#suggestion-discussion

1 messages · Page 74 of 1

languid ibex
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Feedback from one bad encounter is almost always a bad idea, if it happens consistently that'd be more interesting

rigid rivet
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deathsquitos aint for the weak man

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gotta know when to parry and you get em

lofty field
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Parry doesn't do much, since they cannot get staggered

rigid rivet
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hm? i thought they could though. atleast for me they always do stop flying for a bit

lofty field
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They do stop, but they don't get staggered. Blocking has the same effect on them (you can block more and need no stamina with parrying, but the effect on the deathsquitos is the same as with blocking)

lost river
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It's time to get a lexicon and get the knowledge what "crying" actually means. You are blocked. Thank you for the help.

lofty wave
rose swan
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By the way, in case no one’s mentioned it yet, you can turn down the difficulty in the world modifiers if want 🤔

errant mauve
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Is the decrease in hitpoints of the Root Harnesk worth it for the 50% peirce reduction (so specifically for deathquitos and other peirce attacks) when compared to the padded armor equivalent?

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Some people seem to pretty much play the whole game with it equipped

stark furnace
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yes

random monolith
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Its too op honestly

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I wouldn't mind if root harnesk was reworked in some way that still made it useful but not the kind of thing you have equipped the whole game

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but I'm not sure how

peak bronze
lofty wave
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It should give bonus armor against pierce instead of % damage reduction

stark furnace
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^ yes

hallow wing
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I would say that there are some situations where using a full set gives you an advantage, however the root harnesk is also just super good against Deathsquitos and pretty much anything else that does pierce

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Overall I find myself usually using pieces from multiple armor sets at a time
For example my mountains set is Drake Helmet, Root Harnesk, and Fenris legs. Drake Helmet for high armor, Root Harnesk bc it's essential for the plains and I didn't see the point in getting a chest piece that I would immediately replace once I beat Moder, and Fenris Legs to make up some of the speed lost by Root Harnesk

lusty trout
stark furnace
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honestly the only biome where you shouldn't really be wearing the root harnesk is mtns

wanton atlas
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why not+

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death by fires is fun

peak bronze
stark furnace
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even in open wrlds mtns u hardly benefit from the pierce res

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like the only things in open wrld mtn doing pierce is the variant of the stone golem with the pincer thing and not the blunt big hand, and bow skeletons

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so it's just kinda meh

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I guess you can use it for moder but 🤷‍♂️

viral kraken
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Or just skip root harnesk completely, because you don’t need pierce protection if you don’t get hit by them

stark furnace
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Rocky 🤙 i mean i been using bear armor for an entire playthru

peak bronze
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Bear -> Fenris nowadays for me. Rocky

unkempt osprey
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i love how the seasons in the mod look, and i feel like i don't see a reason why vanilla couldn't do something similar

viral kraken
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Used to run troll whole way through until they added the frost caves

peak bronze
viral kraken
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The bear set just didn’t seem to vibe as well

peak bronze
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The extra slash also affects to knives' slash damage. BeFresh

edgy grail
viral kraken
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Yeah, I know. But, not a huge amount. Extra sneak helps me get closer

viral kraken
edgy grail
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bear hide and what

viral kraken
peak bronze
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Also new claws made of bear mats.

viral kraken
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Has it always been a 15 second slow mode?

peak bronze
viral kraken
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Huh, could have sworn it didn’t use to be few years ago

peak bronze
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Ah, right. Could be added after the hack.

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Don't remember exactly tho.

viral kraken
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Go figure.
I leave, then come back to hear there’s been a hack. Such sadness

peak bronze
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Yeah, sad times indeed. Many messages were purged.

wanton atlas
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slowmode changes depending on the spam

zenith sand
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in regards to the seasons suggestion, i personally think they're a pretty good idea, but at the same time the seasons shouldn't be powerful enough to significantly alter a biome's difficulty. for example, meadows should still be warm enough in winter that you don't freeze to death during the day. at night maybe, but certainly not during the day. another example would be keeping mountains cold enough to freeze even during summer, since otherwise the difficulty would change drastically

rose swan
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I think seasons are a really cool idea, but it’s one of those things where it kinda has to be a major feature implemented early in the game so everything kinda fits.

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Probably would make for a cool mod though

stark furnace
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yea as cool as seasons are I think it should just remain a modded feature

languid ibex
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Yeah I enjoy how seasonal elements are taken on by biomes, it'd stand to take away from biomes like Mountains or Deep North where snow is a major part of the atmosphere.

weak jasper
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It's not bad to increase the comfort of the Christmas tree, but I think it's a little troublesome. I made a place where I want to build a tree, but if I don't build it during the period, I have to wait almost a year to go, and if I can put it at any time, it will lose the feeling of a special event, and I feel different about losing comfort. Do you have any good ideas?

stiff stag
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It really doesn't matter in the grand scheme of things. Each level of comfort only adds an extra minute each. Compared to the total duration you can get with non-seasonal items as is, you wouldn't be missing out on much regardless of whether the comfort amount is increased or not.

light fractal
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I think seasons would take a hell of a lot of work to make sure they function properly for every biomes around.

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And besides, the action happens in a spirit world. I dont think seasons are lore appropriate.

weak jasper
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Indeed

subtle depot
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I*ve thought about seasons a lot, and no matter how you do seasons it doesn't really make much sense from a gameplay perspective
either you do visual only seasons, which will be stupid at the transition point between mountains and every other biome. during winter you would have a transition that goes from snowy and freezing to snowy but not even cold.
during summer it would be equally jarring, having a high rock that is suddenly freezing cold without snow (tho, this is more realistic)

if we did change gameplay when seasons changed, it would make the mountains a joke if we made them just cold during summer daytime.
similarly, making all other biomes cold at all times, or even cold during the day and freezing during the night would be a nightmare difficulty if you don't play fast enough to get cold resistance before the first winter hits.

and then there is the issue of how long each season lasts. too short and winter will hit you in the face hard
too slow and you starve because you cant forage or grow crops in the winter (and no one told you to hoard turnips)

if valheim had a more fleshed out temperature system comparable to conan exiles (or whatever conan had in 2020, havent played in forever)
that could work with seasons, but the weather buffs/debuffs would need to be heavily reworked.

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even with that fleshed out system, I'm still voting no because I'm not waiting for 1-2 weeks for winter to pass to grow more barley

weak jasper
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Well, after all, Scandinavia doesn't really have vibrant four seasons, and if it compromises Valheim's identity, that wouldn't be good... You can still feel the seasons in each biome: spring meadows, dark forests in summer, rainy swamps, autumn mountains, and the far north in winter.

stiff stag
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#suggestions message being able to pick up objects built with a hammer in general doesn't really fit in with how things are done. And even if it did, it would need to be done in a way that it can't be exploited for a massive inventory boost, such as having to hold it in both hands and not being able to put them in your inventory. Either way though it would just feel weird and out of place.

weak jasper
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If I were to make a change, I would like to prioritize picking up the chest materials first when breaking a full chest with a hammer.

wanton atlas
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spring in my old hometown

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summer

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and winter

languid ibex
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Hmm, still not clear, fly me out? 😄

wanton atlas
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🤔

weak jasper
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I thought it only happened in winter. It's beautiful.

wanton atlas
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only what happend?

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btw. sounded like you don't think we got temperature changes here

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I've been in +45 and -42

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Celcius

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in the same country

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spring and Autum is the most enjoyable times in scandinavia

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it's not to warm, not to cold. just right 👌

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BUT

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from a gameplay perspective seasons would be wierd and hard to motivate

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the point isn't to live in valheims world. it's to clear the task given by Odin

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you're not suppose to settle down, plow the fields and live your rest of your life in there

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and technically swap out all the trees would be a nightmare on performance

weak jasper
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That's true, but we actually farm and live there. We can't survive otherwise, and after all, this is a game. I also feel the same way about opposing the introduction of seasons.

wanton atlas
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I know there are some funky seasons mods, and they work great

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diffrent crops etc also

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but it's not the idea of the game to play it like that

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so it can't be part of the official game

hybrid gull
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I don't think it really makes sense lore-wise either: what if a new viking is sent to the tenth world while it's winter? They'd be freezing the moment they arrive 🤔
So it makes more sense for the whole world to be still, unchanging

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games that do have seasons usually make use of it throughout the game. Meaning, much of the game is based around the changing seasons to begin with: see Animal Crossing with their cozy vibe or Forza Horizon where each season provides different challenges because of the weather

lofty field
hybrid gull
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uh, I never found chests to be that huge of an issue tbh

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just use a cart to move a lot of stuff at once, if you really have to, and slowly dismantle all the old chests you're not using anymore

lofty field
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Well it's not an issue per se as there are valid alternatives/work arounds. It's annoying nonetheless and would be a appreciated qol improvement imo (obviously that point is highly subjective)

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For me it's something that really hinders me from redoing storage and I'm often living with very suboptimal/chaotic system because I dread moving all the items between chests so much

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(also, I don't get how the cart would help, it has even less slots than a wood chest)

unkempt osprey
hybrid gull
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I just meant you can use the cart as a temporary storage to move your stuff while you construst/deconstruct your chests

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and by itself the cart has a lot of storage

lofty field
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Yeah, but it doesn't even hold the content of one wood chest, I'm better off just using my inventory

hybrid gull
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are you trolling me?

unkempt osprey
languid ibex
hybrid gull
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what are you on about

lofty field
hybrid gull
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have you ever built a cart in your entire life?

languid ibex
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Argus has located some mythical cart 😛

lofty field
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Yeah, sorry

hybrid gull
lofty field
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My bad, looked at the wrong value in the wiki 😅

light fractal
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Its a spirit work on a flat land. If they want to put seasons in, its fine, but im saying its not "compliant" with the lore.

unkempt osprey
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the mod itself didn't make the winter hardcore or anything, you just had to either plan a bit more for it, or suffer being generally slower and weaker

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and planning is already something valheim likes, atleast the way i play it, with highways, planning ore expeditions

languid ibex
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I don't think they're saying to implement the mod, and only mention the atmosphere it brings. Using what the mod does to make points against what people are saying isn't exactly related to the suggestion.

subtle depot
river rain
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How is it possible that it's been X years and the items in the game still don't float on water?!

