#Public Resources!
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Here's a tool where you can edit your mod title name and creator name that appears in any DS menu before you select it https://www.romhacking.net/utilities/818/
The NSMB hacking forum: everything about hacking and remaking the Nintendo DS game New Super Mario Bros. And more!
https://www.youtube.com/shorts/nXFYDfGYrHk spin jump code hack for the old devskitpro template, I will repost this on the new wiki once we have a place for it there. Credit to newer team as I based some of the code on some unused code from them
#include "game.h"
#include "nsmb.h"
#include "Enemy.h"
int Positionchangething = 0;
int Spin = 0;
int RotationY = 0;
void SpinJump(EnemyClassObject* player, MarioActor* mario)
{
if((Positionchangething != player->position.y)
&&((pressedKeys & KEY_R)|| (pressedKeys & KEY_L))
&& (Spin == 0)
&& (player->velocity.y < 0)
&& (mario->currentMarioAnim != 0x6E)
&& (!(pressedKeys & KEY_DOWN))
)
{
Spin = 30;
RotationY = player->rotation.y;
SetPlayerAnimation(player, 0x6, 1, 0, 0x1300);
}
if (Spin > 15)
{
if (Spin == 25)
{
PlaySNDEffect(345, &player->position);
}
RotationY += 0x1100;
player->rotation.y = RotationY;
player->velocity.y = 0;
}
if (Spin != 0)
{
Spin--;
}
}
void hook_020FD1D4(EnemyClassObject* player, MarioActor* mario)
{
SpinJump(player, mario);
Positionchangething = player->position.y;
}
edit:
Spin jump code hack for ncp, credit will smith, me and newer team if used
int twirl;
int rotationY;
ncp_hook(0x020fd1d4,10) // Player::onUpdate
void midairTwirl(Player* player) {
if ((player->subActionFlag & 0x40) &&
(Input::playerKeysPressed[0] & Keys::Shoulder) &&
(twirl == 0)) {
twirl = 30;
rotationY = player->rotation.y;
player->setAnimation(0x6, true,player->FrameMode::Restart,0x1300,0);
}
if (twirl > 15) {
if (twirl == 25) {
Sound::playSFX(345,&player->position);
}
rotationY += 0x1100;
player->rotation.y = rotationY;
if (player->velocity.y < 0) player->velocity.y = 0;
}
if (twirl != 0) {
twirl--;
}
};```
World based Lava retexture code hack
Ncp patch:
ncp_call(0x02165b9c, 54)
LDR R0, =0x02088BFC
LDR R0, [R0]
CMP R0, #7 @world id
LDREQ R0, =File Id - 0x83
BXEQ LR
LDR R0, =0x617
BX LR```
Old template patch:
```repl_02165a38_ov_36:
repl_02165b9c_ov_36:
LDR R0, =0x02088BFC
LDR R0, [R0]
CMP R0, #7 @world id
LDREQ R0, =File Id - 0x83
BXEQ LR
LDR R0, =0x617
BX LR```
Dont use it if you dont know how to fix bg errors, because this one give a bunch of tile erros xd
Reversed / WIP Actors spreadsheet
https://docs.google.com/spreadsheets/d/1FTa64Tf5G8q3evfXo9ImL270BPWcYjJSQ787oqfDFFE/edit?usp=sharing
An "remake" of this bg, this one works
Also you can use this
Here a tileset and backgrounds in cap kingdom theme, feel free to use them
They're not the best and i don't think i will ever use them so i'm giving them in the state they're in
NitroWAV Player for NCPatcher and the up to date code reference
Mario doesn't let go of actors when bouncing on trampoline code hack ncp_jump(0x02155b4C,54) ldr r0, [r4,#0x77c] tst r0, #0x1 orreq r0, r0, #0x80 streq r0, [r4,#0x77c] add sp, sp, #0x8 ldmia sp!, {r4,r5,r6,pc}
replace the first line with nsub_02155b4C_ov_36: if using old template
I've had this background for a long time, I don't remember who made it but here I share it with you, ideal for snowy levels.
NSMBW Ice for 2 types of snowy levels, day or night, taking advantage of the 2 color palettes
are you going to credit the people who made those backgrounds and the person who made that nsmbwii ice tileset rip?
I think that he made the bg (correct me if I'm wrong ๐)
Yes I think it was TRS but I made the night palette and as for the backgrounds they were made by Freeze but since I have had them for a long time I don't remember who made them but I still wanted to share them with you.
Sunset backgrounds pack:
- modification of the "goldwood hills" tileset from newers, with leaves removed
- combination of the "goldwood hills" top layer, and the 1-Cannon top layer
- Color shift of the original "blue hills and clouds" background
- Color shift of the clouds
They are free to use, no need to credit me (maybe you can credit newer team for the first one)
This background is based on one from "Super Mario Sunshine" that was not used but I adapted it a long time ago, it is ideal for beach levels.
next time please don't post resources made by others without crediting them
Junglekusa retexture
Top background
Background
(Pls, credit Davetendo if you gona use it)
It's okay, but the truth is that since I have had a lot of time with those resources, I don't remember who made them, but this time I will investigate who made them before publishing them. ๐
This is an model nuker, if you dont want to make code hacks or dont know to make then, this model nuker can help you, its not the same as the code hack, but it also make models null, to use it is easy, just replace the .nsbmd that you want to replace with this one! Hope you like it >w<
ok, thanks!