in the A side part for 2-5
Oh and guess what, I beat both Black Bowser Jr. fights
However, in 2-Cannon the big spiked balls at the end disappear too, it would probably take me more attempts to beat this fight if this didn't happen
That's all, awesome demo, keep it up 
Wtf is that ๐ญ
thats mario
@blazing jungle que mario? 
Aquele que te-
super mario style ๐ชฉ
LMFAO
why did i read it similarly to "super mario bros" from the end of the "super mario bros super show" opening ๐ญ
The one that ate you behind the wardrobe 
I tried to patch it, but the ROM became a .txt file
i don't really like 1-5
2-2 was really easy to cheese with the red star from 2-1
smb text adventure
its a B side so I dont care if you like it or not, the levels are going to be either a hit or miss for people due to them not being traditonal
there is no redstar in 2-1, do u mean 2-3?
I dont care if you like it or not
Most sane Mario modder lmao
also, the redstar isnt meant to be kept between levels, thats a bug that I have been needing to fix
Im the least sane mario modder here lol
I'm probably the most sane one 
erm acshually its me ๐ฅฑ
You forgot me, Lady >:3
lady !?!??!?!?!
Dont it means girl?
Idk too, im a dumbass lol ๐ญ
16000
Sakura: 26000
JPG has more ADHD, he wins
too late
I own three pairs of grippy socks from my three psych hospital admissions, therefor I win
Yeah, I think Frosty was just being dramatic
Oh oki
I forgot about this graphic
I might use that background as my parashell plains sky background
just a warning that minigame bgs are L7ZZ compressed and use several palettes for the whole thing, and they're kinda weirdly split
good luck with that
its a multiplayer only one
okay
U can try editing and getting a png, after that just nitro paint it and done
holding L + R while selecting a save will give you luigis icons and voice but marios model
crashed on the first level out of nowhere
i lost the parashell so i went into a pipe so the question blocks would reset and like a minute after i did allat it crashed
no idea if thats related to the crash at all, its just the last thing i did
u also have his higher jumps
the sound effects seemed to have fixed themselves mid level
i threw a shell and it played mario's sound instead
this was after i got the parashell so it might be that
though they break again in the world map
also sometimes when i run up slopes i get stuck on the top
other times the collisions just
Yow, I really wanna check the demo out (after ssmb)
I will try to play it during easter holidays
in sections of the tower the framerate starts to dip a noticeable amount
and the screen shakes a ton in the harder larry fight
-# the fight which i forgot existed, found on accident, and barely survived
oh btw i got a question
is it possible to damage him with the fire flower when he enters his shell?
No
Thatโs just a visual problem
Yeah itโs an old tile set, Iโm probably missing a tile that should be at the top of the slopes
when i lost my mushroom and used the reserve one i had it gave me another reserve mushroom after i took it
cant see and it also stopped letting me throw hammers
going down with the donut blocks didnt fix the cam
i died
i died after the checkpoint and it put me in a water level
Nice, keep playing guys and finding stuff so I can enjoy the demo without bugs later
there are a bunch of sharks
did it just put me in the original level lmao
ok after going through the pipe at the end it put me back here
also the last star coin was in that underwater section which is convenient for me ig
LOL
gotta remove that area then
also, for those who have played this, what do you think of the hammer physics?
average nsmb moment
I must admit I didn't really like the hammer trajectory at all, but it must be because I'm used to how it works in Newer DS
i do keep having to remind myself they arent gonna go as far as i think they will but i find the physics okay
oh maybe thats because i wasnt running while using it
I didnt like them at first but now I like it a lot better than newer ds
the difference is that mine scale with the players momentum
and skawos have two fixed speeds
died to the timer while messing around with the hammer more
i lowkey love it
ig i can quite literally say i lost track of time
time flies when youre having fun ๐ฅโ๏ธ
yeah I love how you can just yeet them
they use to go twice as far but they were way to hard to aim, to get the most distence you want to jump and be running at full speed
on the more minor side of things the hammer flower did not obey the laws of gravity when i ground pounded a question block
I love the hammer physics
Iโm gonna try playing the demo again
Btw Illy, do you plan on retiling the airship levels for the demo or will you keep them as they are? They're still using the Mario Maker airship tileset
I havent decided, I want to but I havent had the time
I have been busy with school
Also, you were using the Paper Mario song for snow levels, but in the demo they all just play the Itadaki Street SMB1 remix
I was actually planning on making a rearrangement of it for my hack
I see
I think I nullified the nwav a while back
did you find a midi for snow rise?
