#valheim-chat
1 messages · Page 440 of 1
Nope
We don’t have a date yet, there’s some speculation floating around. PS5 is getting its release this year.
is there a way to instantly recharge a forsaken power
We don’t know if that’s the case, personally I think that’s a bit ambitious- but you never know.
Nope
Wherever your friend heard that, it was not any sort of official or verified information. We truly don’t know at this point
I am pretty sure Smiffe is already playing on a working version of the deep north, he seems very quiet so I assume it is not extremely far away from release
false. Anythning anying "hears" are just either a troll wanting to trick you, or someone heard it from a friend who knows the cleaning lady at irongate. and she heard someone sneeze a date that could be actual
don't guess if or if not 😄
I've been testing stuff since we started trying to adjust how deep north biome snow "covers" the top part of the map
lmayo the name change 💯 😆
you heard it here first, smiffe said there's gonna be snow in the deep north!!
Folks in the southern hemisphere 😹
fyi there’s a spreadsheet pinned in this channel where you can see how much hp you need to parry any mob with any shield/weapon and all kinds of dorky math that could explain and help a lot
Was worth a try I am just envious
Yo are we getting seasons?!
Valheim wide? I doubt it.
What would be the point? Most people probably don't even go over 500 days in a given game.
Only this year, no more is known.
Did the rates for finding copper decrease? Or am i not remembering right? I got 50 stone before getting more than 1 copper from the nodes
Seems a bit extreme
that's unusual for sure
Lol nevermind.... the copper node mixed in perfectly with a stone... Ive been mining stone lmfao
Is it possible to kill a serpent 1v1? On a karve with a finewood bow?
Indeed it is 🙂 and its really not that hard
It seemed like he 3 shotted my boat lol. ‘Luckily’ i landed in the swamp right on top of an abomination, some skellies and draugrs, so the killed it for me while I yoloed home lol
So there is enough time to shoot it before it lands 3 hits?
Cuz 400hp aint nothing
I do it pretty regularly. You have to hit it 6 or 7 times to kill it, IIRC.
With the fine wood bow.
@unborn dew You should be luring it to land to better collect its parts anyway.
Anyone have some good strategies for killing Hares? I have yet to unlock the springs, so can't do traps yet.
One-shot with crossbow. Chase with knife.
My sword seems to do fine when I chase them, but that still takes a lot of time.
I can one shot them with the bow just fine too.
What's "a lot of time"? 3 seconds?
So my big problem is just how much time I have to spend to accumulate enough of their meat. Once I can do traps, that will be much less of an issue.
Your thinking small picture, I am talking getting enough meat to make enough meals.
throw ooze bombs at them
Well my strategy was to not encounter at all lol, but out of the blue there was a storm and instantly a serpent too lol
Why should i farm it?
Meat, Scales, Trophies
I do, when I can get more than one or two. I consider that wasteful, otherwise.
I can usually craft at least 100 from the material I gathered just doing swamp normally on normal rates, materials that I have no other use for which should get you close to 100 hare kill unless you miss a lot
The scales allow you to make the wall shield with resistance to pierce. Which, unlike everything else, does stack with your root armor resistance, so makes you pretty much immune to pierce. Plus the trophy does make a bait you need for fishing, if you are that into the fishing.
I have a lot of them too, just I prefer using them in the mines. It makes the mines so much easier.
Fair enough
where the mistlands mix with the mountains is so pretty with the snow...
i built a little log cabin nearby
The scales dont really build something useful right? Why use tower shields?
The meat seems okay in a stew though, but a lot of effort for it,
I really hope this frozen sweep isn't going to pour down into my world, and kill my 1000s and 1000s of carefully placed decoration plants
ice age...
Like I said above, once I get springs, and can make the traps, hares become much less of a food issue. Just, for whatever reason, I have failed to unlock springs. We do have a forge table, so I probably need to craft something, or need to unlock Eitr.
should i bother upgrading root armor or just go full carapace
or both
fire staff for the hares
I always upgrade. But I also always kill abominations, so have plenty of mats.
Yeah, I don't worry about root armor, personally. My wife likes it. so wears it until we get the Vile set.
finally opening the game after nearly a week
Springs are a little more...artisanal...than your basic metalwork.
I know, I keep checking it. Still no springs.
Weird :\
if you've ever replaced spring struts on a car you know...
Its the eitr 🙂
Thats what I am guessing now. So not surprised. We have plenty of flesh and sap, just need more cores. We have 7, and I could just tear down the forge and process some.
Hmmm... yeah, I think I will go do that.
Even if I can't process a ton of it just yet, at least I will have the unlocks.
wait my root armor is missing i think someone took it
when you have a dozen players...
Its why they make the personal chests available. Only you can use them.
oh i just didnt have it in my room i thinkj
call me crazy but i actually like how the Bronze armor set looks, I decided to craft it instead of killing trolls this time around, even though troll armor is more efficient
we have a little village with a tavern at spawn with rooms, but everyone also built their own base
Its not bad for the tier. I look at the armors improved looks as we go along as a reflection of our crafting improving.
Over all, I prefer the bear set now. I used to prefer bronze.
Since the update I tend to go for bear armor with the bronze helm, no negative effect and a non negligeable amount more armor than just troll. The resource also seems easier to get
Thats how it often goes on servers, in my experience.
Not much news. Just a tease.
people dont normally touch each others rooms, the rest is a free for all
Your lucky. Even so, you still said "normally". I always hid my best stuff, since I usually didn't know anyone outside of the server.
Still something 
pillage and murder is encouraged. but if you burn the bread its the gulag
True. Plus a foundry has interesting, possible, implications about our future gear.
hmm... time to do some renovations to the lighthouse... make it pretty
obviously i built the room with the nicest view for myself...
was really hoping to hear more after the skipped month. starting to think we aren't getting deep north this year
Possible.
...it's literally only January. And it wasn't a skipped month, it was giving the team a chance to enjoy their holidays. So take a deep breath, brew yourself a cup of tea, and chill.
Also the blog posts are not confirmed monthly.
January is almost the end of the year
Not everything is to happen, my bad for saying that deep north is releasing with ps this year, joelkkii reminded me thats it release remains unknown
if youre making a base in the plains are stone walls and a raised base pretty much required?
no portal ashlands, here we go
first time trying to build in the plains as i just have a base in the starter biome bordering the black forest atm.
GL nathan. let us know how it goes
do i need any iron for construction in the mistlands
i dont know how much i want to spoil this...
iron is always useful, but mistland doesnt add much stuff that needs it. you dont need to bring stacks.
I'd bring a full stack to have enough for a stonecutter and a blast furnace with some left over. The stonecutter to dismantle the black marble structures (much faster than mining giant skeletons) and the blast furnace to smelt black metal since i usually go for mistlands with a plains border and you'll need it for sap extractors.
I raise every base
(exactly as zock said. i just didnt know if it was ok to give that many spoilers : P )
well atm we're based in the meadows bordering on the black forest with just wooden walls, but with this move i wasnt sure if that would work or not with the new biome
sounds like a good bronze forge, I did the same on my first playthrough and then realized relocating everything was tedious, so I have a main base with chests and portals,, and satelite bases for harvesting/processing, up to you guys though
depends if you want to delay lox from getting in, or want to never deal with fighting things. stone walls will slow them down and give you plenty of time to attack or sit there repairing.
DEATH TUBA!
No, it's an invite to a party
so thats what a gjall sounds like
if the tuba gets louder drink a fire resist potion if you have it youll be fine
is it reasonable to just run for it
uhhh you could probably escape it if you ran
or you could drink a fire resist potion and aim for its jibblets
potions are good you should.
One thing I am doing is working more on the building process as I play this playthrough, I built a two story house before killing Eikthyr, and the house has an upstairs area for crafting and made it large enough for a workbench, forge, and chest storage. The downstairs has the cooking area, the cauldron and a sleep/comfort area. I am also going to try to do the farm differently than usual by having a trim area around the house and plant my carrots in there
why does my frined always have me muted
like everytime he joins it auto mutes me
and he has to unmute me every time
In this discord only?
nah valhiem
I do see a number of posts about this, but no solutions.. I'm really not sure what could be causing this unfortunately.
If you find any solutions feel free post them/let me know! It may help someone in the future.
