#combat dustry
584 messages ยท Page 1 of 1 (latest)
those blocks and units have bad shading and are wayyy too detailed and badly shaded
go to #spriting
and
what the hell are those sprites dawg ๐ญ
that's what i'm saying!
Bro No shades,No Dark/light tone ,Over detailed Go to the spriting forum bro ๐ญ
yep
bro sent 2 messages and dissapeared
yep
maybe cause we are somewhat assaulting him about his spriting
where palette
"rusted warfare sprite" lmao
ye
uh what are you laughing at
im not
weird
Ya
NEW THING
now I'm gone to add new stupid things
@rough karma yes you can go ahead why not don't ask me
still overdetailed in places and badly shaded
go to #spriting
and
you:
s h u s h
i don't break the 3 pixel rule
and my shading isn't terrible
bruv your t7 unit looks like a failed lab experiment wdym
it doesn't even look polished after you supposedly did
i made it like 2 months ago, look at my more recent sprites if you're gonna criticize me
is that recent
i'd say so, i made them in july
i haven't sprited much units recently
anywho i dont see any improvement
new stupidity
still too much midtone, but eh, better than some other sprites
i jsut noticed
i need to ban your from outlining stuff ever again
๐๏ธ
mmm yes finding the meanest way to phrase things
why
i used the outline tool in aseprite
ill show you
you need to polish it after
to remove the one pixels i know i just... forget
i usually do 4 side outline twice then an 8 side outline
wrong
did you just add a single pixel of outline?
yea
o k
so its equal on both the diagonal and the vertical & horizontal lines
so use the 8-side outline instead of the 4-side outline
o k
https://github.com/New-guys5634/Mechy-chaos
That's my repo so go ahead or even a second way is to go in the mindustry mod section search what's this post literaly called wow then go into repository section and wow there is the mod.
EPICE
mb caps
7
And also here's a beta to v1.6 for my mod
K
oki
For ugly part some parts yes for dumb Probly not but eh your decision
okay
so long as it's balanced it ain't "dumb"
i made a mod called "stupiditydustry"
it's intentionally unbalanced and dumb
for balanced part some parts are balanced but don't check out the hidden all them are very unbalanced.
stupidlydustry I have played and I lost my mind with the mod.
thank you
it was the point
it ain't even done yet
i went back to working on my main mod
Cool
ye
Ye
currently lacking motivation do work
same
cause i got sidetracked onto another mod with another guy
balls
wich i actually have motivation for
cool
so ye
Ye
Erekir Liquefied V1.0.0 release coming out in 5 hours, indefinitly.
the release is always coming and was always coming in 5 hours
thanks
did you play every sector?
not yet i only completed serpulo and still trying the second sector on erkir
same but at some points it's just starts getting repetitive
ye
I made another mod called caverns nightmares which requires 147 and is not good with sprites and campaign is fine I guess
o k
don't play the mod it's horrible
don't
Try it ever
o k
w y
exogeneisis
What's the hardest moded campaign ever made?
exogenesis is what got me into modding in the first place
i probably watched and rewatched kirazumi's exogenesis showcase vids over a thousand times
cool
asthous and frozen farnlands got me into modding because I love lore and the campaigns
o k i
ok
did you see kirazumi's latest post btw?
Not yet but I will go check
:]
btw this post has over 150 messages some how
damn
that's more than erekir liquefied :<
I got a solution just spam Radom nonsense
lmao
i need to make myself more motivation
idk how
i'm sure i'll have finished EL by the end of 2025 at least i think
watch Radom cool videos on mods or make a Trello and put huge goals thats what I do
Lol
anyways imma go shower i'll be back in 10-15 minutes
what's your plan for your mod?
1 optional sector for every single erekir vanilla sector
That sounds nice
and 3 sectors after origin wich will be absolute torture
Lol
- 1 infinite survival sector unlocked once you've beaten the "gauntlet"
epick
you have nice ideas just please don't make it repetitive
what's the strongest unit in modded mindustry?
And I can never shut up
uhhhh
i think it's one in flameout
if this wasnt mindustry these designs were to rock fr fr
New T3
New T3
The units are supports which help you build, mine, deffend and have a medium dammage rate.
uh,cool
uh? same video?
they prob have bad internet and spam the send button so discord think he send two messages
k,i just ask for fun,nothing else
sended same video after 9 hours ๐
my WiFi is the blame
actually looks dope
looks like ancient ocean guardian
balance for t4
pretty okish
Not bad actually
@untold flicker imma resprite your new t4
there. Also if you wanna use it, put both it and the cell through a spriting app and re export them, pngs downloaded from discord are actually webp in disguise and crash mods.