Sailing is currently the most frustrating part of Valheim because of 3 reasons:

  • black forests are infested with small insufferable rocks on its shores and rivers
  • when boats are destroyed, the crafting materials all fall to the bottom of the f-ing water thus potentially leaving you stranded on an island in the middle of nowhere with no way of crafting a new ship...
  • I otherwise love the exploration side of the game and this ruins it
wanton atlas
ripe obsidian
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I learned to stand in middle as the boat is about to be destroyed to hopefully grab the crafting materials before they drop. Not 100% chance but helps

river rain
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For realism's sake, can a viking not hold his breath for 20 seconds while he fetches an item 2m below water?

river rain
viral kraken
river rain
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There's just no point in having this mechanic. It just significantly lowers quality of life for something that isn't even that "immersive".

viral kraken
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Hey smiffe, one way to solve the issue of “boat broke and now I can’t grab the materials from the bottom of the water”
Just make it so the boat doesn’t drop materials if it breaks 😈

viral kraken
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-# (Please don’t though)

peak bronze
viral kraken
river rain
viral kraken
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😆

peak bronze
viral kraken
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Enfant, have you considered the concept of building a diving board if the materials are near shore?

river rain
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It's a world where we have grey dwarves, dragons and magic.
Realism surely isn't a main concern to players.
Would anyone bat an eye if items floated? It would make so many things so much better.

viral kraken
wanton atlas
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people use pocket portals

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but pocket ships? 🤔

viral kraken
river rain
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If I sound frustrated it's because I am currently stuck in an island because 10 deer hide decided to sink after leeches destroyed my boat.

How realistic is it for a leech to even be able to damage wood?

viral kraken
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You sink farther if you jump from higher. Though, I think there is a max depth that you can sink to

wanton atlas
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there is a command to respawn back at your starting circle if you want to

river rain
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I guess I'll spend 10 minutes building the tower and jumping off it until I can reach the stuff at the bottom

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Just kinda disappointed that this is seen as "realism", when the ability to dive shouldn't require the building of a jumping tower.

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In the future, I will carry around extra nails and deer hide in the cargo. Because this little "issue" just completely destroyed the momentum and fun of an exploration trip.

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And I feel like that's a valid point to bring forward in a suggestions channel. As the tediousness and low QoL seems to be Valheim's #1 weakness.

river rain
wanton atlas
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or spawn the entire boat

river rain
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Thanks

wanton atlas
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you got it to work?

river rain
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I logged into another world where I could hunt a few deer.
I'm usually against it, but the situation called for it.

wanton atlas
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I think the longships is called vikingship in the spawn context

placid osprey
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mind you, if using devcoomands, you can just hit B and turn on (or off) the requirements to make stuff. aka: just build the boat. It will use any mats in inventory, but if you're short anything, it won't care.

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(easier than trying to spawn x number of whatever) 😄

viral kraken
lapis gust
lofty wave
lapis gust
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That sucks

stiff stag
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#suggestions message What use would the fishing pole have then if you can just use nets to catch fish with ease in mass amounts?

viral kraken
rose swan
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Would rather see some attention given to the fishing pole before adding a net 🤔

viral kraken
languid ibex
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It'd be nice to get a better fishing rod at somepoint so fishing is leaning less on mindless grind or cheesing.

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Though I have grown to enjoy trawling for groups of fish on a raft, it does result in me needing to use high stamina foods to reel them into a small platform.

viral kraken
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@spring rune you can change the teleporter limiter in the world modifiers section

spring rune
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I know that, I just think the stone portal transporting metals is kinda pointless because you only get it in the last biome

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The only thing it's actually good for is not burning

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It's like congrats, you don't have to boat flametal back, very impactful

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Even post plains it would still be nice because you'd enjoy it for longer than 4-5 trips

viral kraken
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It's better than the idea I had for after the final boss lol.

spring rune
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It saves you time on one particular ore at the end of the game and the cog if you really care about catapults

viral kraken
spring rune
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I mean who knows if there's even gonna be an ore in the deep north

viral kraken
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But, my point being, you could simply play as normal until you reach the point that you think metal should be allowed to be teleported, then simply change the world settings

spring rune
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You could also just play with no portal ever too, I just think the vanilla value of stone portal is almost nothing

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Unless you want to run a forever vanilla server then it might actually impact it

viral kraken
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tbf, I know nothing of the stone portal as I haven't reached Ashlands yet. Been mostly waiting for 1.0

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But, I can see it's appeal.

spring rune
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It's best value is not burning in the Ashlands

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The being able to transport metal saves you precisely 6 boat trips

viral kraken
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Kind of a big deal tbh lol

viral kraken
spring rune
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Personally I think if you beat moder and grinded Silver and Iron already, going back for Iron is a pain in the ass and it would make a much more tangible impact there

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Or even just beating Yagluth, because having it in the mistlands AND the ashlands makes sense since those are the more treacherous ones

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Like if I'm already in for a pound, why give me a mere penny?

dim cosmos
spring rune
dim cosmos
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ye but you still will need 2 serpent trophy with my recipe so its not like you can build 2 instantly

spring rune
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Having a weird recipe isn't a bad idea either

viral kraken
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Having a trophy, especially serpent, as an ingredient for a portal is terrible imho

dim cosmos
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but imo if is another portal added it should be somehow limited like its A huge boost to get portal like that so limit it by sea level so it can be build only on edges of islands

spring rune
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Yeah idk about serpent trophy in particular

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Because if I have to land 2 10% RNG rolls on serpent I will kms lol

viral kraken
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Portal that must be built in water, large enough for ship to sail through 😆
Only type I would accept serpent trophy as requirement^

dim cosmos
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if they added more mobs for ocean there can be some different stuff

spring rune
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It's too bad engine limitations won't let us have underground tunneling because I want Viking Agartha to be a realm that I could at least mod in

dim cosmos
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im not sure what are engine limits tbh i hope this game will continue developing cos its realy good and can be much better

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if i was capable of modding id mod shit out of this game O_O

stiff stag
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It's not engine limitations, it's the fact that the whole terrain system and everything built on top of it would have to be reworked to allow for it. It's the sort of thing that would have had to be there from the start for it to even have a chance.

dim cosmos
spring rune
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So it's like cleaning out 20 hoarders sheds?

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Technically possible but soul sucking and time consuming?

dim cosmos
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i mean basements or underground is so frustrating to make sometimes

spring rune
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I do quite well with pickaxe and hoe

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You can get a lot of mileage from just those tools

dim cosmos
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i mean there is no other way to do it

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its just limiting to 4 sides where its not zigzaging wall

spring rune
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I use basements for storing forge and workbench upgrades to save main floor space

light fractal
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About the crystal portal. I think it would be really neat to have different aesthethics for portals. I do not agree it should be used to transport "lesser" metals, however. (as much as I complained about it while I was in the mistlands)

lofty field
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I would like it if beating a boss unlocked the portalling of their respective biome's metals/ores, as another setting in the portal slider/world modifier.
I've been trying that out with a mod and in my view that strikes a good balance between reducing the grind of getting earlier metals and keeping the adventure of exploring/gathering from a new biome (Portalling everything takes away too much from that)

spring rune
hybrid gull
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and I believe the reasons why the stone portal is unlocked only in ashlands are two:

  • stone doesn't burn, unlike almost everything else in that part of the map
  • you most likely already have a nicely built base somewhere in the previous biomes (most likely not mistlands), which means you'd have to travel a lot to get anything back, even with a big ship. Since ashlands are currently the farthest away from the center and it's one hell of a trip to and from, it sounds fair
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but I have no trouble carting and shipping silver, iron and whatever else, because once you unlock the longship it's not really that big of an issue

languid ibex
noble cave
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guys after playing the game a lot, the world seems too repetetive now, given the ashlands are all the way down, and north up, the rest of the map is just mix of 7 biomes if couning ocean, i would love some half-biomes not neccesary for progression but just to add new visuals / building pieces to the game or new item choices, for example volcano / volcanic island with surtlings, deep ocean with kraken, serpents, sharks, some seaside cliffs with rocky terain or possibly fjords, and so on, but i guess this was already suggested, what are your opinions on this ?

languid ibex
# noble cave guys after playing the game a lot, the world seems too repetetive now, given the...

