#Run4fight's workshop
1 messages · Page 2 of 1
because wynntils stores that data and functions only read it, functions do not generate or keep data for future
Cant you check the same way for when you last dealt dmg with powder?
that would require someone to code in a tracker into wynntils
hmm
functions only get already present data in a given moment, they dont do anything else
so every cooldown timer with these are timers just based on this stuff?
yes
I c
it only reads the current status effect
and that is something wynncraft shows, wynntils doesnt have special tracking or anything
when you cast a spell wynntils records that and then functions only read what is recorded
Ah so its just a thing not displayed normally that you track
well
invisible
to normal players
At least I dont think I have anything that shows normally how much time until spell cost reset..?
yes, wynntils does a lot of stuff in the background and for many things we added respective function to get that data so that users can make their own displays with it
I see
Also unrelated, but is there a cooldown tracker for Totem of Tales? Would be neat
i dont think any tinket is tracked
🥀
and those are based from vanilla player list which shows every single effects
I started it
but never managed to make it work
wanted to add a timer for every single trinket
but those are all different
F
Also I added the focus bar from this thread very neat
Is there a way to remove this focus bar? Is this vanilla wynncraft, or..?
I swear I havent noticed this until now
oh wtf nvm it just disappeared
oh its there if you disable the normal wynntils focus bar
is there a way to not have that default focus bar nor the wynntils focus bar? So I only see this Function Focus bar one I added?
enable the custom bar and put false in its enabled template
tyty
Ophanim bar :
Color template
if(
gte(current(capped_ophanim()); 50);
from_rgb(
int(add(
mul(
div(sub(100; current(capped_ophanim())); 50);
sub(241; 121)
);
121
));
int(add(
mul(
div(sub(100; current(capped_ophanim())); 50);
sub(247; 226)
);
226
));
int(add(
mul(
div(sub(100; current(capped_ophanim())); 50);
sub(95; 228)
);
228
))
);
from_rgb(
int(add(
mul(
div(sub(50; current(capped_ophanim())); 50);
sub(231; 241)
);
241
));
int(add(
mul(
div(sub(50; current(capped_ophanim())); 50);
sub(76; 247)
);
247
));
int(add(
mul(
div(sub(50; current(capped_ophanim())); 50);
sub(60; 95)
);
95
))
)
)
Text template
Value template
capped_ophanim()
Enabled template
ophanim_active()
Holy mantle cooldown tracker :
Color template
none
Text template
{if(
string_contains(status_effects;"§8⬤§r §7Shield§r ");
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57353));
"common"
);
from_hex("#999999")
);
styled_text(" ");
styled_text(
to_background_text(
"Mantle";
from_hex("#999999");
from_hex("#555555");
"PILL";
"PILL"
)
);
styled_text(concat(" "; str(int(val(status_effect_duration("Shield")))); "s"))
);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57353));
"common"
);
from_hex("#ff7b00")
);
styled_text(" ");
styled_text(
to_background_text(
"Mantle";
from_hex("#000000");
rainbow_shader;
"PILL";
"PILL"
)
)
)
)}
Value template
none
Enabled template
or(
eq_str(class;"Warrior");
eq_str(class;"Knight")
)
(renamed mantle though, not shield anymore)
@north forge just tried out the "armor powder" function, would it be possible to have it also show what % its at? I see the intensity of the little icon changes slightly depending on how much % but that doesnt exactly give a lot of info
or is it supposed to show that just new lvl 7 powders messed with it?
i need to update it tbh xd
I c
shouldn't even be hard to add
Also, you think itd be possible to show certain functions (trumpet radiance buried light provoke for me for example) only when Paladin and show others (Pressure Harmony) only when Monk? Cause I swap between them regularly and showing 2 class' functions on one char does take up a lot of space
I figure itd be hard to detect that but my friend said he had some functions that detected it apparently
And only showed x class' stuff at a time
I guess could manually disable and enable all the functions each time when swapping between classes but that does sound pretty bothersome with how many there are
atm the best option its check if the character id you playing is the character id you actually want
not possible for now (wish it was, I play all assassins archetype so...)
so like you checking your paladin id
for example its x
so in eneabled template you checking if the id equal to x
assuming you have a character per archetype
Would that work even if you play the diff classes on the same character too? Like I have one leveled warrior
And I just swap my tree and gear occasionally
answer above xD
🥀
for that ig just checking if you equip the mythic aspect of that archtype which is eh
i think have function for key input and put it in enabled template? but i not sure
Oh so you'd press a key and itd toggle all of the functions that mention this thing in enabled template? Thatd be lovely
ah damn
would it be possible to put smth into enabled template that basically checks if another function is enabled right now or not?
so youd have a decorative function you just name like "Paladin functions", and if you enable this then all the actual paladin functions would turn on cause their enabled function contains something that makes it so theyre only shown if this "Paladin functions" one is enabled
idk if its possible to check if another function is enabled at the moment
to make it so you only need to turn 1 thing on/off and the others enable/disable themselves based on that
concat all of them in a single one
what does that mean
TLDR : all function in one
Oh
so you can just toggle them easily
So 1 info box would contain all of my pala functions? And 1 box all of my monk ones?
