#4 player co op scaling nerf
5 messages · Page 1 of 1 (latest)
Please nerf 2 player co-op scaling too (damage increase). Health increase is fine.
Enemies should never do more damage in MP. having a second person doesn't increase my mitigation. Give enemies more HP since there is more team damage and have more spawns to compensate for being able to distract enemies.
I think a slight increase to damage is fine since you are targeted less in groups, but it shouldn't be as severe and should be scaled a bit lower for bosses since they mostly AoE anyway
I don't think they need to go there yet. A higher health pool already means that I will be taking more damage, also getting hit with that shadow curse at the same time which also contributes to taking more damage without their boost.