#sgstn: remove falling rocks

1 messages · Page 1 of 1 (latest)

soft ivy
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they suck

worthy prism
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if you walk in a straight line over the pressure plate it is impossible for the rocks to hit you unless you are moving slow

warped sinew
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I thought they sucked until i noticed the pressure plates that triggered them

soft ivy
soft ivy
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Remove it from the game, period

visual vale
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its not a hard concept. stop denying that they exist.

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this is at least the second time that i've seen you make this absurd denial post. if you do it again, you deserve to be banned from posting.

covert turret
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the architect also has an option that removes them, removing traps from corridors

frank plover
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apparently they are borked like sith wizards

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higher fps=more damage

golden valve
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The boulders are weak either way. Just get good man

lime radish
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make falling rocks do % of current hp as physical damage. this way they can still hurt a lot but it prevents cheesy one-shot to new players. With the damage being no longer lethal they should also apply confusion to players for 2 seconds.

soft ivy
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the screenshot you show, thats not what it looks like in my game. the rest of you are just dense. it's not about skill, its about putting up with garbage.... garbage like you. i wont do it. you can!

gloomy plinth
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Then how does it look in your game?
Giving you the benefit of the doubt to actually explain your piece instead of just simply rage-baiting.

soft ivy
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it looks like theres nothing there

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id make a vid but dont feel like reinstall

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or playing

gloomy plinth
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Alrighty.
Take care.

tranquil sequoia
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Y’all know this is just rage bait right?

true ocean
golden valve
golden valve
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Can we get someone to delete this post.

tranquil sequoia
real cobalt
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are you playing the demo? or the actual game

golden valve
spiral path
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Wait? There's pressure plates??

brisk creek
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Yeah they are kinda hard to see but it’s all pressure plates.

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Granted if you just keep moving you can’t be hit by them so it doesn’t matter which is kinda a bummer

umbral pelican
spiral path
pine rampart
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Honestly, these become a complete non-issue, once you start stacking some progression. They we're kind of hilarious and annoying when you started out, eventually you can just ignore them. No need to change anything with them imo.

brisk creek
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Yeah they stop hurting once you have any armor really