#NeXus Mod
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5th faction?
yeah ig
playlist of the devlogs ive already done https://www.youtube.com/playlist?list=PLP8zhScOWyWcKB11zbokuP7nu2P5ieIP1
noice
new devlog https://www.youtube.com/watch?v=vjGno_eCBbI
Song used:
Creo - Reflections
https://www.youtube.com/watch?v=Wfh67zoNyh4
Production update :o
warning: metagone
next one will be more turrets
turret go brr
new faction: the amalgamate
๐
epic swarmer but big
i love the sounds of these
at long last i have them all ahh thumbnail
new devlog showcasing the turrets https://youtu.be/2nm3PIfVFZE
Song used:
Creo - Awaken
https://www.youtube.com/watch?v=atPdknAvHxk
"at long last, i have them all" ahh thumbnail
also turret go pew pew
next up will be uhh
this guy
im gonna have to revamp the entire amalgamate faction lol
it doesnt make sense and its not efficient enough
ill work on other things in the meantime
delta go brrr
might post another devlog today if im not lazy :p
gonna post a new devlog soon in the meantime have these goobers
new devlog yipee
Song used:
Creo - Octane
https://www.youtube.com/watch?v=lI1WS0mC8BI
sorry for the long wait
had to contemplate what the next devlog was gonna be about lol
the bigger bodies initiative
idk whether to name the devlog for this "bigger bodies" or the three stooges
maybe ill put that in the thumbnail
environment thingyes
finally new devlog
Song used:
Creo - Glome
https://www.youtube.com/watch?v=8yMFZfsMKfU
Creo - Aura
https://www.youtube.com/watch?v=LXTrXaYMgYs
my laptop laggy as heck so sorry if there are some parts that have like 2 fps lol
First time i had to use 2 songs in one damn
yipeee
now i can work on the new planet
units
orb turret
environment mwhehe
epic turret
really love how the direction of this new planet is going
every single wave is even harder than the last and as of right now there aint any good ways to sufficiently protect your defenses
cant wait to make devlog its gonna be so cool
gj!
laser go pew pew
laptop being a laggy mf gonna have to continue the devlog tom
new devlog https://youtu.be/8jZCdOGVr_c
Song used:
Waterflame - Meltdown
https://www.youtube.com/watch?v=yqIpaggHcx4
Creo - Evolution
https://www.youtube.com/watch?v=95m45ozwwZw
Creo - Carnivores
https://www.youtube.com/watch?v=qZSSJk6OHdA
Planet Thanaras
A dark, isolated planet that happened to fly by the Serpulo Erekir Solar System a few centuries ago and got into orbit around thei...
finaly finishedd
woah
made new sounds but most of them came from clash royale sfx mwhehehehe
FINALLY done with the t5s
expect another devlog
sneak peek
sector with no tryphoton is pain
i love this
-# im jealous of u

Is there a link to download the mod?
ah its still in development but pretty soon ill be able to make it public
its not mindustry without spaghettification
man everything i screenshot is low quality ๐ฆ
nvm i have been using zoom in the wrong way
anyways have pink ambush
kinda done with alot of stuff, ig ill kinda like make the effects more pleasing
like adding effects to the impact miner and stuff
:3
How many sectors will there be?
rn theres about 5, 2 are enemy sectors
gonna add more in the near future
build buddies
might be overkill for the literal first sector of thanaras but the guardian fricked everything up last time so i aint taking chances lol
changed alot of research costs so that it aint THAT hard
its kinda meant to be hard because its a deadly hostile planet
first sector has 21 waves and a tier three guardian ๐ฃ๏ธ
took 3 business days to destroy him
i should post here more lol i keep posting stuff in the other modding channels but not here
so uh heres some ice stuff im plannin to add
really wanna focus on the environments and stuff
make it pleasing
ok i just realized an absoutely epic idea
idk if its epic but uh what if
you have to adapt to your environment
like each sector has a unique set of circumstances that you need to deal with in order to win
basically attribute cranked up to max
:o
finally made it glow
want pain? try out this new sector
an abundance of nickel but absolutely no sand, which means you have to rely on crumblers for sand (4 for each silicon forge for max efficiency)
not to mention there are two spawn areas and they spawn tier 2s on wave 1, and almost no way of producing power except for annexion generators
sacrifices must be made
man its a relief once you get a tekton drone
power plant(s)
heres the final wave of the sector (idk what to name it yet)
gonna make it harder in the final rounds cuz its too easy lol
yeap
yay
Chaos ensues
augh
havent posted in a while, busy with travel
ill work on a new vid showcasing the turrets and units and stuff, also the sectors
wanna at least make it playable before making the mod public
mann its hard to think of power generators
want to add more items and liquids for that but i dont know how to integrate them
google save me
FINALLY done with the devlog, have the thumbnail lol
im starting to get back into the admix idea
might start working on thata again now that i have more inspiration on what its going to be
POSTED https://youtu.be/VsXLddzW430
Song used:
Creo - Gravitate
https://www.youtube.com/watch?v=G2Vb2YVvWCI
Creo - In Circles
https://www.youtube.com/watch?v=E8pMGq5VL3Q
Creo - Shine
https://www.youtube.com/watch?v=KUrePkNVp0s
Kevin MacLeod - Cipher
https://www.youtube.com/watch?v=4yV_gv299VM
sorry for the long wait was busy with stuff
but now its here yipeee :)
changed the tier 2 requirement from tungsten to nitinol
since you can make nitinol with tryphoton
makes tier 2s more flexible
also finally finished one attack sector thats actually balanced
has turrets which require a specific set of units to beat, being Admonish (a ripple but better), so you'll need Molecules for their forcefield ability to block the shots and prevent your Divisions from dying
still have to fix Annexion Power Plantaion cuz its impossible to beat with the current setup
....or is it?