No, I was talking about the Itadaki Street remix
I made a rearrangement of it, I just need to turn it into SSEQ, which I'm way too lazy for, this song is too complicated and has a bunch of tracks
fair lol
It's probably gonna sound different in game due to the instruments I used
finally beat 1-A
the underwater bit takes quite a bit of time off
after beating w1 castle my player model disappeared in the world map
i re entered the level to get the middle star coin and it put me halfway instead of the start
game froze once i re entered the boss door
screen stuck on black
thats a thing with the hammer and superball states
I need to find a wayy to make the models load
Oh, I think I know why
I need to add a function to reset the checkpoint
Yeah sorry
Gonna be honest with this, development on new++ has been slow lately, its been really hard to develope this whilst dealwith school, studying and the rest of my life. This project is probably gonna take me another few years to finish. The only time that I really have to grind out chuncks of new++ is on school holidays
thats fine
gonna play w2
im glad i didnt save after the castle because my save file would probably be ruined
crashed right after getting the superball
probably gonna avoid it to see if that prolongs the time between crashes
some of the burners were missing in w1 castle
this bug isnt game breaking but its pretty funny
u can air twirl in the lava death animation
in the boss fight cutscene u can still hear peach's sound effects
What patching site did you guys use?
i just searched "xdelta patcher" and downloaded the first one
though i was on microsoft edge so the first result may be different to that of chrome
Yeah, I need to fix that
is that the moon
i think so
with the starman powerup i keep tryna tilt down but end up ground pounding and dying
ok i got used to the starman controls
its pretty fun to use
had to go back into the level to take damage at the end to get rid of it to avoid any bugs or crashes later on
for some reason in the ghost house the music stopped
framerate suffers on the airship level
slow mo unlocked
I did so too
But it downloaded as a txt
I'll try it on my laptop to see if that makes a difference
alr i've started playing through the demo, i've played up till 1-tower (i have to go eat so ill continue later)
so far really fun mod, the levels are great!
small issues i managed to spot are:
-
1-1
in the sub area near the end of the level, you should probably make it one chunk wide, if you use the parashell here the camera starts bobbing like crazy due to the zoom out -
Mushroom
this you probably already know, but if you get a mushroom then it'll always go to reserve while still powering you up as small, so its pretty much endless lol -
Animation error
there seems to be some missing weight paint for the yoshi model in the clear animation and makes him look weirdly stretched
i've put the videos in spoiler for those that havent yet played
issues aside im really enjoying this hack so far, the characters (mainly yoshi lmao) are super fun to play as, and its good visually aswell 
also, is it just me or are footsteps louder/more frequent? (i dont mind it, i actually prefer it lmao)
Yea yoshi is not well weight painted, i noticed that
My models are always fully 1 weight painted
The JPG animations in question
#NocExtras #MemeTemplates #greenscreen #MemeTemplate
๐ฃTwitch
โคTwitch๐ฎ: https://twitch.tv/juggern0c
๐ดYouTube
โโค @JUGGERN0C (gaming)๐ฎ: https://youtube.com/@JUGGERN0C
โโค @NocVods ๐ฎ: https://youtube.com/@NocVods
โโค @NocMemesย ๐: https://youtube.com/@NocMemes
โโค @NocLiveย ๐ด: https://youtube.com/@NocLive
๐ Tiktok
โค N6csrevenge (memes)๐: https://ti...
