#Run4fight's workshop

1 messages · Page 2 of 1

sick zodiac
#

And thats not looking at the past?

#

goofy

#

Well

hard cipher
#

because wynntils stores that data and functions only read it, functions do not generate or keep data for future

sick zodiac
#

Cant you check the same way for when you last dealt dmg with powder?

hard cipher
#

that would require someone to code in a tracker into wynntils

sick zodiac
#

hmm

hard cipher
#

functions only get already present data in a given moment, they dont do anything else

sick zodiac
#

so every cooldown timer with these are timers just based on this stuff?

hard cipher
#

yes

sick zodiac
#

I c

hard cipher
#

it only reads the current status effect

#

and that is something wynncraft shows, wynntils doesnt have special tracking or anything

sick zodiac
#

What about the "time until left spell cost reset"?

#

How does that start a 3s timer

hard cipher
#

when you cast a spell wynntils records that and then functions only read what is recorded

sick zodiac
#

Ah so its just a thing not displayed normally that you track

#

well

#

invisible

#

to normal players

#

At least I dont think I have anything that shows normally how much time until spell cost reset..?

hard cipher
#

yes, wynntils does a lot of stuff in the background and for many things we added respective function to get that data so that users can make their own displays with it

sick zodiac
#

I see

#

Also unrelated, but is there a cooldown tracker for Totem of Tales? Would be neat

hard cipher
#

i dont think any tinket is tracked

sick zodiac
#

🥀

north forge
north forge
#

wanted to add a timer for every single trinket

#

but those are all different

sick zodiac
#

F

#

Also I added the focus bar from this thread very neat

#

Is there a way to remove this focus bar? Is this vanilla wynncraft, or..?

#

I swear I havent noticed this until now

#

oh wtf nvm it just disappeared

#

oh its there if you disable the normal wynntils focus bar

#

is there a way to not have that default focus bar nor the wynntils focus bar? So I only see this Function Focus bar one I added?

hard cipher
#

enable the custom bar and put false in its enabled template

sick zodiac
#

tyty

north forge
#

Ophanim bar :

Color template

if(
    gte(current(capped_ophanim()); 50);
    from_rgb(
        int(add(
            mul(
                div(sub(100; current(capped_ophanim())); 50);
                sub(241; 121)
            );
            121
        ));
        int(add(
            mul(
                div(sub(100; current(capped_ophanim())); 50);
                sub(247; 226)
            );
            226
        ));
        int(add(
            mul(
                div(sub(100; current(capped_ophanim())); 50);
                sub(95; 228)
            );
            228
        ))
    );
    from_rgb(
        int(add(
            mul(
                div(sub(50; current(capped_ophanim())); 50);
                sub(231; 241)
            );
            241
        ));
        int(add(
            mul(
                div(sub(50; current(capped_ophanim())); 50);
                sub(76; 247)
            );
            247
        ));
        int(add(
            mul(
                div(sub(50; current(capped_ophanim())); 50);
                sub(60; 95)
            );
            95
        ))
    )
)

Text template

#

Value template

capped_ophanim()

Enabled template

ophanim_active()
north forge
#

Holy mantle cooldown tracker :

Color template

none

Text template

{if(
    string_contains(status_effects;"§8⬤§r  §7Shield§r ");
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57353));
                "common"
            );
            from_hex("#999999")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Mantle";
                from_hex("#999999");
                from_hex("#555555");
                "PILL";
                "PILL"
            )
        );
        styled_text(concat(" "; str(int(val(status_effect_duration("Shield")))); "s"))
    );
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57353));
                "common"
            );
            from_hex("#ff7b00")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Mantle";
                from_hex("#000000");
                rainbow_shader;
                "PILL";
                "PILL"
            )
        )
    )
)}

Value template

none

Enabled template

or(
    eq_str(class;"Warrior");
    eq_str(class;"Knight")
)
#

(renamed mantle though, not shield anymore)

sick zodiac
#

@north forge just tried out the "armor powder" function, would it be possible to have it also show what % its at? I see the intensity of the little icon changes slightly depending on how much % but that doesnt exactly give a lot of info

#

or is it supposed to show that just new lvl 7 powders messed with it?

north forge
#

i need to update it tbh xd

sick zodiac
#

I c

north forge
#

shouldn't even be hard to add

sick zodiac
#

Also, you think itd be possible to show certain functions (trumpet radiance buried light provoke for me for example) only when Paladin and show others (Pressure Harmony) only when Monk? Cause I swap between them regularly and showing 2 class' functions on one char does take up a lot of space

#

I figure itd be hard to detect that but my friend said he had some functions that detected it apparently

#

And only showed x class' stuff at a time

#

I guess could manually disable and enable all the functions each time when swapping between classes but that does sound pretty bothersome with how many there are

urban kindle
north forge
urban kindle
#

so like you checking your paladin id
for example its x
so in eneabled template you checking if the id equal to x

north forge
#

assuming you have a character per archetype

sick zodiac
#

Would that work even if you play the diff classes on the same character too? Like I have one leveled warrior

#

And I just swap my tree and gear occasionally

north forge
#

answer above xD

sick zodiac
#

🥀

urban kindle
sick zodiac
#

yeaa

#

Perhaps a way to quickly toggle multiple functions on and off at once?

urban kindle
sick zodiac
#

Oh so you'd press a key and itd toggle all of the functions that mention this thing in enabled template? Thatd be lovely

urban kindle
#

oh nvm

#

it will be false once you stop pressing it

sick zodiac
#

ah damn

#

would it be possible to put smth into enabled template that basically checks if another function is enabled right now or not?
so youd have a decorative function you just name like "Paladin functions", and if you enable this then all the actual paladin functions would turn on cause their enabled function contains something that makes it so theyre only shown if this "Paladin functions" one is enabled

#

idk if its possible to check if another function is enabled at the moment

#

to make it so you only need to turn 1 thing on/off and the others enable/disable themselves based on that

north forge
sick zodiac
#

what does that mean

urban kindle
#

concat(one; two)

#

concat can contain infinity list

north forge
#

TLDR : all function in one

sick zodiac
#

Oh

north forge
#

so you can just toggle them easily

sick zodiac
#

So 1 info box would contain all of my pala functions? And 1 box all of my monk ones?

north forge
#

yeah

sick zodiac
#

and you can still move their boxes around seperately in ui management?

