#Cannot Equip/unequip items.
20 messages · Page 1 of 1 (latest)
The log is filled with unrelated stuff about the level preloading 
You can send the full logs in your install folder. There's a log folder with a history of 10 game sessions and the hwr2.exe.log located next to your .exe is the latest log
okay...here it comes
This is the latest one.
seems like my left click isnt working, i can still use tab and mouse buttons to navigate my inventory but cant do anything that requires a left quick
but left click works to attack and such...just while im in my inventory
ive tried the basic things reinstall, new profile. i didnt mess with the settings or anything so they are all default.
I haven't seen this null pointer before
[NFO] [18:43:23] Spawning 0 road prefabs
[ERR] [18:43:23] Script exception: Null pointer access
[ERR] [18:43:23] scripts/GUI/Menus/SaveProfilesMenu.as (line 224, column 5)
[ERR] [18:43:23] #0 void Menu::SaveProfilesMenu::RefreshList() (line 224)
[ERR] [18:43:23] #1 void Menu::SaveProfilesMenu::OnFunc(Widget@, const string&in) (line 203)
[ERR] [18:43:23] #2 void ScalableSpriteButtonWidget::ClickUp(bool, vec2) (line 363)
[ERR] [18:43:23] #3 void ScrollbarWidget::Update(int) (line 391)
[ERR] [18:43:23] #4 void Widget::Update(int) (line 295)
[ERR] [18:43:23] #5 void Widget::Update(int) (line 295)
[ERR] [18:43:23] #6 void IWidgetHoster::Update(int) (line 77)
[ERR] [18:43:23] #7 bool AWindowObject::Update(int, GameInput&inout, MenuInput&inout) (line 55)
[ERR] [18:43:23] #8 bool Menu::SaveProfilesMenu::Update(int, GameInput&inout, MenuInput&inout) (line 41)
[ERR] [18:43:23] #9 void WindowManager::Update(int, GameInput&inout, MenuInput&inout) (line 146)
[ERR] [18:43:23] #10 void BaseGameMode::UpdatePausedFrame(int, GameInput&inout, MenuInput&inout) (line 631)
[ERR] [18:43:23] #11 void MainMenuGameMode::UpdatePausedFrame(int, GameInput&inout, MenuInput&inout) (line 249)
[ERR] [18:43:23] (DoLayout -> DoLayout) WARNING: Potential infinite layout loop detected! Attempting to dump stack...
[ERR] [18:43:23] From "scripts/GUI/WidgetHoster.as" line 55```
Though I can't say it's related guaranteed
Someone said they had a similar issue due to using ui_scale. Is that perhaps related? I personally don't think so
I also see no additional controllers plugged in according to the log
that's definitely related to inventory not being able to click stuff, or only partially depending on what value you're using