Its because i rarelly set up bones ๐ญ
But when i set the animations are way better
It works, so it's testing time
Paratroopas are able to hit the wide blocks
Idk if that's intentional or not
@fossil token if you want i can make you a game icon when i will stop being at a break
i remember tryiing to make a JR icon for nsmbba but fuzz wanted dry bones so i did hin lol
kirby mass attack ๐ฃ๏ธ
Thats nwav related
i'm gonna finish the new++ demo and prolly give my thoughts on it after
is that nwav bug ever gonna get fixed?
i'm pretty sure it has to do with loading the song, and i'm wondering if it is probably related to all that hdma loading stuff
yeah i had the same thing lol
Yeah lol, when I was copying the levels over I forgot to blank out that sub area
I see
AYO
Dawg what the fuck
Ztar reactions are the best
WHY I'M LAUGHING SO HARD NOW ๐ญ
He will be even better when he has the he Mario galaxy spin
I have start e coding it but itโs not finished
... Im really suprised that you want to make galaxy spin

All I need to do is make the twitter give more y accel when playing as ndy
And Iโm debating if I want to add the ability to kill enemies with it
Twitter?
i finished the entirety of the demo, but i couldn't do 2-5 & 2-6 for the life of me lol
Did u do 2-
Did you struggle with the Petey fight?
It is a bIt unfair tbh
Did u hit the stomach or the head?
In new++ his stomach does double damage
It makes him take three hits instead of six
Oh yeah, I started testing a concept for mega goomba the other day
Let me just say heโs gonna become gigga goomba
isnt the stomach easier to hit tho?
is mega goomba big enough now?
my plan is for it to kinda be a parody of the mario u final boss
the intresting part is that the hurt box is constent but the stomp hight scales based on size
I bloody hate mega goomba's ai
why the fuck does he offset the camera, do I need to like change the position of the camera every frame to prevent mega goomba from doing this shit or smth?
why don't you just make it horizontal and keep the right palettes? ๐ญ
no idea?? maybe it's like that sm64 thing where the game tries to center the camera between the player and mega goomba?
isn't there camera-related code in mega goomba's code?
lmao, I noticed now thst the hammer suit i just rescaled 16x16 version
anyone unlock world 3 yet?
(game crashed for obvious reasons)
i finished the last stage with 80 lives
alr
Bros move
LOL
you need to speedrun this hack now
sniff aside, thats a cool easter egg
Yeah, I kinda noticed this when working on my mega goomba fight, the camera with the mega goomba is very janky
bet-
i have to do some clean up but im starting with this lol
i would give it more darker colours at the edges and improve shading a bit but it's still wip obv lol
now this i s way better lol
edited colors so it looks less flat
tbh i might make it a suit instead of a flower if illy wants cause the sprite bothers me (maybe cause it looks offcentered?
i think this looks fine tho
Honestly, it looks nice, but a suit could also be a good idea, I'm personally tired of seeing hammer flowers in every hack, and a suit could be more original and a nice reference to SMB3
The original hammer pawerup was a hammersuit right? I don't really remember now cause it was one of the "secret" powerups
The other one was the tanooki powerup
The stone powerup
It looks fuego btw
Yes
Cute
Absolute peak
adorable
I bet his name is Alejandro and smells like Cookies and milk
now i crave cookies
I crave Hammers
OMGG
why are they so compressed is this what nsmbe does to images ๐ญ
Is that the nsmbe your children are using? don't leave your children alone on the internet ๐ฑ
-# horrible joke, ik ๐ญ
THE STAR AND MINI SHROOM
POOR THINGHIES
What happens when you use downscaled renders from Google smhsmhsmh.........................
my babies....
Itโs a flower so I could reuse assets from the fire flower for oam
Mainly bottom screen stuff if I add any more powerups
bro is making another icons but still didn't send mine to upload ๐
wait but I thought u wanted to see them ingame to then upload ๐ญ
or do u mean like the way the image I used to import them looks like?
Yeah, Iโm still trying to hunt down what function makes the camera do that crap
I might ask taco and taigo and see if they know
Oh, i mean't the files from nsmbe with ported graphics + videos that i already have
i need the files so people wouldn't need to set up themself those
another cuz yes
oh lol, okay im gonna do that and send them in dms
Practice makes perfect
-talking flower
Take your time, it literally took me weeks to complete that one SMM2 level I had conceptualized years ago even tho normally it only takes a few days for me, you're doing a lot of stuff with your hack so take your time if it's overwhelming
Can you make it a hammer flower please
also the redstar and superball are 32x32
nice!
