#Rampant Canal
1183 messages Β· Page 2 of 2 (latest)
@sullen slate yup do it with pauseless this time
then I would consider buffing this map beyond the unnerfed Jutland
Don't let that mindset get to you
Maybe beyond rampant field then
or with a shard core
although thats still easy actually yeah go for pauseless
Why not
If I find a free time
Pauseless stream lets go 
Its harder than pauseless
Cuz probably 8 flares is not enough to stop T4 production
And solo spectre cant stop sometimes quad and arckid together
it isnt

i did a clean shard run and stopped half way cause it just went into the same strat as ehsless

although that was probably an old version idk
I played newest
Idk what about true old version
Eradication desolate rift when?

it was this one iirc
Do you have any screenshots?
I wanna look your gameplay stile
Style*
Fuck my english


Difficulty*
it was on my old laptop which is back at home π
i can redo it tbh
true if you want more difficult shrimply wave timer = 1 second
I'm pvp slayer on serpulo, but may suck at survival or attack maps sometimes

Thats why I want look how to play very skilled survival/attack players
ye sometimes pvp players cant play something different

me being the complete opposite π
PvP without antirush feels pretty easy after hardcore survival/attack maps 
pausing a shit ton π
although im playing with a laptop trackpad due to lack of mouse
My PLT gameplay was with pauses, but not very much time
Its not funny when you spend more time with pauses than true gameplay
pauses on pvp when 
My record was T5 under 26 minuts (pvp map with 5 cores and I speedruned T5 with 4 cores left) 
Oh wait
3 cores left*
Flares and zenith are true evil
I captured PLT with 20 of each t3 boat and a few t2 boats for the buffs, in less than 25 minutes
some enemy will become tanker (unit with extra hp) or Nuker (unit explodes on their own)
Rawr?
Summoner and necromancer when?
normal unit variant:
core rusher - extremely fast unit, prior to rush towards ur core, ignore everything on its path, if it reaches ur core, turned into splitter
Super: Gain shielded during rushing
gazer - anti unit units, prior to target ur units. they will inflict debuff to ur units and deal hp% damage
(Steal your unit if the gaze has killed it)
Super: move faster, more debuff and more dmg, able to regain it if its gaze has killed a unit
Tanker - very durable unit that has extra self healing power
Gain invincible every a period of time
Super: more self healing, longer invincible, respawn as normal tanker if dead
Splitter - summon 3 copies of it when low hp
Super - spawn 3 splitter
Nuker- create explosion every 5s, the dmg and radius scale up with the hp of the units. Growth is expondential
Huge Nuke when dead
Super: nuke occurs every 3s, make dmg and radius grow higher along with hp
Pusher- setblock a new enemy spawnpoint
No Super
This 
watfacj
Can I give Omura a custom ai π
@unkempt flare could you rename this map to Rampant Canal
Just in case ppl might get confused by the new 2 plt remake
Or maybe @random plaza
:3

Rampant Canal

rampant ranai
Campaign canal
Rampant 
the canals are rampant today
the real cave canal
rave ranai
rawr
what a joke
said who
deploy cave last def
Best thing to counter Omura is 2 Omuras
Ahh fk the difficulty
My question is why y'all talking about non-campaign game mechanics on a technically vanilla map talk channel?
Idk
Idk too
Enemy omura get slow status permanently, get unmoving status when shooting, aka range cheese
Enemy has a build in Omura ufac
Greatly buff bottom left spider base and top right base
Omura guardian and first difficulty ramp up : 27 -> 25
Navanax guardian: 35 -> 31
Second difficulty ramp up: 42 -> 37
Reign guardian and final ramp up: 60 -> 55
Wave time: 150s -> 120s
Double the number of foreshadow (23 -> 44) and ensure they are watered or cryoed
finally worthy of a hell map
Well if u include the enemy omura, then itβs probably way more than 44
And according to harbor war, if u play it with fog. These range cheesing Omura would be ur biggest nightmare
Imagine there is something in the fog keep chipping away ur base
Bro boutta make Rampant being Babel difficulty
Like Babel dont even have that much fs

Nor Atlantis
Atlantis will be remembered by how many Siege fleet that the enemy will flood your ass
And rampant with 44 FS is aint funny
bloodshed has a lot more than 44 π
just counted, it has 108
Qar
Wait
Both Cruxahhh and GS have how much
idk what but I promise cruxscape has less than 25
EHS modifications:
unit hp and dmg: 1.0x > 1.5x
Unit build speed: 1.0x > 1.5x
Unit build cost: 1.0x > 0.5x
Done with ehs
Add anti ehs wproc
Further adjust wave (basically half the unit spam and double the shield scaling)
Fix cruxahhh
can we get anti anti ehs
rel
I could probably fit one toxo ufac at bottom left and one eclipse at top left
I need more opinion on the range cheesing Omura
I don't think range cheesing units are allowed for campaign maps but alright
Maybe we can use wproc to get flag to check which difficulty is being played?
I knew itβs not map related but whatever la
Btw I wonder will rts ai attempt to outrange you?
I remember quell and disrupt will do that in erekir campaign
Hopefully my potato phone can handle this π
holyshit, poor baby
Just like me fr fr
Understandable
what happened to the accelerator after the map got reworked
It was eaten by a Vela most likely
It's still there
plastanium barbed wire
Itβs acting like Czech hedgehog
Aka this
absolutely incredible
Yo
the moment u feck up with Wproc
Extend wave time from 105s -> 150s
Since launch pad nerf in v8
Was thinking of giving free core tile
This might undergo little recooking due to what has updated in v8 beta
This can be added as a post-PLT challenge sector now


