Most of the functional stuff for my base is in a bunch of 9x9x9 white concrete rooms below ground. I've been doing some gussying-up of my area above ground π
#Base progress
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Whoa that's beautiful!
omg that's beautiful
I recognise some builds from Zaypixel! I built the same barn in my little town hahaha
she's honestly the best out there, such a cosy vibe π β¨
I love the cake shop, honestly great work π
Yes! I love following the tutorials and then introducing a lot of the modded blocks available. It's nice for a more cozy cottagecore feel π
100%, that's what I did
I followed her tutorial for a wizard tower to build the structure around my Ars Nouveau stuff
same with her tutorial for a barn
I'll share the tutorials I used for my other buildings
Inn: Cortezerino: https://www.youtube.com/watch?v=L1Hz8w2XyXU
I think this is one of my nicest builds to date, today we're doing a tutorial for my Medieval Inn! There's two parts to this tutorial, in this video we'll build the complete exterior. Next episode we'll do the interior which includes a wine cellar, common room and bar, and two floors of accommodation for guests.
πΉ Medieval Inn Interior Tutorial...
lol BlueNerd is the other youtube minecraft builder I like the tutorials of
learned a lot about making roofs and planning villages from his videos
too bad a lot of the builds in my village were already done before I watched his videos, so I made a couple of "happy mistakes"; nothing I couldn't fix to make it look more organic
ok, I didn't know Cortezerino, but definitely checking him out
Wizard's house: Lion Cheater: https://youtu.be/Gy-rTyQU-gc
Hi everyone,
today I will show you How to build a Wizard Tower. I hope you enjoy the episode, if so, I encourage you to rate and comment
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I used the rose quartz from the Nether instead of amethyst
Guide for pond: https://www.youtube.com/watch?v=PVxDK7PWvFg
This was requested a few times in the past, so here it is! How to make a Pond in Minecraft, and it only takes 7 steps! With maybe a bonus step. No material list on this since it highly depends on how big or how detailed you want to get with your pond. All ponds are unique!
Timestamps:
0:00 Intro
0:26 Tutorial
4:21 Big Pond Timelapse
5:05 Tour...
A cozy bakery where you can sit, relax and enjoy your food :)
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-------- πGame Infoπ --------
Minecraft Version: 1.19
Mods: Replay Mod - https://www.replaymod.com/download/
Shaders: BSL shaders - https://resourcepack.net/bsl-shaders/
Resour...
Windmill (I didn't take pics of it because I still want to improve the area around it, but I made this, and turned it into a functioning Create windmill): https://www.youtube.com/watch?v=FX73gK_fr2g
How to Build a Windmill. This is an easy-to-build windmill Tutorial.
This windmill design offers a grindstone that is run by gears powered by a turbine. You can build this windmill next to your crop farms. :D
//TIMESTAMPS//
- 00:00 Intro
- 00:07 Materials
- 01:12 Grindstone
- 02:00 First Floor Walls
- 05:30 Secound Floor Walls
- 09:50 ...
omg I've been looking for a good tutorial to make a functioning create windmill out of
could you share pictures of yours after you've done the improvements you want to do?
also interested in seeing how you connect the windmill bearing to whatever contraptions you have that need the rotational power
Waterwheel house (next to the greenhouse). I put a motor on it to make the waterwheel function... I need to fix it, though, because my trapdoors are all... wonky and stuck in place π https://www.youtube.com/watch?v=seHG85qQb1o
I made a Water Wheel House in my Flower Village.
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Contents of this video -
0:00 - Intro
1:07 - Materials
1:17 - Layout
1:28 - Exterior
1...
for sure! I'll try to update this album π
saving all of these tutorials LOL
I have a bunch of random create machines next to it, so I need to "house" them π
If you like Zay, you'll like Foxel, too
the waterwheels in the new create update apparently work at full power even if you only have water flowing on one side
Barn (where the sheep farm is): https://www.youtube.com/watch?v=4l8vtHx0j9Q
Learn how to create a barn that is both functional and aesthetically pleasing.
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so that waterwheel build will probably work to its full power in the next update
interesting... I might hide one under it so I don't have to use a flux point
yep this is the one I used haha
Greenhouse: https://www.youtube.com/watch?v=D6XzFbjtcBU
A beautiful greenhouse for your crops!
