#Paladin "mana shield"

23 messages ยท Page 1 of 1 (latest)

sacred scarab
#

This effect seems to work somewhat different from the tooltip.
At level 1 it should block 30% of all damage with mana until below 50% mana, but it actually blocks 100% damage with mana until below 50% mana. have not tested the higher levels. It feels like this is stronger than intended.

Edit: see comment further down for more details, also changed the number on the "below % mana value from 30% as I first wrote, to 50%.

proper cosmos
#

hmm

#

i think i agree with you?

#

when playing paladin i dont take dmg until my mana goes below 50%

#

which shouldnt make sense because the mana should block a percentage of the damage not all of it

#

though maybe the damage reduction gets combined with armor and less dmg takens etc.s and results in "1 damage taken"? or maybe "0.5" so it gets rounded down to 0?

zinc gulch
#

I hope it was tested on melee damage, not on projectiles while holding a shield? ๐Ÿ™‚ Since armor/resistance reduction combined with shield flat reduction can easily result in 0 damage taken. And afaik, reduction from mana upgrade applies before any other reductions (i hope it's a bug, otherwise it becomes useless in very late game), so you actually take much more damage to your mana than to health. So your mana takes damage that's not reduced yet. Than the rest of this damage comes to health, being reduced by all of your def. And then if it was a projectile, it's also reduced by flat amount with your shield if you weren't hit from your back, resulting in no or almost no damage to your health.

sacred scarab
#

Did a more detailed check. I do not know what the reason is, but while the mana shield is "active", you only lose very little hp. Could be that the mechanic is broken, or that the shield absorbs alot more damage than stated.
Damage seems to be taken from mana as expected (1 damage converted to 0.5 mana in damage), and you take damage from mana until yor current mana is less than 50% of max.
This was tested on melee enemies while facing away from them.

Edit: it is not only 1 hp taken, but the reduction seems way too big.

#

Further testing shows that damage is taken from mana before shield block.
Tested with projectiles from bugs in first area of ng+1. You will lose mana from projectiles, while you will not take damage to health after mana is less than 50%. Indicating that the projectiles deal less than 30 damage with my current gear, but still removes mana.

#

Avoidance, at least in the case of parry, works before mana is removed, so it at least has to hit you before it removes mana.

zinc gulch
#

I would suggest to remove as much armor/res as possible, unequip shield and test it that way to see how much damage would you take to mana and health

#

Easiest way to negate bonuses from classes (to remove armor) would be NG+1 i think. Or a fresh save with lvl 1 paladin ๐Ÿ™‚

sacred scarab
#

Yeah, checked with pigs at ng+1 and no gear, still had 23.6% phys damage reduction, they did 9 damage with manashield active and 31 without

#

What could be the case here, is that damage reduction applies first, then the mana shield. And the mana shield might block 70% of the damage, not 30%.

zinc gulch
#

Well, so not all damage is taken from mana. But something is still off unless these pigs have a variance in their damage (9 is a bit too low for 23% reduction).

sacred scarab
#

yeah, they did 9 and 31 every time, no variance

zinc gulch
#

But i would argue that reductions apply properly to mana right now. The amount of damage taken to mana is noticeably higher than damage you take to health without upgrade.

#

Just an observation from my pala runs.

sacred scarab
#

I found another pig at ng+1 and tested it with high phys dmg reduction (65,6%), it now dealt 13 and 4 damage. My previous assumption seems to hold.
Damage is first reduced by damage reduction and would deal 13 damage to health, mana then aborbs 70% of this (instead of 30%) and you take 4 (3.9 rounded visually)

zinc gulch
#

So you would take 2 damage then.

sacred scarab
#

this would lead to taking 4,5 mana as damage and 4 life as damage, but as you stated, it seems the damage taken to mana actually ignores the damage reduction, as i take around 20 mana in mana damage ๐Ÿค”

zinc gulch
#

I would say, that it's could be much easier to dev to find an issue than for a player, if you can't see the actual game code ๐Ÿ˜„