@untold flicker
Cool looking resprite but show me it in game play all you just gotta do is replace the sprite
Man , respect the respriters and doit yourself he already resprited it
Fine I will test it out and decide
looks good acts good but won't be using it but will use it as a reference reason why [ I want to learn how to make good looking sprites my self] but thanks it looks cool
Anyways so new turret
mhhhhhh
New T5 hovercraft
v0.16.5 beta has released
dam
mindustry strike mode
Sentry
oki
CREATOR I CAN PROGRESS!!!!!!!!!! BECAUSE I NEED COPPER AND LEAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Explosive sfx
Reinstall the mod it should now allow you to go to next sector
New core units and core
new unit?
hello
your sprites improved a bit but why is the midtone used as light tone and why is the light tone used as mid tone
wrong shading :myeyes:
its gug
the right one because it has correct turret shading
don't put slope right next to the edges
anyways time to go eep now bai
o h
Hmmm
this shit alive???? ๐
also uhm
those sprites are pretty bad
MAKE T3 FACTORIES!!!1
Do want an over powered t3 walking at the enemies busy farting and getting farted on with the most goofiest prices and making the t3s on erekir looking like a wealthy joke
uhhhhhhhhhhhhhhhhhhhhhhh
what the fuck is this ๐
yall its their mod either you cope with it or get out
GET OUT ๐ฃ๏ธ๐ฅ
this is truly
the turret bullet is actually kinda cool
the kamikadze ai dosent even work well๐ญ
Ye fixing that
what I do is 2 of 4side outline and 1 of 8 side outline
Ahhhh my mod
Meh I'm deleting thid
This
Looks like I can't delete this
Meh how the hell did I like my sprites
The sprites are asss
remaking failed project is pain trust me its better to make new one from zero
e
Yes I know I should rather t
Do a new one although it's really not hard for me tho
Should I redo this mod after caverns rebirth?
2
3
2
Nah
Hope you enjoy the absolute chaos that happens on the planet
will do lol
the shotgun is really damm satisfying
it feels like it lacks a bit of power but makes up for it by washing away my problems
oh hi ship
hewo
Yeah used some easy tricks to make it feel that way
the smooth bullet movement and trails and the sfx are n i c e
Ye actually didn't know that would be that effective
whelp it is lol
also the edge sprites are some of the best I've seen
I think if you come back to it, just tweak the terrain so it's a bit more noisey on the edges to let the edges really come through
areas like theese are where it felt best cause it's not straight against the floor edge
I see
this kinda feels like an item sprite lol
it does lol
I know I do not know his to make an proper way to make an icon for sectors so I decided to make it like a module of bits of the environment and descriptions of it
I prefer this style better than vanilla honestly
maybe make it look like a lil island of the sector or something
extend the bottom down a bit
my own take is for sector groups so idk if it helps much but pointy feature stand out
(examp[le from a dif mod)
doesn't matter the style, if it protrudes then it'll probably be noticable
Hmmm I see how you do it reminds me of how actually big the environment can get
ikaru's a kinda rocky place so theres some features to base scale off of (mostly the mountains :p)
I wonder if you could do something similar with the plantlife on the planet
Should I revamp all the sectors with the decorations and the wild life and general balancing
if you feel like it
if you have time it'd be cool
oki
it'd definitely be cool to see the decor worked on, I like the ideas so far
havn't seen a high saturation planet in awhile, last time was prob hell nidus
Any suggestions on how the environment could be tweaked and fixed
theres the mapmaking side of things of tweaking the biomes and the sprite side of things of just polishing certain walls to be consistient with the others
:3
HELL INDUSTRIES MENTIONED WHAT IN THE FUCK IS A GOOD MAP
this biome's walls espec
the walls on this place feel like they could use a bit of contrast to match with the other walls/decor
you could also try adding another layer to the liquids (deep, deeper, etc...) to help break up theese larger patches
I was gona mention the griddy nature of floor sprites but that's a more minor tweak imo
might be better to focus on the other areas of the env before trying to ungriddy floors
Ye I will fix those problems
Also what's your thoughts on the various types of mushroom
theese goobers?