yeah
ye
and you can still move their boxes around seperately in ui management?
nope :(
uhh.. what would that look like then, all of them just on top of each other? 😭
something like that
could be great suggestion for like info box grouping lmao but too much work
so how would I do this exactly? type "concat(x;y)" where for x I paste in the function of provoke, for y I paste in the function of radiance, etc?
ye
exactly
I assume mixing info box functions and bar functions together wouldnt really work out?
yeaa
Fortunately pala has no bars and monk I saw had a bar and a non-bar version for pressure war scream, so I can make it work
I mean if its a single bar
also sometimes for huge functions it can take some of the performance
so it depend the functions
it could work to have 1 bar and a couple info boxes in one bar function?
for that you need seperate bar and sperate info box and like move them to fit smoothy
fair enough imma just use the non-bar pressure prob
you can put the text template at the end
bar doesn't need the text template
Pressure WS has stuff both for text template and value template
yeah but still
none of them are mendatory, you could use only the value template or the text template
that is up to you
if you wanted to, you could just have the bar alone and it would work
oh so youre saying I can just put all of the box stuff into text template and leave the 1 bar as is, and as long as the bar's respective box info is the last in the list it'll be right above it basically so it kinda works out
?
You could just add a single info bar
put everything in there
Last one could be the pressure WS one
and for value template the pressure WS
now that im thinking about that
since all functions in there are in concat_st
you likely want to do this :
concat_st(
function_1;
styled_text("\n");
function_2
...
)
else it will prob break
logic is the same, just styled_text for each \n and concat_st instead of just concat
uhh replacing function 1 with harmony and function 2 with pressure ws template tex and removing the ... looks like this
tho I think the bracketing mightve messed up a bit
i might answer less, im on a bossfight (wish me luck, it will take me prob 3h)
glgl
yoo EXP33
okay hmm something's not quite right

okay!
up to you
okay now time to try and put Holy Power Radiance Buried Light Provoke and Trumpet into 1

I personally put those 3 into a single infobox and put it below my crosshair
oh right mantle's fixed too now
can you send me the text template for this?
i mean i just took it from here
I meant the 3 of them being put into 1 infobox
expert
i see
lmao
I mean thats just copy pasting but sure
tyty
me ? masochist ? maybe...
xD
Oh I noticed something, idk if its a limitation of functions or just didnt know but Initiator cooldown doesnt actually go back to 4s from Poison damage, but the function shows it going back to 4s cd every time poison ticks, which is quite a big desync from the actual cd
Here's a vid to showcase it (reposted below to trim it)
The function says its still at 3s cd because of the poison ticks
but then I shoot and you can see I get +2 focus rather than +1, so initiator procced, as in reality it was off cd
You think thats possible to fix?
Makes it a bit redundant if not 🥀
actually lemme resend the clip, here:
limitation of functions
since time_since_last_damage or whatever its called doesn't check the damage source
best fix would be to remove poison from your build 
(jk obviously)
prob a tweak with a dps threshold using a if(tdps>poison*3) = CD, else not(CD)
if you see what I mean
spoiler (Clair obscur Expedition 33)
||2nd phase, almost half hp, getting some progress after 2h, so something like 65-70% of the fight through ?||
I wish, literally 1 armor piece cucking me 😭
where would that go here?
{if(lt(seconds_since(last_damage_dealt);4);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57370));
"common"
);
from_hex("#999999")
);
styled_text(" ");
styled_text(
to_background_text(
"Initiator";
from_hex("#999999");
from_hex("#555555");
"PILL";
"PILL"
)
);
styled_text(" ");
styled_text(string(sub(4;seconds_since(last_damage_dealt))))
);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57370));
"common"
);
from_hex("#fcfc54")
);
styled_text(" ");
styled_text(
to_background_text(
"Initiator";
from_hex("#000000");
rainbow_shader;
"PILL";
"PILL"
)
)
)
)}
uhh I forgot how to do that formatting in discord
edit the 36000 to match your poison*4
Known issues :
If your poison is on multiple targets, will break
cooldown isn't possible because of poison
{if(
gt(tdmg(4);36000);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57370));
"common"
);
from_hex("#999999")
);
styled_text(" ");
styled_text(
to_background_text(
"Initiator";
from_hex("#999999");
from_hex("#555555");
"PILL";
"PILL"
)
);
styled_text(" ")
);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57370));
"common"
);
from_hex("#fcfc54")
);
styled_text(" ");
styled_text(
to_background_text(
"Initiator";
from_hex("#000000");
rainbow_shader;
"PILL";
"PILL"
)
)
)
)}
@sick zodiac
tldr: replaced the condition in the if()
Aight ty I'll test it out a bit later making food now
So if my setup changes how much poison I have I edit the number I see
Pour ceux qui viendront après ! Gl if you are still on it
-# Im french so for once, I can play a game with my native langugage
I edited it to that and uhh-
so a few funny things happened-
lmaoo
its goin'
imma finish my game and check that
oki
wait yeah cooldown can't work for poison alternative, only if active/inactive
oh and if your poison is on multiple targets you're doomed aswell
first goated french person i ever meet
remind me to warn u before i deploy my nukes
🥀
updated
and well... gl
can't improve it further
did you met a lot of frenchies though ?
i swear we don't bite (most some of us)
still being weird but o well
not really tbh but my french teachers in middle & highschool were so annoying 😔
🏳️
im out
remove poison
xD
will be easier LMFAO
is that a titanium rifle build ?
