Edit:
Since making this post, I’ve learned that:
- The purple meatballs have a triggered explosion after you touch them
- The cleric’s weapon damage gets divided across all mobs hit by it.
I think there’s 2 issues underlying the bad (although exciting) experience I had, which are related to these 2 points:
- There is no clear way to learn that you should touch the purple balls. Even worse: if you are very successful at avoiding them (the mechanic the game teaches you), you will only start touching them only when there is no way to see their explosion-timer-indicators because it’s covered with so many other purple meatballs. So please, add some way to either
-make the mechanic more clear
-adjust the mechanic slightly (eg the explosion timer starts when you’re near them, instead of touching them)
2: I’m not sure if the cleric’s main hand damage also gets spread across the meatballs, but if that is the case I suggest this gets removed (since they take zero damage why would the boss not take all the damage?)
Original:
Hi team,
I am really loving your game but one thing is sticking out like a sore thumb: the boss of the second map has so much life, that no matter how well you navigate etc, if you don’t have very long range you just can’t kill him before you somehow get overrun.
I’ve attached a screenshot. At this point I’ve already been trying to kill him for 35 minutes, longer than the entire level!… and after 40 minutes I got locked in between purples from all sides, and I died.
I’m fine with the “if you don’t kill him fast enough you’ll get overrun” but at least make it possible to kill him..
Whether you decrease his health, give him more movement speed, make him immune to slow (if he isn’t already), I don’t care but this is unnecessarily frustrating (in a bad way).
Finishing off with what I started with: I’m really loving the game, but please address this one item asap 👍