ok the campaign mode is going really well
im making the research costs like x0.1 - 0.3 because all the buildings are so damn expensive lol
going to revamp some costs and item requirements in order to kinda balance stuff out
ion got buffed, frag missiles now have pierce
confliction generator no longer requires tungsten and cryo-compound (replaced with nickel and titanium)
aight everythings looking good with the research tree
reduced costs and fixed up some stuff
campaign trypho research fact
thanaras tech tree
was able to defeat the enemy sector with ease
i think ima call it
Festering Oval
ok
buffed the loadout of frost mounds so its easier
and nerfed the loadout of Festering Oval and added waves
to make it a bit harder
new sector that is just the special mega units
also i do not know how to make good maps kill me
the Vion, the Shadow, and the Nuclear units
Vion rely heavily on rushing the enemy, the closer they are the better
The Shadows stay on the backlines, slowly trudging towards the enemy with splash damaging + long range weapons.
The Nuclears are like a mix of both, good at close range and extremely tanky with medium speed, and they can regenerate at an incredible pace
i think im gonna call the sector: Miscellaneon
gonna post some gameplay later
successfully defeated the enemy base with just divisions and molecules
pretty fun
okies
for today ima finish up the units with their immunities
added immunities
fission family tree is immune to photonized
nuclear unit tree is immune to uranium poisoning
maybe i should rename it to uranium decay
shadow tree is immune to all slowing statuses (freezing, subzero freezing)
nerfed depleted uranium requirement of solder
gonna work on a mostly flying unit level cuz i saw this level with all flyers and it looked awesomee
and the twist is that near the end there will be ground units that sneak around and destroy you mwahahaha
yipee i optimized the status effects
might be the first actual good map i made
this looks epic
all the resources are far away from the core (which is stranded in the middle of nowhere) but there is a heckton of sand for silicon and tungsten
the rest of the resources though are scarce
but i mean who needs anything else when you got tungsten?
flyin my way through your heart (and your core)
long range comet firer
optimizing the floor blend idgroups
environment optimization lol
love the way it blends together now
yeyyy mod getting better
or getting close to completion
all the mega units rn
the Vion, the Shadow, the Nuclear
oh no
ok lemme get the progression start hermmm
Arche Ruin - starting sector, introduction to Nickel, Titanium Silicon, Carbon, Tryphoton, Hover 1-3, Crawling 1
Tryphoton Research Facility - introduction to tungsten, first 2 2-tier turrets, Crawling 2-3, Flying 1-2
Infested Grounds - Nitinol, cryo-compound, flying 3, Nitrogen
Frost Mounds - Ice environments, Annexion generators, Shadow 1-2
ok ermm
Luminescent Tendrils (Extreme) - Vion 1-2, Vion environments, Plastanium
Festering Oval (Hard) - Enemy base, Nitrogen, Tryplasma, Admonish, Noxionite
maybe change festering oval to be after TRF instead of infested grounds
to make progression smooth
Vion Plateau (Extreme) - Hover 4, Flying 4, Uranium, Depleted Uranium
Green Valley (Eradication) - More uses for Uranium, Nuclear 1-2, Hover 5
Miscellaneon (Eradication) - Nuclear 3, Vion 3, Shadow 3
Desperation Canyon (Eradication) - Vion Drone 1, Flying 5
River of Floe (Eradication) - Crawling 4
Zeus' Domain (Eradication) - Crawling 5, Shadow Drone 1, Vion Drone 2
im gonna change these as i go on and continue optimizing but thats all for today
ok augh
havent done alot today was busy
but im changing to decal for the shadow units
they clash
i hope ill do more tomorrow
also for eggs and crackers heres egg
free to use make a CHICKEN JOCKEY mod or whatever lol
they look so cute aaaa
i love the starfish looking one it means i can make a starfish unit which i am HYPE for
this is what i call explosive evolution
have something cooking up for the tryphoton lore
gonna be lit (i hope)
take your kids to work day
pancake ๐
:3
Creatures from... rocks?