I would suggest something a bit more specific, wanting more from Valheim isn't new, but suggesting in broad ways like this just sounds like 'I wish there was more.' While most can agree, a game like this could in theory be developed for decades, but the development team is small and likely has plans to move on to the next thing. We'll see where things land after 1.0, but in my opinion you're better off suggesting something simple and defined rather than extrapolating that you want more.

noble cave
languid ibex
pale ocean
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Am i the only one who thinks the ocean needs some personality

stray sandal
shadow crow
pale ocean
rose swan
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Do they? 🤔
Think it depends on the specifics. Ocean boss and diving are often not liked much by the community, but there’s a lot of other suggestions that get some traction for what it’s worth

peak bronze
pale ocean
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Go on

peak bronze
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Personally I think full biome progression with its own boss wouldn't be necessary.

pale ocean
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Nah i just wanna dive

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Let me pick glowing seaweed or something

viral kraken
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@stiff lava That requires a dedicated server, which is already possible.

rose swan
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I feel like a lot of people would be happy with POI islands, maybe some natural structures (like rock spires or something) and maybe a creature or two.

peak bronze
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Maybe few new monsters that start to spawn at ocean gradually as you progress the game.

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After certain bosses are defeated for example.

pale ocean
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I want a crab

subtle depot
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More points of interest like the hildir quests locations would be cool imo.
A few for the ocean since it has nothing rn, and one for mistlands

pale ocean
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An ocean ship merchant?

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I might throw that in there to see what people think

rose swan
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Yeah, small details like that could go a long way. I think a whole boss and underwater world is a bit ambitious.

pale ocean
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I don't even want that

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I just want something to do in all that map

stray sandal
light fractal
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Someone said that we cant have an ocean biome because of how the water surface is a "sheet" or something. I dont know what that means

pale ocean
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It means the collision just sits on top there's not anything under

light fractal
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Collision with what?

pale ocean
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Objects you the player boats

subtle depot
# pale ocean I want a crab

Like this, a lonely island with a bigass crab
A whirlpool with a kraken stuck in the center?
A volcano full of tunnels and surtlings

pale ocean
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It's a sheet like paper

light fractal
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objects you the player boats

pale ocean
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Crab island

light fractal
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well I dont understand what it means when you say its a "sheet" because I clearly see those things floating in a floaty way

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and we can somewhat dive, which does not react in ways the solid ground does when we jump on it

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How hard would it be to have a dive button like in ocarina of time?

pale ocean
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Fairly actually

light fractal
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I do not believe it. The stuff necessary to implement such function is already there.

pale ocean
stray sandal
subtle depot
# pale ocean It means the collision just sits on top there's not anything under

The game knows if you are under water or not. Thats a very easy check, and its why vikings float

With that, i dont see how diving is a technical challenge at all.

All you do is check for the player being underwater.
If they are, you enable diving animations.
Disable gravity.
Enable freefly.
Nerf flying speed speed.
Add a visual underwater filter

light fractal
pale ocean
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Fair enough

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I just feel like given valheim that would come with a thousand bugs somehow

light fractal
pale ocean
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Something about its physics worries me

stray sandal
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Definitely valid and I'll add it would be nice to take advantage of building in deeper water

pale ocean
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That's why it exists

hybrid gull
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you can get most scales if you jump on the serpent's head as you're dealing the finishing blow

light fractal
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Yeah its always fun to have one solution to everything

pale ocean
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Holy sarcasm

hybrid gull
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like, the harpoon is pretty useless if you're solo, so the only viable option is that

light fractal
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Man, I just think it would be fun to have something at the bottom of the ocean to explore. Im not the only one that would like to see something there.

pale ocean
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That mf is my best friend to this DAY

light fractal
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And I dont have scale problems. I figured out how to get them easily. The harpoon is utterly useless for me.

hybrid gull
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with patience you can get a serpent to shore, but at a very costly trip time-wise AND stamina-wise

light fractal
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However, I still wish there was something at the bottom of the ocean. Treasures, fishes, sharks, vtubers, anything.

pale ocean
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Usually it takes like a minute tops

hybrid gull
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I don't think I've ever used the harpoon more than once in over 400 hours of playing

pale ocean
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It'll follow you most of the way anyhow and you yoink it shoot it

hybrid gull
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and that first time was enough to conclude it's useless

light fractal
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I just jump on the serpent as I deal the killing blow.

pale ocean
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Getting 2 star wolves without a harpoon sounds time consuming

hybrid gull
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never had to move tamed creatures in my life either: I just build new boar pens if I need them, otherwise they remain in my first meadows base and that's it

pale ocean
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Yea what about the stars?

light fractal
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and honestly its not just about serpents too. Sometime a troll dies rather deep and theres lots of gold that sinks at the bottom of the beach

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sometime I wish I could break underwater stones to make safe passage to my ship

pale ocean
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Not gonna cap i play on 3x so money is never been an issue

light fractal
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what if I could start building from the bottom of a lake so to make a bridge or whatever?

stray sandal
light fractal
hybrid gull
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not to defend the game or anything, but if you know stuff sinks and you can't dive, try to not kill/drop anything in too-deep water in the first place...
I highly doubt diving will ever be introduced anyway

pale ocean
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True

hybrid gull
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as for building, I feel you, since I also find it frustrating, but changing snapping points helps most of the time

light fractal
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Maybe. I just dont want to see that it wont happen because the water is a big sheet or whatever. That's nonsense.

hybrid gull
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I'd argue that it would be pretty unrealistic to allow players to build while submerged, too

light fractal
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Its already unrealistic how it is done as of now.

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and people can build things while submerged

hybrid gull
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the workbench requirement is there as a reminder that "you build the piece at the workbench and then move it in place where you want it" and the whole moving stuff is cut away

light fractal
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They did it since the antiquity. I dont know why we couldnt, us the spirit vikings that harnesses nature and magic.

hybrid gull
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yeah, introducing magic kind of skrewed all that nice realistic logic there was

#

but nevertheless, the whole system would look even more unrealistic with diving in the mix imo

light fractal
#

Yeah well I talked about building underwater. Personally I just want to see a kelp forest and corals and the usual underwater crap.

#

The great litterbox of the ocean.

#

The ocean's boring, man.

hybrid gull
#

Odin cared about the challenge, not the aesthetics

light fractal
#

Odin smodin, he doesnt know fun!

hybrid gull
#

although it can be argued some places (many, in fact) look quite stunning

light fractal
#

The ocean?

hybrid gull
#

only when seen from the coast lol

lapis gust
#

@stiff lava Pretty sure that every game server works the same way. You need to have a host to maintain the server open, so you need someone with the game open on the computer all day. You can buy various hosts to keep the game open for you and your friends; Or you can let the game open in another computer that you have. Some games like ark have a program that let the server running for you but it still needs a computer on so it is really not a solution

stiff stag
#

Yeah, the burden of setting up and maintaining dedicated servers for people should not be forced onto the developers if they don't want to do that. Find a 3rd party that's already willingly providing the service instead.

wanton atlas
#

@stiff lava that option already exists in multiple forms

#

the only option that doesn't exist is us (iron gate studios) hosting free servers for players

languid ibex
#

🚫 💡 ⌛

hybrid gull
#

#suggestions message
just to clarify this: it's an exploit, but since we both have the archery target and TWIG, it might be intended?

viral kraken
shadow crow
#

Anyone who’s tried planting tomatoes in untilled soil can attest

shadow crow
#

Real life tomatoes

hybrid gull
#

my concern is about the exploit

viral kraken
hybrid gull
#

I'm fully aware tilling the soil is part of farming, it's just from the point of view of the game, just spamming "till soil" or "grow grass" in the same spot sounds stupid

wanton atlas
#

you got 1 upvote tho

hybrid gull
#

"yes, I'm gaining plenty of experience trying to grow grass in the same spot that already had grass when I came here"

viral kraken
hybrid gull
#

like, even if you allow tilling soil towards farming skill, you could still just alternate till/grass to exploit the system

#

which is why I suggested the removal of both

viral kraken
#

I build a farm, and it’s nice that the effort of building it is rewarded by xp. Spamming a thing to level said skill I find to be a waste of time

hybrid gull
#

I don't think you can compare the exp gained from tilling with the exp gained from actual farming

viral kraken
#

It’s a nice bonus

hybrid gull
#

with a single square of tilled soil you can plant something like 9 seeds at least

#

but why should I wait for my seeds to grow when I can just spam

viral kraken
hybrid gull
languid ibex
viral kraken
#

What?!? I could have sworn the last time I tried it didn’t embed…

languid ibex
hybrid gull
#

@elder venture I would assume a bear cape is pretty heavy and warm, which would grant the cold resistance status, which in turn would make the use of frost resist potions once you get to the mountains pretty pointless

#

thanks for always missing the point, Omni

#

it's one thing if you actually farm all those seeds, and another is to spam a button

languid ibex
#

You do realize it's one press to plant a seed?

elder venture
hybrid gull
#

the process is different

viral kraken
#

And seeds are easily gained through various means, no farming necessary

#

Gathering wood? Loads of seeds

languid ibex
#

It's not, you don't even need to till for tree seeds, one of the faster seeds to gain in mass.

