#Oneirophrenia (Mario’s Waking Dream)

1 messages · Page 2 of 1

sage stump
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Idk

sage stump
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ok yeah, i've decided i just want to get this hack released ASAP

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stuff to do:
Move everything to world 1 and get rid of the tutorial (hopefully one of god's strongest soldiers makes me a custom worldmap cuz i am very incapable eek) (Alternatively, put every level in its' own world and use the worldmap as a level select or something idk)
Make a harder version of will smith and my contest level that gets rid of the mutliple routes and is adjusted to better suit the hack.
Change the tileset of level 2 to use a scrolling rainbow effect
Make multiple shell colors to match the different themes
Make a new logo
Make a new titlescreen
Merge the shell section I made with the current sky level.

sage stump
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@idle nest actually would it be feasible to let someone go straight into levels from the bottom screen?

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No 3d worldmap

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Might be ideal

idle nest
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something like the unused world scene but for levels?

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yeah I guess I could do that but most people like worldmaps I think

sage stump
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Worldmaps so painful to make weh

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I would need someone who 3d models

sage stump
late juniper
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i'm guessing you wanna use this for the hack?

sage stump
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Maybe

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The album art is kind of a banger regardless, maybe the logo and the new title screen should be windows 95 themed

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I made a w95 themed tileset but never finished the level that used it… i could definitely retile an existing level to use it though

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If i keep the name “Neo-kaizo” it should definitely be written in japanese first in the logo tbh

late juniper
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okay

sage stump
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I have tentative names for all the levels but i don’t know how to implement them into the hack

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Unless someone implements the bottom screen level select for me or a hero comes around who knows how to make a worldmap the hack is in limbo tbh

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I do think the level that’s currently 8-C (with the slow paced red coin room and then the crazy shelljump room) should have a dual palette tileset so i can make it dark in the first section representing the yin spirit and then light in the second room representing the yang spirit

sage stump
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!

sage stump
# heavy comet I could try making a map

A basic explanation of what i think would be ideal is in #1290035837412573296 but tbh if you want to do it differently than go ahead, the most important thing is that it has 7 levels and doesnt have toad houses or hammer bros or any nonsense

sage stump
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@idle nest how difficult would it be to make a collectible that persists after the player dies. I have an idea but it’s a bit ambitious

idle nest
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definitely doable

sage stump
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I think the new tutorial could be a collection of mini levels that you play in whatever order you want, like an smm red coin level

late juniper
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it took me a bit to understand what you meant by that

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but yeah it could be nice

sage stump
feral bridge
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Why is the Discord skull emoji used as the death counter icon? Lmao

sage stump
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itztacos did it as a temporary thing but it's part of the brand now

sage stump
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What should i do for the background of this level

late juniper
sage stump
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I had a weird idea, will try it tonight

sage stump
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I forgot to try it

sage stump
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a lot of palettes in my hack are fucked right now

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I'm gonna migrate my hack to a fresh rom i think

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@heavy comet do you think you'll make a worldmap soon? if not no worries, am just thinkiing

late juniper
sage stump
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Cuz of the enemy palettes ):

late juniper
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because if yes, you only have a few files to replace

late juniper
feral bridge
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You can always extract the files from a fresh ROM and import them in your current one, there's no need to start a new ROM from scratch

sage stump
sage stump
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Nevermind on that nevermind ):

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@idle nest can you make a collectible that persists on death (red coins persist on death with the respawn patch right now so it could just be red coins) and you finish the level automatically if you get four of them? I'll post an explanation of why in just a sec

sage stump
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( @long void how does this look for a practice level?)

sage stump
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(i'm trying not to spam the showcase channel but it's tough dawhbudawuhb)

sage stump
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What if i gave the goombas hats

long void
long void
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You are crazy good at making levels!

sage stump
long void
sage stump
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I kinda start building and then when i want a tile i just draw that tile by itself, so i guess a different process than most people