theyre like made of a material that is half-organic half-rock
and besides they dont make sense since in the lore they actually come from another dimension ๐
they use radiation like minuature godzillas lol
wrath of zeus
oof ima have to change the shiny titanium blend id
womp womp
chaos
slowly finishing it up
there will only be one enemy base when the mod goes public for thanaras because im trash at making balanced enemy bases
Ion also finally buffed as well as Vestige, Ion's missiles now pierce and home
as of now there are 12 campaign maps, most of which are extreme/eradication
just have to fix up descriptions and research requirements
finished a bunch of descriptions and research requirements
gonna continue it tom for now have this uh starfish build thingy
testing out river of floe, so far it starts off relatively easy but during the midgame things get tense
the tier 3 shadows wipe out nearby walls and force projs
DAMNIT
I SEVERELY UNDERESTIMATED HOW HARD THE GUARDIAN WAAVE WOULD BEEE
I THOUGHT THERE WERE ONLY TWO RIFTS TURNS OUT THERE WERE 6
IT WAS MY MOST PRODUCTIVE SECTOR TOO
all gone in the blink of an eye
im nerfing it to 3 now excuse me as i go sulk for all the lost resources
nerfed the nuclear family heal ability
kind of broken when you aren't in sandbox and it just becomes a pain to deal with
also new nuclear healing status that gives the ability to any unit inflicted
immortal tier 5s true
gonna also change something with the map lighting
all maps with ice have much more darker lighting than those without and theyll be located in sectors facing away from the sun
just need to keep on making finishing touches, will also probably make an update devlog on it soon
nerfed arche ruin to have waves take longer
hopefully new players will be able to research whats needed before they finish it
also finally implemented the icon
enemy base stuff
i dont know what to do with gigantion
ill make it hidden because i dont know what else to do with it
also resprited and fixed spriting of pipes and rail unloader
now they blue
mr blue
the mega family keeps on growin
planet going swell
gonna make some adjustments ofc
it should look dark and depressing lol
all im going to do rn is make the planet look nice
this is not nice
pufferfish ahh planet
not what i expected but it certainly is depressing
are you kidding me right now -_-
aint the planet is looking better im just gonna reposition the maps
you just gotta keep on trying dont give up
took like 4 years for me to get from this to this
gotta keep on striving
Hello!
I really like this mod (looks super cool), and this development speed, and I wanna help with it.
I can help you with composing music. I worked on mindustry mod ost before (enceledus mod - got cancelled).
Do you need custom music for this mod? Or maybe you making it for yourself? I can send examples of my previous works of course. (Feel free to say no tho)
woahh thankss
Yo thatโs epic, ive actually wanted to try and make custom music but I donโt know how
I would love to work with you on the music and yeah id gladly like to hear some of your previous stuff, maybe through dm?
and thanks again for offering to help me, really appreciate it
Okay, I'm glad to hear that
So can I dm?
yeah sure
ill rework this trash mapg
its horrid
reworked
old vs new
the new i did mostly by hand
ill probably add more tryphoton plate variants
to make it much more expressive ig
holy smokes this is going well
im wondering if turning off omni directional movement for paragon and epitome is the way to go
also new drone
the drone fam bam is compelte
i love how these goobers look
mannn im really trying to not add more content and just optimize everything to finally publish it but the temptation grows everyday
i gave all flying support micros spikes in tier 3 and above
to kinda differentiate them from the tier 1s and tier 2s, since these guys are more aggro than support
it also emphasizes how much of a menace iota is, especially with the spikes
its the first wave bro what is this๐ฅ
I WAS WONDERING WHY THERE WAS SO MANY UNITS COMING IN AND I REALIZED IT WAS BECAUSE I SET THE WAVE SPACING TO 45 SECONDS ONLY
we are so dead
wacky arc shield regions
Thanaras
all maps now have descriptions and localized names
all maps are almost finalized
desperation canyon is incredibly hard, i cant beat it but i think its possible
zeus domain is alright, just need to be more mindful of defenses
river of floe is obv possible now that i nerfed the guardian thing
i love this mod

just got a MASSIVE lore idea about the past of Thanaras
im gonna work on it after the mod goes public
explore more of its hidden past
and the tryphoton invasion
korru sthenos
dang
was working on thumbnail for latest devlog and created this beauty
oh and yeah new devlog out yipeee https://youtu.be/hahiMUy9YxA
Song used:
Creo - Sky and Soul
https://www.youtube.com/watch?v=qK51gGqiuL0
SORRY THIS TOOK SO LONGG
and sorry if its shorter than the recent devlogss i dont want to spoil to muchh
ive been working to finish up the mod for publishing, so that its in a playable state once its released
hope you guys understand
anyways enjoy :)
Damn looks nice
||Also amogus||
YESSS I FINALLY BEAT WAVE 22 HECK YEAHH
auah am back
hello
WRAP EFFECT
WRAP EFFECT
WRAP EFFECT
HOLY GUACAMOLY WRAP EFFECTTTT
MY SAVIOURRRRRRRRRRRRRR
IM CRYING TEARS OF JOY
working on some erekir units rn because i made serpulo content also need some erekir content
Where i can download this plugins?
its not yet published yet still working on it
Aaahh, okok, gonna wait 4 it
just realized nexu blueprint doesnt make sense and it looks diabolical
hence im changing it to a nexus core
Is this how i use the code?
"backColor": "FFFFFFFF",
"frontColor": "FFFFFFFF",
"mixColorFrom": "FFFFFFFF",
"mixColorTo": "000000FF",```
is this for bullet color?
lol its fine
Should post this on #modding-general XD
been playing and losing desperation canyon so much need to chill off by playtesting zeus domain
now it is absolutely crucial that you prioritize defense above all because this sector throws nuclear units at you on the early waves, and with their heavy regeneration and powerful strikes you will end up losing your core before you can produce anything useful
take it from experience
first time using plasma gateway and boy oh boy it saved me from titanium-gon
first tme also making an objurgate and preliminary in survival
these will be crucial for the later waves
and its just wave 21
update: going well
one of the main nuisances are the iota rushes and one way to stop them is by placing units near the turret areas
the iotas, instead of running away and destroying your factories, will circle back to attack the units thus bringing them back into firing range
suggested tier 3
with molecules for healing
NO
FREAKING
WAY
I CAN MAKE THE STHENOS???
