#Cannot Equip/unequip items.

20 messages · Page 1 of 1 (latest)

burnt orbit
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Can you share some stuff like your console log, and pictures of the equipment or even a video of you trying to equip these items?

pallid mountain
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Yes! give me a few !

burnt orbit
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The log is filled with unrelated stuff about the level preloading corpse

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You can send the full logs in your install folder. There's a log folder with a history of 10 game sessions and the hwr2.exe.log located next to your .exe is the latest log

pallid mountain
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okay...here it comes

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seems like my left click isnt working, i can still use tab and mouse buttons to navigate my inventory but cant do anything that requires a left quick

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but left click works to attack and such...just while im in my inventory

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ive tried the basic things reinstall, new profile. i didnt mess with the settings or anything so they are all default.

burnt orbit
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I haven't seen this null pointer before

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[NFO] [18:43:23] Spawning 0 road prefabs
[ERR] [18:43:23] Script exception: Null pointer access
[ERR] [18:43:23]   scripts/GUI/Menus/SaveProfilesMenu.as (line 224, column 5)
[ERR] [18:43:23]     #0  void Menu::SaveProfilesMenu::RefreshList() (line 224)
[ERR] [18:43:23]     #1  void Menu::SaveProfilesMenu::OnFunc(Widget@, const string&in) (line 203)
[ERR] [18:43:23]     #2  void ScalableSpriteButtonWidget::ClickUp(bool, vec2) (line 363)
[ERR] [18:43:23]     #3  void ScrollbarWidget::Update(int) (line 391)
[ERR] [18:43:23]     #4  void Widget::Update(int) (line 295)
[ERR] [18:43:23]     #5  void Widget::Update(int) (line 295)
[ERR] [18:43:23]     #6  void IWidgetHoster::Update(int) (line 77)
[ERR] [18:43:23]     #7  bool AWindowObject::Update(int, GameInput&inout, MenuInput&inout) (line 55)
[ERR] [18:43:23]     #8  bool Menu::SaveProfilesMenu::Update(int, GameInput&inout, MenuInput&inout) (line 41)
[ERR] [18:43:23]     #9  void WindowManager::Update(int, GameInput&inout, MenuInput&inout) (line 146)
[ERR] [18:43:23]     #10  void BaseGameMode::UpdatePausedFrame(int, GameInput&inout, MenuInput&inout) (line 631)
[ERR] [18:43:23]     #11  void MainMenuGameMode::UpdatePausedFrame(int, GameInput&inout, MenuInput&inout) (line 249)
[ERR] [18:43:23] (DoLayout -> DoLayout) WARNING: Potential infinite layout loop detected! Attempting to dump stack...
[ERR] [18:43:23] From "scripts/GUI/WidgetHoster.as" line 55```
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Though I can't say it's related guaranteed

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Someone said they had a similar issue due to using ui_scale. Is that perhaps related? I personally don't think so

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I also see no additional controllers plugged in according to the log

mint saffron
pallid mountain
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hmmm ill keep messing around with it, thanks much for looking into this really want to get into the game my buddies and i are having a last with the demo

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blast*

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yup it was ui scaling soon as i made it bigger it works now!

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thank you soooo much!