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The hack looks ugly though, i’m not the right person to give advice

long void
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I do drawing but not digital haha. More so tilling than the look. Would gimps auto tiling tool be good enough

sage stump
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Uhh

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I don’t think that helps

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Cuz it just repeats the pattern

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That already happens when you place multiple of a tile

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What matters is making a pattern that’s repeatable by itself, which is why my hack is so ugly (I’m quite lazy about that and i want everything to just be smooth and cirsp)

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But the tilesets in my contest level i’m more happy with and you can see there’s an underlying pattern that works

long void
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Sure ill look into it!

sage stump
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Right now the state of the hack:
Tutorial/Level 1 - Waiting on code hack but finished layout
Neon heights/Level 2 - Finished
Mario_Kitsune/Level 3 - First section finished, second section needs new gameplay
Paradisio/Level 4 - Needs some tiling fixes and goomba retexture but looking good, might make longer
A familiar place/Level 5 - Done except tile water texture, might tweak 2nd section
Wu wei/Level 6 - Needs a tileset
Bliss/Level 7 - needs visual work (a new background/decorations) and some playtesting

I might add a modified version of Temple of Time to the hack, as well as a ka-bomb level i scrapped but got a new idea for after seeing the bob-omb themed level in Hartmann’s TAS of that old japanese hack, which would bump the total level count up to nine.

Still to do:
Title screen (i have an idea for this and can easily do it)
World map (No clue, help from someone else definitely needed)

late juniper
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interesting

sage stump
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The ka-bomb level used itztacos ? Block patch so i will probably need help with that too

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But that also makes me feel more obligated to include it because otherwise itztacos wasted his time on the patch

late juniper
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what patch? (what does it do)

sage stump
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Code hack to put any enemy in ? Blocks

late juniper
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oh, this...

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my first thought was the "goomba" hidden in a block at the beginning of syobon action 1-1

bitter nest
sage stump
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I am fine with having music on my hack if there’s a button on the bottom screen to mute it

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But forcing the player to listen to the same song on repeat for 2 hours while they try to beat each of the last few levels feels like torturing the player

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Kaizo should be a relaxing experience with snacks!

sage stump
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This section is cool but it utilizes two bugs that i can't reasonably expect the player to know about

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idk how to feel about it

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(One being that you can preform a full-height jump off a spike without taking damage if it's next to a ledge, which is unintuitive but not hard to perform, the other being a wallclip jump which real marioheads would know of from the fact that it appears in almost every mario game but that the average nsmb romhack peruser would not be able to intuit)

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Ignore the untextured half ceiling eep

sage stump
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I think i will leave this section for now and after the next playtest i will fix it

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I want to know how it feels to others

sage stump
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What if i renamed it to Hyper Kaizo…

late juniper
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isn't the second bug already introduced in the tutorial tho? in that case the player should know

idle nest
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nice section though, I like the addition of shells to it

sage stump
late juniper
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oh

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maybe add an "A" button indicator

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may not help much but it kinda does i guess

sage stump
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I think the solution is just to make the level optional

long void
sage stump
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I nerfed it, it was too inconsistent

sage stump
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next playtest will defo be soon

long void
sage stump
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The problem with the name “neo-kaizo” is that it doesn’t translate. The association “neo” has with futuristic things is unique to english and doesn’t have any bearing on the prefix’s greek origins. The romanized japanese word “kaizo” comes from a word that means rearranged or rearrangement, and again it has deeper implications only in english outside of the SMW community.

The japanese equivalent to neo, romanized as “shin” would be an unfitting thing to attach to the origin word of kaizo, because “shin kaizo” would mean “new rearrangement” which makes no sense because one day the hack would get old and it would no longer be a new rearrangement…

late juniper
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you answered before i asked the question lmao 😭 i was gonna ask what was wrong with the old title

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i think "neo" is also like that for other latin languages tho, not just english