north forge
#

nope :(

sick zodiac
#

uhh.. what would that look like then, all of them just on top of each other? 😭

north forge
#

something like that

sick zodiac
#

hmm

#

worth trying out

urban kindle
sick zodiac
#

so how would I do this exactly? type "concat(x;y)" where for x I paste in the function of provoke, for y I paste in the function of radiance, etc?

urban kindle
#

ye

north forge
#

concat(x;"\n";y)

#

else it will be next to eachother

sick zodiac
#

oh

#

and if I add more then "concat(x;"\n";y;"\n";z)" etc I assume

north forge
#

exactly

sick zodiac
#

I assume mixing info box functions and bar functions together wouldnt really work out?

north forge
#

ehh

#

not a good idea

#

I mean

#

you can

#

but

#

wouldn't make sense

sick zodiac
#

yeaa

#

Fortunately pala has no bars and monk I saw had a bar and a non-bar version for pressure war scream, so I can make it work

north forge
#

I mean if its a single bar

urban kindle
#

so it depend the functions

sick zodiac
urban kindle
sick zodiac
#

fair enough imma just use the non-bar pressure prob

north forge
#

bar doesn't need the text template

sick zodiac
#

Pressure WS has stuff both for text template and value template

north forge
#

yeah but still

#

none of them are mendatory, you could use only the value template or the text template

#

that is up to you

#

if you wanted to, you could just have the bar alone and it would work

sick zodiac
#

oh so youre saying I can just put all of the box stuff into text template and leave the 1 bar as is, and as long as the bar's respective box info is the last in the list it'll be right above it basically so it kinda works out

#

?

north forge
#

You could just add a single info bar
put everything in there
Last one could be the pressure WS one

and for value template the pressure WS

#

now that im thinking about that
since all functions in there are in concat_st

you likely want to do this :

concat_st(
  function_1;
  styled_text("\n");
  function_2
  ...
)
#

else it will prob break

#

logic is the same, just styled_text for each \n and concat_st instead of just concat

sick zodiac
#

uhh replacing function 1 with harmony and function 2 with pressure ws template tex and removing the ... looks like this

#

tho I think the bracketing mightve messed up a bit

north forge
#

remove the {}

#

but yeah thats the idea

sick zodiac
#

lets see

north forge
#

i might answer less, im on a bossfight (wish me luck, it will take me prob 3h)

sick zodiac
#

glgl

north forge
#

ty, i'll need it

#

xD

north forge
#

after a single attack :

sick zodiac
#

okay hmm something's not quite right

north forge
#

should work

#

you had those

sick zodiac
#

still nop

north forge
sick zodiac
north forge
#

wanit

#

wait

#

this

#

you need to put everything betweek {}

sick zodiac
north forge
#

PEAK

#

okay now

#

wtf

#

\n don't work for bars

sick zodiac
#

weird, though I'm not necessarily opposed to this

#

Doesnt look bad

north forge
#

up to you

north forge
#

but its good

sick zodiac
#

okay now time to try and put Holy Power Radiance Buried Light Provoke and Trumpet into 1

north forge
hard cipher
#

I personally put those 3 into a single infobox and put it below my crosshair

sick zodiac
#

oh right mantle's fixed too now

sick zodiac
hard cipher
#

i mean i just took it from here

sick zodiac
#

I meant the 3 of them being put into 1 infobox

urban kindle
#

story, normal or expert?

north forge
#

expert

urban kindle
#

i see

north forge
#

1st playthrough btw

#

xD

urban kindle
#

lmao

hard cipher
sick zodiac
#

tyty

north forge
sick zodiac
#

okayyy I'm cooking

#

left side bonk people right side help tank for ppl lmao

north forge
#

xD

sick zodiac
#

Oh I noticed something, idk if its a limitation of functions or just didnt know but Initiator cooldown doesnt actually go back to 4s from Poison damage, but the function shows it going back to 4s cd every time poison ticks, which is quite a big desync from the actual cd

#

Here's a vid to showcase it (reposted below to trim it)

#

The function says its still at 3s cd because of the poison ticks

#

but then I shoot and you can see I get +2 focus rather than +1, so initiator procced, as in reality it was off cd

#

You think thats possible to fix?

#

Makes it a bit redundant if not 🥀

north forge
#

best fix would be to remove poison from your build googlycatcookie

#

(jk obviously)

prob a tweak with a dps threshold using a if(tdps>poison*3) = CD, else not(CD)

#

if you see what I mean

north forge
sick zodiac
sick zodiac
# north forge (jk obviously) prob a tweak with a dps threshold using a if(tdps>poison*3) = CD...

where would that go here?

{if(lt(seconds_since(last_damage_dealt);4);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57370));
"common"
);
from_hex("#999999")
);
styled_text(" ");
styled_text(
to_background_text(
"Initiator";
from_hex("#999999");
from_hex("#555555");
"PILL";
"PILL"
)
);
styled_text(" ");
styled_text(string(sub(4;seconds_since(last_damage_dealt))))
);
concat_st(
with_color(
with_font(
styled_text(from_codepoint(57370));
"common"
);
from_hex("#fcfc54")
);
styled_text(" ");
styled_text(
to_background_text(
"Initiator";
from_hex("#000000");
rainbow_shader;
"PILL";
"PILL"
)
)
)
)}

#

uhh I forgot how to do that formatting in discord

north forge
# sick zodiac where would that go here? {if(lt(seconds_since(last_damage_dealt);4); conca...

edit the 36000 to match your poison*4
Known issues :

If your poison is on multiple targets, will break
cooldown isn't possible because of poison

{if(
    gt(tdmg(4);36000);
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57370));
                "common"
            );
            from_hex("#999999")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Initiator";
                from_hex("#999999");
                from_hex("#555555");
                "PILL";
                "PILL"
            )
        );
        styled_text(" ")
    );
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57370));
                "common"
            );
            from_hex("#fcfc54")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Initiator";
                from_hex("#000000");
                rainbow_shader;
                "PILL";
                "PILL"
            )
        )
    )
)}
#

@sick zodiac

#

tldr: replaced the condition in the if()

sick zodiac
#

Aight ty I'll test it out a bit later making food now

#

So if my setup changes how much poison I have I edit the number I see

chrome perch
north forge
#

-# Im french so for once, I can play a game with my native langugage

sick zodiac
#

lmaoo

#

its goin'

north forge
#

imma finish my game and check that

sick zodiac
#

oki

north forge
#

wait yeah cooldown can't work for poison alternative, only if active/inactive

#

oh and if your poison is on multiple targets you're doomed aswell

mental sequoia
sick zodiac
#

🥀

north forge
#

and well... gl

#

can't improve it further

north forge
#

i swear we don't bite (most some of us)

sick zodiac
mental sequoia
mental sequoia
#

😋

north forge
#

i hope so

#

anyway

north forge
#

im out

#

remove poison

#

xD

#

will be easier LMFAO

#

is that a titanium rifle build ?

