#Subvoyage
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ah
understandable
including enemy diffusers? it sounds like a strategy to just like, spam an exorbitant amount of diffisuers down to starve the enemy diffusers
excluding enemy diffusers
aw
because in attack maps enemies usually doesn't even use them
they shouldn't at least due to the lore of the planet
i wonder if i should uncover the lore during the gameplay
interesting
glowy stuff
what does it do
what.
oops the anim broke
probably cause the core was on screen while you hit playtest
or probably because i quit the map while the core was cutscening
lmao
resources sent directly to core? interesting
New mechanic - Production Anchors
Those are blocks that need to be activated with clay and water (or maybe other resources), and produce batches that are sent exactly to the core (cannot be unloaded)
If the activated production anchor was killed, it becomes the same team as the one who killed it (basically capturing the anchor), it cannot be removed or moved
cool
cool
kinda strange tho
corallite resprite
icons
starter sector rework
uranium rods
i liked the previous colors better tbh
Where can I report bugs for this mod?
I copied water sifters and they are somehow getting water despite not having any connected
๐ค๐๐น๐ท๐ถ๐ต๐ด๐ฐ๐ธ
chat can this be considered spam
good
they don't need water

they produce it
they just need to be placed on water near ore and thats all
something's off๐ค
i like it, but maybe if you could maame them fatter in the middle and skinier in the front and back, would be cool
what are the planed units?
also ignore this
im dumb, it looks good
maybe make more ways to make this power, could be cool
helicopter tree (finished)
hydromech tree (finished)
rover tree (in progress)
just 3?
wait a minute
water planet
heli, hidromech, rover...
there's no ship nooooo
(hovercraft moment?(the irl ones))
hydromechs are technically ships
erekir mechs + ships to be exact
ig
?
how the mod changed from the start to now
pacific ocean vs alantic ocean
phosphide walls
surge tower wall???
surge tower

flat
it is indeed flat
my old walls btw
Geometry dash aotubuild ahhh walls
probably content mismatch
no, I almost completed it
The weirdest part is that there's no copper actually there
When I press on the duct it says it has the correct material in it
After turning the game off and on again it fixed itself somehow
That was weird
Where is the core decryptor? There's nothing I can unlock in the tech tree
you must have messed with the item list
when the game tries to load a nonexistent material or a material that has been reassigned this sorta buggy thing happens
I don't think I did? The only other content mod I have turned on is my mod, which doesn't have any bugged items
?
but it does have items, right?
Yes
thats enough to mnake the item list different on startup
which gets buggy
because to my knowledge the items are loaded by their IDs, and those can change depending on the whole item list, and when the game detects an unidentifiable item it falls back to copper i think
The problem is that it wasn't copper
It was just visually copper
The conveyors did actually have the correct resource when you clicked on it but it looked like copper and it didn't move at all
You could open a server and try doing /sync
Ohh
It's after the t2 core?
Usually there's nothing but cores in that branch so I was a bit confused
Thanks
yea i will probably restructure it
Reloading the map after an update/ridding of the mod turns all modded items to copper
yay
I have been playing the mod for some time now
It's very fun and has some very interesting mechanics
one problem with it though is the T4 helicopters. They have twice the range of any turret or unit in the mod, and fly away from you when you try to approach. Once those guys appear you cannot get rid of them, at all
HOLY SHIT
And you can't win the sector either, the units you send to the enemy offload core just get killed by the T4s on half the way there
you should remove the offload core shield only when you can damage it, if you do so you can defeat the core before its starts eternal doom
but yeah that's why I'm rebalancing everything now
all helicopter tree will probably get weapon rework due to the fact they are boring now
96% NOW
I play quite slowly
I did remove the shield when I had the ability to damage the core, and had an army of helicopters shooting at it, but the a T4 hydromech spawned and killed them all before I could finish it
Now there are two T4 helicopters flying around the map not letting me do anything
Ig the only option is to restart
Sad
Hiiii
Do you mind if I borrow the code for the clear campaign saves and tech tree buttons, and use it in my mod?