Mod of mega goomba im working on, I still need to fix up some collision and camera crap but overall its going pretty well
been working on this for a while and this is as good as I can get it without fixing the camera problems
Gigoomba
I saw someone refer to the Larry-Lemmy fight as Dark Souls, so I bet the game will become Takeshi's Challenge-tier
can your code be used to resize any 3d enemy?
also with mario you if you spam L and R when entering this part you will start moving forward
you snap back into position when the cutscene ends though
long jump + flutter = moonwalking yoshi
i found out how to fly infinitely with yoshi and i cheesed black bowser jr with it
it would be significantly harder to cheese with this if it were possible to die to the autoscroll
when i got stuck behind the things holding up the ceiling burners i just got squeezed through them
also for 2-5 sometimes the star coins disappear
and in that section where you have to run and crouch under a burner and then wall jump to avoid two others, the one you have to crouch under sometimes disappears
new bug
in 2-5 instead of jumping and landing on the starter area, i just died instantly
oh i see its because i can still long jump and flutter before landing
i assume its also possible to do this by air twirling with mario
also is it just me or is the song used in 1-1 and a few others louder than the other songs used?
my save file is bricked
RIP
i avoided saving with custom powerups to avoid this until now
saved with the parashell and my save file is inaccessible
glad this only happened after i already found every bug i could
So, are the custom powerups the reason why the game crashes when loading a savefile?
I should probably finish the demo
I've been playing Sonic Rush for the first time lmao-
nice, sonic rush is a classic
2-2 of this is Freeleap Galaxy if it wasn't shit tbh; the verticality works really well with the floatiness and infinite jumping
What's the music for the stage btw
vs minigame win theme I belive
Thats what I was going for lol
Ah
@fossil token have you got some code that can be used for any actor/enemy, to resize the model and collision?
or something that could be customised for different actors
Aka this #1353704021784793170 :p
yeah
nope
I do it for each actor individually
it depends
for some actors such as jr, the collision is dependent on the models scale as its based on the posisiton of bones
ah
i think newer team made a generic enemy resizer for NSMBW, but not for NSMBDS, right?
yeah
could you post some example code for changing the size of something?
maybe i can apply it to another actor
look at how newer ds did the 
thanks
just seems to have unlabelled ASM code...
anyway i won't bother you anymore about this
We're nearing the end of Snailicorn March...
needs a nerf
who's ned? and why is he a nerf?
So the bugs with yoshi are the infinte flutter and the flagpole stuff
is there anything else that was found?
not sure if this classifies as a bug in code specifically but the model has some missing weight paint in the level clear cutscene (you prob already knew this)
Is the demo out? Sorry I havenโt been keeping up these last few weeks.
There is a pre release of the demo, itโs pretty unstable but it was so I could get help finding bugs for when I fully release it
Ah
-# me praying on my hands and knees Illy doesn't do anything about the blue shell midair long jump glitch-
Yoshi flag pole bug has been fixed
Canโt reuse the same hook for the red star bug because it will break 4-1โs secret exit where you have to go behind the flag pole
Goodbye infinte flutter bug
I actauly want to turn it into some kind of feature
like maybe you get two midair shell long jumps and it resets
Here is a question, should wall jumping reset yoshis flutter?
As much as I enjoy movement shenanigans, I think landing on the ground should be the only way to reset it
Wonder does it this way too
I was also thinking of making stomping on an enemy reset it
but that might be a bit to op
Also, what about water, chainlink fences, quicksand and tightropes?
I think ima make all of those I just listed reset it
It would be odd if they didn't
actually, Ima make wall jumps give a half strength flutter I think
yeah, I think this is the way to go
Whereโs the demo
Check pinned messages
its more of a pre release of the demo thats buggy as hell
red star flagpole bug fixed
you really like that red bowser jr. flag don't you
well in the stroy bowser jr is taking over the mushroom kingdom so...
its fine
also its more deco
so, there is this lil thing in new++ that has a 1 in 200 chance of happening and I just updated it with the new player icons
its smth I have never shown before and I removed it from the demos, I dont think I wanna hide it anymore though
i probably wont include it but I still think its funny as hell so I want people to know of its existence
Ordinary N++
Cool as it hilarious
If I had a time machine and a way to put these on DS cartridges, I'd do so to like ten, travel back to 2006 and give it to some stupid kids
they would never play mario again ๐ญ
English isn't my native language. I was on zopiclone.
It needs a nerf because you can clear an entire map with it. It's a DS, and the levels aren't that big.
How are you doing that?