(legendary weapon and insanely slow)
mhm
I love hmelee sharp
Fuck them Revo users
(please give me an hmelee mythic bow ill sell my soul for it)
epoch hmelee
🔥
oh and there might be improvements if you took your build on blue builds
@sick zodiac
i let you check this build
https://wynnbuilder-beta.github.io/builder/#CT04KmeC4I456WfHCDY57Y-H8o6EF40QVocbJxnFg
cooked it in like 5min
going to bed now
o7
deathh
also
literally all of the items in that build I've tested and used/discarded lmao
I spent an unhealthy amount of time on wynnbuilder
trying out every different build option

my build has 285.4k twains arc and 27.5k ehp
the one you sent has 266.8k and 21.4k ehp
(I added tomes)
I'd be genuinely impressed if someone put together a stronger setup (excluding Revo from 60 blocks away that MID is stupid)
Also gn
Vive Sandfall pour nous avoir donner Clair Obscur ! Pour une fois qu'on a le GOTY xD
also I find it funny how ppl glaze vivisected when it gives -hpr -lifesteal and same dmg as diamond fiber ring 😭 its only advantage is lower req
some builds dia fiber is slightly stronger some builds slightly weaker
Does it gives a status effect @sick zodiac ?
test this one and lmk if it works, i'll update the colors/icon if it does
{if(
string_contains(status_effects;"§8⬤§r §7Ghostly Trigger§r ");
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57353));
"common"
);
from_hex("#999999")
);
styled_text(" ");
styled_text(
to_background_text(
"Trigger";
from_hex("#999999");
from_hex("#555555");
"PILL";
"PILL"
)
);
styled_text(concat(" "; str(int(val(status_effect_duration("Ghostly Trigger")))); "s"))
);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57353));
"common"
);
from_hex("#ff7b00")
);
styled_text(" ");
styled_text(
to_background_text(
"Trigger";
from_hex("#000000");
rainbow_shader;
"PILL";
"PILL"
)
)
)
)}
Ghostly Trigger cooldown tracker :
Color template
none
Text template
{if(
string_contains(status_effects;"§8⬤§r §7Ghostly Trigger§r ");
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57373));
"common"
);
from_hex("#999999")
);
styled_text(" ");
styled_text(
to_background_text(
"Trigger";
from_hex("#999999");
from_hex("#555555");
"PILL";
"PILL"
)
);
styled_text(concat(" "; str(int(val(status_effect_duration("Ghostly Trigger")))); "s"))
);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57373));
"common"
);
from_hex("#ff3c00")
);
styled_text(" ");
styled_text(
to_background_text(
"Trigger";
from_hex("#000000");
rainbow_shader;
"PILL";
"PILL"
)
)
)
)}
Value template
none
Enabled template
or(
eq_str(class;"Archer");
eq_str(class;"Hunter")
)
tyty
lol nice timing i was just looking for gt overlay
is there a way to make it non rainbow?
yep its that icon
replace rainbow_shader by from_hex("#ANYTHING")
#ff3c00 for the same color as icon
oh also
alright thank you
I noticed how Radiance tracker is
Rainbow (ready)
Green (duration active still)
Grey (inactive and on cd)
Could the same thing be done for Coursing Restraints? Rn its only rainbow -> grey
Would be neat to be able to see duration via that in a similar fashion
If thats possible, though ig might not be considering its a debuff, not a buff
Would be cool if it was cuz can be a bit hard to see how long restraints is active
no way to see if you have remaining shots or not
so if you have 1 or 2 remaining ones it would turn green
but not possible afaik
I'm talking about coursing restraints now, not ghostly trigger anymore
oop
was changing topic
^
might be possible, imma need to check this
tyty
link 
could you do boltslinger Guardian Angels? ammunition + time left till it runs out... keep in mind the effect of the perk in the pic
if arrowbomb, show for how long left
for effect
unfortunately, guardian angel tracking is broken right now
even if it was fixed, ammunition & time left arent really possible currently with info boxes
its possible to make an info box that changes color depending on whether or not arrow storm/arrow bombs' (or both) effects are active tho
i kinda should also be asleep rn too xd
damit
that color thingie is actually a goog idea tho
im gonna add it to my gangel info box when the tracking is fixed
maybe a Band-Aid fix? just show if guardian angel is active currently, and if storm or bomb is currently effecting it?
ya thats my recommendation
but it kinda still wouldnt work rn until guardian angel tracking is fixed... we have no accurate way to detect if it's active rn unfortunately (unless you guesstimate how long guardian angel lasts and pray that the estimation holds up)
do guardian give some sort of status effect when active? maybe this could work as a band-aid for the detection
do you have any idea on how to do shurikens stacks for the assasin class ?