#

You could just run around planting them freely.

hybrid gull
#

uh, yeah, I'm not even gonna attempt to make you see the logic

languid ibex
#

I understand you think it's an exploit, but the grind is the grind in this case. It'd take the same effort as focusing that skill in any other way.

hybrid gull
#

definitely not. you can reach lv100 much faster by spamming instead of actual planting

#

I don't even need to test that out or bring out the numbers

languid ibex
#

You really can't, you can just spam click seeds.

hybrid gull
elder venture
viral kraken
#

Also, exploits, especially minor ones, really don’t have much impact on a non-competitive game

hybrid gull
#

the issue is not even about the seeds, but hey, that's how things work with him

#

then don't call it exploit but un-intended behaviour, if that makes you happy 😂

languid ibex
#

There's also no realistic fix here, it's not like when you deconstruct something and there's a skill gain debuff applied quietly, because both tilling and planting grass aren't a removal necessarily.

viral kraken
#

Like, if you get level 100 farming by spamming cultivate, why is that an issue? It doesn’t affect the overall balance of the game in a significant way

hybrid gull
#

I said you can gain exp from planting grass on grass that was never removed in the first place

viral kraken
#

It doesn’t give you an unfair edge on other players

hybrid gull
#

you're dumb

languid ibex
#

You're upset.

hybrid gull
#

I'm baffled

languid ibex
#

Have a flower. 💐

#

I planted thousands.

rose swan
#

And now your farming is 100? 👀

viral kraken
languid ibex
languid ibex
viral kraken
peak bronze
viral kraken
#

Anyway, back to work lol. “Bye”
-# stares at automod

sick breach
#

Reminds me of when i was discussing on here whether the nudity of the bear armor was only embraced by the community because it was female nudity. I wrote a post suggesting that the people who saw nothing wrong with the female bear armor would object if the male bear armor had their vikings running around without pants.

The post got blocked for referencing the peener.

zenith sand
#

dang 😔

#

i see why they'd do it for other contexts, but that context was a little harsh tbh. can't change it now, but oh well (justifiable usage of automod if it was automod)

languid ibex
#

Yeah not a thing imo, SCUM allows full nudity for both, and dudes just argue about their character's size Ragnar_laugh

wanton atlas
#

ciao ciao

viral kraken
sick breach
cursive forge
sick breach
sick breach
#

Uh huh

rose swan
#

Lots of hostility in discussions recently 🤔

light fractal
#

I can get farming exp with the cultivate option?

stark furnace
#

yea and also the grass option

#

so if you really want you can spam that for a few hours and get farming 100

light fractal
#

Well now that I think about it, I dont really care all that much. I get all the barley I need easily

#

Its cooking I wanna improve

dim cosmos
rigid rivet
#

trophies have been getting so much use as of recent updates. trinkets, fishing bait, armor... i think theyve got enough uses. if you have too many trophies just obliterate for free coal

hybrid gull
#

and if you really don't need a certain trophy and can't use it in any recipe, you can just dump it into the incinerator and get some useful coal back (though coal itself isn't that rare of a commodity either, but at least it can be "used up", unlike a trophy)

languid ibex
#

Rick
if you have too many trophies just obliterate for free coal

weak jasper
#

I just wanted to ask, but have you already finished talking about the pond and the waterfall? I wonder if it's difficult.

languid ibex
weak jasper
#

I've never seen a pond that isn't tar.

languid ibex
errant mauve
#

I dont envy the person trying to code moving water in Valheim lol

#

The engine might be a limiting factor
Plus as always when this stuff gets brought up, its always a case of, it would break some peoples builds

languid ibex
#

Flowing liquid is a thing, it's just used for tar. Fairly certain no one is trying to code moving water in Valheim, so no worries there.

hybrid gull
# weak jasper I've never seen a pond that isn't tar.

Ponds in that sense do not exist, unfortunately. What Omni refers to as ponds are simply inland, low-height patches of land that let water appear at the bottom because of the low height. You can't have water, say, atop a hill.

wanton atlas
dim cosmos
#

In case of trophy use i think theyre a bit ...
Like all you can do w them is decorate
Few of them have use for crafting
But what else ? You obliterate them ? Thats quite bs imo

#

Or rather obliterator it self is even more bs

lofty wave
#

They shouldn't be too useful with how rare some of them are

dim cosmos
#

Look game clearly have not enouch use for lot of items
Trophies are basicaly garbage that most ppl just throw out cos they just take spot in so smal inventory

#

Few of them are nice for decoration

weak jasper
#

Human imagination is infinite.

dim cosmos
#

Idk i think this situation have good and easy solution but posting that in suggestion im sure it will get downwoted like shit cos looks like 90% of suggestions good or bad get just downwoted

weak jasper
#

I understand how you feel.

dim cosmos
#

since it just looks like ppl playing that game are against anything and everything good or bad

weak jasper
#

It's not that I am learning programming. So while my idea might seem good from an amateur's perspective, I understand that developing it would require a tremendous amount of effort. I hope it can serve as a starting point for ideas that can positively impact the game at a low cost. I recognize that this is the nature of a place for discussion.

languid ibex
hybrid gull
#

you could just not pick up those trophies in the first place...

shadow crow
#

Sacrilege!

uncut linden
#

I remember talking to my friend and we had the same idea about trophies. They're a bit rare, and it can be a struggle to get enough common drops you need. Being able to break them down into just one or two of the enemy's common drops would be nice, like a little bonus.
I'm thinking you do it at the food prep table XD (JK it would clog up food crafting a ton)

I know not everyone shares this thought, just thought it was funny it came up

shadow crow
#

Must pick up all the shinies

weak jasper
#

I think resource recycling is important in survival games. You want to make use of every bit of material without waste. You could just turn it into charcoal, though.

dim cosmos
languid ibex
dim cosmos
# uncut linden I remember talking to my friend and we had the same idea about trophies. They're...

thats exactly what i was imagining obliterator is such bullshit , why it cant even give 1 coal per 1 wood at least ... but anyway why ?
imagine some thing like sacrifice or something like that for odin you are killing his enemies so let me make altar for sacrifice of normal trophies and especially boss trophies which are nice for decorating but again usseles
if you make altar give you something special or just mob drop it vould be much more usseful than fking coal...
but again lot of items have few uses so getting more items with no use is pointless

but this vould make killing boss again for something you can get from sacrifice worth it

hybrid gull
#

because you can already get 1 coal per every wood you have by using the kiln

#

you get 1 coal every 5 wood in the obliterator

dim cosmos
hybrid gull
#

that's because one takes time, the other does that much quicker, but you're not supposed to be using the obliterator specifically to get coal

dim cosmos
#

and again why vould i want fking coal ?

languid ibex
dim cosmos
hybrid gull
#

it's a niche tool blocked behind an optional trader

languid ibex
dim cosmos
hybrid gull
#

if you turn fire hazards on, or even if you like hunting more than anything else, you can still get plenty of coal, so in that sense I agree the kiln is pretty useless overall

#

but it's part of the basic smelting system

languid ibex
dim cosmos
#

or why vould you play with kiln when u have spawners ? which are the easiest to make farm from ?

hybrid gull
languid ibex
dim cosmos
hybrid gull
#

then don't buy it, you're not forced to

#

it's not like it costs that much either, but you know...

languid ibex
dim cosmos
hybrid gull
#

also, I checked, and surtling respawn every 5 minutes, which is a lot: if you're lucky, you're getting almost a full stack of coal every full day (30 minutes) of IRL time

#

well, okay, you got a good setup, but you can't rely on luck for the entire game or playerbase

languid ibex
dim cosmos
hybrid gull
#

I genuinely don't understand why you can just not pick up stuff, if you're complaining about garbage items...

#

all the stuff I keep that I don't use is stuff I plan on destroying later for some extra coal, usually, because that's how the system was built and that's how you're "supposed" to play the game within the game's limits

#

protip: you can turn auto-pickup items off

dim cosmos
languid ibex
#

The game somewhat teaches you that everything has a use, even trophies(first boss sacrifice). So it's perfectly natural that players opt into storing most things.

hybrid gull
#

uh... as I said, it's only there "just in case" you wanna use it

#

the game also teaches you that you hardly need more than a few sacrificial items at first, and even if bonemass requires 10 bones, those items are plentiful, which I wouldn't really call a "teaching" in the first place

dim cosmos
#

its clearly gonna get more of everything

hybrid gull
#

and if you're filling up your chests with boar trophy stacks and you're complaining about garbage, the problem probably lies within you, not the system/game

languid ibex
lofty wave
hybrid gull
#

the point was that "the game teaches you everything has a use" is false

languid ibex
hybrid gull
#

if you include decor, sure, everything does

languid ibex
#

Well, it's included because you can decorate.

hybrid gull
#

boar trophies have no practical use

#

as many other trophies in general, which is the main issue brought up, I believe

dim cosmos
hybrid gull
#

to which I replied you can just not pick them up in the first place or throw them away

languid ibex
#

No the issue was that coal feels useless as a return from the obliterator.

hybrid gull
#

I'm surely not gonna fill my chests with greydwarf eyes just because I keep running into them everywhere, am I?

languid ibex
languid ibex
hybrid gull
#

I wanna see how often someone uses an entire wooden chest full of greydwarf eyes in their entire playthrough...

dim cosmos
languid ibex
#

I use about 3-4 chests myself, portal hub buildings are something I enjoy making at every landmass.

hybrid gull
#

"chests", not "stacks", full of greydwarf eyes? That's like... between 150 and 200 portals total

dim cosmos
hybrid gull
#

fair, I never use those

dim cosmos
#

so if you use a lot you have use for them

hybrid gull
#

but early game you don't have access to those torches, so I assume you store a few stacks away and that's it, you don't keep stashing away more and more of them

dim cosmos
hybrid gull
#

yes

languid ibex
hybrid gull
#

or rather, it will be the last biome. Whether there will be any more updates is to be seen

languid ibex
#

In fact one of the developers said they aren't against updating Valheim forever.

dim cosmos
languid ibex
hybrid gull
dim cosmos
#

ye look there can be special little bioms or some variations of existing

#

deepnorth will be last biom in dimension we are living 😄 what if they add some different dimension or something ? i mean its a game its stupid to limit yourself by trying to be realistic

languid ibex
#

Yeah, we're saying there's no disclosed limits.