Hi, I've already finished the game and I want to play it again but with more content. Are there any mod packs you recommend?
#mods-discussion would probably have just what you're looking for
thanks
can you cover up lava with he hoe using raise ground?
no you just get raised lava
ty
aye i just stared noty long ago anyone tryn play
anyone wanna play im trying to make new world'
why does autorun not make you turn with the camera?
when i autorun, and I look to the left to turn, my character doesn't turn, thus defeating the purpose OF autorun
we dont know yet
Probably cold environment spreads to other biomes during the progression of Deep North, or as some has theorised it could also start after Fader is defeated.
imagine if when you kill fader the entire map becomes winter
all crops die. you cant farm from then on ; P
i wonder if they are gonna do a corruption mechanic like from terraria. but for snow
anybody wanna nake new world
hey guys if I make a valheim world rn without deep north, when its comes out would I have to make another world to play the new content or not?
you should be able to keep the world unless you go up to the deep north
ah alright thanks
yes. it is suppose to work with older worlds adding deep north
I'm new to Valheim! Will the devs add more tamable animals and monsters in future updates?
we usually don't go into suck details in our blogposts or news. since we don't want to spoil every single detail of upcomming content
but look in #news and see for yourself
K
thank god lmao, I wasn't sure if I wanted to start a new world now or wait until deep north
well. if it's any assurance. I still got a world from 2020 that I play on in my spare time 🤔
it's been through every single update we ever released. and it still works
I did a bit of playing something to test on my Feb 2021 world, no issues whatsoever
yeah. it should just keep on working
only thing is that newer content will not spawn in explored areas. that's it
My Ashlands base did sink into the sea 90% of it but that was expected
Hey, so how do you control the raft? I'm on controller
It is not going that fast at all
1st thing, you need to use the rudder.
it took me 2 mins to figure that one out when i was a beginner..
raft is slow, even with the wind behind you, and sails all out
I know that's to steer, but I need to move forward
theres 3 speeds. 1st is paddle, 2 others are sails, which need to have the wind in the right direction
Aaaand dead from posion because event happened rip
the raft is more an emergency ship than something meant to carry you around fast.
1st time i did a raft, i crossed a lot of water and died on the other shore. i wasnt able to get my stuff back until much later, i pretty much had to start again.
How do you adjust those speeds?
Move forwards or backwards. You can also use speed 1 backwards if you need to
So, how do you paddle?
speed 1 is paddling
So it's entirely reliant on win- oh, im moving now
Anyways, playing this game some more, and my only gripe so far is the lack of variety for soundtracks
That could also be a problem for difficulty depending on the second boss coming up
the second isn't too much harder than the first if you're prepared correctly
Troll armor, Bronze weapons, health trinket, healing potions, food, fire arrows
Good or bad?
if you've upgraded the armor that's perfect
have you at least made forge improvements? the build pieces needed to upgrade things
Yes
then upgrading the armor doesn't need more bronze
you don't have to max it out, but don't avoid any trolls you find
I meant to say that, my bad
But trolls are not the biggest concern rn
Ugh, stupid 2 star shaman
you can dodge to avoid their poison cloud attack if you time it right
Every single day, I check the Valheim page on the PlayStation Store to see if it’s been released. I’m really excited for the launch — it was my favorite game before I sold my PC
why u sell ur pc why not sell the playstation?
Hugin is one of the Odin's ravens.
ooh okay
fun 💥
i actually really like the music already
He gives you info about the game, so if it's your first playthrough I recommend keeping him enabled.
yea he made me find like a red stone but i cant read what it says on my map its just like a symbol
oh nevermind the bird told me what it is 💔
You probably mean vegvisir, which is used to locate the nearest boss altar.
i found it
Anyone know how one would find Haldor?
Part of me wants to ask someone to quickly jump in my server to help me prepare for the midgame
By luck and searching around black forest areas beginning at least 1500m distance from center of the world.
I love Valheim music too 🙂
Especially...
- Meadows theme
- Dvergr Location theme
- Ashlands POI music
is there no music at night 💔 this is scary
it's the point 👀
Not in meadows, in other biomes there is.
If one does not count POI location sound tracks.
- How can I check distance from markers?
- What better sea options are there than the raft at my level? Just beat the Elder for frame of reference
should i put my world in casual mode
Make some bronze nails
- You cannot measure it exactly, but the radius of world is 10500m, so you can put markers on map to estimate the distance.
- Craft bronze nails.
Fine wood too
Play how you want. I recommend first time as normal. Then adjust as you get used to it
okay
idk where to build
You can decide wherever you want. Near coast and close to black forest border is usually my 2 priorities for the first base location.
Man, dying in this game sucks
Also feels like teleporting is not that great when you need to explore (and the items you want to teleport can't be
I’m thinking about the intended gameplay loop of metals. I don’t really understand the devs intention with the weight and traversal mechanics. They don’t want portaling, they probably don’t intend what I in fact do which is bring the raw material for a forge setup to my new area to make a little smelting hut and make everything on site and then abandon the leftover chest?
Surely the intention isn’t to take a really difficult to find resource, make it impossible to carry more than a bit at a time, then shlep back and forth from the middle of some continent to your boat, then when your boat is full you sail half way across the world very slowly to your base where you can finally make something with it?
Am I doing something wrong?
Make a new main base where all the metal is. Make sure to put walls up and whatnot
Also build carts. They make transporting heavy stuff way easier
Right so my question is: is it the intended gameplay loop to build a new base per resource location?
There isn't really an intended gameplay loop haha
If you like having your base in the meadows, then keep it there and do long trips. You can enable portal everything in the world settings to allow you to take metal through portals
I mean, obviously the devs have design intentions, the game design of value in is generally quite good
Or if you don't mind making a new base, make one in the black forest, mountains, etc
I’m not really sure how to make my question clearer but I think I’m not making myself clear. I am an experienced player, I know mechanically what my options are.
I am trying to think about what the devs intend for me to do, how they envision their game progressing as players move through it
I understand what you mean but I genuinely don't think there's an "intended" way to play
They give you LOTS of options for a reason. So you can pick what you want to do
Portals, boats, the ability to build in any biome, carts, etc.
One can either gather resources and get them to base via boat, or make small outposts to handle the resources at the locations they're found.
Nowadays I like to take some copper/bronze with me into swamps and build small outpost with upgraded forge and smelters to handle the iron while gathering resources simultaneously.
This is also what I did before playing on noportal / nomap
Find a Swamp, make a "smelting base" where you make your iron gear
Do the majority of the smelting there to make the gear
At some point do an adventure via boat back to your main base with a few stacks of iron
this is in fact what the game steers you towards doing
im sure devs are aware 5 years in, so its safe to call it intended (until Ashlands)
you can ignore it and do what you want though, things are not very locked down
I’m debating what I “wish” the loop were. I get the no portal thing encouraging adventure, but maybe I want to tune the weight and stack size of metals so I get a lot more per run? Like one big boat adventure per tier is maybe fine?
There is also ways to increase carry weight. If you've found Haldor you can buy an item from him and there is another trader in swamps that sells ingredients for several potions, including one that helps increasing carry weight temporarily.
Ok Paws of the Bear actually slap.
I know its probably asked before, but is there any ETA on the new biome update?
"When it is ready."
No estimated timeline.
alrighty thanks 😄
IronGate needs a bot that responds to messages about Deep North release jaja
"It will come when the water freezes and the Seals bark"
xD
would be a hilarious troll patch if they started adding subliminal deep north messaging to the dream texts
I like the pack horse mod for that
Lets you level up your carry weight
🤢
You awaken in a foreign land, a dark forest of alien snow-covered trees.
An unfamiliar beast of burden pulls the wagon carrying you and your companions.
One leans into your field of view: "Hey you. You're finally awake."
rule #1
"Do not be nauseated by things."?
Odd rule...
don't hate on anyone
I am not?
Please point to the individual "one" I am "hating on" and explain how I am hating.
I shall wait.
Sev is hating on the mods I'm assuming, not me
Bingo.
😁
I could never hate a cat 💛
I'm not a cat
I'm looking to play witha group of friends, but its been a while since we used mods.
Is there a place you can look up mods and install them easily?
