~ ~ ~ ~ ~ < Deserted Shore > ~ ~ ~ ~
Anuk: Boring, only air enemies, but the landscape is good.
- Probably any low-difficulty location would be boring, right? There can't be only 3~4 low-difficulty sectors on the planet Serpulo... there should be more...
Or maybe it was impossible to make a low-difficulty sector? Otherwise, what's the common sense in not accepting my shore? You can spend 5 minutes to make this location of Exterminating difficulty. This is probably the most compelling reason of all that were.
If you don't want to waste time and add my sector, then you can leave the Seaport unchanged and not add it at all, I say this as a real author, and I know the reasons for creating my maps, and was it really necessary to make maps with endless waves? Anyuk said here: why are the waves strange and have an end, I think so, I don't know why they are strange, the graph has a "step shape" this is a gradual complication, and this is good.
If these two sectors are occupied by the maps of other participants, then okay, if they are not absurd.
Why did I make a low-difficulty map?
First: According to my ideas, this map becomes available after capturing the "starting point"
Second: In the icy forest there are only ground enemies, so I wanted to create a low-difficulty sector, and only with air units.
And Anyuk is also to blame for the Disperser being so strong, maybe that's why it's boring, I think.
Using them, it is quite possible to destroy 1 combat flying T4 (Zatem). As I remember, this was a long time ago, I don't know how it is now. And for example in PvP, Dispersers are too cheap a threat to Zenits, which are much harder to make than the Disperser, not to mention one t4... It would be worth weakening the Disperser, and adding a new anti-air turret, against Zenits and Temya, which requires Titan and Silicon. It seems that air units are the weakest anyway and their only specialty is in flight.