#Old Arikoth - mod showcase stuff
1960 messages · Page 2 of 2 (latest)
-# pls star the mod
is it playeble?
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gonna keep this here for safekeeping
"safekeeping"
immediately appears in every json mod
its just bomb bullet type
it makes everything else look flat though
cuz rn its empty :p
are the edge sprites gonna be insane
yes
yes tinport
thanks for reminding
the walls
that be fixed with the small pillars and buttes
becareful of burnout
that word doesnt exist in my vocabulary
your life isn't revolved on your own vocabulary Hyperium
ok that was a stupid respond
mb bro
nah like i dont get burnt out cuz modding is more of a hobby and my way of having fun
hehehehe
you need to put the rhyolite-ish terrain be higher than the main floor itself so you can have the weird soft inclines
as in just put a z before the name of the floor itself
contentOrder
right. well i do not care!!!!!!! owned
What if we had rhyolite “quicksand”
the hematite or regolith?
The red
do we get darker regolith
those archways are quite impressive
shortcut message
Then add at least the planet, not just nothing sandwhich😭😭😭🙏🙏🙏
the repo version is outdated by a few months already
so theres no point in adding a planet now
also uh we are going to get a campaign further in development
not now
today, i'll make the crawlers or spiders prolly
and the deserts
so idk if this should be till the mid game or smth cuz it feels like overkill
hmm
im not sure tho
gonna rewrite this
idk tho
gonna remove hydroxide
and prolly make lithium an ore
gonna remove coke and sand
gonna replace hematite with ferrum
cuz it sound cooler
gonna give silica glass the boot
ferrum
updating the regolith
shiver me timbers
so arikoth willl not be as bright as before, but still its a desert lol
its slightly darker, not like arctican dark the darkness is more of a sorta haze
also it gives it the theme / style of desert i like
the scary things ate it
i yoinked it using freaky eldrich tentacles
arikoth kelthir and harcithor
this is promising, really promising
i hope you don't scrap this
because if you don't scrap it, this will be your magnum-opus i feel like
oh things will get better from this point onwards
that is good to hear
i like that you are putting actual planning into the progression
good luck, and don't give up
i simplified it a little a while back
mm
also arikoth is kinda cold
not as hot as erekir niether as cold as serp
its only rlly a desert cuz of volcanic activity
and calling a traditional desert is an pushing it, its more like mars except we made it a volcano
need someone to hug her
i think you got the pronouns wrong?
one thing to note; "game_" songs usually use fewer saws and more soft things i.e. piano
but also suspense
Celestial body usually use 'she/her' as the pronoun, just like ships
arikoth chan
nani
that doesnt happen in this economy, deal with it
Since you created arikoth, you could chose whatever.
I dunno, you could use exclusively the royal "we"
i mean it is a meld of a few planets
Then that's perfect. Also if Arikoth has any semblance of "majesty", even better.
thats why its molten but cold at the same time
thou art so majestic
Cool. I have yet to actually play the mod even though it's installed so yeah
sector preview
hehehe
how did you change the names and sprites of the teams?