Not possible I believe
not possible
@north forge I finally went and updated my shade's build to post-fruma
poor zhiraok was the test subject 😭
holy damage
shade is too fun
after checking, the damage buff is per mob so it might be annoying to do, its either I count for the effect duration (aka 4sec) or as long as target have the debuff
1st one might have issues since you don't apply the debuff to all target, if you switch target you're screwed
2nd one might be saw as active despite cooldown being off if you play with a 2nd sharpshooter
could do the duration things, but there won't be any check if you have G.A active or not (and ammunitions is not possible)
Divine intervention duration :
Color template
none
Text template
Value template
none
Enabled template
or(
eq_str(class;"Archer");
eq_str(class;"Hunter")
)
here's my test subject
nope
pure shadestepper
trickster is just here for clone sacrifice
-# and optimizing AP
also tbf, either one of those is fine imo, it mostly matters vs a raid boss or whatever, I'll probably know which enemy I hit or whatever, just being able to see the duration would be nice
and if a 2nd sharpshooter applies it and you can see it being debuffed thats arguably a nice bonus, cause now you know if enemy's debuffed at all, thats good info
sec lemme check what clone sac even does 😭
30% dmg buff
uhh I cant find a node called clone sacrifice, is it called something else or am I blind
mirror image
oh
oh yeah timing that for satsujin sounds cracked
its 3s buff and 1s cd, can you stack it and get 60% dmg boost or nah?
also why does it seem like he loses hp multiple times? 21m -> 12m -> 6m -> 1m (thats why I asked if clones mirror the quake or something)
nightcloak knives delay
nope
oh also can I have a question- why's it that it feels like the knife aspect makes them weaker? even tho based on the numbers (5 -> 3 knives but 12% -> 25% should be more)
5 knives is getting me 5.4m and 6.2m (3.3m and 3.7m quake crit times 1.65 so that seems correct)
3 knives ones are getting me around 4.8m (3.5m quake crits times 1.75 should be 8.4m but its far from that)
I'm so confused
does the aspect actually increase dmg for you?
okay I just got a 3.6m -> 8.2m with 5 knives 😭 but also a 3.3m -> 5.8m with 3 knives, these knives confuse me so much
the highest I seem to be able to get is 8m+ on 5 knives and 6m with aspect (II)
- 3 knives / T2 aspect
7.5M
4.4M
3.7M
4M
3.5M
4.5M
3.7M
6.8M
4.2M
- 5 knives / T0 aspect
6M
5.3M
5M
4.9M
5.4M
5.4M
7.5M
6.3M
6.8M
istg I don't understand
I popped a 7.5M dmg with 3 knives 1st try
then
no damages at all
yeah ok, 10 testing for each
Note for me :
Get Eleven dagger -> check with classic melee hits with/without aspect
-# non random damage, will be easier to test
@north forge is there a way to tell if a partymember (only when party of 4) fallen is in corruption? when trumpet cant heal them?
afaik no
it would be cool if that was in hades
Without aspect / 0 marks / left click / crit :
5 nightcloak - 18.3k
4 nightcloak - 16.8k
3 nightcloak - 15.4k
2 nightcloak - 13.9k
1 nightcloak - 12.5k
0 nightcloak - 11.1k
T2 aspect / 0 marks / left click / crit :
3 nightcloak - 15.4k
2 nightcloak - 13.9k
1 nightcloak - 12.5k
0 nightcloak - 11.1k
Without aspect / 0 marks / left click / no crit :
5 nightcloak - 11.5k
4 nightcloak - 10.6k
3 nightcloak - 9.7k
2 nightcloak - 8.8k
1 nightcloak - 7.9k
0 nightcloak - 7k
T2 aspect / 0 marks / left click / no crit :
3 nightcloak - 9.7k
2 nightcloak - 8.8k
1 nightcloak - 7.9k
0 nightcloak - 7k
using eleven to avoid random hits since main attack is fixed
and yeah
aspect remove knives but doesn't increase their damage output
Crazyyy
Okay you've shown me some shade tricks and I've accidentally brought light to the aspect being bugged lmaoo
I genuinely been complaining about hmelee being bugged for 2 weeks now :')
At least ik whats bugged now
Already reported
1st offhands
2nd aspect
3rd will be ?
Same dw
.
Having an offhand weapon in your slotbar can also bug your dmg?
It used to
Its fixed now
Ah I c good
(I play with 4 daggers)
I use some random unique dagger with dash reduction and movespeed and hp for survivability
Pff
And no -mpr
4 is crazy tho
Lore accurate assassin
Btw I was wondering, do you stack some max mana to be able to get the 120% veng dmg inc in less than 3 seconds? To be able to use clone sac dmg buff with it
I've been looking at that
Ye
Babel leggings and crafted bracelet
Can I see that? I was considering Hypoxias but the -mpr would hurt a bit
Tyty
Obsidian framed helmet if you dont want the crafted one
Welp job intervie, for me, cya :)

Gl, I exam soon, 🫡
Wtf that helmet is sexy, so much more dmg than obsidian, what I've been using ye (though ig no mana steal but still)
My friend has been into crafting and showing me pieces and yet never introduced me to this beauty?? Smhhh
I run heart of shadow neck also for a bit less dmg but extra mana steal, I'm surprised you're fine on just 10 of it pre-tomes
Also luckily shadow allows for bitumen which is a very solid placeholder if I can't get the crafted helmet 
toughts ?