I don't mind, it's oke:)
in fact i dont mind someone borrowing any code from subvoyage if needed
Thank you a lot!
he legit looks like lenin lmao
roomba ahh shape
also for health, dps and other states i made a class so i can balance stuff very fast and easy
for this update will rework t3-t5 helicopter attacks (due to them being the same and boring missiles), and t3,t5 hydromechs a bit
Quell disrupt ahh
yep
this update will probably the biggest qol update of subvoyage
flying rovers
indeed
Who said stell can't fly?
new circular crusher saws and also instead of item particles inside of it it uses a sprite
the item particles looked really cool
sad to see them be deleted
tree
Omaigad
all v6 factories and their inputs (2x2 and 3x3 versions of some factories were merged)
Replace Finesand with Vanilla Sand?
11
19
2
No
i dont remember serpulo looking like that in v6
me when graphs
now if a laser block exceeds it's laser power it will just stop outputting and flash red
before it was just exploding and thats all
ooooooo cool
Noiccccc
we should be able to melt enemies with lasers
ageed
why does the inverted sorter not work
@pallid stump
because you need a regular sorter for this
inverted sorters output unmatching items forward and that's what it is doing now
so its just not the same as in the regular mindustry
It is
Theres clog
Put a burner in frong
Or smth
mk
It is the same
wa
boulder ๐ชจ
roc
what's the probability of each item from the water sifter & diffuser? I thought I'd find it by searching their names in https://github.com/Sublemon-Team/Subvoyage/blob/master/src/subvoyage/content/block/SvBlocks.java & thought I found it as 2:2:1:1 but it doesn't seem to make sense, as the diffuser definitely doesn't make sulfur and the sifter doesn't even get its own tables
diffuser doesn't have random items
it's just a sequence as defined in that class
water sifter collects resources from wall ores
so skibidi
but why is sulfur in the water diffuser table in SvBlocks.java? it's kinda confusing
spaclanium,spaclanium,
corallite,corallite,
sulfur,
fineSand
};
and I see that the Water Sifter is clearly supposed to have some kind of terrain-based element, but it unconditionally gathers all four listed resources, even on maps with zero walls
even if it was affected by the terrain, you'd have no way of knowing, since there's no kind of placement indicator like on Serpulo drills
after some testing I've concluded that the Water Diffuser produces the ratio: [3 Spaclanium] : [2 Fine Sand] : [3 Corallite] despite the above table hinting at a [2 Spaclanium] : [1 Fine Sand] : [2 Corallite] : [1 Sulfur]
it's a cool mod but I'm trying to make schemes for buildings I don't understand, and I can't understand your code
water sifter seems to be something like 8 spaclanium:10 fine sand:5 corallite:5 sulfur on serpulo terrain
even stranger is that the water diffuser has an item capacity of 30 even though it says 50 in its description
you have an old version of subvoyage
that's why it's different from current code

90% of mod complains are because people play on old versions ๐๐
update your mod and thats all
anyways also added for tectonic drill this hint
rock
rock ๐ชจ
also power docks and distributors will get a rework
at least so they would be more intuitive than before
hm
I'm wondering how your icons work
basically loads them from properties file and then adds the parsed glyphs to a game font
60111=laser|subvoyage-laser-icon
charid(decimal)=symbolname|texturename
and then just
are these icons displayed anywhere? and is it possible to shift+click to copy an icon?
no, why?
oh ok
i just convert the decimal char id to hexadecimal and use it like
btw why does the ceramic burner only have an item capacity of 3
Custom font icons??
I thought the laser icon was a regular sprite
Mind if I steal borrow some more code?
๐
๐ ๐
crude smelter actually takes 2[spaclanium]/3.16[chromium]/2.66[iridium]/2[corallite] seconds to smelt depending on what you've selected, meaning that it actually takes 1/0.63/0.75/1 crude every second.
I don't mind
it also works for mod teams actually
possible rework of power nodes: power bubbles!