dim cosmos
#

imagine they add something like skyrim gods where you can make shrines for some gods to get thier favor etc...
or Loki's pranks where you can find portal to some pocket dimension with unlimited bioms and chalenges

pale ocean
#

Literally forsaken power with extra steps

#

The point of valheim is you're in the testing ground you dont have gods favor until you pass the testing ground

shadow crow
pale ocean
shadow crow
#

Also a neat idea!

dim cosmos
lofty wave
#

they were all changed in call to arms

dim cosmos
#

i mean i dont want fking atom to drop on my feet when i press F but stat boosts are so booring in every game

pale ocean
#

That and 25% upkeep in most cases makes them kinda ass

#

There's literally no reason elder shouldn't be a passive effect

dim cosmos
pale ocean
#

Like what am i supposed to do with 5 minutes of tree chopping that's USELESS bro and health regen is such a bad stat

Eikthyr can stay 5 minutes
Bonemass can stay 5 minutes
Elder should be 20 or just always on
Moder Should be 10
Yagluth can stay at 5 but reduce its cooldown to 15
Queen should be 10
Fader should be 15

dim cosmos
pale ocean
#

getting rid of it is strange to me

viral kraken
#

They wanted to finish and move onto new projects

quartz totem
#

I think the changing to the Forsaken Powers were really great. However, I think it would be more interesting if the power was "split" into passive and active.
Passive it would just have a small bonus whereas active it would "deactivate" the passive and for the next 5 min it be the active part:
for example: Elder's passive = +60% Chop and Pickaxe damage increase. If the F button would be pressed, now active, the following bonus would take over its passive bonus: +30% health regeneration increase.
The +60% Chop and Pickaxe damage increase is no longer there and only the +30% health regeneration increase is.
All other powers now have utility AND combat status, so splitting them could be a thing.

quartz totem
languid ibex
muted berry
#

Greetings! Since Discord and Twitter didn't allow me to write everything at once due to the character limit, I'm attaching the file.
My friends and I have spent an incredible amount of time playing Valheim. Personally, I’ve completed the game five times through and through, each playthrough lasting at least 400 in-game days. We wanted to share some of our wishes and issues through this collective letter — it includes opinions from six people, haha.
Sorry if some of these ideas have already been brought up before — we simply wanted to express our own take on them after countless hours in Valheim.

rose swan
#

Agree on chickens Ragnar_laugh

lament zinc
#

That roadmap had been called obsolete by the devs since before the H&H update.

So bringing it up to point out where something is, is completely pointless.

wanton atlas
#

mhm

muted berry
stone citrus
#

Vendor inventory expansion 👀
Vendor inventory expansion
Or
Vendor inventory expansion 👀
Guess we'll never know until ReinforcedChest

viral kraken
stone citrus
#

🎰 bet? You'll lose it

stark furnace
#

Dad blues gazed into the crystal ball and the crystal ball stared back at him 🔮

dim cosmos
#

The stupidity of ppl is unlimited as i said b4 ...
Please for love of Odin tell me why would you downwote a normal suggestion of adding building materials and stuff for building in general in game where building is half of the fkin gameplay

random monolith
mellow pawn
stone citrus
#

imo
Downvotes should be removed from suggestions
Just keep thumbs up and recycle

#

Since 90% of downvotes are duds

#

🐻

dim cosmos
dim cosmos
stone citrus
#

Never forget
They downvoted and had a crusade against bears
The same people

#

But in the end, everyone should write whatever they want no matter how much they "disagree"
Irongate never misses 🐻

somber totem
stone citrus
#

Tanked straight through the criticism 🔮

somber totem
#

real

languid ibex
somber totem
#

I only wish we get vertical variat of 26 degrees parts Rocky

somber totem
#

I wanna do cone roofs 😂

languid ibex
#

They're teasing new roof pieces with deep north, they look far steeper.

somber totem
languid ibex
somber totem
pale ocean
#

I've seen like maybe 10 ideas that were overally liked

#

The one guy that wanted to remove xp for changing dirt then getting down nuked into hell was funny to watch

languid ibex
#

So you scrolled up a handful of times? I counted over 10 from just the last 4 days.

languid ibex
pale ocean
#

Exactly

#

Or the one dude raging about mosquitoes 😭

#

That's just a skill issue bro

somber totem
pale ocean
#

Bug repellent

languid ibex
#

Yeah, that was a bit much, it was essentially- 'this thing happened to me once and I was so mad, fix your game!!!'

pale ocean
#

Also i literally never use root chest because its ugly

somber totem
pale ocean
#

I mean i dont need it at my level but its not like mosquitoes are exactly hard to avoid

#

They lock in and just b line even with a plains level shield parry whop

#

If you cant? Dodge shoot

#

Legitimately it has One attack

somber totem
#

2 heavy + root harness

pale ocean
#

But its SOOOO UGLY MAN

somber totem
#

why, to me it looks nice

pale ocean
#

With the whole set

#

The chest with carapace? Hell nah

#

And i mean how many enemies actually do pierce late game?

#

Genuinely asking

#

Also im assuming resistance happens first then armor

lofty wave
# pale ocean And i mean how many enemies actually do pierce late game?

Every enemy in ashlands except for asksvins, lava blobs and voltures have pierce on some or all of their attacks.
In mistlands, ticks only deal pierce, dvergr rogues have pierce from their crossbow, seekers deal pierce on some attacks and seeker broods deal pierce too.
The queen has pierce on two attacks and all of fader's melee attacks are pierce.

lofty wave
pale ocean
#

Takes 8000 years for a stab to happen

pale ocean
#

Any of the melee skeletons in ashlands

lofty wave
#

Yes only the thrust and thrust feint deal pierce

pale ocean
#

Morgens are weird because i wouldn't imagine pierce from them

languid ibex
#

Damage types aren't attack based

lofty wave
languid ibex
lofty wave
#

Enemies use separate identical-looking or invisible weapons for each attack, they don't have multiple attacks on a single weapon like a player

#

Enemies have an inventory just like the player and their attacks are stored as items inside

languid ibex
#

How is this relevant? 😛

lofty wave
half maple
#

I would really like armour slots. Wearing armour or not is barely a choice so it feels like 4 slots are constantly taken from me.

languid ibex
pale ocean
#

Yea they do?

languid ibex
# pale ocean

I think you read this as "attacks don't do different damage types"

pale ocean
#

That's what it says

languid ibex
#

Different attacks.

#

AKA Slash Swipe as opposed to Lunge

pale ocean
#

Yes

#

It was rather funny

pale ocean
#

Is that what you're meaning

pale ocean
hybrid gull
#

something tells me it's neither

lofty wave
#

Why would I joke about it froggi all creatures have an inventory and all enemy attacks are items. Most of them can be spawned with commands although many don't have a model so you won't see them infront of you, and they don't have icons assigned so you can't pick them up.

#

Try spawning a draugr axe now

stark furnace
#

It is elite ball knowledge

lofty wave
#

or any other attack

pale ocean
#

I dont use commands really the only time i did was when i switched from xbox to pc so i could level a character to where i was

#

Other than that i dont meddle in hammer mode or commands often

lofty wave
#

Enemy attacks are items that are stored in their inventories

wanton atlas
#

um

#

you mean monsters spawn in with randomized weapons loadout?

lofty wave
#

Every enemy attack is an item not just the weapon loadouts

#

although armor and accessories such as stone golem hat are also items in their inventories

wanton atlas
#

well. technically you're correct

hybrid gull
lament zinc
hybrid gull
#

lmao, my first thought was that as well

wanton atlas
languid ibex
#

Maybe crabs could carry a secret burger formula

rose swan
#

Crabs have potential 🪩 🦀 🍔

pale ocean
#

Crabs getting downvoted needs an explanation

#

I dont get why people are opposed to crabs

pale ocean
languid ibex
hybrid gull
pale ocean
sick breach
#

I imagine crabs on the shore of meadows, doing exactly what necks do for the game and adding nothing new, just more item bloat.

hybrid gull
#

I truly lack imagination for not being able to see how a crab could be more useful than a troll

pale ocean
#

Nothing unrealistically big

sick breach
#

See the deep north detail might have made me more willing to upvote.

pale ocean
#

I just figured people would assume what makes most sense

#

Ice fishing or meadows nothing else makes sense

hybrid gull
#

why would I consider content that hasn't even come out yet

sick breach
#

Yeah, better to have a specific vision for suggestions.

pale ocean
#

Noted

pale ocean
#

And i mean you dont imagine a crab shield or usable crab meat

hybrid gull
#

we already have bear meat which has a very limited use, so even more food sounds redundant and bloating

pale ocean
#

That's on the devs for not giving it a use

hybrid gull
#

and a crab shield doesn't sound like the brightest idea, but I guess it could be possible

pale ocean
#

Why not

hybrid gull
#

you should ask yourself "why yes" instead

pale ocean
#

Because its cool

hybrid gull
#

because the "why not" is way too big

pale ocean
#

Give me one reason why not

hybrid gull
#

because it doesn't make any sense

#

and you haven't provided any specific reason why it should be implemented either

pale ocean
#

Because crabs are cool and explain why it doesn't make sense

#

It's not like crabs are anti norse bro

hybrid gull
#

food is out of the question, shields made of crabs sounds dumb and I wanna see you make one IRL if you can

#

I'm not an expert of norse mythology, but something tells me there aren't that many stories about crabs

pale ocean
#

...uhhh I'd like to see you make an axe that shoots thunderbolts

hybrid gull
#

that's magic

pale ocean
#

Crab buckler

hybrid gull
#

and the concept of shooting lightning isn't anything new, many myths use it

#

you provided no logic at all and expect a logical argument against that?

pale ocean
#

If there's magic why can't i have magic crabs

#

Is there a reason there CANT be

hybrid gull
#

what is magic in the first place?

