#Tainted Woods by stormrider_1337

1 messages · Page 1 of 1 (latest)

pine bisonBOT
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Tainted Woods

--DISCLAIMER--
This is my final submission and i tried to make this 'a completely spore-infested,horror-themed forest'.
This sector has no guardian.

--SCENARIO--
Close to the Frozen Forest,another massive woods lies here.
As this sector has rich rainfall,the warm and damp ambient helped the spores completely take over this region.
The longlasting spore storms are now completely taking place here,covering the atmosphere and blocked off the sunlight.
Build the illuminators,make use of the spore tech you've researched, ward off darkness and the enemies.

--GAMEPLAY--

Total:32/(33) Waves.
4min10sec for wave1.
125 sec wave duration.
Elites:T3-Spiroct
Placement:Sector 221
Threat:High
Required unlocked tech:Spore Pod

This is my last map for this campaign submission.
Thank for all of you who've supported me.
Goodbye.

Info

[Submission 71/124](#campaign-submissions message)

subtle spoke
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technically not 'my last map for this submission' moment

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(Why blud is always talking to himself)

flint bloom
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Note: you WILL need illuminators cause shit dark af

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Also uhh last time i playtested it the spooders didnt go through their dedicated path

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The 1 block-wide walls

warped ruin
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Me who uses maximum screen brightness:

flint bloom
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I already on max brightness

warped ruin
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I guess I have "healthy" eyes

flint bloom
subtle spoke
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--UPDATE--
Slightly brighten the lighting
Added 2 more coal ore patches near core
||Added storm logo||

subtle spoke
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Any playtest on this?

subtle spoke
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yes perhaps the 'cant see shit' dark will be nolonger exist

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why i cant pin my own message

mossy nova
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this sector looks extremely aggravating to build in. As a player, I would strongly favor building in Windswept Islands. Should I attempt to complete this sector, I'll just drop a core schematic with turrets rather than brave these winding woods.

rigid ether
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the defense isn't actually too bad. the default spider path and default ground path are pretty close to each other, so you can cover both with the same turrets. just make sure to not block them off so they won't try to go somewhere else.

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i apparently forgot to read the sector description before playtesting it
i didn't do anything with spore tech (lancers op lmao)
and i didn't notice the darkness (i have lighting off bc it's an epilepsy hazard)

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the waves seem about right for High threat
(tho the air could be buffed imo)

subtle spoke
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thanks for your feedback

rigid ether
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the terrain manages to look like Overgrowth but still have plenty of room for routing conveyors

bright echo
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Sectors should generally not define their own lighting (I believe it gets overridden anyway?)

subtle spoke
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i was thinking of encouragin players use the

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illuminator

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cuz nobody uses this block

bright echo
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As for placement, will putting it after biomass facility as a side-branch do? That is, keeping it optional

subtle spoke
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in campaign,it follows day&night cycle

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yes it should be an optional map

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nothing unlocks after capture this

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erm actually this map has a similar wave difficulty compared to 32M
But every enemies are stuck with spores and fire

candid terrace
subtle spoke
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u wanna ask anuke what

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why i typed i to u

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goofyahh grammar

candid terrace
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There is an emoji for every other block, at least every type of block, but not the freaking illuminator 💀

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Also, this:

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#hall-of-shame on our server

subtle spoke
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the emoji has a limit

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cant exceed cuz we need some space

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for neoplasm unit

candid terrace
# subtle spoke skull emoji

Fun fact: we have a role on this server called "Mr. Skullemoji" which is given to people who overuse 💀, ☠️ and 🏴‍☠️ emojis

candid terrace
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I will search for one that can be replaced

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This one. When have you seen someone use it?
||Please don't use it now||

subtle spoke
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ive seenppl using the,

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fine i will eep

candid terrace
bright echo
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or at least not a static one

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it uses different slots

candid terrace
bright echo
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far from every block has an emoji

candid terrace
subtle spoke
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and literally

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nobody really uses illuminator itself

candid terrace
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Almost the whole conveyor tab...

subtle spoke
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let alone an emoji like this

subtle spoke
candid terrace
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Yes, but the whole fact about it being like Cupcake mentioned in the screenshot above is pretty bad

subtle spoke
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we turn off lights in settings instead

candid terrace
subtle spoke
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k not a place to discuss this thingy here

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oh no i am rly eepy
i cant stay up

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||its only 0:35 here||

candid terrace
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That means you live in China/Japan

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||Wow who would have thought, you use chinese/japanese alphabet||

bright echo
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Tested the map. Generally, I would say it's good, but I think it needs a guardian in the final wave. I will add an arkyid

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It's an optional map so being challenging probably isn't much of an issue

flint bloom
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Maybe french/Italian

candid terrace
flint bloom
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Or poland idk

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Oh

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Huh

candid terrace
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Bro, first tag of my nickname is [PL]

flint bloom
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I broke my glasses

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Literally half blind

candid terrace
flint bloom
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New one gonna cost like $28

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But the average here make less than $1/hour so yeah theyre expensive

candid terrace
candid terrace
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Yeah, i figured that

craggy condor
craggy condor
subtle spoke
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can be killed with lancer spamming while still a little challenging

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or go further in your tech to use blast cyclones

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yeah

bright echo
subtle spoke
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||make the arkyid has spore pod cargos tootroll ||

flint bloom
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Lancer op lol

subtle spoke
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cant hit at terrain turnings

bright echo
subtle spoke
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~~should we do a sector that unlock lancer on capturetroll ~~

bright echo
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I didn't see a good candidate for that

subtle spoke
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yeah so I crossed it

subtle spoke
subtle spoke
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{type:arkyid,begin:31,spacing:30,effect:boss}]

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wait

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lets do a little trolling

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{type:arkyid,begin:31,spacing:30,effect:boss,items:{item:spore-pod,amount:90}}]

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nvm anuke may not do this change

subtle spoke
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something's not right

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isnt it 'high' threat

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arkyid is not joking and there are tons of T3 spooder

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difficulty should be 5 i think?

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if anuke isnt seeing this message iwill consider do a pr(?) maybe no
give the arkyid some spore pods as well

subtle spoke
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Close to the Frozen Forest , another massive woods lies here.
As this sector has rich rainfall , the warm and damp ambient helped the spores completely take over this region.
Enemy units detected , due to long exposure of infested environment , they are attached with flammable spore pods.

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临近冰冻森林坐落着另一片密林。
这个区块充足的降雨 , 温暖与潮湿的环境使得孢子能在这里全面扩散。
发现敌人单位 , 出于长时间接触感染的环境 , 敌人单位上附带有易燃的孢子荚。

candid terrace
autumn crescent
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@subtle spoke Bravo on making this one in!

warped ruin
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Nice