LMAO
Oh sorry about that I was just joking mb :/
Can someone recap what the major code bugs in the demo where?
And did anyone find the cause of the crash when loading a save file, I still havenโt had that happen to me yet
It seems to happen when you save the game with a custom powerup
i'd have to do that when i get back home
hopefully someone can do that beforehand
Yeah, like Mariorrt and eaorbs mentioned, the custom powerups seem to be the cause of that
okay, I think I solved it but im unable to test it
what I did was make the game always think the wm inventory is empty so it doesnt try to draw anything
thats the only thing I can think of that would be causing the problem
I hate the inventory system
did it crash when loading to the wm btw?
dont care, its good
Idk, but imo it makes the game so much easier than it should be
Makes sense
tbh the inventory system is fine by me lmao
i just dont like how nsmb's makes it hard to use
what do you mean by "hard to use"?
i think i didnt use the proper words, but its the fact that its too easy to lose the powerup in the reserve
say for example if you get a fire flower while mini or blue shell, the fire flower is just gone
and the same goes vice versa
Yea
you'd basically only be able to get a powerup on your reserve if its the same as the one you currently have (with the exception of mushroom)
it MAKES sense but its still annoying
Illy reserve system seens better than og nsmb one
EXACTLY
Nsmbds original system is so broken in hierarchy
And you could lost your item stuck in a wall (happened once) and yours it spawns next to the player
the bubble powerups are only like that because I was lazy lol
they also spawn in the celling so often
What if
Instead of the item dropidg
When you select the inventory item
It automatically transform the player?
you were just complaining about it making the game too easy 
I just tried making a save and loading it with a custom powerup in reserve and it didnโt crash
It was with the hammer
If someone has the time can they recreate the bug and record it please
I donโt know if the potential fix I made will work if I am unable to replicate the bug
For me it crashed when I saved with the hammer suit or with the red star
But I think it depends on where are you playing it, cause on my 3ds crashed, but it entered the save file
In my ds lite it crashed when you clicked the save file
The red star bug will obviously don't occur in the final game right?
When you have those powerups in reserve or are in those powerup states in the wm?
It crashed when I was in the red star state in wm with yoshi
Alright red star state in wm isnโt possible anymore
So if thatโs the crash it should be gone now
N++ is harder than nsmb so its balanced 
Yea same
One question I had regarding the bubble: Could you have 2 bubbles on screen?
I'll test it with the demo
i think so? i think she showed a test with it
not sure, i'm probably confused with floating red stars
Is it possible to have a red star in the "inventory"?
Not sure why it sent twice
bot had internet issues
Wait nsmbc or bot server?
#memes message
JPG.................
I couldnt replicate the save file crashes at all
I was just trying it again
I honestly dont know how I can debug this
well, ima do some more polishing to the demo later today if I have time
and I might start working on the trailer
Yup
They can even be spawned with an actor spawner
Yes, but itโs not meant to be obtainable until 100%
But there is a bug with the hammer system
I much allows you go get one in there
new blazing adventure mario????
So, I said that Iโm thinking of bringing back the additional reserves powerups that were in the early builds of nsmbds a while ago
I think Iโm gonna do it
Even though it will make the game easier
I feel like people will want to have fun with all the custom powerups and here is no point in gatekeep it them so much
And I only give like two powerups blocks in a level anyways so powerups will still be hard to get
Why are u give that reaction jpg
I thought you hate the inventory system
But its N++ smb, everything in this mod is goated (and tbf, beta inventory system is fancy and you should add it for sure)
JPG try not to contradict yourself challenge (impossible challenge)

wait hex edit what for
if its for adding objects i think mkdscm lets you do that
its litrally changing a byte that has the amount of boxes then copying a 16 charecter string three times
oh lol
LOL
there is smth funny about these tiny mushrooms
just getting a screen shot for reffrence
im gonna have to find a new place for the star coins
you could probably make a tiny bit more space by resizing the arrow on the minimap and resize the starcoins too
I will
this inventory system is gonna be hell to set up with these cut in half flowers
yay, fire flower intact
nice
ima be a jpg and post an image every time I make a tiny change
this was actauly quite a big one since I fixed some stuff for the mushroom drawing
this is gonna be hard to make it all fit right


fight, lol