#

(legendary weapon and insanely slow)

sick zodiac
#

mhm

#

I love hmelee sharp

#

Fuck them Revo users

#

(please give me an hmelee mythic bow ill sell my soul for it)

north forge
#

🔥

#

oh and there might be improvements if you took your build on blue builds

#

cooked it in like 5min

#

going to bed now

#

o7

sick zodiac
#

also

#

literally all of the items in that build I've tested and used/discarded lmao

#

I spent an unhealthy amount of time on wynnbuilder

#

trying out every different build option

#

my build has 285.4k twains arc and 27.5k ehp

#

the one you sent has 266.8k and 21.4k ehp

#

(I added tomes)

#

I'd be genuinely impressed if someone put together a stronger setup (excluding Revo from 60 blocks away that MID is stupid)

#

Also gn

chrome perch
sick zodiac
#

some builds dia fiber is slightly stronger some builds slightly weaker

sick zodiac
#

@north forge could you make a function for tracking ghostly trigger cd?

north forge
#

Does it gives a status effect @sick zodiac ?

#

test this one and lmk if it works, i'll update the colors/icon if it does

{if(
    string_contains(status_effects;"§8⬤§r  §7Ghostly Trigger§r ");
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57353));
                "common"
            );
            from_hex("#999999")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Trigger";
                from_hex("#999999");
                from_hex("#555555");
                "PILL";
                "PILL"
            )
        );
        styled_text(concat(" "; str(int(val(status_effect_duration("Ghostly Trigger")))); "s"))
    );
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57353));
                "common"
            );
            from_hex("#ff7b00")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Trigger";
                from_hex("#000000");
                rainbow_shader;
                "PILL";
                "PILL"
            )
        )
    )
)}
sick zodiac
#

sure one sec

#

yep seems fine

north forge
#

Ghostly Trigger cooldown tracker :

Color template

none

Text template

{if(
    string_contains(status_effects;"§8⬤§r  §7Ghostly Trigger§r ");
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57373));
                "common"
            );
            from_hex("#999999")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Trigger";
                from_hex("#999999");
                from_hex("#555555");
                "PILL";
                "PILL"
            )
        );
        styled_text(concat(" "; str(int(val(status_effect_duration("Ghostly Trigger")))); "s"))
    );
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57373));
                "common"
            );
            from_hex("#ff3c00")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                "Trigger";
                from_hex("#000000");
                rainbow_shader;
                "PILL";
                "PILL"
            )
        )
    )
)}

Value template

none

Enabled template

or(
    eq_str(class;"Archer");
    eq_str(class;"Hunter")
)
sick zodiac
#

tyty

north forge
#

should be showing this icon

#

if i can do additions properly

covert viper
#

lol nice timing i was just looking for gt overlay

#

is there a way to make it non rainbow?

sick zodiac
#

yep its that icon

north forge
#

#ff3c00 for the same color as icon

sick zodiac
#

oh also

covert viper
sick zodiac
#

I noticed how Radiance tracker is
Rainbow (ready)
Green (duration active still)
Grey (inactive and on cd)

Could the same thing be done for Coursing Restraints? Rn its only rainbow -> grey

#

Would be neat to be able to see duration via that in a similar fashion

#

If thats possible, though ig might not be considering its a debuff, not a buff

#

Would be cool if it was cuz can be a bit hard to see how long restraints is active

north forge
#

no way to see if you have remaining shots or not

#

so if you have 1 or 2 remaining ones it would turn green

#

but not possible afaik

sick zodiac
#

I'm talking about coursing restraints now, not ghostly trigger anymore

#

oop

#

was changing topic

#

^

north forge
sick zodiac
#

tyty

sacred zealot
#

could you do boltslinger Guardian Angels? ammunition + time left till it runs out... keep in mind the effect of the perk in the pic

#

if arrowbomb, show for how long left

#

for effect

mental sequoia
#

unfortunately, guardian angel tracking is broken right now
even if it was fixed, ammunition & time left arent really possible currently with info boxes
its possible to make an info box that changes color depending on whether or not arrow storm/arrow bombs' (or both) effects are active tho

#

i kinda should also be asleep rn too xd

sacred zealot
#

damit

mental sequoia
#

that color thingie is actually a goog idea tho
im gonna add it to my gangel info box when the tracking is fixed

sacred zealot
#

maybe a Band-Aid fix? just show if guardian angel is active currently, and if storm or bomb is currently effecting it?

mental sequoia
#

ya thats my recommendation
but it kinda still wouldnt work rn until guardian angel tracking is fixed... we have no accurate way to detect if it's active rn unfortunately (unless you guesstimate how long guardian angel lasts and pray that the estimation holds up)

#

do guardian give some sort of status effect when active? maybe this could work as a band-aid for the detection

rocky pike
#

do you have any idea on how to do shurikens stacks for the assasin class ?

unkempt seal
#

Not possible I believe

north forge
#

not possible

sick zodiac
#

poor zhiraok was the test subject 😭

#

holy damage

#

shade is too fun

north forge
#

not bad

#

and you're missing a lot of damage there

#

:')

#

LF clone sacrifice

north forge
# sick zodiac ^

after checking, the damage buff is per mob so it might be annoying to do, its either I count for the effect duration (aka 4sec) or as long as target have the debuff

1st one might have issues since you don't apply the debuff to all target, if you switch target you're screwed
2nd one might be saw as active despite cooldown being off if you play with a 2nd sharpshooter

north forge
north forge
#

Divine intervention duration :

Color template

none

Text template

#

Value template

none

Enabled template

or(
    eq_str(class;"Archer");
    eq_str(class;"Hunter")
)
sick zodiac
#

jeez, do clones copy quake??

