hoh2-feedback-and-suggestions
Skill respec to remove all skills
Puzzles?
New Weapon Ideas
Suggestion
Lower Equipment Requirements On Higher Higher Tiers
Suggestion
Unsatisfying Combat
Feedback
Suggestion
greatest idea
Have the Green Artifacts on the First Stage Show Up as Subarea You Go To Before the Run Starts
Suggestion
Melee hold attack move feels clunky
Change double edge potion
Readjust bows
Allow us to see how large our combo is
Option to disable showing cracked walls on minimap
Make Combo Skill Orb always available as a 4th option, or other alternatives
Feedback
Randomized weapon skills and scaling possibilities
NG+ Armor Reduction Problem
Feedback
Suggestion
Options to Reduce Trap Damage
Add negative run modifiers to the architect similar to the fountain in HoH1
Suggestion
Change the warlock's skills
Feedback
Suggestion
NG+ feels unsatisfying and lazy designed
Feedback
Suggestion
Strength rework ideas
Lower the price for Poland
Suggestion
Damage from Mana Pool
Architect option to reveal secret rooms
Dishcarge skill and Sorcerer specializations
Feedback
INVETORY KEYBIND
Remove Combo Upgrade
HoH1 Multiplayer Revive system
Feedback
Suggestion
Make charge attacks benefit from attack speed more.
Add in a way to revisit the post-run stats screen after dismissing it
Suggestion
Give Crossbow the Bow tag
Add missing weapon mastery (cleaver, dirks, etc)
Please make Waypoint more useful.
Feedback
Suggestion
Change Meteor Shower
Feedback
Suggestion
Silence needs a sound effect
Features that would extra replayability
The Chaos Warlock Subclass
The Game Hoster is too weak compared to the other players
You should be able to view your friends inventories like you could in HoH1
Create trading market for players and make the game become like POE - Currency: Gold
Suggestion
Warlock Identity
2-handed weapons
Please Create a shield option for both dex and int classes.
Suggestion
crystal costs for resist upgrades seem extreme
Remove Buy Limitations on Shops in Runs
Incanter's Cadence Description Should Mention Stack Refresh
Whirlwind should have no cooldown and duration, but higher mana cost with continuous usage
Add Skill Orbs as Gear bonuses
Suggestion
Character specific key binds please
Pet System
Suggestion
Real Summoner Class