ENDGAME DRIVER LETS GO LETS GOO
even with 6 tekton drones it takes a lifetime to build
its active
this is absolute cinema

its beaten
we lost some brave souls on the way, but it has ben BEATEN
ZEUS' DOMAIN IS POSSIBLE
also the enemy count is insane lol
3K and keep going up lol
what is that thing for
its a massive overdrive that boosts everything by 50%
lightning tanks go brr
ok i just realized how underpowered the drones are because of their health
it doesnt scale with their size
this means drones just got a massive health buff
which means... desperation canyon becomes even more INSANE to defeat
...im gonna have to nerf it to the ground
When will the mod be available on GitHub?
well once im finished finalizing the mod for playability then itll be published
okay
wooh ok progress today:
-optimized some bullet effects
-finally changed the team name of green to Korru (THANKS ASTHOSUSS
)
-Redid the entire planet mesh so that it looks less messy(still incredibly messy though :/)
-changed positions of maps to better fit their environmental aspects
-continued with making descriptions
-made the third erekir amalgam
-other stuff i forgor
tomorrow ima redo the mod icon, its too bland for me as of now
slap a few glows here and there
you got it๐ฃ๏ธ
peak mod
ok i had to get my laptop led changed so i wasnt able to work on anythin but im back
new logo
did i cook
i messed up
i deleted the forum thumbnail๐ ๐ญ
now my mod looks less interesting
cool logo
i love particles
havent
uh

only thing i really need to work on now is that damn desperation canyon
its really desperation because i CANT. BEAT IT.
maybe im just unskilled at my own mod but ima keep nerfing it so it aint frustrating to beat (or at least for me)
guys this might be the run holy moly
...nvm
final wave destroyed me
to be fair i was panicking before the final waves i didnt even get enough time to set up the endgame turret and when i did, almost everything was destroyed
i believe this is possible, just not for someone of my caliber
ill nerf it some more and then thats done
ok so basically all the maps are done
just to need to add a tutorial for arche ruin and thats basically it
oh yeah also new ost dropped
https://www.youtube.com/watch?v=_qlj8o30Las
Thanks to kornelf, NeXus Mod will have its own music!
yipee :D
Music by https://www.youtube.com/@kornelff
ill also make lore for each music because why not :p
Millions of years, trapped on a desolate planet
wandering through space, trying to find any source of energy
finally reaching a solar system riddled with war and conflict.
How pathetic.
...
also finally changed the atrocious spriting of stack rail so its now up to par with the rest
add "change orb back color" to that
splashers
im uh getting impatient with myself so uhh
couldnt wait anymore so tier 4 shadow : p
also new sector workin on rn
not gonna be in the release but im gonna work on it and release this soon
THE SECTORS BECAME SMALL
DO YOU KNOW HOW MANY OPORTUNITIES THIS OPENS UP
OH MY GOSHHHH
finally shows am nexus 
shrine updated
shrine tier2, monument
its almost finished
might release it soon
oh
i have to redo the entire objective section of arche ruin because the map glitched
should i even add a tutorial?
i just realized
i could have
just
made the annexion generator be a consume generator with a long warmup speed...
its over
actually nvm warmup speed doesnt work like in variablereactors
we are fine : D
anyways father and son bonding moments #wholesome
idk if anyone will see this
but im kind of conflicted on whether or not i should make a devlog before publishing or publish the mod first THEN make the devlog
soo
ayyyooooo omg i finally figured out how to use the world processor for the tutorial
thanks so much to psammos modd
also nerfed orb and spherule reloads to balance them out a bit
should i make a devlog before publishing NeXus mod or publish NeXus mod first and then make a devlog?
7
10
1
make a devlog first
the people have spoken
next devlog will be about the fixes and changes and stuff and also the new erekir hybrids
a sad day for all the mindustry players today
carbon has been renamed to methane
RIP carbon 2025-2025๐ซก
xd
oh yeah another ost vid https://www.youtube.com/watch?v=L72-9uA1dZw
More game ost
new devlog coming soon :)
Music by https://www.youtube.com/@kornelff
All were once one
United under one faction
Oh how the world has changed
where the concept of peace and unity
Is now a foreign concept, ridiculed by others
It is our mission to bring back that unity
To change the minds of our enemies
To turn back to the olden way...
working on the next devlog rn and after that itll be the release video๐ฅ
jonkler beatbox cameo in the new devlog
devlog 10 is outttt
https://youtu.be/QDpdylBRnas
Songs used:
Bossfight - Caps On, Hats Off
https://www.youtube.com/watch?v=4_14zuC1jL0
Creo - Cosmic War
https://www.youtube.com/watch?v=wGZPOyfDtJ0
Infinitode 2 - [5.5] nq/skrju - lerka [Stereo]
https://www.youtube.com/watch?v=1LEYbQ43fyk
This is it
the final devlog before NeXus Mod is finally released
and its the tenth episode, talk about perf...
Pyrrhic, the latest Serpulo Champion
also known as Project Quentumbra, the Crux tried to replicate and reverse engineer the Quell from Erekir with the tier 4 Flying unit Antumbra. Needless to say, this was the only sucessful attempt as a Supression Field was just not capable with what tech they had. An aggressive energy field took its place, in which they discovered a way to aggro the orb even more, causing it release deadly missiles when tempted.
changed it a bit, no more missile accel time to make it really more of a burst
working to make at least one sector for each champion
setting a deadline to complete this before june
oh my
ok the sectors for Unity, Pyrrhic, Sanction and Shallow are complete
not sure about hatch though ill have to double check
when will you post the mod?
the next few days
i wanna animate a trailer for it lol
figured out a quick and easy way to upload the files onto the repository
yeah but itll only allow 100 at a time
100 file?
then you post each branch.
aight ill try it out
Fine?