#

is that trickster shade hybrid or what

north forge
north forge
#

-# and optimizing AP

sick zodiac
#

sec lemme check what clone sac even does 😭

north forge
sick zodiac
#

uhh I cant find a node called clone sacrifice, is it called something else or am I blind

north forge
#

mirror image

sick zodiac
#

oh

#

oh yeah timing that for satsujin sounds cracked

#

its 3s buff and 1s cd, can you stack it and get 60% dmg boost or nah?

sick zodiac
sick zodiac
#

ah

#

I c

#

I should try that out

sick zodiac
#

oh also can I have a question- why's it that it feels like the knife aspect makes them weaker? even tho based on the numbers (5 -> 3 knives but 12% -> 25% should be more)
5 knives is getting me 5.4m and 6.2m (3.3m and 3.7m quake crit times 1.65 so that seems correct)
3 knives ones are getting me around 4.8m (3.5m quake crits times 1.75 should be 8.4m but its far from that)

#

I'm so confused

#

does the aspect actually increase dmg for you?

sick zodiac
#

okay I just got a 3.6m -> 8.2m with 5 knives 😭 but also a 3.3m -> 5.8m with 3 knives, these knives confuse me so much
the highest I seem to be able to get is 8m+ on 5 knives and 6m with aspect (II)

north forge
#
  • 3 knives / T2 aspect

7.5M
4.4M
3.7M
4M
3.5M
4.5M
3.7M
6.8M
4.2M

  • 5 knives / T0 aspect

6M
5.3M
5M
4.9M
5.4M
5.4M
7.5M
6.3M
6.8M

#

istg I don't understand

#

I popped a 7.5M dmg with 3 knives 1st try

#

then

#

no damages at all

north forge
#

yeah ok, 10 testing for each

north forge
#

Note for me :

Get Eleven dagger -> check with classic melee hits with/without aspect
-# non random damage, will be easier to test

sick zodiac
#

Ah, so you're also finding that somehow no aspect is doing more dmg?

#

Interesting

sacred zealot
#

@north forge is there a way to tell if a partymember (only when party of 4) fallen is in corruption? when trumpet cant heal them?

north forge
#

afaik no

sacred zealot
#

:/

#

worth a shot

unkempt seal
#

it would be cool if that was in hades

north forge
# sick zodiac Ah, so you're also finding that somehow no aspect is doing more dmg?

Without aspect / 0 marks / left click / crit :

5 nightcloak - 18.3k
4 nightcloak - 16.8k
3 nightcloak - 15.4k
2 nightcloak - 13.9k
1 nightcloak - 12.5k
0 nightcloak - 11.1k

T2 aspect / 0 marks / left click / crit :

3 nightcloak - 15.4k
2 nightcloak - 13.9k
1 nightcloak - 12.5k
0 nightcloak - 11.1k


Without aspect / 0 marks / left click / no crit :

5 nightcloak - 11.5k
4 nightcloak - 10.6k
3 nightcloak - 9.7k
2 nightcloak - 8.8k
1 nightcloak - 7.9k
0 nightcloak - 7k

T2 aspect / 0 marks / left click / no crit :

3 nightcloak - 9.7k
2 nightcloak - 8.8k
1 nightcloak - 7.9k
0 nightcloak - 7k

#

using eleven to avoid random hits since main attack is fixed

#

and yeah

#

aspect remove knives but doesn't increase their damage output

sick zodiac
#

Crazyyy

#

Okay you've shown me some shade tricks and I've accidentally brought light to the aspect being bugged lmaoo

north forge
sick zodiac
#

🥀

#

Wonder if anyone's made a bug report of the aspect yet, perhaps should

north forge
sick zodiac
#

Oh okay nice

#

I also noticed that my quake dmg testing seemed VERY inconsistent

north forge
#

1st offhands
2nd aspect
3rd will be ?

north forge
sick zodiac
#

Having an offhand weapon in your slotbar can also bug your dmg?

north forge
#

Its fixed now

sick zodiac
#

Ah I c good

north forge
#

(I play with 4 daggers)

sick zodiac
#

I use some random unique dagger with dash reduction and movespeed and hp for survivability

#

Pff

#

And no -mpr

#

4 is crazy tho

#

Lore accurate assassin

north forge
#

Impulse
Slider
Crafted MR
Vengeance

#

I need a hpr one

#

And a crafted ws one aswell

sick zodiac
#

Btw I was wondering, do you stack some max mana to be able to get the 120% veng dmg inc in less than 3 seconds? To be able to use clone sac dmg buff with it

#

I've been looking at that

north forge
#

Babel leggings and crafted bracelet

sick zodiac
#

Yoo

#

I got babel also

#

And my friend laughed at me for it

#

Pff

sick zodiac
sick zodiac
#

Tyty

north forge
#

Obsidian framed helmet if you dont want the crafted one

#

Welp job intervie, for me, cya :)

sick zodiac
#

Gl, I exam soon, 🫡

sick zodiac
#

I run heart of shadow neck also for a bit less dmg but extra mana steal, I'm surprised you're fine on just 10 of it pre-tomes

Also luckily shadow allows for bitumen which is a very solid placeholder if I can't get the crafted helmet nekostupid

sick zodiac
#

I'm so confused I think something is wrong with my wynnbuilder? I input the same exact items into my wynnbuilder and matched up the tomes/aspects but, the same build in my wynnbuilder says 3.7m quake when in yours it says 5.4m quake (without clone sac)

#

is my or your wynnbuilder link outdated or something..??

north forge
#

but yeah thats weird

sick zodiac
#

oh okay I refreshed the page on mine and the dmg went up 😭 no wonder, I was confused why in game I seemed to do more dmg than wynnbuilder calc

north forge
#

lmao

#

amplifiers are for the weak (imma regret this in 3, 2, 1...)

sick zodiac
#

brotherrr

north forge
sick zodiac
#

its ok who cares abt air dmg anyway

#

lmao

north forge
sick zodiac
#

errr

north forge
#

(I already have 2 perfect tomes)

sick zodiac
# north forge toughts ?

idk if I'd swap off of babel for it but I'm curious if its more dmg than my sharp's leggings or not, can u link?

north forge
#

can prob be improved

#

I suck at crafteds :')

#

wanted to replace borange by decaying heart but not enough dura

sick zodiac
#

yeah no purest obsidian gaps thats fair lmao

north forge
#

max mana for vengeance mID

#

:d

sick zodiac
#

yeaa tho babel does have 40% range and mana steal on top of its max mana

#

do u just hate mana steal 💔

north forge
#

wait babel does have MS ?