No the walking Mele goobers
ooh ok
Basically the enemies
outside of the tanky frost one it's kinda hard to tell them appart in like functionality
they walk into my turret line and die
Yeah I should give them a better way to attack
And not just walk into a turret and die
lol
yeah, that'd be appreciated for earlygame especially
im only on the second sector rn
also theese walls are goofy
I like them
Ye my Friend called them unbalanced
I can see why lol
maybe introduce some new enemy behaviours then
I actually have
There's the buffed green one where he fires deadly gas projectiles Wich MURDER your units
waitholyshitIgetunits?:DDDDDDDDDDD
2 extra strong units
do they K I L.
Yeah they are strong for the Early waves
But not for attack sectors
###notes for next update
-new enemy attack
-enviroment changes
-more environments
-sector reblances
-making the mushrooms have each unique problems and attacks
-better droxium sprite
oh on the list is there way to make droxium's sprite stand out mroe on ducts
Ye I know since it's just two grapes
and the duck walked up to the lemonade stand
and he said to the man, running the stand
"Hey"
<bum bum bum>
Can I have some Droxium
Droxium is actually so radioactive that 50 feet near one you can actually die
AHAHAHAHAHAHA YESSSSSSSS
oh.
Yeah that duck dead
Ye
Just wait for the last wave
Your gonna be so happy
For the two teir 3s
Also I see one problem with the fuse type shot gun turret
The shoot effect Is not rotating
###notes for next update
-new enemy attack
-enviroment changes
-more environments
-sector reblances
-making the mushrooms have each unique problems and attacks
-better droxium sprite(bewwy)
-FIX SHOT GUN TYPE AHH BLAST TURRET(fixed I think so)
oh I see
Be back in one to two hours and will update any nonsenses
Any thoughts on the new droxium
looks kinda like a berry
Yum yum
At least it's not two grapes
Also two of the early game mushrooms I don't have to fix
-one will break into a smaller version of it(will just buff the health)
-one will reduce 300% of damage and only will have taken 1 damage(will buff HP 30-50)
I think if you can figure out a good way to have them move around in patterns other than walking fowards into defense it'd be good
I do a fair bit of this in Meld
Ye but i really do not know how to do that
play with knockbak and status effects
certain statuses which slow the unit down, or increase their drag
and also units which recoil away from/towards what they're shooting at
Hmmm
play with how status effects are applied too, could be on shoot, passively in bursts or in bursts to nearby units
could also be from enemy structures
(spawns invisible unit with a status field ability )
Ye I seen you done that
I also did a thing were most mechs dashes in to you or dodges attacks
It's like a special attack
So
-green Bois will have increased hp and have guns that knock it back by 1
-yellow Bois will have a dodge dash
-grey Bois will have a rifle on him and will have 15% amour
da bois
Yeah
The three Early game enemies
-the frost will have a chill attack(only effects units) which applies the frost effect
Ye they get annoying late on
I wonder when earlygame actually ends
Fourth/third sector
I see
Third sector has flying enemies
After the third sector there will be a optional sector
If you want a challenge(A HARD CHALLENGE) play the sector
I know since there's 35 waves
there were only 30 when I played :p
all good lol
it does take quite awhile
if you just let the waves come it takes > an hour
yeah lol
the first two actually breached my defense
it was kinda fun chasing them down with unpredictable wave AI giving me more time
the duality of man
Oh my the way to get droxium is hard
There's also yoirni
You can get in the second sector
Also fun fact about the mushrooms
They have fists that they hit the structures with
wait is this thing more efficient?
