#Concerns regarding the newly added Elixir feature.
1 messages · Page 1 of 1 (latest)
Yeah,
But that's not the point.
Point is, newbie now can fall for noobtraps.
Noobtraps are fixable before.
But this eleixir, if permanent, become a point of no return if player do mistakes.
No they cannot, a ng10 character will get +30 str, int, dex, foc and vit. You don't get to pick and choose to get more of any single one.
You mean,
For any character, only rhe following Elixir can drop?
- Main Attribute
- Vit
- Focus
If this is the case, that's ok
Each NG increments your limit for each stat's elixir cap by 3, they're completely separate from each other
No , your cap increases for each stat
so NG1 ->
+3 Vit
+3 Str
+3 Int
+3 dex
+3 focus
become avaliable