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do you have anything inside the greenhouse? I looked at that same tutorial hoping to find some inspiration for a botania area
Nether Portal Tower (also needs some area improvements): https://www.youtube.com/watch?v=cPBWRE5FoFA
Minecraft 1.18 Nether Portal Design.
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I was planning on putting my garden cloches in there, but I just kept them in the base instead. I have a bunch of tall Botania flowers and Farmer's Delight plants inside
and a little wheat, so I could cut it with a knife before I set up my rice -> crusher system
my challenge in my village is I can only progress in a mod after I've built a structure for it
e.g., wizard's tower for Ars Nouveau, a workshop for Create, a tavern/bakery for farmer's delight, etc
Yeah, I have a bunch of Ars and Botania stuff in my base, but I really want a building for it
Absolutely a wizard's tower for Ars rituals
My containment ritual is on my "front lawn" π
LOL
I ALMOST made all the pastries for the cafe
but I'm missing some maple and... cherries
there's some mods that don't have a structure yet, which I regret, but they're just hard to come up with something
Mekanism in particular is a tough one
oh yeah, all my mekanism is totally in the base as well as the AE2 stuff
I want something to match the cottagecore aesthetic, but Mekanism really doesn't fit
the inside of my base is a hot mess, but it works π
I'm not going to use AE2 for that same reason: Ars Nouveau can achieve similar results
thinking of weening off of Mekanism all together just so I don't have to deal with the aesthetic issues
I started with AE2 and Mekanism, so I just keep using it
So the Wizard's house is the facade for my base
sadly I gotta go to bed but really enjoyed the conversation
in the tutorial, he has two front doors, and the second one he doesn't do anything with
I'll be back for more inspiration tomorrow π
If I might suggest, you can use "Framed glass trapdoors" from Create to have connecting textures on this glass panel here π‘
I kinda feel like the square panels work there, specifically because the cakes each take up one panel.
The entire thing looks awesome. π
I wanted to use the regular glass trapdoors to make it look like individual pastry cases and then you can flip it down and grab a slice (if any of my friends come visit).
I used the framed glass trap doors for my skylights! I love it better than oak trapdoors π
that makes a lot of sense! π
Just to say that I still come back to this thread for inspiration and for the nice list of youtubers with minecraft build tutorials π
I'm building up my factory around my Create stuff, so I can get some "unslightly" lazy farms out of the way and do a bit more base decoration.
I want to see how that turns out π
I find hiding the less sightly parts of Create farms is a fun challenge
mainly because I want the part the players interact with to look good and be simple (aka make it easy to understand what the machine does, where inputs go and where outputs go), but I still want the behind-the-scenes to be easily accessible in case I need to make any changes
in most cases it means I end up having a large behind-the-scenes area, and only a small room for players to interact with the machine
my greatest challenge, though, is crop farms and tree farms. The spinning contraptions are really bulky and don't match my aesthetic very well at all
I've replaced crop farms with Ars Nouveau harvesting rituals, but the tree farms I haven't figured out how I'll do yet
maybe I'll do ars nouveau as well π€
Yeah, the create stuff is interesting because I wanted to power it all with my windmill that I made for aesthetic purposes π
so it's kind of sitting out in the middle of my "facade" area
but I built a building around it for now, but I still need to build a cocoa farm and figure out how to "hide" that π
I use electric motors a lot to minimise the shafts crossing through my village
connect the windmill to an alternator and the alternator to a flux plug
then place a flux point and an electric motor wherever you need the energy/rotational power
Ooh, that's a interesting idea. I tried the electric motor with my wool farm and it didn't have enough power to work so I stopped using it :/
you can connect as many windmills/waterwheels/steam engines as you want to rotors and to flux plugs. If you have a bunch of power sources connected to the same flux network, you can easily generate enough FE to power what you need
also, flux plugs and flux points are able to keep chunks loaded, so you can slap a bunch of power generators in one chunk and connect them all to the same flux plug
Yup, I use flux points everywhere but it was the electric motor that got overstressed on the sheep farm, so I didn't see much use with it except for running my waterwheel for aesthetic purposes. Does more power that is generated into the flux plug help the electric motor from being overstressed, or does the electric motor have a max capacity of stress it can handle?
the more power you have in the flux network, the more stress capacity the electric motor can take
if the electric motor was overstressed, it's because you didn't have enough power going into the network
so the electric motor isn't the problem; it's just that you weren't generating enough power going into the flux network in the first place π