I
CANT
BELEIVE IT
AFTER 2 MONTHS OF WORKING ON THIS
EXPOSED TRYPHOTON WILL NOW COUNT TOWARDS ATTRIBUTES
IM SO HAPPY

Am back, did you post mod to github
not yeet
but im about to now that the attribute got fixed
that was one of the main reasons why i didnt post it yet because of that bug but its fixed now so DAMN

sory
maybe tomorrow?
yeah hopefully
ik how to shove in more at a time
use git desktop
ooh ok thxx
ok research bug for on sector is fixed
only thing left is for the sector names
then serpulo is done
and lastly will be erekir which is easy
then post
hopefully i can make the animation quick enough
today will post mod right?
damnit wasnt able to do anything yesterday
some descriptions and thats it
time to continue
in here i will go into more detail about the Iota nerf
armor has been reduced from 8 to 6 like WHAT. NOT EVEN NEUTRON HAD THAT KIND OF ARMOR.
Iota's Boost has been nerfed. speed multiplier has been nerfed by 5% and healing has gone from 0.4 to 0.25. it will no longer outheal uranium decay.
speed has been decreased by 0.1.
also rupture got a 30 health buff and vion assault drone got -0.3 speed.
to make for this, iota boost now lasts longer.
hopefully iota is still a menace (probably still is because of the circle target) but now it is much more balanced and now things will be more fun and less frustrating
you know what this also means?
DESPERATION CANYON IS POSSIBLE BABBBYYYYYYYYYY
Can't work on anything rn, I'm out going somewhere
However I'll do a quick little renovation when I get back
Will also continue to work on trailer, working out an idea on how I want it to go
ok
new stuff
tryplasma can now be created via uranium and methane
a new turret, Diurnal, targets in air units and inflicts freezing on them
luminescent tendrils now has sand to make it much easier to complete, and more titanium near the core
cool
cool
cool
cool
just playtested viridescent plain
...why did i think it was a good idea to send a vela AND an aegires on wave 20
gonna balance it out
ok viridescent has been balanced
turf has been really outclassed by hastati and orb so i gave it a bit of a buff
splash damage has been buffed and its range also increased
very nice
dunamis turret
its bullets leave an area of effect that continues to damage enemies
planning on each special faction (vion, shadow, nuclear) to each have 4 turrets
one tier 2, one tier 3, one tier 4 but vion gets an extra tier 2, shadow gets extra tier 3, and nuclear gets extra tier 4
shadow turrets will be piercing, slowing down, and splash damagers with really squarish turret designs, long ranged too
vion will be rapid firing, powerful, laser & dart turrets with sharp points and energy beams
nuclear will be artillery/air targetters (only targetting either ground or air) and rely on status effects, the designs will be nonsensical/protruding, also either short or long range
ive finished making the lore drops for the nexus decoders
i can finally add them into the trailer
i love it goofy sound:)
i have a question
yeah ask away
do you take suggestions for the mod?
yeah sure i do
ok
could you make some sort of lighting orb turret of sorts? i would love to see how you make one
shall i show you what i mean?
ok
here is an example of what i mean
oooh
sounds a cool idea?
yeah ive actually made one like that before but it moves very fast with cone lightning
can you show?
very cool!
i can improve on the idea
uh just need to find the correct test mod
ooh how?
using a missile unit with no rotate speed and an energyField as an ability
also make it untargetable
๐ฎ
sounds epicc
ill definitely implement that as a turret sometime in the future
i recall some mods use that as a despawn (when the bullet hits an energyfield spawns)
changes to frost mounds
one of the hardest early game sectors because of its lack of sand and tryphoton
to make it much more bearable, on the first wave only one electron spawns on the left spawn, and on the second wave it spawns on the bottom. 3rd wave brings both into play.
silicon when landed has also been increased from 50 to 100
wave timer also increased by 3 seconds
but to balance it out and to justify it being extreme, the later waves, which were originally easier than the first waves, have been buffed (also fixed because i didnt realize some errors there):
Neutrons spawn more
Ruptures continue to spawn after wave 25 and in increased amounts
Iota spawn has been nerfed though
and yeah thats it for now 
also decided to use capcut for editing the trailer because KEYFRAMES
CLIPCHAMP AINT GOT KEYFRAMES ๐ฅ
workin g on trai lerrr
Because it doesnt exist yet or smth else*
I mean it doesnt exist to mod browser
its about to
some animated parts of the trailer because idk 
made a premier or smth idk : p https://youtu.be/y0741tqYOn8
Song used: Crystal Tokyo by FantomenK & meganeko
https://www.youtube.com/watch?v=-MqEHXDcqj8
It's finally here :D
Will appear in the Mod Browser soon :)
Hope you enjoy!
currently uploading all the files onto github
might be on the mod browser sooner or later than the release vid but eh itll be fine
auaua im exited
github complete https://github.com/AlphaJRed1/NeXus-Mod
hopefully it shows up in the browser sooon
congratulations
thankss
how do you add that icon thingy in the mod
new tank-ship hybrid
peak
the first thanaras sector... is so ass smh why is the last wave literally 30 quadrillion enemies i do NOT want to spam turrets with this crappy ass transport system
oh, sorry to hear that
the enemy count is intentional but i get the concern with the distribution'
i resorted to spamming the stupid laser thing that dealt no damage whatsoever and then i died
oof
i think ill nerf the enemy count a bit
you have any suggestion on how to make it better?
