#Species Rework and Backfilling in Cuatro Colinas
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maybe i going to do something similar for hirschfelden ( EW we need more backfills!)
There are many maps that need backfilling such as Mississippi, Cuatro Colinas, Hirschfelden, Medved Taiga, Emerald Coast with the rabbits, Layton Lake District, etc. We must recognize that Revontuli Coast marked a before and after in the game and to that we must add the improvement of the graphic engine, etc.
just compare hirsch and nem same environment different graphic .
completely
already upvoted
That's true, but I saw that you said that you would like to see the capercaillie or something similar added, but you have to realise that in the agricultural areas of Germany these types of species are not hunted, but mouflons, sika deer, small mammals y birds.
i know but they would fit well in the western spruce forest its quit empty
snow leopards also arent hunted
Yes, but that would break the main idea of the game, which is the realism of biodiversity, that is, hunting native species of each place as in real life and in this case, to give more life to the forests, it would be the woodcock, for example.
Yes, but I think this last map was an exception.
lets say its not only germany and more of an combination of swizz ,germany and austria were they live and i think also hunted
the codex only says its middle europe
Yes, it is based on Central Europe, but the map's relief is half German agricultural areas and the other is half mountainous forest the Austria, I think, or something like that.
already
yeah so its posible.the western forest( which is austria ) is also the only place i would see them
I wouldn't see any capercaillie in Hirschfelden anyway.
Depends on your opinion
I wanna have them on hirsch you not diffirent opinion
I am not against not adding them but in my opinion right now I cannot imagine Hirschfelden with capercaillie
Hirsch in classic has them altough its mostly fields and like no mountainforest were there prefered Habitat is
already
the lake on the map that you are talking about, it is described as one of the largest in Europe, but in Germany, Austria and Switzerland there is what, Lake Constance. Knowing that I have already been there recently, I can tell you that it looks a bit like it because there is a lot of agriculture in Germany and the mountains of Austria. So I would say both based on the fact of the size of the lake.
Hello TheEnty,
Thank you for sharing your detailed thoughts on species rework and backfilling in Cuatro Colinas. Your suggestions for replacing species to reflect real-life conditions, along with the proposed population counts, show a lot of passion and thoughtfulness. Adding diversity like the Iberian Deer and Fallow Deer could indeed enhance the gameplay experience.
We encourage you to submit these, and any other ideas you might have through our support portal at https://support.thehunter.com/hc/en-us/requests/new so we can review them further!
Well the red deer aren’t really wrong because Iberian deer would be a subspecies of red deer kinda like how we have bobcats and Mexican bobcats in game which are different subspecies. Anyway I really like the idea of fallow deer on cantor that would be very fun
I think that the distinction of the subspecie of the deer is fundamental since in the peninsula there is not hunting the red deer but the Iberian deer and the same happens with the hare, in the peninsula the Iberian hare is hunted, not the European hare.
The subspecies of Red Deer that seems to be represented in game is the Central European Red Deer (Cervus elaphus hippelaphus), so I do think having the Red Deer on Cuatro be based on the Iberian Red Deer (Cervus elaphus hispanicus) would be a good change too make
I think all the changes I made were good and would also give much more life to the map.
I don't think removing a GO from a map would go over well with people.
nor do we have any deer subspecies in the game aside from the blacktail deer, which suffers from a extremely restrictive IRL range that prevents it from being added to other maps.
Well, people are asking for subspecies distinctions, so if they want it they will have to sacrifice a GO, for example the moose, if a subspecies distinction were made the GO would disappear and it would have to be given to one of the subspecies.
and I imagine that would be a coding nightmare for the devs
It improves the diversity of species and subspecies in the game and that enriches the game, but my opinion is that they should turn the GOs into a species of atypical, they would have the same antlers, horns, etc., but the fur would be common, this would not affect the predators and the pheasant, which I would also leave as they are because they are perfect.
"turn GO's into a species of atypical" you're asking for a complete overhaul of the GO system, which would affect ALL GO's.
and again, be a coding nightmare
That's true, but I think the changes are harsh but benefit the game and a large-scale subspecies distinction would improve the diversity of species in the game and if you add backfilling then the game would improve a lot but that requires a lot of work and a lot of time.
they can add diversity without touching what already exists.
It doesn't have to, because the antlers and horns would be the same, you would only have to put the common fur on the animal, it is just a matter of changing the fur on the GOs that have antlers and horns.