#

because magic != anything is possible

#

it generally boils down to bending the laws of nature, not altering them completely from the ground-up

pale ocean
#

Crabs are natural

hybrid gull
#

so you can't even use magic to justify them

#

glad we agree on that

pale ocean
#

Bending nature is bending crab

#

'why crabs" same reason you can carry 5 trees of wood and jump 6 feet high in full plate

#

Because its a video game and it would be cool

hybrid gull
#

at least carrying materials around is justified by all the building you're supposed to be doing, and the jump height can be passed as "athletic prowess"

#

you just want crabs for the meme

pale ocean
#

I dont deny that

#

Doesn't always need to be uber logical sometimes fun things can exist simply because they're fun

rose swan
#

Th suggestion probably got downvoted for lack of details 🤔
(the crab one)

somber totem
somber totem
rose swan
#

My initial assumption is that people don’t like the framing of the suggestion. “There’s so little for the amount of game” is subjective, and I would guess many players find that to be inaccurate.

#

But yeah, as far as crabs go, I think they’d be neat. But without any details to go on… I can see why it would get ignored/downvoted Ragnar_laugh

peak bronze
#

Not everything should be added just because "it's cool".

rose swan
#

Indeed, there’s a lot of suggestions that are cool and would be amazing for Valheim, but sometimes it’s a matter of feasibility

peak bronze
#

-# Although my last suggestion stated the cool factor. cozy

river rain
#

Reaction to the latest "pirates" suggestion.

God daaaaamn yesss.

However, I feel like "pirates" throw people off because it alludes to another time period in history.

Let's say raiders instead. As the Vikings were pretty much pirates, they were called "raiders" instead.

rose swan
rose swan
#

But even then, I’m still really iffy on the whole pirate/raider thing, idk

peak bronze
rose swan
#

Without a doubt Ragnar_laugh

peak bronze
#

Last suggestion was bronze battleaxe. BeFresh

light fractal
stark furnace
rose swan
#

Frostner is an extremely cool weapon for sure 😎

somber totem
light fractal
#

I dont think we should get that weapon. Its Thor's hammer, and Thor is in the game

pale oasis
#

"Add ocean content" is the new "add inventory spaces"

somber totem
#

proof vados is trolling, made bait suggestion and cought him in 4k 😂

light fractal
#

who is vados?

somber totem
light fractal
#

ok but... like... how does it matters?

somber totem
tranquil kindle
somber totem
#

but they could make more uses for barnicles

#

and serpant scales

tranquil kindle
#

Or they could add more systems similar like Leviathan. You farm the stuff from it and it will start to submerge.

sick breach
#

#suggestions message

I like the idea of a spear, but i feel barnacle swords/atgeirs are stretching the kind of shapes one can make out of a barnacle.

shadow crow
#

Unless it’s crafted like a macuahuitl (Mesoamerican obsidian sword) where it’s a wooden base with razor-sharp fragments of chitin embedded along its length

pale oasis
# tranquil kindle What's wrong with more Ocean content?

There's nothing wrong with more ocean content, it's just been recommended a lot lately. I also think it's kind of weird that it's rarely small suggestions but entire expansion-worth of content. And pirates/viking ships at sea is probably the most common.

peak bronze
#

I would be fine with few more sea monsters appearing gradually due progressing bosses in game, maybe some special POIs too.
No for boss tho.

lapis gust
somber totem
#

just bits stuck to the base for slashing

#

@smoky hatch it is kinda already in the game but at ashlands

#

adding elements to the weapons

ashen tinsel
#

Wouldn't mind some consumables for temporary melee effects though. Poisoned blades or surtling charges for fire.

sick breach
somber totem
pale ocean
#

Why do you even need temporary weapons

#

Like basically its "cheap and good but breaks"
Or
"Cheap and bad and doesn't break"

stark furnace
sick breach
#

With the razor we basically have a blade where we've wrapped part of the body in wood/leather to make a handle, it still seems to be just one solid piece of chitin.

crimson dock
#

Second trinket slot that is unlocked after x boss is defeated

#

Rather than having it from the start

lament zinc
static vigil
#

@sick smelt #suggestions message
I do like the idea... from what I gathered about mist in general this would be impossible due to technical constraints tho, or in other words lead to 0.1 FPS on most machines

sick smelt
ashen tinsel
stiff stag
#

Thing is even if there weren't technical limitations/performance issues, increasing the amount that gets cleared would be minimal at best, since they fully intend to keep it as an enclosed space that still limits your view (the wisplight is just to give you some vision instead of practically none).

And given how the mist clearing mechanic works, an arrow that clears it would essentially be pointless/useless, since the mist would immediately retract after the arrow passes by, due to nothing being there to continue pushing it away (it wouldn't keep clearing the mist just because you want it to work that way). At best it would be used as ranged placement of wisp torches, where it would clear mist at the spots the arrows land at.

static vigil
#

...Having said that, it would be insanely epic to see an enemy as you fire a random arrow right past them into the mist

languid ibex
#

Tears of the Kingdom did something similar when attaching Brightbloom Seeds to an arrow, it'd permanently plant the seed and light the area. If it were changed up to instead be a permanent mist clearing on impact, that could be more viable. That said, it definitely shouldn't be available until after the Queen is defeated.

stiff stag
#

Yeah, being able to safely clear a path from a distance while standing still should be available later than the other options if such a thing were to be added.

sick smelt
wanton atlas
subtle depot
# wanton atlas so you want to throw mist torches?

honestly, any additional option to clear mist would be most welcome, almost regardless of cost or convenience.
arrows that clear a path of mist for a few seconds, a magic staff that does the same...
an upgrade to the wisplight to make the mist you already cleared take more time to return. (or increase its radius, but i know, potato consoles...)
a miniboss that drops the materials for a supercharged whisptorch...
a tree you can plant that clears mist taller up than a torch normally does
upgraded mistwalker attacks or 2ndary attacks clearing a bit of mist in the direction you are facing
a trinket or potion or helmet to see creatures through fog.

Honestly. Anything.

wanton atlas
#

the mist removal (pushing) is alot depending on your computers performance

#

and our low end PC/consoles would start to cry very soon

subtle depot
wanton atlas
#

I've seen billions of ideas on how to clear, remove, delete the mist

#

where almost all those people miss the entire point of the mist

subtle depot
#

I didnt want all of them. i wanted any of them. any one of them. or any other possible sollution.
I dont care if it costs 200 flametal and a fader trophy

but oh well... mods it is.

#

I'm not going to let the most beautiful biome in the game go unseen

wanton atlas
#

the entire thing about mistlands is to give you a feeling of being closed in inside the mist

#

your suppose to be almost claustrophobic

#

I've been told by a bunch of players to actually play without the mistlight. and it works suprisingly well

languid ibex
#

I already have Wisp Torch clearing methods figured out.

wanton atlas
#

A wisp arrow would be to slow pusing the mist from the speed of the arrow movement anyhow

languid ibex
#

Yeah agreed

subtle depot
# wanton atlas I've been told by a bunch of players to actually play without the mistlight. and...

I've done this too, and I agree it works surprisingly well (unless you play without map, then it is a truly unplayable nightmare without the wisplight.

but I don't see why that should apply to after you have beaten the biome, let alone the one after it.

nothing in black forrest can effectively kill you after you get wolf armor
poison resistance in the swamp is a wasted inventory slot if you have padded armor.
with mistlands food you can quite safely ignore the mountains freezing status effect for a long time.
with a trollstaff or slayer, nothing in the plains pose any real threat to you.

and this is me with my hypersafe playstyle

So, I dont think there is a reason why the mist cant be clearable by something unlocked in either the ashlands or deep north

wanton atlas
#

The queen isn't responsible for the mist

#

she happens to love being inside of it

subtle depot
#

and i dont say it should all dissapear when we beat her

wanton atlas
#

well. she doesn't produce or is in any way responsible for it

#

so it lighting or partial removal due to her death would be.. wierd

#

but that's childrens adventure game (like nintendo games) thing.
kill boss, biome/city/country restores back to what it was previously before boss took over

subtle depot
#

i dont say any of the mist should go away when we beat her.
i just say there should be a way to trivialise the inconvenience of the mist with either ashlands or deep north resources.

wanton atlas
#

just like you cannot prevent rain from comming down

#

you cannot remove the natural mist in mistlands

#

sorry

languid ibex
#

There is though, Mist Torches are incredibly effective, just make a lamppost structure you can place throughout, and it's cleared.

wanton atlas
#

not remove it

#

you can push it around

subtle depot
wanton atlas
#

yes. as intended :/

languid ibex
#

(luckily she spawned in a small isle but the point remains)

subtle depot
languid ibex
subtle depot
#

I also go 500m from my base for mining, and dont chop down birch trees in the meadows in a 200m radius around my base.
and I mainly chop down the small beech saplings for wood because i dont like the meadows grass in the wooded areas unless it also has trees.

languid ibex
slender elm
surreal dragon
#

I'm curious why there's so much pushback against my posted expansion idea.

I'm definitely ready to hear some critiques if anyone is willing to discuss it.

languid ibex
#

Also, it's not even close to being as simple as handing over Valheim to another team of developers. The amount of behind the scenes work that'd entail is gigantic, not to mention the current team just losing artistic integrity with their collective vision.