I'm the milk from a cat
Odinhorse is bis mod for immersive carry weight solution, until he runs away skittish with a full wagon of 200 copper
Yeah send me a message I'll help you out
#mods-discussion but also thunderstore (website) / r2modman (mod manager)
nice thanks kindly
Or not .-.
Anyone have suggestions for challenges to make a playthrough a bit harder / more interesting? I'm considering no shields
if no shields should ban atgeir too then
stam foods only :D
oh that's been banned for years for me
Considering no root harnesk
is there a build piece that gives cold vibes other than the blue torch? I'm trying to build a walk in "fridge" and I'm wishing there were like frost or mist or something, but I can't think of anything that does it
thoughts on a bronze tier only run?
There's also the blue wisp torch, or crystal build piece
Blue brazier too right
hmm nah. I like to progress throughout the game, just removing things that feel too powerful/cheesy, or that provide an interesting challenge if removed. I've really enjoyed the challenges that arise from no resistance meads
I haven't gotten the wisp torch yet, but crystals! Fuck yes!
I'm starting to really like playing around with stagger damage and evades rather than parries. At least now that I am finally decent at dodge timings
you can capture loose moder tears in a crystal box, same with golem trophies, and wisplights
swamp keys and some cooked meats also give off steam/mist
yeah blue light and crystals will work great I think
Mount Frostners up near the ceiling and conceal with half walls. They will have a mist falling down to really cement that freezer look
genius
I tried max raids, no map, and noportal.
Max raids made me turn raids off moving forward xD
No map and noportal though... that became how I play Valheim, I loved it so much.
No map no portal (Immersive Mode) is like a deeper Valheim experience. You have to learn the systems in a way that you dont have to in a normal playthrough.
Personally I absolutely love nomap noportal Valheim.
That being said, I dont take the nomap literaly. Its more like "nogps"
Ive found that players genuinely enjoy making maps themselves and sharing maps in discord, its a bad idea to take it away from them
Theres this mod called "nomap printer" that makes it so you can see the map, but only if you are next to a cartography table with a certain level of comfort. And you dont see where you are on the map.
Thats my absolute favorite way to handle nomap
I did try no maps no portals, and I found making a map fun. The whole playthrough was very interesting, though I don't think I have the patience for it right now
I've been playing max raids for a while. I enjoy combat, and there's some really creative base defenses you can set up
Thats the impression I got from max raids. Its cool if you want to make the whole game defending your base, it can be quite fun.
That being said the raids are so constant that its hard to do anything else jajaja
Respect to you for tolerating it 🫡
True, I think "more" would be a better middleground for those that want it
In my experience though majority of valheim players are more of the "no raids, or build impassable walls to ignore raids forever" breed
me personally i don't find raids to be all that interesting
i think the best raid in the game is the hunted raid tbh
I like the idea of raids but have found I enjoy Valheim more with them turned off.
Just me personally though
Would love to see more raids similar to the hunted raid.
I like that one too
My first time really using bear paws and damn, these things SLAP
(pun intended)
Dragon tears on an item stand, I used those clipped into objects to produce a “freezer frost” effect
In Enigma we basically put raids in the hands of the players and that works well. They "summon" raids by mounting trophies
Its also hectic enough there that players experience "raid-like" events
I just noticed that Grausten is just a weird spelling of Gråsten, which literally translates to "grey stone" in danish
Hows the middle button attack?
That attack is crazy strong for the Flesh Rippers
Haven't played around with it much, probably nice for brutes. Wonder if it would stagger trolls or bears with a few kicks
But yeah I love flesh rippers and vilebone maulclaws for the secondary. Just insta staggering lox and seekers and berserkers
same moveset!
Parries, fast attacks, high damage, high stagger, no movement penalty, cheap to craft, 6x sneak multiplier, look cool
I think fist weapons are my favorite weapon
Same 🙂
I always end up going back to Fists + Knives + Fenring no matter what I try to do jajajaja
Fists + Knives + Spears
The holy trinity. None of this sword/mace/atgeir/bow meta bs
"You hear small feet trampling..." -Sudden Dvergr rogue raid. 
Line entry points with pufferfish
lol--would they be pissed at us? like it only can trigger if you've killed a dverger, but then if you do they show up to avenge their fallen kin
unfortunately as is, I'm pretty sure the came would have no way to distinguish between a you directly and purposefully killing a dverger, versus a dverger in an area you just happen to be close enough to have loaded being murdered by a gjall or seekers
The game doesnt blame you when an enemy kills a dvergr near you
But if another viking does, then yea
The dvergr get angry if a player owned thing hurts them
well that's an interesting point--the way their hostility works now--I was just thinking of the way the existing raids work when they have a "kill x mob" trigger condition; environmental hazards killing the mob in question ALSO triggers the raid
being a possible event--maybe they could work a way in that it instead only triggers off if you've AGGRO'D the dverger?
so it basically "bootstraps" the existing system, which mostly on angers them if you deliberately target them (or occasionally accidentally hit them/their stuff with a stray)
I like the idea of a "You are being hunted" except with Dvergr, and only for players who kill Dvergr xD xD
right, hilarious
Honestly, would be pretty useful. Wolf raid is already nice for taking out plains enemies, summoning an army of dvergr to take out mistlands/ashlands enemies sounds fun af
dvergr could be easily spawned in an aggro state for a raid
I mean currently all creatures are spawned in an agro state during raids
Yeah they are spawned with
ints:
- MonsterAI.m_enableHuntPlayer, 1
This causes them to always know where the player is and head towards them
You could actually create a Dvergr Raid quite easily with some data edits and swaps
What are the black goopy things that shoot projectiles? I'm assuming they're late game as they do hundreds of damage
We need invisibility mead
Tar Blobs from Plains ❤️
We should be able to tame dvergrs
Tar blobs?
Growths. Quite dangerous
Don't go to the plains early. Go Meadows--> Black Forest --> Swamp --> Mountain
Oh yeah it was growths. I was asking because someone joined my world (in the meadows) and threw a bunch of them in my base
Growths are fun to lead into fuling villages
Plains is my favorite biome 😍
Its so bright, high visibility, great views, awesome spot for a castle
Cool giant rock pillars. Great Goblin fighting
It is currently that with surtlings/trolls/other mobs that are required to get killed for their raid to trigger.
Yeah you can make bottled ones
oh lmao
That is the nature of having random people in your world
Love the music too
That explains it
Yeaaaah thats the latest griefer trick
They used to spawn Trolls that werre 999999 starred
Then Trolstav came out and the griefers switched to using that to destroy bases with the AOE
Then the vials came out and the griefers use those to make a bunch of Tar Blobs everywhere
I used them few times for dvergr tower. It was fun to watch one dvergr getting backstab damage from growth and ragdolled quite far. 
you think there's any reason they couldn't have a similar sort of "contingency trigger" for a raid availability but instead of on death be on a dverger entering hostile to player state?
Every monster in Valheim has a field, which controls the global key the world gets if that monster is killed
Most monsters dont use that field. But stuff like bosses, trolls, surtling, bats, etc they all do
Realistically they would just add a new global key for once a player has killed one dvergr
I don’t kill dvergr. Radioactive greenish balls and pufferfish do
I like solve the dvergr problem with some solid axing. 
radioactive greenish balls are so fun for base defense
well that's exactly what I said earlier--IF it's just done the way it's NORMALLY done, it won't be contingent on the PLAYER, only, kiling the dverger at all
in fact of all mobs, dverger uniquely die easily
because they are not 'friendly' with the rest of even their own native biome 'fauna'
on top of course every other 'biome faction' being hostile
so you could easily never kill a dverger, before even stealing a component crate even through one of the crafty methods which could let you avoid killing a dverger, and a dverger just die to a random common seeker attack on one of their outposts
Dvergers are absolute units, they can easily handle the fauna if there's more than 2 of them. It's the lava they really struggle with
Ashlands dvergrs especially hit hard.