I'm so confused I think something is wrong with my wynnbuilder? I input the same exact items into my wynnbuilder and matched up the tomes/aspects but, the same build in my wynnbuilder says 3.7m quake when in yours it says 5.4m quake (without clone sac)
is my or your wynnbuilder link outdated or something..??
you seems to have a different tree
but yeah thats weird
oh okay I refreshed the page on mine and the dmg went up 😭 no wonder, I was confused why in game I seemed to do more dmg than wynnbuilder calc
brotherrr
OH ?
my quetz/warp builds
errr
(I already have 2 perfect tomes)
idk if I'd swap off of babel for it but I'm curious if its more dmg than my sharp's leggings or not, can u link?
can prob be improved
I suck at crafteds :')
wanted to replace borange by decaying heart but not enough dura
yeah no purest obsidian gaps thats fair lmao
yeaa tho babel does have 40% range and mana steal on top of its max mana
do u just hate mana steal 💔
yea..
😭 😭
thats literally the only source of your mana steal besides tomes, in the build u sent
fair
I guess if I want more mana steal I could run ad fulgem or coiled briar, alongside heart of shadow
slight dmg and range loss but a lot more mana steal..
The helmet aint on market so I'm sticking to osbidian for now (nice mana steal anyway), also there wasnt a max mana bracelet but there were 2 rings of the same thing, so using those + momentum 🔥 190 max mana allows for a better full charge for vengeance anyway than just bracelet
https://wynnbuilder-beta.github.io/builder/#CT04KQuCA3c1HXX6U4WxWxWxWxmamaCfa0H0k3k3k3k3J2JoaI2W57IFoUp6yHBQnCcfBTP1pRUmd04-HozgZYiV+3zTRw5D
Adding the crafted leggings would lose some mana steal but similar dmg more ehp and allow for charging veng in like 2.9s, so kinda needed over babel tbh even with the rings (tho -40% range is sad)
also respecced my tree a bit differently
question, is this actually that good for something? or why are you taking this node
am I missing something
bit less mana and hp but quite nasty dmg huh..
now if only someone actually crafted it
lmao-
I gotta get my crafter friend to hurry up leveling 🙄
Send a bug report just in case
Report created on 2026-05-18
Exploitable: NO
Username: Run4fight
Version: 1.21
Coordinates:
Modifications Used: Main ones :
> Wynntils
> Wynnmod
> Wynnextra
Whole list :
Architectury API
Chat Copy
Elytra Physics
Fabric API
JamLib
Lithium
Mod Menu
No Telemetry
schLib
schrumbros InventoryHUD
Shut Up GL Error
Small View Model
Sodium
Spark
Wynnbuild
WynnExtras
wynnmod
Wynntils
YOSBR
Summary: Aspect of the Dagger's Silhouette damage buff not applied
Description: Bug occuring since at least patch 2.2.0_30
> Dagger's Silouhette T2 aspect reducing knives amount but doesn't increase their damage
Gear used for testing :
> Veageance Set
> Taurus
> Babel
> Blind Thrust
> Ad Terram
> Ad Terram
> Forbidden Knuckles of Glory
> H-209 Miniature Defibrillator
> Eleven []
> (Has Tomes and Aspects)
- Eleven used for non-random melee damage
Without aspect / 0 marks / left click / no crit :
> 5 nightcloak - 11.5k
> 4 nightcloak - 10.6k
> 3 nightcloak - 9.7k
> 2 nightcloak - 8.8k
> 1 nightcloak - 7.9k
> 0 nightcloak - 7k
T2 aspect / 0 marks / left click / no crit :
> 3 nightcloak - 9.7k
> 2 nightcloak - 8.8k
> 1 nightcloak - 7.9k
> 0 nightcloak - 7k
After using remaining points in dexterity :
Without aspect / 0 marks / left click / crit :
> 5 nightcloak - 18.3k
> 4 nightcloak - 16.8k
> 3 nightcloak - 15.4k
> 2 nightcloak - 13.9k
> 1 nightcloak - 12.5k
> 0 nightcloak - 11.1k
T2 aspect / 0 marks / left click / crit :
> 3 nightcloak - **15.4k**
> 2 nightcloak - **13.9k**
> 1 nightcloak - **12.5k**
> 0 nightcloak - 11.1k
Steps to Reproduce: - Equip aspect of the Dagger's silouhette T2 or T3
- Stacks your knives
- Hit a mob
- Congrats on losing DPS
Evidence: DM me on discord if you need records of this bug, you can try with any eleven dagger on your side.
