A Mod built in Mindustry using the old lore of the Terraria Calamity Mod as its backstory now boasts over 300 pieces of content, three technology trees, and six campaign sectors. It is set to be released on GitHub.Players and enemies adopt different styles of technology trees!
Due to certain reasons, the old post has been closed, and this is the new one.
#Mindustry Calamity Mod
98 messages · Page 1 of 1 (latest)
Mindustry Calamity Mod
no way

🌵good cactus🌵
👀
Puncture stops out of range of stuff when commanded to attack in groups
either they're too big or the size of their range is just too large for their weapon
mod's pretty fun but the ambushes like 40 minutes into a sector's gameplay are pretty painful
and I do mean 40 minutes in sometimes, this time it's a bit earier
taking a lot of time to try and understand the techtree, im not finding it very fun being map wiped by a squad because there wasn't enough reason to build defense earlier (the t1 units handle all the waves easly)
also on this sector specifically it's a bit too easy to just snipe the core and ignore everything else, no reason to build air units
the dif faction's tech is pretty cool, it's quite refreshing to not see my own blocks inside ruins
units also look great :D
im finding it a lot more enjoyable playing this without fog of war cause it's easier to actually strategize on how to take out the energy cores
also || it was pretty cute asking how to get water from cactus ||
.w.
Item Conveyor speed is more like 15 items/sec at max I found
stats are way faster than it can actually work at 60 fps
Is the campaign fully playable
There are indeed many issues with the design of the map. I will discuss with the mapper how to address them later. Thank you for your feedback
cool
a?
also im confused
just got top right core remaining if that helps
can't research anything else
The world processor required for plot arrangement can be ignored. This is to ensure that players will not encounter status information again when they play this map for the second time, like the first time they pass the boss in Terraria Calamity
huh, ok then
After careful consideration, I realized that the map issue dates back to a long time ago.
The map in version 1.0 was extremely challenging, so I continuously reduced its difficulty.
Later, someone successfully completed the map on the highest difficulty level, prompting me to adjust the difficulty system of Anuke. This further lowered the difficulty, making the normal mode overly simple.
Now, we have decided to abandon the adjustment and readjust the difficulty and player experience
haha, good job
more decline
it'd probably be best to design around the regular difficulty experience cause of this
hydrogen boosted drills are busted
and honestly i think ozone should have more uses on this planet, for example, you could do the reverse of what erekir does, and boost wall drills with ozone and ground drills with hydrogen, and perhaps the higher tier reconstructors could require additional ozone

Commenting since this mod looks interesting and I want to play it soon
why the t1 crawler is just like that one exogenesis unit
top tier effort, ngl
AND ONE OF THE UNITS IS JUST GATHER FROM NEW HORIZON
Ohhh
The inspiration for the unit's design comes from it, or rather, the reason for creating these crawler units is because I found the design of the exogenesis blue crawler unit regarding black holes very cool
woah
blue flying t3
is there a reference for what the planet vitossp is meant to look like?
oh, minor problem
I forgot I never said anything in this place before. I liek
become a java mod
will we see yharon
tomorrow
we have a slight problem
this is just erekir but with worse balancing 4/10
I'm going to school now. I'll resume mod updates when I get into college in two years
During this period, there will be minor updates to the mod, but there will be no more content that requires a lot of effort to create
I hope that anuke will have completed Neoplasm in two years, as updates to Corruption and Crimson require Neoplasm API

death
Some sprites, I think I tried some new blocks styles
polar assembler when [it will assemble polar wulfrum units]
1.1.6.5 has been released on GitHub, and I have added two campaign maps
the last major update in thepast two years
h u g h