They can be, especially if you fall into a pi-…oh. 😬
Ooze bombs are great in those mines
spiral stairs are always in the back if you fall through a slot at the entrance
the rocky pit stairs always go counterclockwise up so run along the bottom that way
there's always a lip at the entrance that seekers and ticks have trouble getting over (but they still can)
haha those pit traps are great, falling in that the first time and being surrounded by bugs 😂
Just means it’s hammertime!
see this is why i love new players experiencing the game in chat i remember all these things
My infested mine jumpscare was accidentally breaking free about 12 baby seekers and had them literally crawling all over me.
lol same I used demolisher thinking it would kill thru the door. Door broke immediately
I embraced bombs after that
Poison like I’m spraying Raid
try battleaxe next time, you open doors and kill the things at the same time
yeah battleaxe is kinda a busted opener in infested mines
Demolisher does too but was a surprise
Demolisher doesn't deal nearly as much damage though does it?
They must have improved battle axe haven’t used it in years
dmolisher is just fine but yes battleaxe has been buffed
they havent, everyone just sleeps on it cuz its hard to time swings
lowered the movement penalty and just added like 2 (3?) new battleaxes, I think
stagbreaker is enough for the broods and ticks tbh
wait they buffed battleaxe?-oh movement speed, meh
Ah crystal axe was last I used
I was pleasently suprised recently to find the Skullsplittur and realized there was a blackmetal tier battleaxe I didnt know they added
some small things like no MTP, they're decent now i think
do all dvergr structures lack mist around them
my new crusade is that crystal ba should have frost dmg instead of spirit
whoa whoa they never had mtp am i crazy???
I should try different weapon types.
Most Dvergr structures have a demister that clears mist if they spawn near it
I think the only mtp changes have been swords
also, the big things is no unit collision or whatever its called that makes battleaxe better in situations
the thing where you swing a sword and only hit the mob right in front of you but not the mobs slightly behind it who you could normally hit
battleaxe does not do that goofyness
also claws if you havent yet, the insanity that is the vile claws man… their dps is stupid. i think im finally going to hard mode claws now that ive done yet another axe run lol…
Battle axe is great, pretty much my first weapon and still is before getting my hands on berserkir
My only problem is that the pushback is too great that when you do a 3hit combo the 3rd hit always misses, so you have to time it so that only the third combo hits enemies at times
For me its often the 2nd hit that misses
Fixed by pinning enemy against wall or at least a slope tho
Slopes... My enemy, bad terrian really does get in the way of combat
Ehe, ptsd from mountain wolf
Another problem is trees, fight too close and you are stuck with only the first attack animation, well its pretty avoidable so not a big deal
Yeah I hate mountain slopes. Always just go ranged to deal with wolves and drakes (unless I see an opportunity to melee a drake)
i do a trick where i hold sprint forward while i swing which helps, especially if you delay the swings as much as you can
I'm kinda new to battleaxes but I do concur ^
Takes a lot of stamina tho
Sprinting helps push you forward when attacking? I Didn't know that
I do a trick I call, "leading enemies to flat land."
i hate how game makes me chop wood instead of fight, its hurt me several times
jumping before attacking stops an attack from slowing you at all, until you land at least
It's like slowed a lot because you're attacking but it does push you forward some it feels
the trick with battleaxes IMO is treating the secondary attack as the 'main' attack
it's much faster, sets them up for the longer windup swings with staggers
POKE EM TO DEATH!
First attack is for chopping wood afterall lol
can do that too, it all depends on the situation, they’re so versatile and fun
For me it's kinda like secondary attack for 1 target, main attack for groups
Honestly, chopping wood with greataxe is nice, instead of going wood wood greyling, I can cut wood and kill greylings at the same time
i actually also think the new elevation changes make it fine, i fought you are being hunted on some serious terrain and it went great
Staggering and killing wolfs the moment they get close is too good
Grabbing a battleaxe to save yourself 2 inventory slots is very nice as well
being hunted is like batting practice XD
I often oneshot wolves with a fang spear throw
Spears in the mountain? You must have good aim
spears are amazing in mountains
I do. Kinda my only ranged choice tho, I banned bows for being too OP
bring TWO spears and guarantee you kill a drake in one pass
Till you throw it into oblivion trying to hit a drake
Spears are very nice. Just don't try to throw it at a bad angle downhill or at a moving drake
been throwing spears far too long to do that 😊
What about arbalest its not OP and quite niche
Arbalest is fine
Though I usually don't have one of those made when I enter mountains
Server lag gets in my way so no spears in mountains for me
throwing uphill is the way
arbalest takes too much inventory for me
and yeah spear is unplayable in multiplayer
Don't use bows either then I presume?
Honestly, the default arablest should be available in forge
I mean 80% of spears value comes from its melee
Isnt the throw the reason why its op
bows are more useful weapons than arbalest so they're usually worth
depending on your bow skill
sometimes you can just use a spear
i love spears cuz then i dont have to have a bow, and thats inventory slots no bow no arrows just 1 spear
Because the exp gain is high on the throw.. Or was it the other way around
I mean they're the same inventory slots though, no?
no bc of arrows (if you mean bow vs spear)
and nothing kill gjalls faster than standing under and chucking it
Bow + arrows
Arbalest + bolts
It’s the same amount of inventory
Bow + 1 stack of arrows = 2 slots
Crossbow + 1 stack of bolts = 2 slots
only thing is crossbow fires slower so you need fewer stacks, if anything
Isnt there a bow that uses hp
bows have much better utility than crossbows so i bring them
spear has costs less inventory so they're a worthy option
blood fang technically but that's endgame
No. There's one that gets extra damage at low hp tho
are there any good strategies for finding infested mines
Listen for bugs
Yeah, nope blood base weapons are.. Underwhelming
Farm seekers, they usually lead to mines
crossbow is not bad for sniping one-off enemies but even that rarely justifies the inventory slot for me
its a cool weapon but the execution falls flat in many ways
i get the impression IG treats them as an afterthought
Sadly yeah. I like the concept tho just needs to be buffed some
Miker's right tho, blood crossbow is pretty fun. Oneshotting valks
At this point im using crossbows for the cool factor not for anything else
If only I can run, jump and reload it would be a nice qol, I mean dvgrs do it, why not me
imo crossbows are pretty good. They're just overshadowed because bows and magic have similar functions and are ridiculously overtuned
Why bother with snipers when you can drop a nuke on ur enemies
if crossbow could stay loaded when put away it would instantly become relevant and super fun to use
you could combo off of other weapons during stagger windows and shit
but rn it just sucks lol
Because nukes get boring
I thought thats why the trolls become our enemies so we dont get bored too soon
I lowkey wish Crossbows were the only ranged gem weapon, even the Spinesnap is very good in Ashlands.
I'd welcome a nerf to gemmed bows and magic 100%
i still say nothing kills faster than melee, if magic and bow users want to be safer and weaker thats fine
hehe, i did enjoy vine staff when i used it, very fun to position and play around it, like a pinball minigame
depends on the enemy hp pool but i've found magic is usually the fastest at 100 skill in everything
fastest over an entire speedrun has been shown to be spearmaxxing 
have you tried harpooning enemies and dragging/tethering them in your roots?
its disgusting lmao
i cant say ive gotten magic anywhere near close to 100 even when going pure magic
Oh I’m no speedrunner. If anything I’m more of a slothcreeper. Take my sweet time savoring every last bit
but like… for example 2 hand sword parry thrust dead, does magic kill things faster than it takes to do an alt attack with slayer?
cuz u can 1shot asksvins and warriors pretty easy, or parry thrust morgen 4 times, its pretty quick
it depends on the hp pool basically
for things that get oneshot by surprise attack, obviously that's the fastest way
but the rest of the enemies in the group will now be on you
With the introduction of jormundling, I'm not so sure
but like.. if i bust open a charred fortress door and theres 5 charred standing there, id rather thundering zerker than fireball them
yeah jormundling tips the scales further towards magic unfortunately
fireball does close to 100 blunt in an AOE so you can often unload your eitr bar on the gathered enemies before going melee/bow
maybe ill give magic a serious go again, im wanting to do fists run which.. good time to switch to magic when biomes stop having your weapon
realistically minmaxed magic users will also have a melee/bow to fill downtime and charge jormundling with
but this is like
post-defeated-fader shit so what's the point 🤣
idk. imean you watched my video yesterday, can fireball do that??
depends on the enemy clustering
if i were taking that fort i'd dump eitr bar on the gathered enemies and focus on the spawners with a melee weapon
full magic just feels unengaging to me
by the time i chopped the spawners, the roots or w/e would likely have killed all the enemies since they were pretty sparse
optimal combat is probably a little bit of everything though
same, id rather be in it, dodge parry watch my stagger bar, the actual combat is too fun to just pew pew from a distance
100% agree I much prefer melee
are trinkets significantly game changing or can i easily continue to ignore them
You can ignore them
Can easily ignore them. They rarely trigger unless you're actively really trying to get it to happen
In Ashlands I'd say they're a bit more relevant because they're easier to trigger, and you have access to a lot of good ones by then
I do really like the fins of destiny trinket tho
i think tl;dr is roots trivialize every boss except fader, in a way that melee doesn't
lightning axes can deal with crowds but storm fang does the same thing from a safe distance with 0 downtime
melee is decent in situations where you can burst or parry + burst oneshot, but is often much harder to execute for little DPS increase
I would love to see magic roots and storm/root fang somewhat nerfed to compensate for their ability to deal damage for free
I feel like dead raiser and dundr are fine balance wise
But the other magic weapons... cheese town (imo)
Fracturing is fine
I mean imo the whole issue tends to boil down to range.