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and i was thinking that "neo" had something to do with the hack's aesthetics

sage stump
late juniper
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fair then

sage stump
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Imagine i make a level called “inferno” and have it be an optional level after my heaven themed level called “paradisio” so people expect it to be hell-themed but it’s actually just set in rural italy like the csgo map de_inferno

late juniper
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lol

sage stump
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my monitor is gonna catch fire

sage stump
late juniper
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oh i like the aesthetics here!! looks like a city theme (but without windows)

sage stump
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I know it sounds egotistical to say I have a certain “style”, but i think the way my levels are usually arranged makes them very hard to decorate

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But i do really, really want this hack to look good

late juniper
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but yeah makes sense

sage stump
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I’m going to work on this level more now, there’s things i dislike about this section and obviously the level needs another half

sage stump
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I just realized that my hack doesn’t need the timer

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Temple of time is getting reworked into a level where the ground under mario is constantly breaking, and every other level the timer does nothing

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No more timer i think :D

idle nest
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if you need it for a specific level lmk

sage stump
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Alrighty :D

sage stump
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What if i named my hack Onierophrenia

idle nest
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doesn't exactly roll off the tongue

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but unique for sure

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and it is a cool word

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but idk if non-english speakers will like it very much lol

sage stump
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Hmm

sage stump
idle nest
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better I think

sage stump
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@eager acorn i can’t change the thread name it just reverts D:

eager acorn
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You should be able to? Let me try

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Mario’s Waking Dream

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There

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I’ll investigate permissions tomorrow

sage stump
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Or would it not fit

eager acorn
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Oneirophrenia (Mario’s Waking Dream)

sage stump
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:D

eager acorn
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Mariophrenia marioready

feral bridge
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Schizophrenia

dry cedar
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ONE-irophrenia, huh?

sage stump
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Playtest by the 18th for sure

sage stump
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Multiple votes allowed

idle nest
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I want a slow, grueling water level

sage stump
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The deep cheep level would be the hardest to make but has a lot of potential

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If people do want it it would probably be a very slow process to make because the water mechanics in this game are not good

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It would be the most unique and potentially interesting level in the game but would need to be perfect i think, not worth attempting without enough interest

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I think the broozer+swoop level fits the hack the most of all the ideas

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Lakithunder fight would probably be preceded by a 5-screen castle

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Unless ppl want a different bossfight in which case i could put lakithunder at the end of the heaven themed level

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And make that the halfway boss

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Mini mario level could be rlly unique but interest seems low so far so i probably won’t bother, i do think the lack of existing mini mario kaizo in this game is sad though

late juniper
late juniper
late juniper
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well i just got one idea: making use of the running on water mechanic

sage stump
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Yeah that could be interesting, i think bouncing on enemies without hurting them could also be good

late juniper
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okay

sage stump
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I think low gravity has creative uses but it does slow the pace of things in a way that could be boring, the level will probably be a vertical level where mario climbs a tower just because that structure avoids time that would otherwise be spent waiting for mario to fall

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For example a bullet bill escort level but the bullet bill is pointing upward

late juniper
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that's already a bunch of interesting ideas

sage stump
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Would require wrestling with the camera offset

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There’s definitely something there, i just don’t know how many mini mario fans there are

late juniper
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i feel like it adds an interesting difficulty, with the player having to adjust with different physics and mechanics

sage stump
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Could combine the two ideas

late juniper
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maybe. though be careful because you can ground pound them too

sage stump
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Yeah

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I think if the deep cheep level and the mini mario level are both unpopular, i could include both ideas without sinking too much time into them by making a level that includes both

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The broozer+swoop thing can get its own full level, and lakithunder can either get his own 5-screen castle or be attached to an existing level depending on interest

late juniper
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interesting

sage stump
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new visuals for this level, and some tweaks to first section

late juniper
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nice!! i recognize that second section

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also are you completely changing the aesthetic of the hack? i kinda liked this old one with neon-like lines

idle nest
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I have code that gives koopas a setting that holds empty shells in the air

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I can give it to you, unless you like the broken brick particles spawned by using tile god

sage stump
idle nest
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and you can add this to stageobjsettings_new.xml