Yeah but WAY more expensive
previously a droxium was worth 2 blotium and 1 Ioxium each
now we get 3 blotium + 10 Ioxium -> 4 droxium essentially
Yeah but this produces 5 but is way more harder to work
the Ioxium/droxium has increased by 1.5 while the blotium has gone way down
actually a pretty intresting tradeoff
Yeah
it's kinda funny seeing armored on something and for the first time not seeing like 50 armor on it
first time in awhile at least lol
im used to stupidly high armor values
Ye should I add armour or nah
idk, ill have to play the mod
I think this is definitely a fun idea
lol
Ye the mods logic basically doesn't make sense
I think it's better for it
lol
it's fun seeing some wacky contnt and ideas in a mod
Ye that's why mods shouldn't try
be logically it should just be it's self
aye
with the past few months theres been more biological critters and people returning to a v5 ish era of modding
Ye
meld is like a playground for me to go make wack ass xenomorph race that explodes on stuff
I can't wait to see alphared's mod come out as well
biotech has also been doing some pretty kewl stuff
kinda sad that asthrive died from android limitations
on top of what looks ike difficult maps they have
#spriting message
and it looks
so damm cool
and wack
and I like how overblown the proportions are
I think those are for nexus
In your opinion what's the best era of modding
honestly I entered the scene back in v6
v5 was quite fun and I wish we had more mods from that era with their unfiltered creativity
I came last year
early v7 was fine, it was more polished than v6 and campaign modding was starting to catch on
I think post erekir v7 was one of the worst periods if you look at content stagnation
Yeah
I think after the initial wave of screwing around with what was possible with java people burnt out from trying to do mechanics or push themselves
spriting also wasn't progressing much outside of just becoming erekir
people weren'y being encouraged hard enough to screw around
the spriting section of the comunity was also quite toxic
we had #spriting-shame for awhile and that got banished eventually
Dam
this current era seems to be much better than mid v7
Definitely
Noticed that many old mods are getting updates
and with a lot of experience in the comunity at this point from various people
which ones?
Like beta Midy mods , mods that have been around Durning v6
I see
god I should revive pixelcraft
been forever
I doubt many people would recognize it nowadays but it was the fun mod I scrweed around in back then
Yeah revive the mod all though it's totally up to you
Anyways back to me actually fixing some problems
Yeah do not use the bridge as a route for transportation due to the air units (if unpredictable ai is on)
(im going to use the bridge now since you said that lmao)
-Spike( a fast runner unit) I will be Adding the ability to dash
-buffer not going to change this (basically Buffs nearby units)
-sharp( has 300% amour) just going to increase Health
Oh my
ok mistakes have been made
should probably more defense
me and mith are probably calling it for the day
mod's been fun so far, we definitely want to return
Yeah defensives aren't the problem it's the placements of drills (due to unpredictable ai) anyways hoped you enjoyed the absolute chaos
Oh ye don't forget to reinstall daily
Two new support towers that can possibly be the best in early waves and be a great support
-frost support( deals 3 damage but applies the FROST effect, also has short range basically being a melee support tower)
-Bleeding support( basically everything above but with the bleeding effect)
All these turrets ram it's self's in the enemies (strong supports)
Now time to add 2 more support towers before I continue revamping sectors (the fourth and fifth)
orange bois dashing is noticable
cute
the tanky bois are also pretty t a n k i
(I am playing on Erad so stats are goign to be tuned up a lot but they're pretty well statted at base)
I wonder if theres a good way to inroduce fthe enemy units into the database
it'd be nice to see the armor of the mushrooms
lmfao
I could find a way like making a mushroom status effect basically explaining all the stats but there is like 19 mushroom enemies
what if you made them unlock after the sector which introduces them?
completing crash point rewards the entries of the basic three
something like that
I could do that like instead of different three I put them all in one and call it the new threats of each sector although some sectors have mech spider flying tank units so I might have to add them too in the status
I'm also adding like 10 more mushroom so might also have to add them when I have them in a sector if I remember
So I have been goofing around with designs of these mushrooms and here's the design of an boss unit
Also here's three new mushrooms for special modes
1st one
-soul has 745 health and is decent fast and deals 200 damage per shock wave hit (yes a 5 wide block shock wave)
2nd one
-Blue soul has 900 health,slow and deals 250 damage with a laser that stuns units
3rd one
-Soul vindicator has 6000 health, slow and spawns souls and deals 100 damage with a shock wave
Last one
-Brown tank has 4000 health, 25% armour, heavily slow, deals 100 damage with fists
hmm
The last sector(REDACTED lab hard mode) has been reworked with a new turret reward coming
The turret will actually spawn mushrooms
This farm will be able to produce
-average
-fast
-slowing
An update will be coming soon for effects and balance rewoks of alot of units
Mains
-kjoir tree
-jolox tree
-nomox tree
-testrox tree
-all their 1s and 2s
-all mushrooms
Be expecting this update to take forever(due to me having exams)
Reasoning is that the original message was deleted by me and the pic is non existent
Should i make a new post for this mod?
1
1
1
Yes