Most the game can be played at range without ever going near an enemy, which makes it effectively impossible to die
Fracturing is like a close to mid range kinda thing
Fracturing might be okay, it's been a while since I used it
Really want all of the bits to land so have to be close
Fracturing might be goated in deep north if there are large single enemies
I do expect fracturing to be pretty nuts in deep north. Its fire damage gets pretty high when upgraded, and pair that with growth bombs and you got yourself a brute melter
the only thing melee's got for it is lightning and root effects, base DPS in melee is very low compared to magic
root is absolutely stupid at high eskill, the root thwack damage is far too high
fracturing is okay but the gains per level are nuts
dundr is fine.
ice staff is okay, it gets a massive buff with jormundling and high eskill
embers used to be busted but that was compared to things like himminafl, not lightning bow/axes
ice staff is just infinite cc which is a free kill against single targets
L4 Fracturing has over double the dps of Embers, just no aoe/range
Also why doesnt embers make a shit ton of noise man lol
ice staff's main issue is low DPS and you are basically CC'd yourself while using it
so yea single target, great for bosses
low dps?
compared to other magic yeah
Last I looked at it I believe 'ice staff does more damage than embers
with 100 skill, jormundling, and Fader buff you get refunded eitr almost as fast as you use it so there's that
embers is 258 (120 blunt + 138 fire) per 35 eitr, 0.82s firerate
frost is 36 per 5 eitr, 0.22s fire rate
so embers is significantly more, but frost is more eitr-efficient and that compounds with adrenaline/jormundling
in practice embers is vastly superior for mobs and frost is competitive with melee on single targets
Yeah I'm thinking eitr is usually the limiting component
But I suppose I haven't really done the calculation of how much eitr regen you're losing out on by spending more time dumping your eitr bar with frost
its a difficult thing to model because of varying regen rate factors
embers is extremely low risk compared to frost because you have no vulnerability window while using it
I still feel like frost leaves you less vulnerable in a 1v1
But with either weapon its pretty easy to stay safe
but yes eitr is the limiting component for most magic
which is why jormundling further unbalances things
also while we're here, lv4 frac is 504 dmg (144 blunt + 360 fire) if you land all pellets
which shits on frost/dundr (and everything else besides Wild) for any single target that doesn't resist fire
infinite fracturing during PTB was truly broken
yeah its gonna be truly nuts in deep north
wait till we get there
everything's gonna be fire resistant or immune due to the cold
i still like.. wym melee is low dps when i can literally parry and thrust something for 1k damage
Are people saying melee is low dps?
max eskill roots do 200 blunt
if you parry something and 5 roots hit, that's 2k
and you can be wielding the Slayer while you do it for another 1k
yes miker keeps saying it lol
its equal or lower dps than magic at equal skill levels
which kinda sucks bc magic is much safer to use
I'd agree with that. A bit situation dependent but usually holds true
But that definitely isn't saying that melee is low dps
ok so if you've cast FIVE roots, and parry a thing, yes it can do more damage quicker than melee
but if i run up parry thrust dead. period. is that not faster??
depends on the fight
ok. the fight is ONE THING
here it comes
ping thrust dead. a second thing! ping thrust dead
you JUST watched me killing 4 or 5 things in like 2 seconds in that video i posted, seriously you think fireball can do that faster?
for example Reto is a cakewalk with magic but if you're clearing a fort you want lightning to thin the crowd
you can apply lightning with axes (which is awesome) or bow (kinda lame) to equal effect
if every guy in your video was piled up at the front, a couple fireballs or roots would clear them in about the same time
idk
i prefer melee myself which is why I'm saying magic/ranged is too rewarding for the amount of risk and skill it takes to use
the fact that you can spam spells is broken, should only be able to cast one, maybe two per fight
if i go to a test server and dev command my magic to what my axes is in that video you're telling me it will clear mobs faster.
Are you not able to summon multiple bosses at once anymore?
Ah you just have to wait for the first to finish spawning
its quite possible especially for single targets like the lower 6 bosses and all minibosses
why do the dverger live in the mistlands
cant they go to the meadows or something
who needs magic though when you have pig
so just for the first 6 bosses, one of which you have magic for, and for reto.
i would thikn a strength of magic is its aoe, why is magic slower at clearing a crowd but faster at clearing a single target
why are they in the ashlands then?
cuz lightning is more OP than most staves
its unfortunate that it can be applied reliably from a bow
but the raw single target damage of Wilds or even fracturing is very very high
berserker axes are comparable to fracturing in raw dps but both get gapped by Wilds
and axes have the long ass chain before you get the heavy last hits
I find it best to not think much about them.
Just want to say, what I love about this game is that it's like an immersive sim. Just sprinkle a few mods in and suddenly it's a romantic experience where even just sitting in a chair by the water is actually enjoyable gameplay ❤️ ❤️ ❤️
so you're specifically just takling about staff of the wilds when you have 5+ vines focusing a single enemy, that's faster single target damage than melee.
no, wilds is already better with like 2 vines
that you can summon 5+ is just bonkers
keep in mind fracturing is much safer to use than committing to the full axe combo, you just left click from medium-short range
this is also compensating for eitr regen, the upfront (burst) dps of fracturing is much higher than axes
fortunately you can put lightning on em (or green gem for single targets)
I'm sad that root prevents enemies from turning
meanwhile with Wilds you can melee normally while waiting for eitr to regen
not many downsides
Lightning axes go brrrr
yeah the root effect is kinda OP in itself, it shouldn't bind bosses or minibosses
or the time should be drastically shortened
so wiki says roots do 70 blunt 20 poison. 180 damage. im pretty sure i can thrust with a slayer faster and do more damage than that. so im still confused
180 if there's 2 roots
I want a deep north bear set with blood fists so I can go 1hp super vulnerable to all damage types BUT I do hella damage
that's the impact of the root projectile
the root then proceeds to twack every couple seconds and do 200 blunt (assuming max skill)
for 20 seconds
its absurd
since when are the roots' damage is effected by magic level?
a lot of this goes by unnoticed, the same way max skill bow isn't complained about
because most people don't max their elemental skill or bow skill
doing so already requires pretty cheesy gameplay, like trapping a golem
i think since always, skellies and trolls also scale similarly
and also if you're saying 200 then the wiki is wrong because wiki says 70 blunt 20 poison for roots, 20 blunt 20 poison for staff projectile
ideally the way to fix it would involve rehashing the skill scaling somewhat
its not nearly so bad when your axes are like 40-60 and your elemental skill is 10
at wwhat skill level?
that's probably for 0 skill then
you can test it pretty easily, load up a new character, raiseskill all 100, and try out the weapons
It’s also worth noting that the vines do more dmg on hard / vh
i didn't know this LMAO 
Yea, they get the dmg multiplier that enemies do
that's messed up
rich get richer
why are all new games North America?
Same for skellies and trolls
that at least makes sense, since they usually get clobbered and don't do as much dmg
It makes them pretty pathetic on v easy
Why no pvp servers? PvE boring af
make one
i think Wild roots would benefit a lot from a max summon count of like 3 (or 1 per level) instead of 10
and probably halved HP and time to live
Game isn't really built for it, but that said I have seen PvP servers advertised before in #1024264966712340510
assuming the current skill scaling is kept
there's a neat Arena World thing i've seen but never actually played on
great! moder island is surrounded by mistlands! you dont know how i love this worldgen!