buffed hastati damage to 22 so now instead of 75 damage total its 110
yay!!!!
ok ima go update the repository
changes:
hastati buff
sharded and korru sthenos need more tryplasma to function
added:
thanarian aircraft disabler (still in the works)
deactivated status effect (sets health to 0 because why not)
NeXus Omega and NeXus Reaper
Vitiate (Tank Ship hybrid)
deleted alot of useless wav sound effects to free up space
im naming the core champions of each planet based off of what the core units are named after
Omega for Alpha, Beta, Gamma, Delta
Reaper for Azrael, Hel, Marzanna (all either gods of death or grim reapers)
and for Erekir i think ill name it Emergence for Evoke, Incite, Emanate
i can do this kind thing called "making maps" because i am bored and stuff
lets see them get through this
oooh yeah id love that
๐ holy wall of mindustry
thats so epic
im gonna add a couple useless orbs to the side
btw stack conveyors with erekir conveyors are the most abhorrent piece of shit combination in the universe
it literally cannot be worse than this
oof
well.. increasing reload to like 7 can make it worse
maybe regular bridges would be better?
but uh that would corrupt the maps im guessing
i think ill make the directional hidden and just add in a completely new bridge
not really, the stack conveyors already work as routers
also the completely new bridge (serpulo type) is absolute shit cuz it autoconnects in schematics that i paste into maps
since thats how i make maps
can you router chain with stack conveyors
yes or no
ohh i beat the first sector im so good
only time control at 16x speed for the TWENTY ONE WAVES!!!!
mwheheh
im so glad the tremor drill can mine
this even has fucking backflow in it
i have to do THIS for a 1 wide turret supply
ok ill go add a router
if i remember correctly there was a stackrouter in erekir
maybe regular router is fine
pls... i need stack router...
also where do i get nitrogen for drilling tungsten on 2nd sector
wait what
no you dont need nitrogen its a booster
this is rather misleading
๐ shoot
gg
just realized most of the power generators are liquid based
only item one is the uranium and confliction but even they needs nitrogen
new enemy sector
now that i know how to use world processor
im thinking of some devious map ideas
some glowing tiles here and there on a sector, but in the middle of playing it suddenly creatures pop out and attack you
THE HORDE
pls chil out๐ญ
i also got this cool idea to make artillery bullets flare after a while ima implement it latah
proceeds to yoink the idea
nice
also why not make the flare thingy have speed: 0.01
and homing
so like it faces the enemies
and explode bommmmmmm~
yeah it does actually
every flare points towards the nearest or strongest target whatever the ai chooses
the flares aint homing so that it wont be like the other endgame turret which has piercing homing frag
Lotta plans
need to work on erekir content or the trailer would be clickbait
gonna add 1 turret, 1 champion and 1 new hybrid
lol
omg thats what my microwave sounds like
new additions:
-pure tryphoton liquid floor (cache layer is cryofluid because idk how to recolor cachelayers :p)
-scald (clash of clans roaster but erekir turret ahh)
-extirpate (tier 4 gold turret, currently not available in campaign)
-quantum conjuration station (unfinished, able to create any base item out of tryplasma and tryphoton)
-the long awaited rail router
-TOS Reactor (also unfinished, uses cyanogen and tryplasma)
-Cyanized status effect (a better photonized)
-Acrid (erekir beryllium champion)
-infinitesim (unfinished micro champion)
-owpio (tryphoton turtle)
-phimsy (tryphoton flying angel thing)
-sera (unfinished tryphoton walking angel)
-tillery crawler (artillery tryphoton crawler)
Changes:
-fracture gained actual resource cost
-preliminary cyanogen ammo now has the cyanized effect instead of noxious burning
-NeXus Reaper is fixed up
-Neutron, V. Supressor Drone and Rift now have homing delay for their homing bullets
and yeah thats about it
updated : D
i still have to make some changes and ill include it with the other maps im adding
wanna find some other mods with wacky creatures so i can make them go up against the tryphoton
battle of the non-45-degree-anglions
meet the family
tryna think of a tier 2 vion turret
also gonna implement translation pack by spore infection 
maybe a splash turret that fires piercing plasma balls in all directions
totally didnt get the idea from the new clash of clans craftable defenses
also splash from infinitode : p
i wonder, how did you made the units grow into a new unit?
