While there's plenty of discussions on fan remakes of the original Deux Ex, with the franchise now under Embracer (and their desire to do remasters and rereleases of classic games), I'm thinking why not give the original two games (Deus Ex and Deus Ex: Invisible War) official remakes a la the Resident Evil remakes. The original Deus Ex, as good and memorable as it is, has a nunber of design elements and quirks that kind of show that it's a 2000 game. Meanwhile Invisible War needs a wholesale reimagining due to how limited it felt compared to its predecessor and later installments due to being developed with the Xbox in mind (limitations and all).
#An official remake idea of the original Ion Storm games
1 messages · Page 1 of 1 (latest)
After what happened with GTA Trilogy & Skyrim it might be a bad road to go with the state of the industry rn. So long as publishers wont let their developers finish the games
It's not a remaster like those two, but a remake like the Resident Evil 2, 3 and 4 remakes.
There's a difference between the two
Ofc the main challenge is gonna be finding a studio cuz Eidos Montreal is gonna be busy with this new Deus Ex game.
And there's not a whole lot of studios experienced with immersive sims (then again Eidos Montreal started from scratch whereas Arkane, Looking Glass and Ion Storm Austin have interconnected heritages)
XIII was a remake and it also sucked
Fwih the XIII remake had a ton of problems at the studio (poor project management, a lack of staff, and low morale/ toxic company culture)
Also they replaced the studio that made it
people who remake stuff sometimes don't seem to understand how stuff should be remade
or what has to be reworked
there's a possibility the guys embracer gets for the remake might not have even played deus ex and suddenly we might get a bright deus ex
I think Deus Ex is in a unique position for it to be remade. There are a lot of mods for the 'remake studio' to draw inspiration from. There are a lot of things that the Deus Ex community felt needed to be changed and made mods to make those changes. I know there is no consensus on what is sacred in Deus Ex (besides maybe a few meme-able voice lines) But a studio wouldn't have to go in blind.
I do think there is significant risk of c-suite interference. I think there is a significant risk of developers not understanding what type of game they are making (remember the original boss battles in Human Revolution). Some people really get what is fun and interesting about an immersive sim, but there are also a lot of people who don't (see Tom Chick's review). I think a lot of decent Producer/PM/Management types would really hamper the project making decisions that would probably be fine in any other context. Immersive sims are not easy to explain to people, and I'm not sure all of us could come up with a good explanation of it.
I would kinda like to do a remake of Deus Ex: Invisible War though. I actually don't think too much has to be changed about that game to make it really good. But it does go to show how difficult it can be to make an Immersive Sim even if you 'know what you are doing'.
if i want anyone to remake deus ex, it's going to be Nightdive studios
they tend to preserve the original content of the game
while tweaking stuff and making them work properly on modern pcs
I will say what's sacred in deus ex is gonna be the immersive sim gameplay
that's why thief 2014 wasn't so well-received by fans of the thief franchise, cuz it wasn't an immersive sim like the previous 3 games
the levels would have to be redesigned so they don't look as much like typical corridor levels you'd see with any other FPS
and the Templars need to be replaced since Invisible War tried to do the idea of no one side is truly good or evil but they flubbed it by making the templars unambiguously evil (not helping is their subtext). the idea of an anti-augmentation faction has been explored in the Square Enix games and done better.
the System Shock remake is a remake in the vein of the Resident Evil remakes (and ofc the Deux Ex remake that we are describing), as opposed to a remaster or merely a port like System Shock Enhanced Edition
GMDX and Shifter would be good mods to start with
though I guess what other Deus Ex mods can the remake studio draw from in addition to those two
If I can describe an Immersive Sim,
Immersive sims present the player with problems to come up with solutions of their own, not puzzles with a how-to solution. They also integrate gameplay mechanics into the lore (ex: Prey 2017 Neuromods are as much of a gameplay mechanic as they are part of the lore). Immersive sims also have a complex, intricately-made set of rules that act consistent, a very reactive environment, and (relatively) proactive AI. Immersive sims keep scripting to a bare minimum.
Immersive sims are not a genre. They are a design and gameplay philosophy.
Although optional, the HUD can be justified in-universe to add a little bit more to the immersion.
how does it compare to GMDX and Shifter (and Biomod)?
S'cool
???
Revision expanded on the level design and modularity of other mods that can interact with it. Tho I suppose GMDX is now capable of that too.
Ok, here is a hard question. Should a Deus Ex remake have a skill system?
I would say yes, but I'm going to play devil's advocate.
DxHR did not have a skill system and was still an immersive sim, also Invisible War didn't have a skill system. So the skill system is not required for it to be an immersive sim or even a Deus Ex game. Adding a skill system increases complexity and their doesn't really seem to be a benefit for it from a game-play or design requirements perspective. It also doesn't play strongly into the themes of the game. There are a lot of reasons to cut that feature, and it was cut in all the sequels.
Honestly with the popularity of games like Elden Ring why not go ahead and put in a skill system? The console market is on its way down and more gamers including casuals are going PC
Didnt you have to invest something for those augmentations in HR+MD thus making it technically a skill system (just a really decentralized one and not a branch system like say Prey 2017). Also the originao Deus Ex did have a skill system (albeit decentralized)
Down think Deathloop did a skill system either (well it's more like Perks) and that was still immersive sim
In DxHR and DxMD you get exp and every 5000 exp gets you a praxis (or upgrade) on a single skill tree. You can also find/purchase praxis kits which give you a praxis/upgrade. Everything feeds into the same upgrade tree. 20k exp = 4 praxis.
In Deus Ex, there is no exp to upgrade conversion. The skill system and augmentation system are separate. Also there are some things (swim speed) that can only be improved by Skills and some things that can only be done with augs and upgrade canisters (jump height).
Theif is considered to be an immersive sim and doesn't have skills or perks (iirc). I wouldn't say skill/perks are required to being an immersive sim (but they might be required to feel like deus ex)
there's no skills/perks system in thief at all
not needed since you're going purely for stealth
ditto with gloomwood
typical rpg stuff in an imsim
have there been other immersive sims where you have standard levelup