#How do we all feel about the fast travel animal render change?

1 messages · Page 1 of 1 (latest)

quick peak
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Basically it was a totally arcade mechanic, you teleported to a tent, you killed everything that was on the other side of the lake, you walked to collect them and when you got there on the other side of the lake more animals magically appeared...
Many abused it during grinding.
Now we just have to put the tents back to 150 or 200 like we did in the past and walk to the lake, it's not very complicated.

halcyon grotto
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Loving it. I come out of my tent and there are little bunnies running about and deer darting off. Very immersive and totally Disney. I don't grind and don't care if grinders abuse it. It's their game.
What cons do you see?

flat hinge
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Isn't it that you can tp to a tent, walk outside and shoot six deer 30 feet away now?

halcyon grotto
flat hinge
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The fact that you can't tp to a tent at all irl and getting to a tent should scare anything within 100m away? Like, I dunno about you, but even the most skilled hunter isn't going to rush to camp and still find any animals nearby. I equate fast travel to that--running as fast as possible to the location, but the game skips the running part and just puts me there.

halcyon grotto
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I haven't moved any tents next to lakes because I'd rather spread my access. From a casual player who does a lot of roaming this is really great.

flat hinge
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I personally don't mind it, but I find it ridiculously unrealistic and very OP, as many people have said. So if it were tweaked I'd be happy too.

halcyon grotto
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I do find it strange that someone can be pro grinding and then anti towards this tent update when grinding itself is mechanical manipulation. Like I said, I don't grind but it's an odd thing to me.

flat hinge
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Personally I'm pro grinding. But I'm also pro wander, pro stalking/tracking, pro calling in. I just love this game. But I don't see a need to make grinding easier when other forms of hunting in this game are pretty hard. And this change really, really makes grinding a lot easier.

I use grinding to do lions on Vurhonga, and have used grinding for red deer on TA. But it gets boring. I usually change it up by switching to bows when hunting lions because the required proximity means they're going to kill you if you botch the shot.

But just grinding constantly... that gets really boring, but I feel like the grinders get more in this game than other forms of play do. (More from devs, I mean.)

flat hinge
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anxiously awaits Talus' comment

serene junco
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As someone who likes to use every weapon type, this change is a breath of fresh air because we can now grind using almost anything instead of just rifles that zero to 300m and without spending so much time running.
Its one of the best things that happened to this game to incentivize even a little the use of other weapons.

However, this change feels ridiculous, it can turn into the opening of a Pandora's Box and make a big chunk of players play this way, and we know how sensitive the grinding have turned people, complaining at the slight challenge that reduces efficiency like hunting in a forest or at night, and those complains can influence EW's decisions about future content

serene junco
rigid valve
flat hinge
rigid valve
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just wanted to add additional insight

flat hinge
serene junco
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It would be nice if we had animals that behaved depending if its day or night. Would love to see owls, even as not huntable animals.

runic hamlet
turbid drift
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I play on ps5 and I'm not sure if others have experienced it as well but i have had no change. I tested it and animals still do not render when I travel to a tent too close. I have just left all my tents where they were.

naive sail
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It's not just a tent thing, it's a render/spawn thing in general. There are several outposts in the game, a couple in Sunderpatan, that have zones right outside and now when I fast travel to those, if an animal is in that zone, there's a 50/50 chance of it fleeing or freezing. I had a zone of Water Buffalo on Sundarpatan that froze in place 40 yards from an outpost I fast traveled to.