<class id="94">
  <name>Koopa Troopa</name>
  <flags known="1" complete="0" />
  <category id="13" />
  <notes></notes>
  <files></files>
  <field id="45-48" type="list" name="Color" values="0=Green,1=Red,2=Blue,3=Blue (stays on ledge)" notes="" />
  <field id="41-44" type="checkbox" name="Empty shell" values="1" notes="Only an empty shell spawns. Used by Bowser Jr." />
  <field id="37-40" type="checkbox" name="No gravity" values="1" notes="Holds empty shell in air until touched." />
  <field id="17-20" type="checkbox" name="Shell despawns" values="" notes="Disappears after 30s if set to &quot;Empty shell&quot;. Used by shell thrown by Bowser Jr." />
</class>
eager acorn
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It's always funny to me how useful code hacks can be so simple lmao

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Code wise anyway

idle nest
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yeah fr

sage stump
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Some of these levels need swoops tbh

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When i originally played through the game i skipped world 5, so there was definitely times while making levels where i was like grr i wish swoops were in the game so i could put a swoop here

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Meanwhile they existed

late juniper
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they were also in 2-3 tho

sage stump
# sage stump
poll_question_text

If i were to add more levels, what would you guys want the most?

victor_answer_votes

6

total_votes

17

sage stump
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If you want to try a demo of the hack, dm me

sage stump
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Maybe after this hack i make a getting over it style hack

sage stump
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Maybe there’s no ground in it

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Walljumping over it..

sage stump
late juniper
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i'm guessing the yellow tiles kill you, right?

sage stump
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Ya

sage stump
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The hack is in a weird spot

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I’ve been thinking

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I feel like it’s too boring and not enough actors from the game are used

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I think certain existing levels need a third section, which fortunately is possible due to how the respawn patch works

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Ideas for rooms in the 5-screen castle:
-Hanging blocks section (the blocks from the ghost houses)
-Crowber section
-Fucked up evil section with a first-frame p-switch jump
-Fucked up evil section with a shell suit air jump
-Survival section using a trampoline mushroom (or bouncy block code hack if someone swag can port it)

sage stump
late juniper
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me when the fucked up evil sections

sage stump
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I’ll try to arrange the level in a way where those sections are optional, but faster for speedrunning

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I do think it would be very sad to release the hack with neither of those tricks included, so this is the least offensive way i can keep them in.

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A big fear i have about the hack is that people will lose interest because it’s not creative enough or lacks substance

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Once i have twelve levels i think i will have to repeatedly go back and ask “what’s the most boring level? What’s the ugliest level?” And keep raising the bar until there’s no weak points

late juniper
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well here the level feels pretty empty and the deco looks minimalistic. there are also no coins or things like that

sage stump
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Yeah, the levels definitely need more decoration across the board

sage stump
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added second section plus extra obstacle for the first section and some temporary indicators. just gotta think about decor.

sage stump
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What if i made a level that looked like Moonside from earthbound

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It would be kinda like the neon or rainbow tilesets but with a fake 3d effect on the tiles kinda

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And different colors

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Also all the lines would be 1px thick

sage stump
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@dry cedar i nerfed tf out of the section, i'm going to add more to it from here but this is that i would consider to be the bare components of it

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@idle nest bouncing on a floating shell after it touches the ground makes it float again hehe

dry cedar
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Okay this is good I think I can work with this

late juniper
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you're gonna help for the hack?

idle nest
idle nest
sage stump
late juniper
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oh okay

sage stump
sage stump
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I’ll have to speed up the autoscroll a bit but i’m done for tonight

sage stump
sage stump
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:D thank

feral bridge
sage stump
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I made a buffed version of the lava subworld from will smith and my contest level

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And made that a single-section postgame level if you find the secret exit in the final level…

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It would give me an excuse to use that lava tileset again

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And if it’s in a secret level i get an excuse to be as evil as i want

bitter nest
# sage stump

i can only think of gd with the 3d and ''shape-ful''(?) aesthethic lmao

sage stump
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Geometry dash blocks don’t have a 3d effect though

late juniper
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sometimes yes

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(level: Blast Processing)