i used an alwaysShooting: true weapon that had a firstShotDelay for the timer, and once it shoots, it spawns in the new unit and destroys itself
{
name: bud
inaccuracy: 0
alwaysShooting: true
shootSound: bud
rotate: false
spacing: 0
top: false
x: 0
y: 0
reload: 0
shoot: {
firstShotDelay: 1200
}
bullet: {
spawnUnit: shriek-crawler
killShooter: true
lifetime: 1
}
}
nice
ok
new map incoming, and its an enemy base
tested it out, totally plausible with very specific conditions to be met
one, no flyers. anti aircraft weapons are present throughout the base, and will get destroyed immediately (well not technically, they make all flyers one shottable but still)
two, you need to upgrade your core to a tier 2 to unlock more unit space. 16 total tier 3s wont cut it, or maybe they do and im just a noob at my own mod or smth
three, there are 3 cores, each with their own defense pathways. each of them is guarded by at least one large chrome regulator which basically negates all your damage, but there are weak spots where the regulators cant reach. i suggest placing neutrons out of defense range (not target, as they will get closer because of their secondary missile weapons) to destroy the walls before plowing through the defense
neutrons are the most important as they outrange the punctuals which decimate at close range, something ruptures are unfortunately not immune to. i completed the level by destroying the wall on the very top defense line and plowed the rest of the way with ruptures. the ruptures all died out by the time i got to the final core, but most of the neutrons stayed intact enough to finish them off
also this doesnt have rts, instead reinforcements will be sent ever so often in waves
(also apparently if you turn on infinite resources for an enemy team, enemies wont be able to spawn on the cores. idk why)
also i fixed festering oval, it can now spawn enemies and electrons can finally be created 
what the
too much yap๐ฅ

finally found a use for gigantion alloy
itll be the main resource for the mega buildings and units
im suddenly lazy to finish my unit today๐ญ
das alright, take your time
also im gonna make it so that you have to unlock the vion stuff via research
like produce 1000 vion crystals or 2000 cryo compound and then youll unlock it. basically a gatekeep
they arent really intended for the main path anyway, more of sidequests thatll make the main path easier
mwhehehe
too many parts but oh well
thinking of changing essence weapon to be more epic
rn its just "big shell explodes into more flames" which is just not justifiable for something of its caliber
might chage the sprite aswell
also give it a saw launcher
like flaming saw launcher
ooh
ill have to update my mindustry build for that cuz im still on 146 lol
difficulty curve on the second sector is kinda like a ravine
takes awhile to get on top of the situation in the beginning, then you have about 15 waves of fodder if you spam power turrets
then the guardian comes in and steamrolls you if you have no backline acess, despite your defense dealing with every single wave prior without thought
survived this sector on this go only because I build another defense
...and another
...and another again
guardian is at a nice difficulty but the rest of the sector could pressure you a bit more imo
ooh ok thanks for the advicee
ill balance it out
also theres 2 stronger turrets you can unlock on that sector too
its in the research tree
wait what
I guess it's reinstall time
wait have you researched tungsten on erekir?
nope
*and with this I think the stack conveyors can be cheesed*
tinport begged me to add it lol
mod functions pretty well without it so far
it's nice to have an acessability feature though
yeah ig itll be a qol addition for those who want it
also for the tungsten thing, if i try to recode the tungsten to be researched under nickel, itll ruin the erekir item tree instead
since it's early into the mod's release, why not make your own versions of titanium and tungsten?
also on this note I think it neesd to be made clear that this is a QoL addition
hmm ok, maybe in the details
from my pov at least, coming from the perspective of a person who plays duct + router instead of pure stack conveyor, routers aren't optional QoL but part of basic gameplay, so anytime I see them in the techtree it feels like unlocking a regular part of the game
well ok i think that would work
maybe to differentiate it too theyll have the same name but different sprites
ok ima go implement them thanks againnn
I hope im not spamming the fourm but one last thing, I uh
theese conveyors are frozen
nodes weren't connected either when I landed
no idea why this happens, seen the nodes thing in exti exile but not the stack conveyors
doesn't seem to update when I route items into them or reload the world
maybe for this its the direction of the rail?
I qued it up for deconstruction, copied up a schematic, moved close enough so it'd dedconstruct and then just placed down the copied section
it worked
the direction doesn't seem to be the issue
hmm
maybe its a glitch with the game when its loading in a sector?
kinda like disconnecting the nodes
when i try it its fine, kinda weird
odd
is this from campaign?
ok
after a slight bit of jank
nope
still broken
at least the nodes are
the conveyors work though!
oooh nice
ill check on the maps maybe they dettached by accident
big three
NICE
oh wow
aight, so ive updated my version to 149
last time i tried it crashed, but i was able to load it in with the mod, unfortunately its glitchy asf (none of the original sprites load)
but alas its gonna be fine, gonna work on these today:
-buff vion1 sector
-create craters sector in campaign
-make new items for titanium, tungsten, silicon, nitrogen, cyanogen in order to not mess up the other research trees
-finish up Essence
-balance T.R.F
ok unfortunately i cant use 147 and above apparently
gg
vion1 sector has been buffed and added to campaign, also the revised arche ruin and the cratorial super quarry
essence is all finished up
trf also balanced
also added the Vion Path as well
im back
augh im gonna work on the next devlog now
also i fgured out why the nodes werent connecting, its because of the autobuildbase thing in the planet settings
its used for erekir and it works because the nodes automatically connect there, but for powernodes it just doesnt
ig ill have to turn it off
ok ima try to not type multiple messages so uh, still dont know how to allow launch schematics and im wondering if i should even use them at all.
also nerfed the first 3 champions, but it seems Sanction still needs to be nerfed.
recorded parts for the devlog, getting ready for editing
and uh yeah thats all for now
ok. i was wrong about beating cratorial super quarry (i beat it in sandbox then attack mode and realized how much easier it couldve been)
basically the first few waves are torture because they can come from multiple places at once but once you get a good defense going you can start breaking apart the walls using spherules, admonishes, and hoplites.
theyll do most of the prebreaking, but about 14-16 neutrons are enough to start destroying everything.
defeated it at i think wave 22. terrifying at first but fun later on.