gonna tell you soon
so i used fico lib
put the team icons in
sprites/ui
and put modname.icon in
icons/
example code:
team-icon auto @-team-sharded sharded
team-icon auto @-team-malis malis
team-icon auto @-team-crux crux
team-icon auto @-team-blue blue
team-icon auto @-team-derelict derelict
team-icon auto @-team-green green
interesting
time to ctrl+c v the code of that library 🧌
should i be annoying and make the liquid logistics bridges and liq tanks
screw it i will
icher prod
also the first two sectors are test sectors, i wont put them in the upcoming release
i will get to making the sectors once all the content is done
also me 2px-ing midtone lines in some blocks is intentional
puncture
expect a release in a week or two
i will prolly keep one or two sectors
then its blocks, items, env etc
This is looking great
or i might work on units
weapon ideas for the mechs (magma)
scoriae - tiny slag thrower
pyretic - molten flak orb
smolder - dual machineguns, slag harpoon launcher
scintillate - aa flak weaponry, slag shotguns, molten artillery
calefaction - artillery cannons, machineguns, fragmentary flak orb (molten), flamethrower
Tri-Tachyon when
add firing and trail particles methinks-just simple ones
gonna get to working on moss cultivation and detril augers
also arikoth has two planets
arikoth - a (one im working on)
arikoth - b (desert one)
time to arikoth around again
gonna work on arctican
gg
gg
all i need to do is change the hover units a lil, and the mechs are fine
we've implemented siligone
guys i need an alt recipie for ozon
cuz rn it takes detril which is biome exclusive and arikoth isnt 99% detril swamps
Look into how it's done irl maybe for inspiration
Do they aim with the mouse? Cuz they look arm mounted so that'd be cool
they do
I feel like it could be used to indicate oil areas
Like a mini biome
ah detril
i dont rlly want to make an auger sprite for it so ye
gonna spice-up the harcithor star system
time to make irradiated water
playtesting
you created them and now you hate them
luckily they dont have too much health lmao
chains
oh crap
:p
Can I also use this idea? :>
:|
unit tree names
atv:
- anax
- odonata
- anisoptera
- meganeura
- vastoperus
crab: - blade
- gladius
- durandal
- excalibur
- zulfiquar
air: - hash
- node
- ledger
- cryptography
- consensus
ornithopter: - gust
- squall
- gale
- tempest
- maelstrom
Hybrids
tank:
- lux
- astrum
- helios
- solaris
- antares
mechs: - harrier
- predator
- carrion
- scavenger
- carnivore
hover: - grievance
- bleed
- vex
- harrow
- torment
i think the gap in the shields should be a little wider
other than that, very neat
i also like the ruins a lot
this is one of the best mindustry environments i've seen actually, really good work
there's color variation but it's still cohesive
i think an extra transitional stage between these areas could work well but that's just some random constructive criticism of mine
and, if you don't mind a little more criticism; i think another more damaged wall-variant, as well as scattered debris via OverlayFloor (for example, pebbles) such that it works on any other floor
i think those two things alike could show that things have been strewn about the place
i look forward to seeing this mod in a complete state
ooo
interesting
current music tracks
so some lore thingies:
- crawler tanks(when i eventually make em) are apexim tech
- tanks are be xethiel trying to learn from erekir tank blueprints
- mechs are by vagus making lifesteal tech and dagger unit tree
- hovers are vagus tech too also are the seed of lifesteal tech
- ships are luxis trying to make an oct but turning it into a ship instead
silly thing is rts doesnt cooperate with crawlers so i decided to make apexim braindead cuz crux
gonna bring back rhenium
release is near
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gonna put this here for safekeeping
got a stupid idea
gonna make anax be able to drift
also when i said vathos is an ocean
i mean a massive salt flat
yea
mm
idk if i like it tho
reverting chang
:ppppp
i keep on changing it
cant believe this
dont complain that mechs will be well huge cuz they are titans
(not titan class units tho)
hovers are decently large
spiders are in the middleground
atvs are the same as spiders
ships are exponential
air is also exponential
tanks are linear and decently large
found a bug
bridges by defualt have power, just add a hasPower = false; in the code
like phase conveyors
let's this will stay this as feature
icher extraction (vents)
also some sectors you have no choice except to use the vents
i would make something more decenter (source: me)
as in mapping
i forgot to scroll down i am so good
Oh my god JUST START WORKING ON CAMPAIN ALREDY
now why would he
Now why wouldn't he
gotta remake entire mod atleast 17 times before actually working on anything
Yeah this mod is gonna be abandoned soon
You’ve said that here before
If you read up you can see that he has
^
Silence, mortal
wha
this is the most inaccurate statement ive read
also ive said countless times im going to work on the campaign when all the content is finished
i dont want to make a thousand sectors then have to edit them every single time i add a new unit/block
gonna erase graphite
hmmm, thermoplast
you definitely did it better than me though