It almost always is for me
Often times I can find a clear spot by sailing all the way around, but I usually just run through the mistlands to save time
I've never seen that, aways plains/bf
I usually sail pretty far to find a big mountain, so I suppose by the time I find a vegvisir the closest Moder spawn might be one of the far out ones which is why I encounter a lot of mistlands
at this point, i would probably enjoy the challenge of having moder surrounded by mistland, but it's probably annoying for most.
Fight Moder and a Gjall floats up 😂
I remember the first time going to mistlands my buddy crashed the boat and then a Gjall showed up.
I went running into the mistlands and ended up going for like a 3-4 minute run distracting the Gjall and dodging other seekers, while he got the boat unstuck
Exhilliarating and terrifying at the same time
i got such a scare yesterday. i was sailing back to my base (no portal/no map) because i was running out of food, i took a wrong turn into the mistlands, got stuck with my boat there, with a gjall, seekers, then a soldier.
no rested buff, out of fire resist meads... and so far from my base, it would have been a nightmare to recover.
i managed to fight them off, but while i was doing that, my longboat capsized ..! (first time i saw this, it must have been too close to the shore)
(i got the nails before they sank, i was ok)
Good thing you had natures fire resist on hand (water)
btw, is there a way to bring back a capsized boat on the right side?
at first, i placed a bench, kept it repaired while i was trying to build a floor under it to catch the nails.
i ended up just jumping on it as it was breaking down, and catching the nails
like its upside down? Sounds difficult to flip around, I wouldn't try
now i regret not taking a ss, but i was a bit overwhelmed at the time 😛
btw, i noticed that when its upside down, you can still use the ladder, but it will push you under the boat.
(useless, unless you plan to find a way to drown in the game, i guess)
i learned something while watching an interview with a valheim dev yesterday. the shield generators can allow crops to grow in ashlands..! thats good to know
I believe it also protects against rain
I wish we could make bonemaw stew
the main problem for the 'no portal' runners is that bonemaw meat weights a ton (10 stones each)
first boat home, I brought home 28, mostly I didn't bother to pick up several other serpents I killed.
i'm not in ashlands yet, but i always sail close to it when i go explore for the queen, and hunt a few on the way... i just sail near the edge and let them chase me in cool waters.
plan is to stick it all in the boat, maybe move it to the ashlands base when I get there. but might not carry it around at all
didn't see any askvin on this trip. :sad:
i think they are supposed to spawn away from the shore. deeper in land.
yeah, I'm on a little peninsula, did get one Morgen, and one putrid hole, but I guess I don't need molten cores.
i didnt see the land yet, only spires.
I'm still trying to triangulate the queens location.
yesterday i reviewed my 'lines', and it turns out i was as precise as i can be.
so i guess i just have to keep going, and explore more mistlands.
very easy to get lost in mistlands, even with sun and sky tree
what do i do in the scenario that a seeker soldier is guarding the inside entrance to an infested mine so if i try to go in i get knocked right back out
dodge and roll? if you can't get into it, I wonder how many in game days til the dungeon resets?
it never really resets but if you're in the area i believe the seeker will walk around in the dungeon so it'll probably move away eventually
not sure though
Infested Mines respawn or something right?
oh
the enemies inside do if you kill them yes
not the resources besides jelly though
was hoping they could use that mechanic. not sure how it works
about how many sealbreaker fragments exist in each mine
never found those to be the limitation. 0 to 3 I'd say on average.
if i destroy a dvergr ward and then destroy their structures, will they get mad at me
It is not consumed on use
actually NO pretty sure--iirc the ward is the ACTUAL source of what "tells" the dverge things inside the ward are "theirs" (and makes them mad if you damage it)
same reason you can break the crake without angering (IF you break the ward without angering them--i.e. indirect damage pushing a cart into it, trees, leading seekers to destroy it etc.)
is same reason PRETTY sure you could theoretically tear down their whole house around their heads (once ward down, again) and they'd be like "this is fine, everything is normal and I'm totally fine with thinks as they're presently occurring"
you can anger dvergrs by breaking your own cart within their ward...
i learned the hard way
did you manage to find a way? its a tough one, could even be better to walk away.
That’s because once it’s in their territory, it’s their cart now, they just don’t tell you 
i managed to get stuck in a corner and kill the seeker soldier
theres a way to cheese it, to break the ward without triggering them, then take everything...
same goes for a boat
its funny to me that you combine the blood of the great tree of life with the remains of fallen giants of ages long past in a machine powered by mysterious ancient technology all so you can make a spring
Yeah I always thought that was just a bit strange lol
Hey guys! 5 years and still EA, HUH? Ever heard of Enshroud? This recent "update" was nothing but an insult. My grand children will never see this game released.
Ahh shit, here we go again! 🍿
I think all of these emotions just show how good valheim is
If people weren't passionate about deep norths release i'd be sad
Yee, I’m extremely excited for it, probably the thing in gaming I’m most excited for currently
I’m curious if the cog will get any additional use beyond the catapult.
a bigger catapult
It needs two cogs!!
should i make the mistwalker or perhaps try another type of weapon
speaking of cogs and constructs in valheim...
idk about you but if i was a viking in valheim, and had the ability to do something like Twig... i would weaponize it somehow :3 make a bigger construct.
idk if the game needs that, but i think it fits the internal game logic
ME TOO!
I’m a sword enjoyer, so I really enjoy Mistwalker
Like a TWIG golem 
ive been avoiding the swords because its been my main weapon in most of my playthrough, but the mistwalker is prob my favorite weapon
the S.T.I.C.K.
L.O.G.
Large Offensive Golem or something
I miss battle brother
Could be a re-skin of the hammer golem lol
well shoot, lost in Ashlands, this isn't where I left my base
sail at night? starred bonemaws possible?
naw bonemaws are one of the "no star variant" mobs
I'm just standing on a spire with boat parked below. I think i'll wait out dawn 😄
that's basically where i ended up after my first aborted landign attempt
built a base on the spire procrastinating a second attempt
I did that my first time, using stone cutter, lost 2 iron dissambling it. hah. I think I know where I am now, so I'll just sail back over toward my base in the morn
i heard yesterday that one of the dev would have prefered not having the shield generator, so that we would be forced to build only in stone in ashlands. i like that idea, thats what i pretty much do already.
(Podheim #77)
Can’t wait for deep north
I’m surprised by how much I like this game
One of the few games I have several hundred hours in
You will wait though, so inherently you can 😉 😛
Nooo
Guess there will be a ptr for the great north before the 1.0 release? Impatiently waiting for 1.0 to play with a PS player. Darn console friends haha
There very well might not be, considering it is the full release update.
pretty sure 1.0 will be the play station release
Possible, but unknown.
Ohhhh the great north release will be considered 1.0 nice. I haven't played in a while, north still isn't implemented in any way?
My guess is the PS version will not be inline with PC. A separate dev is porting it right
No, because that is what is coming to be implemented.
Yes, it is a separate team.
So if the PS release is planned to be full release, it's plausible that it drops slightly after PC gets the full release.
Makes sense to me. Too bad no time line yet. I know it's still early 2026 but I want to play! But not be burnt out before my PS friend can join haha
Can start new map and just no-portal it to slow you down. Stay out of the top 20% of the map and you'll be just find when the update drops.
But my PS friend can't play at all and it will be his first play. Think I'm around 500h in
I know, suckers with their scrub consoles
Just PS people.
If you had Xbox friends you'd already be playing! 😛
Haha
could also be that the PS version drops before deep north launch and both platforms receive it as a later update
thouh i hear its a pain in the ass to push updates to PS
V rising PS version came after 1.0
they have uses throughout the game including continously consumable uses
not as a priority i'd say
so basically "probably"--though, even with those uses, you will STILL probably always hvae more than you'll ever need
Depends which bones. Fragments are needed for few items available in Mistlands/Ashlands.
yeah never PRIORITY item
It’s always a priority
Yeah bone fragments
Ha lol
I totally forgot about that
Thanks for reminding me
I'mma built a big frickin' bone altar or something
do vulture nests respawn in ashlands?