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also in the 4 levels after lol

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tho i can also think Frosty thought of that just because they're geometrical shapes, idk

sage stump
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hmm

tiny hill
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Loving how it looks btw

sage stump
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I'm glad :D

sage stump
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How hard would it be to make entrances always reset mario to small? @idle nest

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Also the respawn patch still uses a pipe exit

idle nest
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not hard

idle nest
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when I clean your overlays and re-compile with the rom and respawn code you sent me, it doesn't use a pipe exit

sage stump
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It’s only after Mario dies, not the first time

sage stump
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I will lock in tmrw

sage stump
sage stump
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I think it’s time to make the last level.

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Also i am committed to the secret fucked up level idea

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It’s gonna be an extended version of the lava section from temple of time where you you need to moonjump, break brick blocks and jump after, p-switch jump, and still do the other obstacles from the section

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I might make the player do the bullshit walljump off an upward spike with a floor beneath you that the 100% TAS does but i would need to try it ingame to see if it’s actually viable

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I’ve been playing MvsLO and there’s no walljump lockout when there’s a floor beneath you in that game and it’s kinda spoiling me

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Maybe a future kaizo hack for this game should just remove that mechanic

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Anyhow

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The actual final level will be a swinging platform level with a lakithunder boss fight and some swinging blocks

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No 5 screen castle because each screen transition is a checkpoint with the respawn patch

late juniper
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interesting

sage stump
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semester finally almost over, i leave for florida tomorrow night. While in florida I will have a lot more free time so I can work on art for the hack!

sage stump
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Enjoying an airport beer

idle nest
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very luscious hair

sage stump
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Thank :D

dry cedar
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...I need that baaaack-

ocean ice
faint mason
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How much did you pay for it lol?

sage stump
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A bit over $10 after tax but the experience was priceless

sage stump
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So here’s the problem

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I forgot to update the copy of the game on Google Drive

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Which is fine for art stuff but i can’t edit existing levels

sage stump
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Me if i was a thwomp

sage stump
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Me if i was a cat

sage stump
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#airportbeer

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(NOT A SELFDOXX NDY. EVERYONE KNOWS I’M A GOAT IN REAL LIFE SO THIS PICTURE IS CLEARLY AI)

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Anyhow i will have much more time to work on mario levels while in Florida

idle nest
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stop hairmogging us amp

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god i need a beer

sage stump
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Just visiting family

ocean ice
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ah gotcha

frigid plover
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never knew there is a mod like this in progress

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if you need any graphics text me, they look very simple to do lol

frigid plover
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why the fuck there is no progress since 2026

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2025

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i’ll kms

sage stump
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Lol

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Hack is pretty close to completion but some of the remaining stuff is very time intensive or not really within my skillset like a worldmap

sage stump
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If you want to make a worldmap… 😳 @frigid plover

sage stump
sage stump
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Regarding Onierophrenia

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I’m going to make the final level soon

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Sunmer of this year the hack should come out

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Because i’m starting to think about a potential new project so i need to get this one out

sage stump
frigid plover
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me drinking 0% beer rn

sage stump
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@frigid plover what’s the vibe with tileset updates

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I’m starting the 5 screen castle today

frigid plover
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🫪

sage stump
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When i finish the 5 screen castle i will start work on a trailer so if you update some of the uglier tilesets prior to that then the updated versions will be in the trailer

frigid plover
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i’ll be busy for a while… but if you could remind nw on wednesday i could finish it for you

sage stump
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Sure

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Tyty

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Actually i just realized i never ported over temple of time or added third sections to the levels that were too short

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I will focus on that i think

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I’ll update this level and post it on twitter or something

sage stump
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New section drafted but not ready yet

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Hey guys did you know that paragoombas follow mario in this game

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Teehee

sage stump
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Maybe a little twitter as a treat but my hack doesn’t need to be associated with me retweeting Palestinian stuff and trolling averge11’s replies