the particles are cool
i can see this being one of the json mods with better visuals
:D
given this is, so far, your longest-term project yet—i look forward to seeing this mod in a completed state
don't give up—you're doing great thus far
Gameplay at last. I've been waiting for this mod to be changed to the new version
-# keep in mind this mod might reach or exceed asthosus in difficulty
also i keep asthosus as a comparison point for difficulty cuz its complete (i would've used nightscape if it was complete tho)
I feel like smoke would be more fitting
Making concrete isn’t a very impactful thing
Thats fair enough
hmm
NEW DEV RELEASE IS OUT
NOTES
- units are destined to change
- campaign is incomplete (yes the one lonely sector is incomplete)
- turrets will get changed a little
- and some other tweaks will occur in the future
- the extra planets will be inaccessible soon
I HOPE YALL HAVE FUN PLAYING AROUND
shorcut msg 2.0
THE FLOODGATES HAVE OPENED
EFFECT SPAWNER PART IS JSONABLE
HEHEHEHEHEHEHEHEHEHEHEHE
HEHEHEHEHE
also... hyperiumification of the effects will also begin soon
gonna work on the factories and the latergame materials
so like should i revert back or smth
it would be do much except be a minor inconvenience
hmm gonna launch a poll
hmmmmm
might think of that
or i can make this arikoth astral cuz its not too difficult renaming one and calling it a day
As in the planet or the mod
mod
old arikoth wont be too difficult to rework
Well think about it. Asthosus is named after one of the planets in the mod. I see no harm keeping it as arrioth and having more planets than arrikoth itself
cuz if i rename old arikoth astral it wont make sense but new arikoth is just astral with a different name tho
i dont want arikoth to have multiple planets as i want to keep arikoth and its moons and what not
You do you
What if one of the moons has the og campaign ideas and the main planet can keep what you have now
current arikoth is straying too far away from my og vision which i dont rlly like tbh
Oki dok
so we are back to this version :p
lets get started
heres also an example of the new palette
@cursive owl can we get the test map so we could check out this mod while waiting for the campain?
you clearly dont know how to read
No
I would ignore him tbh
There’s a reason the old version didn’t stick
For me old arikoth is better, but i would like beat fully new arikoth
also can you please remove pnone indentificator from your server?
hmmmm
so im redoing a lot of things
:p
this time we got a solid diagram of the early - midgame
and.. we dont have a thousand loose strings everywhere
also palette is now astral abyss's and old arikoth is more of a relic of the past
dont care abt it
…
this is no longer very peak
it is still the same thing
im just fixing a lot of things
gonna recolor palladium
i hate the current palette
luckily it wasnt too hard to remove old arikoth
still have the old ver
ok man
dw im not changing anything
im adding new stuff tho
neat i also saved the palette
i'll work on turrets
then ima go work on power
expect some of the crazier sneak peeks today
specifically the nuke launcher
-# i got a stupid idea
what if i make both arikoth's two different mods and after i finish the current one i hop to the other one
so ima start off with the air units
please?
defences to keep a certain someones alts out
its difficult to me to indentify by phone
thanks
yall sadly im redoing the env, not entierly expect much of the stuff to stick except recolored
making a new mod without making a new mod
not rlly half of the stuff is just getting slightly resprited (cuz most the rocks were astral's sprites)
ah
should i revert arikoth back to the og version and start from there
4
6
2
no
this place is silent again
I really like the scheme designs of this
armor press (scaled down)
water filter
@leaden radish they made the door drawer in hjson lmao
heh
its also drawPistons
didnt that weird brown building need ichor like 3 seconds ago
or whatever the yellow thing is
omfg
the glowing one or the press
istg why do you insert ichor like that
heat
its a heat source and usually used raw in drills and earlygame power
the pistons aren't exactly the same as my doors
they werent flexible enough for me to use
the only error with the pistons is they can desync
well yeah the doors never would
unless you set them to not care about crafting cycles
ima go eep, see yall tomorrow
because the doors could run off of build.progress() instead of build.totalProgress(), and the latter is smoothed and therefore not synced with the crafting cycle
ok
im rewriting the osts
i think the effect could be improved if it scaled in transparency too such that the appearance is not too jarring
m so like it fades in
yes
perhaps with some sine-like interp
such that it fades in quickly, then out slowly
funny
where did you get the font
is it uh free to use
here
thank you
finallized version
fancy
-# Actually font was created by Thomas Things if I remember correctly. I just deleted blurring
im scrapping most of the lategame to actually provide a fun, yet challenging and most importantly polished experience
so im only working till the midgame then we'll see where we go next
wdym I was the one that did that
did you really do that yourself lmao?