#

LMFAO

sick zodiac
#

yea..

#

😭 😭

#

thats literally the only source of your mana steal besides tomes, in the build u sent

north forge
#

I did it like 2/3 weeks ago

sick zodiac
#

fair

#

I guess if I want more mana steal I could run ad fulgem or coiled briar, alongside heart of shadow
slight dmg and range loss but a lot more mana steal..

sick zodiac
#

The helmet aint on market so I'm sticking to osbidian for now (nice mana steal anyway), also there wasnt a max mana bracelet but there were 2 rings of the same thing, so using those + momentum 🔥 190 max mana allows for a better full charge for vengeance anyway than just bracelet
https://wynnbuilder-beta.github.io/builder/#CT04KQuCA3c1HXX6U4WxWxWxWxmamaCfa0H0k3k3k3k3J2JoaI2W57IFoUp6yHBQnCcfBTP1pRUmd04-HozgZYiV+3zTRw5D
Adding the crafted leggings would lose some mana steal but similar dmg more ehp and allow for charging veng in like 2.9s, so kinda needed over babel tbh even with the rings (tho -40% range is sad)

#

also respecced my tree a bit differently

#

question, is this actually that good for something? or why are you taking this node

#

am I missing something

sick zodiac
#

bit less mana and hp but quite nasty dmg huh..

#

now if only someone actually crafted it

#

lmao-

north forge
#

ik someone that makes all my crafteds

sick zodiac
#

6.25m -> 6.6m

#

dayum

sick zodiac
north forge
# north forge Already reported

Send a bug report just in case

Report created on 2026-05-18
Exploitable: NO

Username: Run4fight
Version: 1.21
Coordinates:
Modifications Used: Main ones :
> Wynntils
> Wynnmod
> Wynnextra

Whole list :
Architectury API
Chat Copy
Elytra Physics
Fabric API
JamLib
Lithium
Mod Menu
No Telemetry
schLib
schrumbros InventoryHUD
Shut Up GL Error
Small View Model
Sodium
Spark
Wynnbuild
WynnExtras
wynnmod
Wynntils
YOSBR

Summary: Aspect of the Dagger's Silhouette damage buff not applied
Description: Bug occuring since at least patch 2.2.0_30
> Dagger's Silouhette T2 aspect reducing knives amount but doesn't increase their damage

Gear used for testing :
> Veageance Set
> Taurus
> Babel
> Blind Thrust
> Ad Terram
> Ad Terram
> Forbidden Knuckles of Glory
> H-209 Miniature Defibrillator
> Eleven []
> (Has Tomes and Aspects)

- Eleven used for non-random melee damage

Without aspect / 0 marks / left click / no crit :
> 5 nightcloak - 11.5k
> 4 nightcloak - 10.6k
> 3 nightcloak - 9.7k
> 2 nightcloak - 8.8k
> 1 nightcloak - 7.9k
> 0 nightcloak - 7k


T2 aspect / 0 marks / left click / no crit :
> 3 nightcloak - 9.7k
> 2 nightcloak - 8.8k
> 1 nightcloak - 7.9k
> 0 nightcloak - 7k

After using remaining points in dexterity :

Without aspect / 0 marks / left click / crit :
> 5 nightcloak - 18.3k
> 4 nightcloak - 16.8k
> 3 nightcloak - 15.4k
> 2 nightcloak - 13.9k
> 1 nightcloak - 12.5k
> 0 nightcloak - 11.1k


T2 aspect / 0 marks / left click / crit :
> 3 nightcloak - **15.4k**
> 2 nightcloak - **13.9k**
> 1 nightcloak - **12.5k**
> 0 nightcloak - 11.1k
Steps to Reproduce: - Equip aspect of the Dagger's silouhette T2 or T3
- Stacks your knives
- Hit a mob
- Congrats on losing DPS
Evidence: DM me on discord if you need records of this bug, you can try with any eleven dagger on your side.

Content: Ability Tree

Discord: yuumi_is_a_cat / Run4fight
#

They have all the stats, steps, gear, mod etc...

sacred zealot
#

question.. for loot running, can you make an overlay better than this image? just have it only say the type it is (attack, protect, cave) in the colour the things in? so if its a blue defend, it says defend, but blue... then after that the effects of what that beacon does? and have a star on the left of it if its vibrant (2x stats) and x to the left if its effected by an aqua beacon? and if its effected by vib or aqua, the number is highlighted?

example:
(blue) (aqua)
*x Defend: Gain 400% Boon
(Purple) (aqua) (aqua)
x Cave: Gain 2 Curse and 2 Pulls
(aqua) (magenta)
*x Cave: Next beacon 200%
(Grey)
Attack: Pick 1 / 3 Missions

north forge
#

hold on, never done a LR overlay myself

sacred zealot
#

oof

#

ok

north forge
#

leme put some things in there
- for vibrant

for aqua, why not putting it in bold ?

sacred zealot
#

that works yea

#

anything that stands out

#

rlly

north forge
#

like affected by aqua and ★ vibrant aqua

sacred zealot
#

clutter?

#

why use big word when small word work (meme)

north forge
#

thing is you may end up with a ton of things before the challenge

#

star is fine, but adding them up doesn't seems to be a good idea

sacred zealot
#

it shows in chat its effects

#

i just dont want to open chat every time i have 5 (which is limit) beacons show

north forge
#

what about vibrant aqua and aqua diff' ?

#

:d

sacred zealot
#

and the current gui doesnt tell me if vib

#

so vib can happen randomly to a beacon, but aqua only comes right after completing an aqua beacon

north forge
#

yeah but what if you have vibrant aqua

#

then a vibrant beacon

#

same thing as classic aqua ?

sacred zealot
#

na the vib aqua would make it +200% effectivness... so a purple would be 3 pulls... and if purple was vib, that would make it 6, no?

north forge
#

¯_(ツ)_/¯

#

I did like 3 LRs since fruma

sacred zealot
#

time to test with lootruns and hope it shows up

north forge
#

smth like this ?

sacred zealot
#

ye but not the location name... no point..

north forge
#

only the type ?