#

@hybrid gull You can block cancel a bow, but anything else could feel a bit too easy imo. If you can cancel attacks, there's no timing left to consider other than the moment you're going to be hit, and you can just spam attacks.

surreal dragon
languid ibex
#

You'd get further suggesting an additional realm with more detail, rather than something as broad.

#

BUT remember, you're just dealing with players mostly, no one can be considered totally correct here.

surreal dragon
languid ibex
surreal dragon
hybrid gull
rose swan
#

The realm suggestion is essentially just loading a new world 🤔
The second half of the suggestions implies DLC or Valheim 2

languid ibex
surreal dragon
languid ibex
hybrid gull
#

I did say it shouldn't be allowed on all weapons and/or attacks, what else am I supposed to add?

#

I can give a comprehensive list of all weapons and attacks, if that's what you want

languid ibex
surreal dragon
#

But also, this wasn't meant as a finalized or even serious suggestion that i would ever expect to happen.

I mentioned it on another server and someone suggest i take it here. It's just a rough idea reminscing about how nice it was to experience the game for the first time.

hybrid gull
#

the idea is that certain motions can and should be allowed to be interrupted

#

most two-handed weapons would remain untouched anyway

languid ibex
#

Yeah that just does come across as if you can interrupt certain weapons at any time. More block options for weapons that allow for a shield to be present in the first place seems problematic to me.

#

I could see a 0.2s window on the first combo's attack having the interrupt option being perfectly fine.

#

As it's suggested though, not a fan.

languid ibex
#

I would recommend not placing too much importance on what people think here, I've seen many frustrations arise whilst people fight to explain why they made the suggestion.

surreal dragon
surreal dragon
surreal dragon
languid ibex
surreal dragon
#

Ahhh cool

rose swan
surreal dragon
rose swan
#

It happens Ragnar_laugh
As far as the suggestion goes, I would personally rather see more resources/effort put into the current biomes before generously expanding into new ones. A whole new realm is a pretty large scope, but could make for a good mod potentially.

surreal dragon
viral kraken
#

I simply didn’t perceive it as a method to renew that “new player feel”.
New parts of the same game, don’t really capture the same learning experience. New biomes, or even “realms”, are lovely, but it’s still the same core game. To get the experience you’re looking for would require a new game to be complete. Which I’d rather they put their energy towards, rather than constantly updating this one

rose swan
#

If the desire is to re-ignite that ‘fresh feel’, I think a some sort of expert mode/challenge mode would be the way to do it. For comparison, think Terraria or V risings expert mode.

viral kraken
#

Huh, guess I never finished the regular mode to find that lol

rose swan
#

Terraria absolutely does- tougher enemies, new movesets for bosses, mixed up spawning times/location, More Loot!, all sorts of really cool content that goes deeper than just “higher HP and damage”

viral kraken
surreal dragon
# rose swan If the desire is to re-ignite that ‘fresh feel’, I think a some sort of expert m...

Ahh yeah.. the desire was to re-experience the unknown. Not just more of the same at a higher difficulty.

I started playing back when it was first "released" without any directions or in-game tips. Within a day or two i saw my first troll and had no idea if it was even something you could attack. I plinked it with an arrow and saw it did next to no damage but it was angry. High-stress and panick set in 🤣. I had no idea what i was doing or what was ahead and that is the feeling that would be nice to rekindle. Keep in mind this was before the raven would appear with tips.

A new realm with different physics and possibly different material gathering methods so you don't really know what to expect, would allow for that.

But again, it is unrealistic

surreal dragon
# viral kraken So, a new game. (Not new world)

Not quite. You'd still be able to travel back and forth and keep your skill levels. Of course, there could various ways to share aspects across the realms. Some things would just be left unknown until discovered.

viral kraken
surreal dragon
#

It is if many of the old assumptions of the first world won't help you in the new. I'm not sure what the changes could be. It's a thought exercize. You may even have some ideas to add to it.

But yeah sort of a new game added to the current game as an expansion that is woven into the first. Perhaps many previous suggestions, from the players here, could be implemented there?

#

I am excited to see what the devs come up with for their new project. Though, it will almost certainly not be a viking-themed survival game. I bet they've accumulated so many ideas along the way that it will be a real banger.

sonic musk
#

@spiral ice excellent suggestion. I can easily see that being implemented and being a nice addition to ranged combat to allow you to have more diversity in your playstyle. And would be very funny

wanton atlas
#

@real marlin I dont understand a single that ng you wrote. 3PB?? What is a PB?

And 5 in 20 is better than 3 in 40?

Sounds like alot more than alot less to me 🤔

light fractal
#

Peanut butter, obviously

#

I tried to read it and I think it means "probability". I have no idea what he's trying to say otherwise.

zenith sand
#

just did the maths for the probabilities, the proposed probability is about 3 times larger than the original probability.... (specifically 333.3% larger) hopefully it is probability, because if it was peanut butter i'd take the latter (the initials could also stand for PetaByte, but that might be irrelevant and i'm not sure on the abbreviation for it)

wanton atlas
#

when I math it
5 times in 20 minutes is more than 3 in 40 minutes

#

and also, it's not how it works 🤔

zenith sand
#

i was saying that the proposed 5 times in 20 minutes is more than 3 times in 40 minutes, but oh well, i guess i can't maths

subtle depot
#

he wants to build his base like a spread out town that either wont get raided or only his castle with his main chest storage area will.

#

as it is now, he would get raided from 2 quite far apart buildings where one has a crafting table and the other has a campfire and a cauldron.

random monolith
#

#suggestions message
I actually love this idea, or something like it at the very least, because it would help distinguish the crossbow from the bow

#

it would make me actually want to try using crossbows despite them coming so late in the progression and being low leveled

errant mauve
#

Sometimes I think of stuff that I dont even want but at the same time its so deliciously diabolical. How about if Fulings get into your base they steal stuff from your chests.

hybrid gull
#

I'd say it's fair to just reduce the radius to something like 20-30 meters, because it's quite rare to build a base in which three PBs are further apart than that distance

#

40 meters is definitely a lot, and in some rare cases you could start a raid just by being marginally near your base, outside the walls you probably have

#

heck, I'd even go as far as say that the requirements should be 3 PBs within 10m instead

languid ibex
#

Both of those ideas would result in raids just happening far less due to how much more the parameters would fluctuate between true and false states. 5 base items in range of 20m is going to be mostly achieved within a main base building/crafting area, and you could unknowingly bypass the raid requirements just by building things slightly spaced out in different buildings. 3 base items within 10m is going to become inactive extremely often just moving around inside virtually any base of any size.

hybrid gull
#

my proposition of 10m was a stretch and I'm aware, but keeping the requirement to 3PBs within 20m (the same radius of a basic workbench) sounds more fair than 3PBs within 40m

#

you can't even use the workbench but it still counts as "being inside the base????"

#

either increase the workbench's effective radius to 40, or bring down the requirement to match the current workbench radius

#

@wanton atlas thoughts on reducing the raid requirements of 3 player base structures within 40 meters to 3 within 20 meters?

languid ibex
#

I don't think being able to use something is the balancing factor here to be fair.

hybrid gull
#

if I can't use the workbench, the land I'm standing on is not part of my base

languid ibex
#

It seems it's just a safe range to help ensure that if the player is near their base, they'll get a roll on whether or not a raid happens.

hybrid gull
#

I understand why other PB structures would still have 20m radius, and I'm fine with that

hybrid gull
languid ibex
#

The developers want raids, they don't want to accidentally mitigate their own functions by adding factors that lessen the chance. That is handled by the raid chance itself.

hybrid gull
#

if you want more raids you can either stay all day inside your base or increase raids frequency

hybrid gull
languid ibex
hybrid gull
#

you're not a developer of Valheim

languid ibex
#

That doesn't stop me from having insights.

hybrid gull
#

but it should stop you from putting words in their mouth

hybrid gull
#

you wouldn't want to "mitigate your functions"

hybrid gull
wanton atlas
#

Omni been fighting me for almost 5 years at this point

#

so he knows what I usually say before I say it 🤔

languid ibex
#

Ragnar_laugh Ah sorry

wanton atlas
#

and yes .changing the radiuses would make it harder to trigger, which would give even less raids

hybrid gull
#

I would still not take his words as yours

wanton atlas
#

true

#

I am me, he is he

hybrid gull
#

I can only argue that if frequency is the issue, radiuses aren't by far the only solution to the problem, even more so when you're objectively not inside a base: make the check more frequent or even get rid of the check and just launch a raid periodically

#

I find it illogical that player bases are used to trigger the raid, but at the same time I don't need to be able to do any player base activity and still trigger one

#

40m away from a workbench is "the wilderness", not my base

languid ibex
#

40m puts you roughly 5 seconds(or less depending on skill level) away from any base. This is not a problem.

hybrid gull
#

so increase the workbench radius to match the raid radius

#

the raid's 40m radius is but an approximation for an intended result

languid ibex
#

Workbenches are just one of roughly 30 things that can trigger a raid, and there's no reason to link using a workbench with defending against a raid. It's just indicative that you're near a base structure.