this has got to be the third time someones done this
Lmao
mm should i integrate neoplasm in this smh
ive been brainstorming a bit and ive decided the unit trees
hybrids:
hover - flicker
spider - scarab
default:
dunemobiles - saba
hover-copters - scorpion
mechs - wanderer
support:
air - sanctum
ig ima go work on astral or smth
screw it, im going hyperium mode
my current problem is that i cram every idea i have into the tech tree
and i need to stop that
also i remembered, arikoth isnt supposed to have a campaign untill i finish every bit of content
expect devving to go silent for a bit
well this post would be a lot quieter
cuz i spoil too much of the content
bismuth is difficult
my attempt at it a while back was... Suboptimal™
same with cobalt
hoping you can do better, good luck
mostly because its a mix of the most random colors
indeed
ok
simple but cool
after im done with the t3s of every unit tree and tech tree sorting, im going to make a new release that doesnt end up getting redone
i am making ammonium nitrate ridiculously explosive
and i mean this level of explosiveness
how many casualties in this video i wonder
idk
all i know is the explosion took place in Beirut
rest in peace
rest in peace
._. i think i need to increase the size of hover units
cuz i forgot how large my spider units get
I think I found a bug, and I hope this is the right place to put it, but scarlet slate walls are sometimes not working properly
Had this issue before. There are not enough sprites for all the variants there are meant to be so it replaces the missing sprites with wrong texture folder
I get the same thing for every terrain bit that has no texture
._.
Yooo this explosion happened in my country🫠
did you got the impact? (direct or indirect, optional)
i am recoloring all the decals on the units
ok
also the akra tree may or may not change
btw you like making maps right?
-# if you want, can you make maps for arikoth?
it would be very nice to get the mod itself since i cant really make maps for a mod when i dont even have the mod itself
@cursive owl it would be so awesome for you to actually respond to my message
also yes i can make maps for arikoth
huh
thanks
im gonna give you the beta thingy when im done with the env
i was assuming that like. people would actually wait more than 3 milliseconds for a response
cuz funny
is it plants only or also including animals (not hostile bugs)
plants and hostile bugs
ohno
I was far
Hopefully
re-basing the palette isnt too difficult ngl
yea i want to be annoying so 6x6 cores
idk how to make boss osts so i resorted to remixing vanilla osts
when is that env doneness
most of it is done
ok
check the lastest release
You can add custom soundtracks in json mod with scripts
Omg so kind of you
I love tanks. I hate making treads for them (code part).
i frontal lobe tanks
yes
i hate treads
Blehhhh
this has me in shambles and i don't know why
ok
luxis team entry
what is that colored bottom line
why does it sounds like in duo we trust, in duo we claim victory
its kinda similar to it
it means In Light, Truth; In Truth, Light
in dpr we trust, in dpr we betrayed
gonna finally stop sidequesting and get to making the env
Finaly
Hear me out. Custom block explosion effects 🧌
i will try
most likely i will tho
pattern recognition
in light there is truth, in truth there is light?
or something like that
Yes, CY4NIDE already wrote answer :|
I did not see that
Hell yeah
More java
Goodluck lol
now alot of fun things will happen
i managed to make the test planet load (duplicate of psammos(test planet))
good luck! it won't be easy work though
it isnt too difficult tbf
it feels like hjson with a few extra steps
you will find it gets harder soon ;D
when u try new mechanics
i forgot how many new drawers and fun stuff i have my hands on now
sorry if im overreacting tho
managed to get it work :D
its empty rn but i promise its gonna get better
wait until you gonna make new stuff not just hjson like ones
i already have everything i need
every bullet type, everything
i just have to copy some files from astral lib
ah also xethiel and vagus will now have a better palette
Oh about that. You shouldn't just copy it...
Because 1) It's still broken. 2) I think we can make it better than just bunch of mindless copy-paste of bullets from other mods
-# I mean there are atleast 1 class that you may not need in mod
-# I can help with it after you publish first java ver on repository
hmm
consider custom features
ok
Ig we'll gonna do a new meme
Arikoth tommorow
I guess were doing java now
im gonna make a new post following the java release
Why don't just use this post?
im not sure idk tbh
New version of mod will be on java but it still same Arikotn even if there will be massive changes in content
You alr have “remaking to Java” on this one
k
Arikoth - Remaking into java - Remaking into java - Remaking into java
Arikoth - Remaking into java - Remaking into JS - Remaking into HJSON - Remaking into Java
Arikoth - NOT Remaking into anything
Java - Remaking into Arikoth
Arikoth - demaking
Remaking - Demaking into ♻️
lmao what happened here
CY4NIDE — Remaking into HYPERIUM
indeed
finally we are making some progress
the shape of both sprites of the boulders very similar. feels like you only changed the detail and not the shape. but for other it looks nice, i especially like the large wall sprite, have a similar detail like one of six sprites of cobalt wall from exo-java
the similar ish shape is intended
why so?
they are kinda like volcanic melds, (they arent boulders) i didnt make the boulders yet. I used these as placeholders
ah yes
water from slag
ye
no silicon from quartz prolly
You gotta learn how to use commas, it’s confusing reading some of these.