Content: Ability Tree
Discord: yuumi_is_a_cat / Run4fight
They have all the stats, steps, gear, mod etc...
question.. for loot running, can you make an overlay better than this image? just have it only say the type it is (attack, protect, cave) in the colour the things in? so if its a blue defend, it says defend, but blue... then after that the effects of what that beacon does? and have a star on the left of it if its vibrant (2x stats) and x to the left if its effected by an aqua beacon? and if its effected by vib or aqua, the number is highlighted?
example:
(blue) (aqua)
*x Defend: Gain 400% Boon
(Purple) (aqua) (aqua)
x Cave: Gain 2 Curse and 2 Pulls
(aqua) (magenta)
*x Cave: Next beacon 200%
(Grey)
Attack: Pick 1 / 3 Missions
hold on, never done a LR overlay myself
leme put some things in there
★ - for vibrant
for aqua, why not putting it in bold ?
thing is you may end up with a ton of things before the challenge
star is fine, but adding them up doesn't seems to be a good idea
it shows in chat its effects
i just dont want to open chat every time i have 5 (which is limit) beacons show
and the current gui doesnt tell me if vib
so vib can happen randomly to a beacon, but aqua only comes right after completing an aqua beacon
yeah but what if you have vibrant aqua
then a vibrant beacon
same thing as classic aqua ?
na the vib aqua would make it +200% effectivness... so a purple would be 3 pulls... and if purple was vib, that would make it 6, no?
time to test with lootruns and hope it shows up
smth like this ?
ye but not the location name... no point..
the type and what the beacon does yea
so smth like that
ye
still don't know how i'll show the vibrant thing
or aqua
star is for the vibrant right ?
yup
i mean you could just do /defend/ since youd know if it was effected or not
so */defend/ or /defend/
sure
wait no
won't work
what if its not vibrant
star won't show up
so you won't have anything that shows its buffed by an aqua
thats why im thinking diff symbol for aqua and vib
worst case sinario, showing its buffed by aqua doesnt rlly matter since u alr know, aslong as what the beacon does calculates its been effected by the aqua buff
hey it works ig
time to use the IDE
i'll need it for this one
{concat_st(
with_color(
styled_text("★");
from_hex("#0000FF")
);
styled_text(
to_background_text(
"Defend";
from_hex("#0942be");
from_hex("#14b0f8");
"PILL";
"PILL"
)
);
with_color(
styled_text(" Gain 400% Boon");
from_hex("#0000FF")
);
styled_text("\n");
with_color(
styled_text("★ Slay : Spawns 2 flying chest");
from_hex("#dfd227")
);
styled_text("\n");
with_color(
styled_text("★ Loot : Pick 1/4 Missions");
from_hex("#4d4c4c")
)
)}
the placeholder I used, obviously its not done yet x)
aight all the colors for now
gray is limited by 5 max
for blue potency iirc :
Classic => 100
Vibrant => 200
Aqua + classic => 200
aqua + vibrant classic => 400
vibrant aqua + classic => 400
vibrant aqua + vibrant classic => 800
?
seems so
fk
Wha-
let star = styled_text("★");
let lootrun_task_loot = "Loot";
let lootrun_task_slay = "Slay";
let lootrun_task_Target = "Target";
let lootrun_task_Defend = "Defend";
let lootrun_task_Destroy = "Destroy";
let last_beacon_classic_aqua = and(eq_str(lootrun_last_selected_beacon_color;"AQUA");not(lootrun_last_selected_beacon_vibrant));
let last_beacon_vibrant_aqua = and(eq_str(lootrun_last_selected_beacon_color;"AQUA");lootrun_last_selected_beacon_vibrant);
let last_beacon_aqua = eq_str(lootrun_last_selected_beacon_color;"AQUA");
let color_blue_main = from_hex("#5555FF");
let color_blue_secondary = from_hex("#15153F");
let base_potency = 100;
let boon_aqua_multiplier = if(@{last_beacon_classic_aqua};2;if(@{last_beacon_vibrant_aqua};4;0));
let blue_beacon_vibrant_multiplier = if(lootrun_beacon_vibrant("BLUE");2;1);
let boon_multiplier = mul(@{base_potency}; @{boon_aqua_multiplier});
let final_potency = mul(@{base_potency}; @{boon_multiplier});
let blue_beacon_text = if(
eq_str(lootrun_task_name("BLUE");"");
concat_st(
with_color(styled_text(if(lootrun_beacon_vibrant("BLUE");@{star}; ""));@{color_blue_main});
styled_text(
if(
@{last_beacon_aqua};
to_background_text(
lootrun_task_name("BLUE");
@{color_blue_main};
@{color_blue_secondary};
"PILL";
"PILL"
);
with_color(styled_text(lootrun_task_name("BLUE"));@{color_blue_main})
)
);
with_color(styled_text(concat("Choose a boon with ";@{final_potency};"% Potency"));@{color_blue_main})
);
styled_text("")
);
{concat_st(
@{blue_beacon_text}
)}
no clue where its throwing the error
and thats only for the blue beacon
is it the semi colon at the end of blue_beacon_text? idk how the vsc extension works tbh
nvmnvmnvm
oh ik why
hold on
nevermind
wait could it be because im not in a LR with a blue beacon ?
ok a bit of bugfix
WHAT A BLUE BEACON ?
10000% POTENCY WOOOOO
@sacred zealot
took me... 1h40...