That would be even more difficult, they should take advantage of the maps they have in the game and improve them, starting with the species.
replacing an entire GO species would incite immense community backlash from people who grind on Cuatro.
Red deer do not need to be replaced with what would essentially be Cuatro's blacktail.
Yes, but there are two options, either make a GO for each subspecies or give the GO to a subspecies
I know that nobody likes this idea, but I think that if the GOs of Moose, Red Deer, Fallow Deer and Tahr were to remove their special coats and give them the common coats of each species, exactly like the white-tailed deer, the GOs would gain a lot and it would also make it easier to distinguish subspecies.
mhm...you weren't here when the moose GO first launched, were you.
people were A N G R Y about them having the common furs.
and the WT GO does have a unique variant of a rare fur. With it being a rare, however, there's only three legitimate ones to be known to exist.
Well, I don't understand why, sometimes what the community wants is not what's best for the game and that happens in all games.
COTW is a community-driven game.
As far as I know, the WT GO can only appear with the common, albino, melanistic and piebald.
nope, Fabled Piebald is a thing.
they are not capable of being spawned as albino, melanistic, or the standard piebald legitimately (the one case of an albino unfortunately was a side-effect of the Whitetail Fur Fiasco when Rancho launched)
Well, I don't know how they want a distinction of subspecies if they don't want to change the GOs.
Most likely, it would just be a name change rather than an outright replacement, via the puma/mtn lion distinction
Well, it shouldn't be that way, each subspecies is totally different from other subspecies or from the legitimate species.
change the antlers, weight, size, shape of the animal, hair color, etc.
COTW is also not meant to be a hyper-realistic game.
I don't treat that, but at least change the weight, the color of the fur and the shape of the antlers, is that too much to ask?
in terms of coding, most likely would be
Vurhonga is proof of that unfortunately
at the very least it would create a lot of bugs
My point is, the grinding community would go rabid with some of the changes you're wanting to see. The unique furs being removed especially, because fur types are half the reason most people try for GOs in the first place.
Would there be a lot of bugs just by changing the number of the animal's weight and putting different coats and different antlers depending on the reserve?
Yes.
case in point, the bobcats
they were making diamond at far lower levels than they were supposed to when their weights got changed
Well, let's forget about the coats and talk about the subspecies. If they make the distinction between subspecies of the moose, for example, and the GO is given to the NEM moose, what do you think would happen?
The people who can't stand NEM, which is a significant amount of people, would be extremely vocal about how much they hated it.
That was at the beginning, then it was fixed and that was it. Besides, they already have experience with the Bobcats, why not aim for more?
I was one of those people who was not too fond of NEM, then I warmed up to it when a friend convinced me to check it out, and its not a bad map I will say
one of the considerations that goes into which animal gets a GO variant is map availability. If they were to do what you suggest and lock GO's to one specific subspecies, one specific map, it would defeat the purpose.
It would not go over well with the grinding community.
because people like having options.
Subspecies would be nice for realisim, but with the direction this game is heading in, it doesn't need it.
the "species variety" that people want is new animals altogether.
I think if they do this: https://discord.com/channels/393040947006406657/1273552003712421899, then they put difficulty on the rare GO furs and have the common fur and in the case of the GO moose only the NEM moose would have it, I don't think there would be complaints, it would even get people hooked because now there is difficulty in the special GO furs so people would play more, etc.
or discourage people into stopping.
People complained about the Great One Tahr not having a Drink Zone
and a number of people are waiting for them to be added to Te before trying to go after one.
That would only happen to the moose, but after doing that and limiting the GO to a map, GOs would be made for other subspecies of moose and apart from that, the tahr is only found in Sundarpatan...
I genuinely don't think that would happen.
it would add way too much time between actual new content updates.
and when new content updates stop happening, then people start crying "dead game"
and begin leaving in droves.
That's fine, and they should also take away the drinking areas from the CC ibexes to force us to hunt them in the mountains.
I wouldn't mind that actually, that would open up the lowlands for species like red-legged partridge, fox, genet and wood pigeon
I can see we're never going to find equal footing on this. I suggest updating your post to include ALL of your proposed animal changes so that people don't get caught unaware if it is implemented.
What they should do is stop adding new content for a whole year and improve the game, doing a backfill, subspecies distinction, a massive animal remaster, etc.
from what I can gather, you want the devs to turn the game from something casual into something intensive, like Classic is.
that might please the Classic half of the community, but it would likely drive many people away as well.
considering that theAngler got EoS'd for not having enough of an audience, I imagine people would want to avoid that happening.
I don't think so