I can’t tell if it’s
“No, silicon from quarts prolly”
Or if there’s no silicon from quartz
No updates
you ask for update i give you mech preview
Holy shit ask and you may recieve
the firing pattern of the main cannons reminds me of the Starsector Hurricane MIRV
i plan on using the Hurricane MIRV as a reference lmao
wait, you play starsector?
no not really i just watch random vids every so often
hover unit
oh there's the squishwave
just my op, make the missile give immobilize effect and make the charge 1-2 sec longer
. i think it'll looks cool
or some effect combo
loke the missile gives effect 'a', and the railgun bullet gives the 'activator' effect 'b'
arikoth release date 3027
you're doing it well and way faster than me
unit decal color stuff:
pale-gold = assault units
blue = recon troops
purple = specialist units
unit classes:
assault: hovers, mechs
recon: tanks, helicopters
specialist: spiders
Cycle of agony.
so i made a few things
22nd unit resprite lets go
Yippeas
I don't believe you
Agreed
quartz-like crystalline biome that's mostly opaque, but some areas have been hit with high-heat (either meteorites, environment-destroying weaponry, or something else you feel fits your mod's direction) and been turned into glass
intriguing
still thinking of a name but interesting concept, might be useful for mass production of silicon
seeker
further playtesting
(second sector) name: tbd
that looks so neat
neat to see my diagonal node idea finally make it into a mod with a chance of succeeding (none of mine had any)
diagonal conveyors when
hold my intellij
mashed potato factory
Clippy would never self deprecate
tommorow
eh its all good, everyone has to learn by creating a rotting pile of mediocre throwaway mods that never get released
or, alteast, thats the path I took
finally made a functioning tutorial
it works well
also no dont expect it to be released soon
anyhow time to work on amalgam production
when release
Tommorow
sometime between now and the heat death of the universe
progress
Progress❗ ❗
so ive made most of the unit trees (t4, t5 and bosses excluded)
that
that's not how helicopters work
the blade's blur should be smooth all around, it looks like it's getting hung up every quarter turn
eh the -full sprites are wips rn
so as the helicopters
also are you talking abt the shine thingy
or the radial blur itself
I'm talking about the stillframe of the blades placed under the blur
ah
its rotates ingame
that's not how motion blur works
?
ok that looks cursed
that's not how light works
the highlights shouldn't rotate
if the lights did not spin, or spin much slower, it would look much better
i might consider that
mmh
eh
updated outrider's rotors
and overall improved it
@wispy blaze is this what you wanted?
yep


I trust you
You told me you were working on the third sector? Are you working on sectors before tech?
third one is a wip rn
need to polish the second one
hi i can still make maps you know
now is the right time for a full mod redesign
lmao
dam
gonna go ahead and work on the first TX unit yeeted at you
next thing to work on: arikothian progression
gonna put ghereon aside for a lil bit so i can get the bugs fixed and what not
hmm little goober
anti goober mechanisms
even more goobers
sniper
more anti goober mechanisms
very angry millipede
except its way too many tanks
mm atrax
looks different
This is. The most tank looking tank ive ever seen in mindustry
Congratulations i guess
yey
so im making luxis have the malis pal again
andd conquisitoris is also now the default blue team
so gonna fiddle around with the sizes of turrets
so changing all post blast compound tech to 4x4s and 5x5s
also replacing augment -> paroxysm
augment is now a smaller turret
vanadium tier turrer
~~Stolen from echo feet paraxosm drill!!!!!!!!!!!!! ~~
stolen from an old arctican turret
We are getting somewhere :D
Arikoth - mod showcase ig
replaced nickel with magnesium
i'm gonna pee on it
because it'll explode
no chemistry in mindustry
screw yu
fair enough lol
Have you tried using the less vanilla shine?