XD
yep XD
note for me later :
base*(100%+(100%*2))*2
1
100%
if aqua
if aqua is vibrant
if vibrant beacon
Lootrunning is an activity for endgame players that involves looting a procedural series of Caves and challenges, primarily to acquire Mythics, Emeralds, and other valuable items. Players can join the activity for free by speaking to the Lootrun Chief inside the Silverbull Trading Company Headquarters east of Cinfras; after signing up, a lootrun...
faster than I expected
@sacred zealot
-# I took quite a big break because of my friends wanting me to play league of legends, getting back at it atm xd
just in case IDE glitches
done :
- Blue
- purple
- pink
- dark gray
- yellow
- green
- orange
- white
- red
- rainbow
WIP :
- aqua
- gray
- crimson
should be done tomorrow, taking a break for now
(oh and lmk if I forgot a beacon in the list above)
taking a break for now
infobox for now
- Aqua, crimson and gray not supported, not tested yet
- @sacred zealot I let you test
if you find any issues, lmk
o7
red looks like crimson? or do you have a darker one for crimson in mind?
aqua buff hasnt effected it ig
red beacon is stupid a lil
also for red you can just say no bonus time, as there isnt any restrictions of "untill its completed"
idk waht color run's using for crimson but wynn uses this one: #00f010
I don't know how much it gives T_T
prob could do something like ceil(2.5*multiplier) idk
thats not what rainbow does
XD
true
ill throw a lootrun to check
vib aqua then vib red
vib aqua then vib rainbow OK then
this is crimson btw
my screenshots are brighter than the thing actualy is so be warned
iirc gray/crimson are just +1 choice per buff
with gray being 3 base and crimson 2
seems that way
but gray is soft capped
i think by 5
well, depending on how many you alr have
i think
sh-
so aqua red = 6
vibrant red = 5
vibrant aqua classic red = ?? (10??)
vibrant / vibrant = 15
@sacred zealot
lmk if you find any issues, all beacons added, red should be fixed
IDE version :
ooo i didnt know you could do the ide stuff infoboxes, is it more efficient for longer stuff?
heloo o/
it is
especially when you have to do bugfixing
literally the infobox :
ahhh i see i might rework my lr stuff too cuz it is jank af, i smashed two stocks together and looks horrible to navigate
xD
well you still have to compile into this, but the IDE does it easily
for other functions I still work with the "classic" way, but for long ones like the LR overlay, IDE is helpful
in the end I took 1.5h for the blue beacon (1st one) then like 2-3h for all the other ones
sometimes it shows you have an error for some reason when its not one but eh
oh no, its fine id like to try this format out
noted noted tyty
something tells me its not an info box
because you didn't used the right one
use this
@sacred zealot
@north forge is there a way (function mod, another mod idk) to make mirror clones invisible?
Hello! While Wynntils provides several options for managing player visibility, there isn't a specific setting dedicated solely to making Mirror Clones invisible.
However, you can manage the visibility of player entities and their gear using the following features in the Players category:
- Transparent Player Ghost: You can adjust the Player Ghost Translucence and enable Transparent Ghost Armor to make character ghosts less intrusive.
- Hide Player Armor: You can individually hide helmets, chestplates, leggings, and boots of other players, which may help reduce the visual clutter caused by clones.
If you are looking to hide them entirely, you might need to check for specific performance or "entity hider" mods compatible with your version of Minecraft, as Wynntils focuses more on transparency and nametag management for players.
-# This answer was generated by an AI and may not be 100% accurate
huh
wow thanks wallu
thats new
afaik no
"This answer was generated by an AI and may not be 100% accurate"
indeed
😭
0% accurate as its not even the topic XD
lmao yep
well, it started with it then tried to cope and give an irrelevant response
what is that 😭
I'm restricted to discussing documentation only. No related information found.
-# This answer was generated by an AI and may not be 100% accurate
WIP - noting that for tmrw
{concat(
if_str(
geq(party_members();1);
to_background_text(
concat("Party - Lv. ";str(party_total_level()));
from_hex("#d38c09");
from_hex("#b4db07");
"PILL";
"PILL"
);
""
);
if(
is_party_member_online(0);
concat_st(
to_background_text(
str(party_member_level(0));
from_hex("#ffffff");
from_hex("#535251");
"PILL";
"PILL"
);
styled_text(" ");
with_color(styled_text(party_member_name(0));from_hex("#979797"));
styled_text(" ");
to_background_text(
str(party_member_health(0));
from_hex("#f8f8f8");
if(gt(party_member_health(0);5000);
from_hex("#06861c");
if(gt(party_member_health(0);3000);
from_hex("#965a00");
from_hex("#8f1101")
)
);
"PILL";
"PILL"
);
styled_text("\n")
);
styled_text("")
)
)}
hold on
@old quest why do I have a list error in this :
{concat(
if_str(
geq(party_members();1);
to_background_text(
concat("Party - Lv. ";str(party_total_level()));
from_hex("#d38c09");
from_hex("#b4db07");
"PILL";
"PILL"
);
""
);
if(
is_party_member_online(0);
concat_st(
to_background_text(
str(party_member_level(0));
from_hex("#ffffff");
from_hex("#535251");
"PILL";
"PILL"
);
styled_text(" ");
with_color(styled_text(party_member_name(0));from_hex("#979797"));
styled_text(" ");
to_background_text(
str(party_member_health(0));
from_hex("#f8f8f8");
if(gt(party_member_health(0);5000);
from_hex("#06861c");
if(gt(party_member_health(0);3000);
from_hex("#965a00");
from_hex("#8f1101")
)
);
"PILL";
"PILL"
);
styled_text("\n")
);
styled_text("")
)
)}
ok that bot isn't that useful as I tought
we limited it to the support channel, also im sure it wont know how functions work
aight
good to know
welp going to bed, its 10:30pm so its late for me
make sense
im tired of people being like "how do I add an info box"
meanwhile...