How do you make a turret that heals blocks
well quite simple, theres a targetHealing option in turrets that youj can make them target damaged blocks to heal them.
i set it to targetHealing: true and targetGround and targetAir to false so that it wont target enemies
the bullet it shoots must also have collideTeam: true so that it can collide with the buildings, and also a healPercent for the healing
also updating the mod again:
update [bangin sermon my man]:
added:
-new vion turret Fasces
-Vion Fabricator (creates paragon)
-new Vion Path for research tree that unlocks vion stuff (unfinished, wip)
-new enemy base, Cratorial Super Quarry
-new vion sector, Maze of Gibberish
-tier 4 nuclear, Zulfiqar
-tryphoton Terror Bomber (wip)
-game2 and game3 music (by @slender mural )
changes:
-contour and dunamis now have changed costs and research costs
-femto reconstructor now requires completing Cratorial Super Quarry
-Gigantion Smelter now needs methane instead of cyanogen and unlocked after Miscellaneon
-Thanarian Aircraft Disabler changed to sandboxOnly
-TOS Reactor researchable after Cratorial Super Quarry
-Vion Crystallizer researchable after Miscellaneon
-Vion Quartz name changed to be Vion Quartz instead of Tryphoton
-change in Thanaras to prevent bug of nodes not being connected
-Hatch, Shallow, Sanction have been nerfed
-TRF buffed to be more balanced each wave
-Festering Oval changed to finally have waves
i think thats all so : p
next update will be all about effectsโจ
basically making everything more bloomy with more effects because i just focused on gameplay, time for hd graphics boiz
Thx
hey, can u make the tryplasma faction have factoriess for them???? and an core
and more buildings
yay
when new unit:3
ah yeah, itll come soon, im focusing on thanaras rn but tryphoton will have their own structures in the near future :>
soon
im never using clipchamp for editing again
the amount of mental anguish i felt when all my edits were misaligned with the captions by AN INCH is enough to kill a thousand men
but its over now expect nexus 11 soon
aight new NeXus devlog yipee
https://youtu.be/lkkUzaRRi6M
Songs used:
Toby Fox - Guardian
https://youtu.be/nP9mB1sVJz4
Creo - Meet Your Maker
https://youtu.be/QvDPN2neFm0
Why am i in a gladiatorial pit, you may ask?
idk. i just got here.
also my laptop TOTALLY did not crash on me which resulted in me having to spend WAY too much time redoing some of the editing like NO that would be LOW and it would ...
might take a little break from nexus to pursue some other stuff but ill be back
oh man its been some time
i have returned
have a new turret
ill add effects later gotta finish some other stuff with Vion
epic thumbnail for the boss battle ost its too cool to be kept hidden
ah its still nexus mod its for the boss1 ost lol
just jokin
lol
school stuff is messing me over have a redesigned nexus core and new liquid
new NeXus Mod OST https://youtu.be/eVe-zP8sLcs
Was thinking on how to make a background for this absolutely epic track then i just searched up an avengers endgame poster and made this lol
Music by @kornelff
When planets collide and factions converge,
some need to stand up to protect against the surge
a mess of heroes from multiple sectors,
each with their own abilities, loved ones, and men...
ill try to update the mod tomorrow to add somethings and the new ost
hopefully i can make time
what bullet type? and how do i make it actually shoot a repair beam instead of bullet
i wanna see the file you use to make it
plasma gate crashes thy game
been a long time but heres some updates:
-added boss1 music
-added more sound effects for vion
-new turret ischyros (wip)
just need to add flare to the bullets and shooting animations
nic
nice
how did you made a unit become invincible sometimes?
thxxx
i used StatusEffectAbility which gave units the invincible status effect for sometime
also im back for what looks like the second time lol
if i had a nickel ahh joke
i guess im kinda back but i wont be as active as i used to because of all the stuff
but ill continue working on the mod ๐
oh no
Error bro
oof yeah ill update it later
ok im just gonna recall what ive written about the vion
those who choose the Vion Path believe that power is everything. They worship it, treat it as their lord.
They erect structures that require immense power, but they can also generate that power through the use of vion quartz.
they have a chaotic and quick playstyle, if you can't take the heat then get left behind.
the Vion empire is growing
also apparently beam nodes dont work in 2x2 sizes
i think i like it like that though
it adds to the chaoticness hehehe
alright nexus mod update coming soonerino
NOT the Vion Update, or i guess it's an unfinshed Vion Update STILL WORKING ON IT!
Added:
-WIP Abruptor Quarry
-WIP Power Generator
-Fixed Ischyros
-Added Giant Power Battery
-Added game4 music, courtesy of kornelff
-rerouted all Vion structures to one folder
Vion will continue to grow
welcome back NeXus
NeSus๐ฅ
Yes, I can clearly see some references ๐ ๐
ill work on making sectors for the vion path
ill probably release it in one big update that will be the ACTUAL vion update
and i can finally start working on another devlog yipee
popcorn
more Vion stuff
https://youtu.be/0-lFKqes0TY new ost dropped
I've regained my hyperfixation on mindustry lez go
will work on another devlog soon but it'll take a while
Music by @kornelff
The Nex Aurora, as the inhabitants of Thanaras call it, is a phenomenon that happens once a Thanarian year, in which long trails of greenish light fill the sky and blanket the planet in a kind of misty fog. Expeditions t...
ok i donwloaded the latest beta
but it wont load the mod in, and if it does, the sprites aint loading
ill try reloading with only mindustry, hopefully it will work cuz i wanna start working on the maps again
๐ฅ wont work
im stuck on version 146 until i can find some other way to do stuff
i love making maps with half of the textures being utter [coding error]
sprite atlas moment
i think im going to divide my mod into multiple mods
for me only though so that my laptop can load all the stuff
when i update it, itll be all together again but i could also make it multiple mods as well if people only want to play one specific part of it

