Texture pack required
I have made a Riftwalker ability display using some icons from (insert whatever game it is from here) at the request of an acquaintance and figured some of you riftwalker lovers may enjoy! Potentially similar icon sets on their way for other subclasses so if you do have a labour of love and want a lil smt smt drop me a DM and I'll figure it out!
Shoutout to @lyric berry for helping me with the icons despite the fact I just couldn't count
Side note. there may be a version of this with a distortion bar added too with effective timers if I can be bothered to do the math and make a cool looking bar
Also I haven't made a riftwalker specific enabled template yet I believe you can track aspects so that might be a good shout for this if someone has used that :)
Infobox content
{concat(if_str(not(and(status_effect_active("Dimensional Tear"); eq(value(status_effect_modifier("Dimensional Tear")); 0)));"";if_str(gte(value(status_effect_duration("Dimensional Tear")); 7);concat(""; ""; "");if_str(gte(value(status_effect_duration("Dimensional Tear")); 5);concat(""; ""; "");if_str(gte(value(status_effect_duration("Dimensional Tear")); 3);concat(""; ""; "");if_str(gte(value(status_effect_duration("Dimensional Tear")); 2);concat(""; ""; "");concat(""; ""; ""))))));"&r";if_str(and(status_effect_active("Dimensional Tear"); eq(value(status_effect_modifier("Dimensional Tear")); 0)); if_str(not(and(status_effect_active("Time Vortex"); eq(value(status_effect_modifier("Time Vortex")); 0)));"";if_str(gte(value(status_effect_duration("Time Vortex")); 7);concat(""; ""; "");if_str(gte(value(status_effect_duration("Time Vortex")); 5);concat(""; ""; "");if_str(gte(value(status_effect_duration("Time Vortex")); 3);concat(""; ""; "");if_str(gte(value(status_effect_duration("Time Vortex")); 2);concat(""; ""; "");concat(""; ""; ""))))));concat("&8"; ""));"&r";if_str(and(status_effect_active("Dimensional Tear"); eq(value(status_effect_modifier("Dimensional Tear")); 0));if_str(not(and(status_effect_active("Riftbound"); eq(value(status_effect_modifier("Riftbound")); 0)));"";if_str(gte(value(status_effect_duration("Riftbound")); 16);concat(""; ""; "");if_str(gte(value(status_effect_duration("Riftbound")); 12);concat(""; ""; "");if_str(gte(value(status_effect_duration("Riftbound")); 8);concat(""; ""; "");if_str(gte(value(status_effect_duration("Riftbound")); 4);concat(""; ""; "");concat(""; ""; ""))))));concat("&8"; ""));"&r";if_str(not(or(and(status_effect_active("Dimensional Tear"); eq(value(status_effect_modifier("Dimensional Tear")); 0)); status_effect_active("Riftbound")));concat("&8"; "");if_str(gte(value(status_effect_duration("Rift Rupture")); 1);concat(""; ""; "");if_str(gte(value(status_effect_duration("Rift Rupture")); 0);""; ""))))}
```