Hades-free Party overlay :
Color template
none
Text template
Value template
none
Enabled template
gt(party_members();1)
If you guys have any overlay request, feel free to @me I don't bite
-# unless you ask me to ofc 👀
ik it's not possible to track the arrow storm duration but would it be possible to see if it's active at all? kinda hard to see when moving and autoing.
also how do i combine different trackers to only take 1 infobox @north forge
Just paste multiple trackers in same infobox
if its active, idk
there is no effect given by wynncraft
soooooo
¯_(ツ)_/¯
and yeah, this for the 2nd question
Hey sorry to ping you after 2 weeks but sometimes in more chaotic fights it's really hard to see if nighthawk arrow storm is still active, is there an info box that i can use for that? tysm
oh sry i completely forgot 😔
im sorry mr yuumi main 😭
@north forge hey you know if they fixed nightcloak knives aspect yet?
nvm actually I got an eleven for myself and tested it
5 dagger
crit
17.3k + 11.2k
noncrit
10.9k + 7.1k
3 dagger (t2 aspect)
17k + 13k
10.9k + 8.2k
neat
probably a dumb question but can this be hidden when i load in without casting heal or do i just have to disable the overlay? since im on arca i can't heal to get rid of it
it uses heal as the tracker, so you can just disable it when you play arc
i see ty ^_^
Tricks ina 32blocks radius :
Color template
none
Text template
{if(
gt(debuffs_in_radius_value(32.0; "Trick"); 0);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57402));
"common"
);
from_hex("#55ff2a")
);
styled_text(" ");
styled_text(
to_background_text(
concat(
"Trick ";
str(int(debuffs_in_radius_value(32.0; "Trick")))
);
if(
gte(
debuffs_in_radius_value(32.0; "Trick");
20
);
if(
gte(
debuffs_in_radius_value(32.0; "Trick");
30
);
from_hex("#000000");
from_hex("#55ff2a")
);
from_hex("#38501c")
);
if(
gte(
debuffs_in_radius_value(32.0; "Trick");
30
);
rainbow_shader;
from_hex("#000000")
);
"PILL";
"PILL"
)
)
);
styled_text("")
)}
Value template
none
Enabled template
or(
eq_str(class;"Assassin");
eq_str(class;"Ninja")
)
Hi, is there a version that lets me see how many shields I have left for Paladin?
iirc mantle tracking was bugged
same for ga!!
(I play none of those classes lmfao)
AND BROKEN MANTLE
Would you please share this?
wb run 🫡
there isnt an info box version
but its just an overlay built in by default
i need to figure out what i am doing for the wynnilla textures
i cant really do what i did before
I'm a little confused, is there still a bug or can I see it? xd
there is no bug
look up mantle overlay in the wynntils settings
if you want runfight to add it to the infobox wait until he is done
I understand, thank you for the information.
which version ?
latest
guh
does the mantle default overlay work??
it works for me
if it does than that means whoever fixed it didnt fix the function
wait
does it say its latest version on the in game book or something
default whatever it is
i havent touched it
try changing it that might be it actually
lemme test rq
oh, this bug still exists
works for me
i guess its just janky
as long as it works 
but it didnt is the concern kinda
ay
Mantle shield tracker :
Color template
none
Text template
{concat_st(
with_color(
with_font(
styled_text(from_codepoint(57353));
"common"
);
from_hex("#03cbfd")
);
styled_text(" ");
styled_text(
to_background_text(
"Shields";
from_hex("#210fc4");
from_hex("#03cbfd");
"PILL";
"PILL"
)
);
with_color(
styled_text(
concat(
" x";
string(mantle_shield_count)
)
);
from_hex("#03cbfd")
);
if(
string_contains(status_effects;"§8⬤§r §7Shield§r");
with_color(
styled_text(
concat(" (⬤"; str(int(val(status_effect_duration("Shield")))); "s)")
);
from_hex("#03cbfd")
);
styled_text("")
)
)}
Value template
none
Enabled template
and(
gt(mantle_shield_count;0)
or(
eq_str(class;"Warrior");
eq_str(class;"Knight")
)
)
@south wagon
will make a 2nd version with cooldown displaying
You are great!
a bit better :D
@south wagon , updated the infobox above ! :D
Guardian angel / arrow shield tracker :
Color template
none
Text template
{concat_st(
with_color(
with_font(
styled_text(from_codepoint(57370));
"common"
);
from_hex("#f9fd03")
);
styled_text(" ");
styled_text(
to_background_text(
"Angels";
from_hex("#e26d0e");
from_hex("#f9fd03");
"PILL";
"PILL"
)
);
with_color(
styled_text(
concat(
" x";
string(guardian_angels_count)
)
);
from_hex("#f9fd03")
)
)}
Value template
none
Enabled template
or(
eq_str(class;"Archer");
eq_str(class;"Hunter")
)
Thanks to your help, I managed to do something different thank you ^^