#

rn im just checking how i'll make the UI

sacred zealot
#

the type and what the beacon does yea

north forge
#

so smth like that

sacred zealot
#

ye

north forge
#

still don't know how i'll show the vibrant thing

#

or aqua

#

star is for the vibrant right ?

sacred zealot
#

yup

north forge
#

so now how i show if aqua was taken before

#

star in rainbow ? idk

sacred zealot
#

i mean you could just do /defend/ since youd know if it was effected or not

#

so */defend/ or /defend/

#

sure

north forge
#

wait no

#

won't work

#

what if its not vibrant

#

star won't show up

#

so you won't have anything that shows its buffed by an aqua

sacred zealot
#

thats why im thinking diff symbol for aqua and vib

#

worst case sinario, showing its buffed by aqua doesnt rlly matter since u alr know, aslong as what the beacon does calculates its been effected by the aqua buff

north forge
#

eventually

#

bit messed up but you have the idea

sacred zealot
#

hey it works ig

north forge
#

time to use the IDE

#

i'll need it for this one

#
{concat_st(
    with_color(
        styled_text("★");
        from_hex("#0000FF")
    );
    styled_text(
        to_background_text(
            "Defend";
            from_hex("#0942be");
            from_hex("#14b0f8");
            "PILL";
            "PILL"
        )
    );
    with_color(
        styled_text(" Gain 400% Boon");
        from_hex("#0000FF")
    );
    styled_text("\n");
    with_color(
        styled_text("★ Slay : Spawns 2 flying chest");
        from_hex("#dfd227")
    );
    styled_text("\n");
    with_color(
        styled_text("★ Loot : Pick 1/4 Missions");
        from_hex("#4d4c4c")
    )
)}
#

the placeholder I used, obviously its not done yet x)

sacred zealot
#

best time to check

#

both vib and aqua vib effected

north forge
#

aight all the colors for now

sacred zealot
#

gray is limited by 5 max

north forge
#

for blue potency iirc :

Classic => 100
Vibrant => 200
Aqua + classic => 200
aqua + vibrant classic => 400
vibrant aqua + classic => 400
vibrant aqua + vibrant classic => 800

?

sacred zealot
#

seems so

north forge
#
let star = styled_text("★");

let lootrun_task_loot = "Loot";
let lootrun_task_slay = "Slay";
let lootrun_task_Target = "Target";
let lootrun_task_Defend = "Defend";
let lootrun_task_Destroy = "Destroy";

let last_beacon_classic_aqua = and(eq_str(lootrun_last_selected_beacon_color;"AQUA");not(lootrun_last_selected_beacon_vibrant));
let last_beacon_vibrant_aqua = and(eq_str(lootrun_last_selected_beacon_color;"AQUA");lootrun_last_selected_beacon_vibrant);
let last_beacon_aqua = eq_str(lootrun_last_selected_beacon_color;"AQUA");

let color_blue_main = from_hex("#5555FF");
let color_blue_secondary = from_hex("#15153F");

let base_potency = 100;
let boon_aqua_multiplier = if(@{last_beacon_classic_aqua};2;if(@{last_beacon_vibrant_aqua};4;0));
let blue_beacon_vibrant_multiplier = if(lootrun_beacon_vibrant("BLUE");2;1);
let boon_multiplier = mul(@{base_potency}; @{boon_aqua_multiplier});
let final_potency = mul(@{base_potency}; @{boon_multiplier});

let blue_beacon_text = if(
        eq_str(lootrun_task_name("BLUE");"");
        concat_st(
            with_color(styled_text(if(lootrun_beacon_vibrant("BLUE");@{star}; ""));@{color_blue_main});
            styled_text(
                if(
                    @{last_beacon_aqua};
                    to_background_text(
                        lootrun_task_name("BLUE");
                        @{color_blue_main};
                        @{color_blue_secondary};
                        "PILL";
                        "PILL"
                    );
                    with_color(styled_text(lootrun_task_name("BLUE"));@{color_blue_main})
                )
            );
            with_color(styled_text(concat("Choose a boon with ";@{final_potency};"% Potency"));@{color_blue_main})
        );
        styled_text("")
    );

{concat_st(
    @{blue_beacon_text}
)}

no clue where its throwing the error

#

and thats only for the blue beacon

mental sequoia
#

is it the semi colon at the end of blue_beacon_text? idk how the vsc extension works tbh

#

nvmnvmnvm

north forge
#

oh ik why

#

hold on

#

nevermind

#

wait could it be because im not in a LR with a blue beacon ?

#

ok a bit of bugfix

#

WHAT A BLUE BEACON ?
10000% POTENCY WOOOOO

#

@sacred zealot

#

took me... 1h40...

sacred zealot
#

XD

north forge
#

result is what you wanted at least
right ?

RIGHT ?

#

x)

sacred zealot
#

yep XD

north forge
#

note for me later :
base*(100%+(100%*2))*2

1
100%
if aqua
if aqua is vibrant
if vibrant beacon

#
Wynncraft Wiki

Lootrunning is an activity for endgame players that involves looting a procedural series of Caves and challenges, primarily to acquire Mythics, Emeralds, and other valuable items. Players can join the activity for free by speaking to the Lootrun Chief inside the Silverbull Trading Company Headquarters east of Cinfras; after signing up, a lootrun...

north forge
#

faster than I expected

#

@sacred zealot

#

-# I took quite a big break because of my friends wanting me to play league of legends, getting back at it atm xd

north forge
#

just in case IDE glitches

done :

  • Blue
  • purple
  • pink
  • dark gray
  • yellow
  • green
  • orange
  • white
  • red
  • rainbow

WIP :

  • aqua
  • gray
  • crimson
#

should be done tomorrow, taking a break for now

#

(oh and lmk if I forgot a beacon in the list above)

north forge
#

infobox for now

  • Aqua, crimson and gray not supported, not tested yet
  • @sacred zealot I let you test
#

if you find any issues, lmk

sacred zealot
#

o7

#

red looks like crimson? or do you have a darker one for crimson in mind?