They don't.
Anything slash.
I always used my iron battleaxe till now and it's good
a torch in the left hand?
I mostly made it to slay the abominations
Meh
Crystal battleaxe next upgrade.
Yes
So that's my followup question
Should I make it or no
Not sure how much I'll be using it in planes etc
Battleaxes are great wood choppers 🙂
its alright
not the best silver weapon imo
Are they?
Do you like using battleaxe in general?
Better than normal axe?
if you can hit multiple trees at once yea
so if you have a tree farm with trees in close proximity it'll be better than 1h axe
Kinda yeah. I especially liked it to kill those abominations faster. Also bears
whats your axe skill level at (not woodcutting)
29
It's nice weapon against groups of enemies.
My main weapon skill is Polearm. Currently at 50
And it has higher stagger with both attacks.
if you wanna keep leveling axes its probably worth the mats to upgrade
you could also branch out and try other weapons without losing much
Yeah and I've a good amount of silver to spare
if this is your first playthrough you can experience the frostner/silver sword
they're standouts in that biome imo
CBA is also nice weapon against ||Vile (unbjorn)|| due to high spirit damage.
My sword skill is still on total 0 lol
you can get anything from 0 to 30 pretty fast, but now's the time before your polearm leaves everything in the dust haha
I made frostner
Yeah
The CBA looks frickin' badass too
nice nice
if you can afford it make both 
I love battleaxes
you'll need decor for your base eventually
Silver is giga easy to get anyways
Frostner has always been my favorite
It stays quite potent weapon through multiple biomes.
Sure does, I take the lower damage for the slow
With silver..?
just all the best looking weapons
speaking of ||himminafl|| should be brighter when mounted on the wall 😠
game is just the worst 😠
@nocturne wolf random: Do fist weapons override your normal punch damage with their own, or is it the slash damage PLUS your baseline blunt damage?
I can’t test right now but I’d be very surprised if they add damage from unarmed punching, they should be like any other two-handed weapon
K. Because punching skeletons with Bear Paws and sometimes number grey, sometimes number white. 🤷♂️
👀 interesting
Wiki says skeletons are neutral to slash so idk where the grey is coming from
Blunt would make it yellow
Will keep dungeon-diving to see if it was just a weird occurrence.
Play something else then 😊
it twas sarcasm
Send in items get coal out
Any item?
not entirely sure, but think so
i largely use it for the stuff i have insane excess of
troll hide, etc
🤔 i think for bear meat it's more return to just let the meat turn to coal when you cook it
rather than obliterate it
Right
But still how does the obliterator work? I put the items in and then what?
Nothing happens
did you pull the lever on the right?
Oh lol
yea it's a little hidden lol
I knew I missed something basic
ITS SO CLOSE I CAN FEEL NORTH BIOME THUNDERDOME
its basically the game’s “trashcan” mechanic, something you don’t want clogging up your chests? saving outdated equipment for future deaths and corpse runs but never using them? just put it in the obliterator and thor will take care of the rest
Yeah ⚡⚡
Thor likes blowing things up.
Yooo guys I wrote spawn pickaxeiron didnt work anybody know the cheat code ?
Not working
Did you do "devcommands" first?
Ofc
Maybe spawn code is not for weapons ?
In the f5 chatbox right? Not enter
It is
is there a setting to turn off the heat blur?
U know how to make 3 lvl pickaxeiron with code ?
OK buddy appreciate it😊
Like the heat blur in the ashlands?
yeah
not that i've found
Really wish I could dive
At least a little bit, to get the damn items from shallow ocean bottom...
you can to some extent.
How
the higher you jump from, the farther you sink into the water. you can pick up scales and stuff from depths.
you can also try to hoe things up too.
i just build some ladders, as high as i can, and jump down
Right 👍
I built a base on a Dvrgr dock once and a gjall came by and destroyed it. I had to fish quite a bit of metal out of the water
Dang
that's always a risk with gjall though.
yeah, just silly for me to put all my chests on the dock instead of in the marble tomb right next to it
OOF
I've been having fun making little caves around the mistlands, for bases. i just dig the side of a spire*
I'm always conflicted about attacking dvergrs : p
Man I wish valheim had an undo last build action button
nah nah
you destroy something, i want to undo that destroy action
really sucks when you accidentally break a custom placed thing
Scales the builder
🧐
I’ve only ever met scales the fighter 
Ah yeah
i do everything 😎
mad respect for people pacient enough to make the ground equal in all spots
it takes so long to make a perfect square of clean ground
or im just bad at it idk
is this the goat himself? i think i saw youre insane vids on youtube
dunno about goat, i just smash my head against a goal and it eventually works out 
Put down some torches
Probably yeah
for added bonus build an environmental wall with the hoe, it just takes a lot of stone
pretty rare that I build that major of fortifications
but its worth it long term
Yeah I did that last playthrough
I feel like going for more aesthetic stuff this time
Plus I don't like when it's too safe lol
can i somehow remove a runestone?
even with commands i know its kinda cheating but it got into my way and it kinda ruins my build
Incorporate it into the house with some grass around it and fence
i don't think so 🤔
thats a way for sure
Nah it's imbued with runic power
i will make it a part of my fence or just dig it down
runic power cant break law of physics 😎
damn I hate dying.
Same, I've started avoiding it
I finally broke down and modified the death penalty. lowest skill loss, just drop gear.
That's fair
I've been playing on only drop unequipped gear 🥴
whatever is fun for you
For me a lot of the world modifiers are just a tad outside the range I want, so then I make my own rules
For example for death penalty I delete world/character
I had no idea we could lay down stylishly on the lounges at Hildir's camp. Was that always a thing since the Hildir update?
permadeath sounds crazy to me. I'm not sure I can handle that. hah
i think the death penalty is very harsh. i suggest to new players to turn it down.
Yeah I really torture myself with it. Permadeath is like one of 20 optional challenges I play with. Makes the game engaging for me though
it doesn't typically bother me until I'm playing with friends and we tackle a boss without being prepared and die 5 times each
I plan to get to doing perma death runs. thats how i played minecraft.. always vanilla hardcore, random seeds.
I'm just not there yet with valheim.
I have such a hard time deciding whether its harsh or not. Like the skill loss is annoying for sure if you die A LOT, but if it's just once in a while I feel like it's alright
The real connundrum though is the getting your stuff back. That could be as simple as hopping through a portal, running up, and clicking E, or it could be having to redo your last 5 hours of progress to build new tools to make a new boat anhd gear to travel to where you died and fight off the hordes that killed you. That really comes dwon to preparation though, which I feel like its good that the game encourages you to do
it's punishing, especially for those actively trying to lvl slow skills, like farming, cooking, crafting
I like being able to freely die because sometimes shit happens.
I don't really touch combat difficulty or anything else.
Except raids, though, purely because bat raids alone are that annoying. I wish I could selectively disable those.
my worst death in this no portal run, was dying on my first silver pit, with a wolf in the pit, and no frost resist at my bed.
I am surprised that they don't have a death penalty of "Keep entire inventory/equipped items, zero skill loss"
I think the non-combat skills should be separated out and not reduced on death
ngl i feel like they should either rework how the hoe works or make a better one later in the game because im gonna sit for around 1 more hour making the ground even 😑
A lategame one could be nice
Reminds me of another game, Project: Gorgon, which has a skill for dying.
i think i remember a dev mentionning they wanted an ability to make certain skills 'primary' and not lose as much. But there are other devs that dont want to change too much how it is now.
i really dont know what kind of change we will see. if any
fishing and some of the other non-combat skills just go up so slow.
Wabi-sabi my friend! 🙏
Even some combat skills go up very slow. Like blocking and ||blood magic||
Gotta put your excess resources to use
its at the other base 😭
oof
I dunno if I want flametal armor or the asksvin armor. 🤔
its my favorite armor
Tough choice
I definitely like the ask cape
its really great when you are basically just chilling in the rest of the world. I dunno if I want it for towers/EF or not
i like the armor a lot because it makes the spear, which has been my main weapon for a few runs, a bit better in ashlands.
its still not the best, but not as bad.
i love the 'skoll and hati', but i only have been in ashland hard mode, and their parrying wasn't good enough.
i'll test them again when i get back there, on normal.