Imo serp shine is worse then what people usualy do
i usally use it for flatter areas
and might not use it later on, ATM im experimenting with the useage of "mixed shines"
polishing the env
rn its kinda wonky (not the ablated wastes tho)
so ima have to redo all the crimson stuff and might give mercuric stuff the boot
ima go work on a separate project for a little bit
also no this isnt abandoned
rn i can't find the motivation to work on arikoth
when leaks
soon
gonna polish the concept of genus
or smth like that forgor the new name
gonna make hasp a lil different
and lastly beef up frame
ah and redo helicopters as they are very janky and unpolished ATM
honestly im considering adding that
Tech Branches:
Hadal
Voltaic
Icherean
Decay
Fragmentary
hadal?
hadal blacksite?
do i keep this as a star system scaled mod?
sure
gonna give all the factions somewhat different tech styles
also im changing styles again :p
as a whole, most things will get resprited and more like what i thought of arikoth when i first sketched out all the concepts
arikoth's new style is kinda what my sketch books have
also also, after arikoth is complete here and in all the other games i plan on modding it into
i turn it into a game
drills:
aperture drill, 3x3
falx drill, 5x5
ion plasma drill, 8x8
seismic blasting rig, 14x14
4x4 6x6 8x8 and 12x12 is a better progression imo
or at least 4x4 5x5 8x8 and 14x14 cuz a 3x3 drill with a 14x24 drill in one progression is prob too much
Arikoth - mod showcase stuff
ok
i should really start to document how much progress i've made
multicrafter?
epic
Do the drills output quartz (which is what I assume the bores are mining) or does the smelter eat sand too
the smelter is a multicrafter
Cool
how did you know :O
-# prolly cuz quartz contains silicon
regolith isn't really silica rich sand
but it's close enough for the smelters to work
btw you have any ideas on what i should do abt some sectors not having quartz
Could add anything from amethyst through citrine to opal but those are different ways of saying fancy quartz
no like quartz has its own mini-biome, and some sectors won't have said biome in them
Either you find some other natural chemical with silicon or do fusion reactors
-# got a stupid idea, quartz = SiO2, so 2O3 + 3Si = 3SiO2
we have silica-sand so we can get quartz that way
Its a thing, if you zap it with enough power
Oh wait I read it backwards
I think you can just burn silicon if you powderize and heat it enough
prolly gonna make the player use the lithium reactors or slag heaters to heat it
The reaction should be exothermic though, I think you just need some starter heat
resprite coming soon™
We are so beeping back
powering off and calling it a night
cya all tomorrow 10 am-ish
WOAHHH
how many ppl actually check this place?
took me a few cycles of edit ingames and playtests
*much
I pretty much do check Mindustry modding, RU mindustry modding, some posts here in modding-forum and some other servers everyday...
pretty much most of modders that atleast a little bit interested in modding ig
I always do this
But i dont read anything

tenk
Ok don't laugh and yes ik its kinda ugly but I made a design for the orbital strike unit t5 on paper
Yes its so fuckin ik ugly
what is this doing to arikoth
Cyanide is going to add an orbital strike unit to this mod
to be fair that is how i imagine it's shields
Ye but I made the design for the actuall unit model
Cool
same w/ this, you're undoubtedly getting better—love the way the bullets are properly sized, looks more polished
oh i dont mind lol
genuinely very cool, idk how you did the spinning barrel lol
looking forward to trying this mod out someday
practice makes perfect for sure
btw.. im working on giving arikoth a ring system
-# (ring code is by arksource)
some part jank
looks very omaloony
-# almost makes me think that arksource's code is code by zelaux either from omaloon or his own mod core
me when I consider any planetary rings to be my legal property
arksource did kinda use omaloons code
anyone want spaghetti and meatballs
me me me
got a stupid idea:
t1s and t3s are made in constructors
t2s are upgrades to t1s
t4s and t5s are assembler made
its just erekir but t3 is made without t2
t4s and t5s dont require units
modules instead
like erekir
-# do you even play this game or smth?
i didnt even unlocked units on serpulo
and erekir uh
to the titan turret
epic fail
really? come on you know you can atleast get to origin
weaver, really cool
btw its a remake of these
Phase weaver export sector
we dont do launch pads
Ye ik
Im having PTSD of the shit that went down when i made it
They are hard to make a lot of
Lol
i plan on making a new post soon, i'll dedicate this place to old arikoth
will old arikoth get updates?
maybe
is new arikoth still alive?
absolutely
Old Arikoth - mod showcase stuff