#

aqua buff hasnt effected it ig

#

red beacon is stupid a lil

#

also for red you can just say no bonus time, as there isnt any restrictions of "untill its completed"

mental sequoia
#

idk waht color run's using for crimson but wynn uses this one: #00f010

north forge
#

prob could do something like ceil(2.5*multiplier) idk

sacred zealot
#

thats not what rainbow does

north forge
#

LMFAO

#

OOPS

#

xD

sacred zealot
#

XD

north forge
#

at least its detected

sacred zealot
#

true

north forge
#

edited for next version

#

if you have the values for red beacon

sacred zealot
#

ill throw a lootrun to check

#

vib aqua then vib red

#

vib aqua then vib rainbow OK then

sacred zealot
#

this is crimson btw

#

my screenshots are brighter than the thing actualy is so be warned

north forge
#

with gray being 3 base and crimson 2

sacred zealot
#

seems that way

#

but gray is soft capped

#

i think by 5

#

well, depending on how many you alr have

#

i think

north forge
#

so aqua red = 6
vibrant red = 5
vibrant aqua classic red = ?? (10??)
vibrant / vibrant = 15

north forge
#

@sacred zealot
lmk if you find any issues, all beacons added, red should be fixed

north forge
#

o/ tetet

#

I see you

fringe flame
#

ooo i didnt know you could do the ide stuff infoboxes, is it more efficient for longer stuff?

#

heloo o/

north forge
#

especially when you have to do bugfixing

#

literally the infobox :

fringe flame
#

ahhh i see i might rework my lr stuff too cuz it is jank af, i smashed two stocks together and looks horrible to navigate

north forge
#

xD

north forge
#

for other functions I still work with the "classic" way, but for long ones like the LR overlay, IDE is helpful

#

in the end I took 1.5h for the blue beacon (1st one) then like 2-3h for all the other ones

#

sometimes it shows you have an error for some reason when its not one but eh

fringe flame
north forge
#

"recieved Identifier"

  • is a boolean
fringe flame
#

noted noted tyty

sacred zealot
urban kindle
#

correct

#

its uncompiled version

#

you need compile it in IDE

north forge
sacred zealot
#

kk

#

i added it.. no long error text anymore

north forge
#

ofc x)

#

hey, I know those

sacred zealot
#

yup

#

🙂

sick zodiac
#

@north forge is there a way (function mod, another mod idk) to make mirror clones invisible?

old questBOT
#

Hello! While Wynntils provides several options for managing player visibility, there isn't a specific setting dedicated solely to making Mirror Clones invisible.

However, you can manage the visibility of player entities and their gear using the following features in the Players category:

  • Transparent Player Ghost: You can adjust the Player Ghost Translucence and enable Transparent Ghost Armor to make character ghosts less intrusive.
  • Hide Player Armor: You can individually hide helmets, chestplates, leggings, and boots of other players, which may help reduce the visual clutter caused by clones.

If you are looking to hide them entirely, you might need to check for specific performance or "entity hider" mods compatible with your version of Minecraft, as Wynntils focuses more on transparency and nametag management for players.
-# This answer was generated by an AI and may not be 100% accurate

north forge
#

huh

sick zodiac
#

wow thanks wallu

north forge
#

thats new

north forge
#

"This answer was generated by an AI and may not be 100% accurate"

#

indeed

sick zodiac
#

😭

north forge
#

0% accurate as its not even the topic XD

sick zodiac
#

lmao yep

#

well, it started with it then tried to cope and give an irrelevant response

old questBOT
#

I'm restricted to discussing documentation only. No related information found.
-# This answer was generated by an AI and may not be 100% accurate

north forge
#

WIP - noting that for tmrw

{concat(
    if_str(
        geq(party_members();1);
        to_background_text(
            concat("Party - Lv. ";str(party_total_level()));
            from_hex("#d38c09");
            from_hex("#b4db07");
            "PILL";
            "PILL"
        );
        ""
    );
    if(
        is_party_member_online(0);
        concat_st(
            to_background_text(
                str(party_member_level(0));
                from_hex("#ffffff");
                from_hex("#535251");
                "PILL";
                "PILL"
            );
            styled_text(" ");
            with_color(styled_text(party_member_name(0));from_hex("#979797"));
            styled_text(" ");
            to_background_text(
                str(party_member_health(0));
                from_hex("#f8f8f8");
                if(gt(party_member_health(0);5000);
                    from_hex("#06861c");
                    if(gt(party_member_health(0);3000);
                        from_hex("#965a00");
                        from_hex("#8f1101")
                    )
                );
                "PILL";
                "PILL"
            );
            styled_text("\n")
        );
        styled_text("")
    )
)}
#

hold on
@old quest why do I have a list error in this :
{concat(
if_str(
geq(party_members();1);
to_background_text(
concat("Party - Lv. ";str(party_total_level()));
from_hex("#d38c09");
from_hex("#b4db07");
"PILL";
"PILL"
);
""
);
if(
is_party_member_online(0);
concat_st(
to_background_text(
str(party_member_level(0));
from_hex("#ffffff");
from_hex("#535251");
"PILL";
"PILL"
);
styled_text(" ");
with_color(styled_text(party_member_name(0));from_hex("#979797"));
styled_text(" ");
to_background_text(
str(party_member_health(0));
from_hex("#f8f8f8");
if(gt(party_member_health(0);5000);
from_hex("#06861c");
if(gt(party_member_health(0);3000);
from_hex("#965a00");
from_hex("#8f1101")
)
);
"PILL";
"PILL"
);
styled_text("\n")
);
styled_text("")
)
)}

#

ok that bot isn't that useful as I tought

hard cipher
#

we limited it to the support channel, also im sure it wont know how functions work

north forge
#

good to know

#

welp going to bed, its 10:30pm so its late for me

hard cipher
#

its mostly meant to help us with really common questions

#

oh gn then!

north forge
#

im tired of people being like "how do I add an info box"

#

meanwhile...

north forge
#

Value template

none

Enabled template

gt(party_members();1)
north forge
#

If you guys have any overlay request, feel free to @me I don't bite

#

-# unless you ask me to ofc 👀

zealous edge
#

ik it's not possible to track the arrow storm duration but would it be possible to see if it's active at all? kinda hard to see when moving and autoing.

also how do i combine different trackers to only take 1 infobox @north forge

hard cipher
#

Just paste multiple trackers in same infobox

north forge
#

there is no effect given by wynncraft

#

soooooo

#

¯_(ツ)_/¯

north forge
tiny dome
north forge
#

you coudl've pinged me

#

(arrow storm is arrow storm so nope)

mental sequoia
#

oh sry i completely forgot 😔

tiny dome
sick zodiac
#

@north forge hey you know if they fixed nightcloak knives aspect yet?

