#Give flurry of blades some utility

1 messages · Page 1 of 1 (latest)

rustic thistle
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If we look at the other two class that are designed around using their weapons (warrior and ranger) they have spells that can helps with auto attacking, such as mark buffing auto attacks or warcry buffying your attack speed. However, the base Rogue only have 2 spells that are purely focused on damage.

My suggestion is to either give flurry of blade iframes, give debuffs to enemies by default, or make flurry of blades destroy projectiles just like how on hoh1 thief can destroy projectiles by attacking.

frank wave
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It does have disarm on hit, is it completely useless debuff on enemies?

rustic thistle
frank wave
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isnt most of the utility tied to upgrades on all classes?

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Rogue with dual dags has by far the most mobility that I've tried so far, but im very much a newbie

rustic thistle
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Warrior has a skill that buffs his weapon speed

round bramble
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Most important effects come from orb upgrades. Like the Warden Rangers life regen that practically makes it the viable build it is because of silly sustain.

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Or melee splash on warlocks weapon attacks, or splash on warriors on kill effect, or marksmans splash on weapon attacks

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I do agree though that melee builds need buffs in general

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There's a lot higher risk involved than poking on range and there's not much reward

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Destroying projectiles like in HoH1 is a nice idea

frank wave
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I think buffing melee range like 50 to 100% would be big

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at least I find myself not hitting enemies if they are below me a lot of the times

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IE the totem boss

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you have to just run your face into them

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(not fun vs totem)