#

Besides, a fully upgraded workbench does have a radius of 36m.

hybrid gull
#

you're right, every player base structure should spawn-proof a 40m radius area

#

making each player base structure's effective radius the determining factor makes more sense, but the priority is for raids, so that's the only option left to tie everything together

#

the workbench's radius increases with upgrades? Great, make its effective area the area that allows you to trigger the raid, so the more you upgrade it the easier it is to get a raid

languid ibex
#

Raids have a chance of not happening already, there's no need to add any difficult to calculate fluctuations to that. Raids work fine as is, and can already be adjusted to the player's liking within modifiers.

hybrid gull
#

a new player wouldn't be touching modifiers, I believe. I'm talking about an unadultered game, which is objectively unfair in its judgement. You also assume that being 40m away is always just a 5 seconds stroll back to base, but you could trigger a raid while in the water, stranded at the bottom of a steep incline or whatever: you're not in your base but are considered as such, and that's unfair

#

since the logic is that I need to be within 40m of my base I can just spawn-proof that 20m wide extra band around my base, but you can repeat that reasoning ad infinitum, so, logically, you should just keep spawn-proofing as far as possible

#

leaving the requirements as is means that the developers want players to exploit that (because if there's an easy way, people will take it), which in turn would make the raids entirely useless once I spawn-proof all the land within 100m of my base

languid ibex
#

Raids aren't that difficult, new players are often checking into modifiers, and it's not unfair as most players try to kite raids away from their base structures for safekeeping anyways(tames/goods/farms/etc). Yes you can spawn proof, but at that point you can also just, turn raids off, saving yourself the work. The only exploit you'd have there is the exploitation of your own labor. Ragnar_laugh

#

Raids are a delivery of goods anyways, learning to combat whatever might come your way and staying readied for battle is a good thing. I personally do create a ring of watch towers around my base for additional spawn proofing around the walls of my base, this helps to prevent night spawns from getting too close, and giving me that additional few seconds to gear up before I lead a raid away.

wanton atlas
#

so technically, you can have about 34 raids during a 24 hour playcycle

hybrid gull
# wanton atlas every 46minutes it does a check. is that really a problem?

it's not a practical problem per se, just a matter of logic: finding yourself outside the range of your base but still being considered** inside** it makes no sense.
You said you want raids to happen with a certain frequency, but why does the player have to be inside a base to trigger one in the first place? Like, I'm pretty sure the bosses wouldn't really care where you are when they feel like raising their armies against you. Why should they wait for you to be home? On the contrary, if they want you dead and they know whether you're home or not, they would probably attack you when you'reoutside, wouldn't they? (I'm excluding non-bosses raids for simplicity here).

So the question for boss raids is: why do bosses attack you? Lore-wise it's because they want you dead (so the PB requirement makes no sense from the bosses' point of view), while gameplay-wise they happen to give players a hint to where to go next (but the PB requirement seems unnecessary here as well)

If frequency is the most import aspect, making raids happen based only on time makes more sense in every aspect I can think of

#

personally, I'd rather have raids happen not in my home, where my buildings could potentially be destroyed: I'm referring to intricate buildings, not crafting stations I can replace with a couple clicks once they get destroyed

#

and let's include the world modifiers: if I'm increasing the frequency I can just build a very strong base and stay always inside, where the raid are more annoying than "hard"

light fractal
#

once I got raided by wolves in the middle of water. It was funny

hybrid gull
#

tbh, I'd be far more afraid of raids if they always happened at random times, no matter if I'm home or not

#

and increasing that frequency through world modifiers would make them actually stand out, too

#

as the player I shouldn't be allowed to even remotely control when a boss wants to attack me

#

so restricting raids to time requirements only makes raids unavoidable and meaningful

light fractal
#

I feel like the turning in Hildir's chests results in more frequent raids. Am I right in thinking that?

lofty wave
hybrid gull
#

no, the time intervals are the same

light fractal
#

Its weird because I really feels like they happen way more often.

hybrid gull
#

defeating those mini bosses increases the pool of armies the game can pick from

light fractal
#

Like, my plains base got raided... huh... once I think

#

I turned in the chests and after 10 min "THEY WERE BROS"

languid ibex
# hybrid gull it's not a practical problem per se, just a matter of logic: finding yourself ou...
  1. No where does it mention you're considered to be inside your base when a raid happens. You are near your base structures, that is all.
  2. Raids happening outside of base structures could effectively lock a raid in place, because the player may never need to return to where that raid happened, and the raid will pause until resumed.
  3. Some mechanics aren't based in lore, and it's okay if raids are just a base defense mechanic at it's core.
  4. Base defense encourages consideration for utilizing strong structures, and learning from bad encounters.
  5. You can choose to not have raids happen at your home by disabling them.
hybrid gull
# languid ibex 1. No where does it mention you're considered to be inside your base when a raid...
  1. "near" != "inside"
  2. make raids follow the player's position until they are over
  3. a game without lore has no reason to be played over other games, and Valheim has a strong and special type of lore that should be emphasized instead of under-utilized
  4. what I'm suggesting doesn't change that: knowing raids can happen is enough to encourage you to build a strong base you could more easily defend from in case a raid happens
  5. for the second time, I'm talking about unadultered gameplay. The original idea is for raids to exist in the game world
#

even the idea that boss armies know where you are enforces that "you don't need to be home" idea: if they know where you are and seek you, why do they stop coming after you once you're outside a designated area?

quartz totem
#

I replied to the wrong message, but... you get the idea.

hybrid gull
#

yeah, no worries

languid ibex
# hybrid gull 1. "near" != "inside" 2. make raids follow the player's position until they are ...
  1. I'm not sure if you know that != means not equal to, but yes my point was that near isn't considered inside.
  2. Raids following the player would result in requiring a totally different spawning system to be coded, as well as systems to determine if the raid should be moved.
  3. The game has lore, without total knowledge of how raid triggers work, it's implied that your home is being attacked because you are a threatening and foreign presence in the world of Valheim, which is very much based in lore.
  4. I was referring to the message you'd sent about not having raids happen at your home because you have structures you don't want destroyed, which inherently encourages building strong defenses.

Additionally, having raids happen outside of the current base structure requirements would result in awkward moments in multiplayer gameplay, where a friend might not be easily supported while being attacked.

quartz totem
#

I wish we had another type of raid like "they hunt you". Which does not need any base. But I guess it woulnt'd have a great mob for that...

viral kraken
#

“You are being hunted” I think is what it’s called

#

iirc, it spawns on you in the wild, no base needed

languid ibex
#

Reading is tricky ❤️

quartz totem
#

Yeah yeah "you are being hunted". But I mean another similar raid to how this one behaves

viral kraken
mellow pawn
quartz totem
#

Dunno, maybe the new mob Vile 'hunts' you. It would diverse a little xD

viral kraken
#

Please no

quartz totem
#

why not? viles are scary AF (at first of course). It would be fun

languid ibex
#

Wraiths would be a good anywhere raid, but I just like Wraiths so

viral kraken
quartz totem
#

I like them too, and they are pretty annoying to get (the trophy)

hollow seal
#

Seeker raid maybe ?

quartz totem
#

There is a raid of them right? but it is a 'base' raid... so I'd agree on that

hybrid gull
# languid ibex 1. I'm not sure if you know that != means not equal to, but yes my point was tha...
  1. I clearly don't know what the symbols I'm using mean
  2. you're spouting nonsense since we have the "Hunt" raid
  3. your presence is threating all the time, not only when you're home, what are you on about???
  4. raids happening everywhere would encourage you to run back home where it's more safe, assuming you have good defenses built.

Multiplayer doesn't need to change as much either, since the game can either pick the player with more progression by default or picks a random player if more are close to each other (just like it's already working right now)

hybrid gull
languid ibex
viral kraken
hybrid gull
#

no no, the enemies in the army know where you are, that's what the icon on their head means

#

and they don't start attacking your base at random, they attack the closer wall that gets them to you

quartz totem
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I think the game lacks defenses to counter raid in its core (at least until mistlands). So technically the best defense against a raid is to wander around within the zone and once the raid is over, just deal with the creatures (or tp away hehehe)

viral kraken
hybrid gull
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and if you're close enough they go after you

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even if you were hidden a moment ago

viral kraken
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You got too close

hybrid gull
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and they got eyes on the back of their skull right

languid ibex
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Break line of sight and stealth, as intended.

hybrid gull
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and my point isn't even about the mob alert system

quartz totem
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IF we had base defenses structures since BF, raids would be times better. The game would advise you to build some defenses around your base to help deal with mobs.

languid ibex
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Sharp Stakes and Stakewalls are at BF tier 👍

quartz totem
hybrid gull
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those same sharp stakes that deal only 15 of pierce and take 34 damage themselves? Yeah, pretty balanced

languid ibex
hybrid gull
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and are one of the few (if not the only) buolding that doesn't give you the materials back when destroyed

languid ibex
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Also, I use sharp stakes for the odd enemy that strays near, in that way they're effective, especially if you get the chance to repair them before they break.

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Typically I am able to meet raids outside my gates though.

hybrid gull
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if you can repair them when they have 1% of durability left, I don't see why I shouldn't be able to repair it to full health even if they have 0

quartz totem
languid ibex
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Eh, it's not a massive inconvenience, especially with a tree farm overflowing my wood storage.

hybrid gull
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tools would logically break as well once they reach 0, but I can apparently repair them to full durability as well, which is inconsistent

quartz totem
# languid ibex Walls are a defense structure!

I can just build a 2x1 wooden wall and it would have 'the same effect' as the stakewall. They are just "passive" (still defensive but just a wall regardless). Plus I don't want my structures to be damaged.

languid ibex
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Not just for seeing players, but player structures they want to attack.

hybrid gull
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armies "know" where you are, so line of sight is pointless

quartz totem
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in a raid don't they know where you are at all times?! so the size would not make a difference, no?

languid ibex