#

nvm actually I got an eleven for myself and tested it

#

5 dagger
crit
17.3k + 11.2k
noncrit
10.9k + 7.1k

3 dagger (t2 aspect)
17k + 13k
10.9k + 8.2k

#

neat

languid valve
#

probably a dumb question but can this be hidden when i load in without casting heal or do i just have to disable the overlay? since im on arca i can't heal to get rid of it

fringe flame
languid valve
#

i see ty ^_^

north forge
#

Tricks ina 32blocks radius :

Color template

none

Text template

{if(
    gt(debuffs_in_radius_value(32.0; "Trick"); 0);
    concat_st(
        with_color(
            with_font(
                styled_text(from_codepoint(57402));
                "common"
            );
            from_hex("#55ff2a")
        );
        styled_text(" ");
        styled_text(
            to_background_text(
                concat(
                    "Trick ";
                    str(int(debuffs_in_radius_value(32.0; "Trick")))
                );
                if(
                    gte(
                        debuffs_in_radius_value(32.0; "Trick");
                        20
                    );
                    if(
                        gte(
                            debuffs_in_radius_value(32.0; "Trick");
                            30
                        );
                        from_hex("#000000");
                        from_hex("#55ff2a")
                    );
                    from_hex("#38501c")
                );
                if(
                    gte(
                        debuffs_in_radius_value(32.0; "Trick");
                        30
                    );
                    rainbow_shader;
                    from_hex("#000000")
                );
                "PILL";
                "PILL"
            )
        )
    );
    styled_text("")
)}

Value template

none

Enabled template

or(
    eq_str(class;"Assassin");
    eq_str(class;"Ninja")
)
south wagon
north forge
#

iirc mantle tracking was bugged

unkempt seal
#

its fixed dude!!!

north forge
#

Oh

#

back to work then

unkempt seal
#

same for ga!!

north forge
unkempt seal
#

and arrow shield!!1

#

we are so back!!!

north forge
#

(I play none of those classes lmfao)

unkempt seal
#

AND BROKEN MANTLE

south wagon
fringe flame
unkempt seal
#

but its just an overlay built in by default

north forge
#

i'll prob do like mirror image one

#

:d

unkempt seal
#

i need to figure out what i am doing for the wynnilla textures

#

i cant really do what i did before

south wagon
#

I'm a little confused, is there still a bug or can I see it? xd

unkempt seal
#

look up mantle overlay in the wynntils settings

#

if you want runfight to add it to the infobox wait until he is done

south wagon
#

I understand, thank you for the information.

north forge
#

Uhhhhhhhhhhhhhhhhhhhh

#

@unkempt seal

unkempt seal
#

👍

north forge
#

which version ?

unkempt seal
#

latest

north forge
unkempt seal
#

guh

north forge
unkempt seal
#

does the mantle default overlay work??

#

it works for me

#

if it does than that means whoever fixed it didnt fix the function

north forge
#

nope it doesn't

#

still broken

unkempt seal
#

ok it works for me

#

so thats

#

uh

#

strange

north forge
#

wait

unkempt seal
#

does it say its latest version on the in game book or something

north forge
#

what's your VFX setting

#

/toggle vfx smth

unkempt seal
#

default whatever it is

#

i havent touched it

#

try changing it that might be it actually

north forge
#

nope doesn't work still

unkempt seal
#

waddafuk

#

uh

#

does it work with only 3 mantles? lol

mental sequoia
#

lemme test rq

north forge
#

oh, this bug still exists

unkempt seal
#

i dont have any more

#

i also still dont have the aspect after grinding for it

north forge
#

ok

#

aspect break it

#

welp

unkempt seal
#

womp womp

#

i wonder why

north forge
mental sequoia
#

works for me

north forge
#

With aspect

#

?

mental sequoia
#

i have aspect

north forge
mental sequoia
#

wth thats weird

north forge
#

ok restarted ig my game was a bit retarded

#

wth

unkempt seal
#

i guess its just janky

mental sequoia
#

as long as it works googlycatboxsmile

unkempt seal
#

but it didnt is the concern kinda

mental sequoia
#

goog point

#

i should go make soem coffee

north forge
#

Mantle shield tracker :

Color template

none

Text template

{concat_st(
  with_color(
  with_font(
  styled_text(from_codepoint(57353));
  "common"
  );
  from_hex("#03cbfd")
  );
  styled_text(" ");
  styled_text(
    to_background_text(
      "Shields";
      from_hex("#210fc4");
      from_hex("#03cbfd");
      "PILL";
      "PILL"
    )
  );
  with_color(
    styled_text(
      concat(
        " x";
        string(mantle_shield_count)
      )
    );
    from_hex("#03cbfd")
  );
  if(
    string_contains(status_effects;"§8⬤§r  §7Shield§r");
    with_color(
      styled_text(
        concat(" (⬤"; str(int(val(status_effect_duration("Shield")))); "s)")
      );
      from_hex("#03cbfd")
    );
    styled_text("")
  )
)}

Value template

none

Enabled template

and(
    gt(mantle_shield_count;0)
    or(
        eq_str(class;"Warrior");
        eq_str(class;"Knight")
    )
)

@south wagon

#

will make a 2nd version with cooldown displaying

south wagon
#

You are great!

north forge
#

a bit better :D

#

@south wagon , updated the infobox above ! :D

#

Guardian angel / arrow shield tracker :

Color template

none

Text template

{concat_st(
  with_color(
  with_font(
  styled_text(from_codepoint(57370));
  "common"
  );
  from_hex("#f9fd03")
  );
  styled_text(" ");
  styled_text(
    to_background_text(
      "Angels";
      from_hex("#e26d0e");
      from_hex("#f9fd03");
      "PILL";
      "PILL"
    )
  );
  with_color(
    styled_text(
      concat(
        " x";
        string(guardian_angels_count)
      )
    );
    from_hex("#f9fd03")
  )
)}

Value template

none

Enabled template

or(
    eq_str(class;"Archer");
    eq_str(class;"Hunter")
)
south wagon