I typically stick with Mistwalker
though the Jade 1h Flametal sword might be a good option ttoo
Yeah, wish those and the fist weapons had better parrying.
it was a tough choice to move on from the mistwalker on my 1st time. the flamemetal gemmed sword is a bit better, in my opinion.
But the champ of ashland is the FM mace, i think.
what gem on the mace? jade or iolite?
On normal, i've been blocking seeker soldiers with the daggers. it might be good enough, idk.
i thoroughly enjoyed thundering zerkers with evasion mantle this run, being able to parry tougher enemies i didn't miss having a shield, zerkers can parry 1 star askvins, warriors, with just 3 health food no evasion mantle proc
i didnt honestly run into any 2 stars somehow soi didnt get to test evasion mantle and zerkers
i think the jade fits better, because the mace is slow and it doest trigger the lightning as often
Li'l sad there ain't an ashlands atgeir
himmin afl does just fine in ash
hoping for 3 more elements and filling in the weapon choices with North
also, atgeir is piercing, not great for ashlands.
Yeah, true, ashlands is probably blunt central much like the swamps.
my first landing was with atgier, it was butt
The dev i listened to yesterday said they hope they can offer all types of weapons for the end-game/DN
That would be really nice
Bless, I like this affirmation.
surprisingly ends up being more of a slash zone. Though I think that's a bit more player preference / available weapons. The enemies tend to not really resist or be weak to slash or blunt, but most are resistant to pierce
'tis a fair reckoning
But an incorrect one
I guess being charred makes a skellies bones less brittle
irl charring generally makes things more brittle tho 😂
valheim physics be valheim physics
Aaah
Guess they just don't want 'em pushed over by blunt like the swamp was
I wonder if the lava blobs are weak to blunt.
But I guess that's moot considering they explode.
They are
Huh
I remember in an ashlands walk and talk vid, they really wanted to make sure that the ashlands was not "Frost damage" lands, and I bet they also considered not wanting it to be entirely "Blunt damage" lands
first time playing through the game friend quit the game right after 3rd boss im currently on the fourth if anyone wants to take his place i have his full kit
My village has a population of docile greydwarfs for some reason.
well at least it's... kind of actually a village now.
Should’ve picked a different enemy type than skeletons then
i actually agree unfortunately
but we got cool enemies like the morgen and valk so it sorta worked out
Was a huge fan of the charred when they had those multi-head things going on. But I guess that got changed a bit.
I will say, Fader looks wicked cool. Skeleton dragon may be cliche, but damn it looks so good!
ye
and just going from a red environment to a green final fight is genius art direction
i like greeeen
Yeah, super creative honestly, fight was a pinnacle moment for me
yo is valheim worth to replay rn? ive finished the game around 7 month ago, is there any good thing that worth to play?
There hasn't been any major content added since then, but I'd say Valheim is always good to replay once you've had a little break
They did add a couple new mobs, armor sets, and weapons recently
they added an insane amount of weapons actually
now there is a wooden variant of every weapon type that does 1 damage
so if you want a challenge, try that
trinkets are a pretty big addition
yeah, and the second amendment! (bear arms)
Can't believe I only now found out the grinding wheel smh
(Almost finished with mountain biome)
Cultists a f**kin OP... 
you could say that they are misunderstood creatures, only trying to protect their precious fenris hairs from pillagers like you...!
xD just trolling you.
I realised now it's my root armour that makes them OP against me lol
I better go in there with troll armour
The armour rating is about the same when maxed anyway
What do you guys think about the best (reworked) forsaken power currently.
I think all of them are great and comparing it to old, it's a huge improvement.
Bonemass and Moders forsaken powers are easely the best currently, mainly because there so useful on many situations.
Queen is the worst forsaken power currently but I wouldn't say it's terrible since it's really only good for mages. Just that it doesn't pair well with other playstyle. Also queen's elemental resistance is technically the best since ashlands has plenty of poison shooting enemies.
I enjoy that Bonemass stacks with Iron Brooch, you can really become insanely OP with both of those active.
yag easily the worst
the rest are best in their own niche which is pretty cool, i think queen is weaker due to fader + jormundling existing
Also bonemass power can also combo well with tower shield so if anyone in the party can just play the ultimate tank role.
To be fair bonemass + any shield is extremely tanky.
Might as well go for the parry optional shields.
Yags power is pretty good for farming, but the slight damage increase is something I've never hear people talking. It might pair well with the new trinkets that increases damage and it's pretty nice to boost all party members with damage. It is slight but you can stack the dps.
I'd still say Yags power is better than queen's because you can use it with any loadout. Just that it's not great. Though big improvement compared to all elemental resistance it previously had.
Now here's something no one talks about? Elders forsaken power is pretty underrated right now.
queen's is nice for very specific mage bullshit
elder is goated now solely for mining iron lmao
yag's is technically good if you are stacking dmg buffs because they all seem to be multiplicative
so between yag, trinket, set bonus, and blood gem you can get over 2x your base dmg (blood is doing 1.6 of that but still)
Question though, which is better for mining Iron, elder or queen
Yeah it's really nice for stacking damage with yagluth. I also think it's a good forsaken power for mages before killing queen as it increases elemental damage.
Its always been on my mind
queen doesn't do the thing anymore it's on elder now
fantastic decision imo bc you do the most mining in the next two biomes
They reworked the forsaken powers from the latest update. Now elder has the queens ability.
Oh thats nice
queen has -100% sneak stamina? LOL
I do run around with elder alot so this is good
Amazing, time to bring out the troll armor again
Bro i thought it worked I was running around with it thinking moder works on it
idk, find a straight area and test it
never made a difference when I tested
Speaking of which I think elders mining speed is really good for swamp and mountains because mining them takes a while.
Also I've never hear people talking about the 30% health regen increase. It's not as good as bonemasses resistance buff but it stacks well with the healing regen trinket from black forest and it serves as a decent for tanks before getting bonemass. It might stack well with a regen healing potion and bear sets from black forest and plains (though I wouldn't recommend as bear sets take extra damage) but I feel like regen for it can make you last endurance fights longer.
yeah it's hard to rec bear unless you're running bonemass rotation
Saved me quite a few times
I would say elders is mainly for builders and miners power but the healing regen is also decent for combat.
Though finally Fader. Even though Fader is late game, I feel like adrenaline increase is really good for any trinkets and stagger resistance makes you not getting stunlocked and much like bonemass stacks incredibly with shields.
I tested out faders power with a towershields vs a 2 star charred warrior and it didn't break the stagger. It's really good.
Though despite being late game, it might be good against deep north creatures as there gonna be hard.
It honestly provided too much speed, now it provides less speed but also reduces run stamina usage which balances it out.
Damn 220 hp sneak attack hit with bear claws
I can't get enough of these things
Yeah Faders power actually looks very nice. Less stagger means you're not gonna be left in vulnerable staggered state after a big hit, and can parry/block much harder hits. But what I like even better is the double adrenaline gain. I bet you can get some real good trinket synergy going
Once I choose stack amount with the keyboard and press "OK" it should just go in my inventory not mouse.

Also then there's eikthyr. We'll it is good on early game as it makes you explore. But once you get Moder powers, you practically don't need eikthyr all that much. (Though eikthyr and Moder can combo well with each other if you're with friend)
If I'd go with ranking forsaken power, id go with this:
S tier: Moder, Bonemass
A tier: Fader
B tier: Elder
C tier: Yagluth, eikthyr
D tier: Queen
I think that Eikthyr listing is gonna get an oceans worth of backlash once the Valheim discordians wake up
eithyr in c is crazy lol
Bonemass is too high, Eikthyr is too low
Eikthyr in C tier?!?!??!?!?!/1/!?/1/1?!?!?!/1/1?!?! Have you even PLAYED this game? You're an actual idiot. I hate you. GOD. WHAT THE HELL IS THIS RANKING
AAAAAAAAAAAAAAAAAAAAAAAAA
/s
S: Eikthyr, Fader
A: Bonemass, Moder
B: Yagluth, Queen
C: Elder
Not necessarily my personal preference, but what I feel is reasonable. Though of course its subjective

🐻