๐ซง
basically put 4 nodes to make a square, and everything in that square will be connected (with some disadvantages of course)
(not a ingame footage, just a concept)
ooo coowl
you select them
you click a node, select 3 other nodes, they connect and check if it's a rectangle and has proper sizes
That's such an interesting concept
also player team is now not sharded anymore
oh nice
Team icon ๐๏ธ
yup
a little thing that's been done in like 2-3 mods
Tanthos:
custom icons are kind of difficult to figure out how to add
YO
This is literally what i had in an unpublished tantros concept dump
bubblessssssss!! :DDDD
pufferfish ahh
Looks like col
oooo
O
IDEA
REINFORCED POWER BUBBLE NODE
AND THE POWER BUBBLE
WOULD ALSO ACT AS A SHIELD
uhh
what?
i will think about it
it'd be interestin
make it where the inner one cuts out from the outer
ooh that's very cool
i'm curious about the disadvantage, is there like some kind of penalty for spreading your power bubbles too thin?
been trying it, the core ideas are extremely fun and i really enjoy it
Ahhhh fuck it, im replaying this mod before its finished 
Ok why the fuck did i try using power distributors for connecting between blocks ๐๐๐
Im so erekir ๐ฃ๏ธ
Abused shitton out of wnd sector
Got 2nd core lmao
Lmao
Also is this wind turbine
I cant find it in the tech tree
it is
Wheres accumulator then
it was removed but i forgot to remove the requirement
@pallid stump okay question is atlacian meant to be a moon of serpulo and if it is why is it called a planet on the desc
it was an idea long ago and now i would move it just to be a regular planet
yeah cuz its orbiting serpulo
and its also much smaller which led me to the conclusion of yeah probably a moon
really great mod btw really enjoy the logistical challenges of having to manage creating a lot of resources from one single resource as well as the ideas behind power
shakes things up in an interesting way and i appreciate that
im also heavily biased as ive been wanting a mindustry world based around water for ages
Welp i still need wind turbines :((
why
Or i can mine iridium near the enemy base to make the generators ๐๐
To at least get basic recources without mining them withiut unit
Water sifter uses power
oh random thing but when you spawn in on the map with the heavy water for the first time it spawns a wind turbine in the starter base but every subsequent time the turbine never respawns
Welp dud i told you the mod isnt finished
thats ok
spiky
this actually looks pretty neat
probably will make a comparison of stuff after everything will be done
core nucleus?
a ok
it's the screenshot from the pre-1.0
Alr i need to make HELICOPTERHELICOPTEEER
Uhhhh
Nostalgia
Heh
What is a deacons
this
No
I didn't even understand how it works
Healing units
It's just a unit healer?
ive used it a few times
i feel like it should have a much larger range
as it stands its a larger buoy with less range that requires power so its sort of just not worth it
maybe make it heal units without argon and then have argon be an optional booster that increases the range and healing speed
that would make it simpler to use in the mid game and have optional improvements late game, idk how hard thatd be to implement tho
question to those who played the mod: did you use Beacons?
6
8
2
no
was a huge experiment but really proud of it
Where i can find the latest version?
when rovers fly
in the mod browser, or on the github
Thx
power bubbles work
hope you will implement this visuals
will try to
auroras for atlacian
holly
the planet has a halo now
I don't know why, but I really want to steal this to Omaloon and make a bunch of my own improvements
this is actually modified omaloon's rings



||ัะบัั ั ะพั ัะตะฑั ัะฐะบะพะณะพ ะผัะฒะฐ ะฝะต ะพะถะธะดะฐะป, truly a genius||
๐
boulder
boulder
idea of upgrading the core instead of just using a higher tier of it
modules (yea pretty lame but still)
the core has a side where modules can be put, modules add a special ability to the core like healing, turret or smth else.
also, some modules can interfere with each other: either can make it more powerful, or less powerful, or even stop from working properly
question: what do you prefer more: hydromechs or helicopters?
10
14
1
hydromechs
h u h
i had a core module concept too but it was kinda different except for the name
t4 rover - covenant
the main gun fires a drone that stays within the rover, but if it sees a target in 10 block range it will attack that target. it's health slowly decreases (30 secs maximum and then the unit dies). the gun will not cooldown while the drone is alive
rename it to goon
๐๏ธ
How to get helium?
so did this mod get updated recently
not really
i just decided to fix all bleh stuff and release a big update
i think this update should fix all boring stuff about this mod
o k i
new atlacian look
oooooooooooo coollll
you can now control planet resolution
so cool
lmao why
For the funny I guess
technology is incredible, i can't believe we can look at atlacian in glorious 4K resolution now
so uh, hi everyone
i've noticed that a lot of people complain about diffusers (me too actually, i hate their idea), but I can't think of something that could replace them or something like that.
so, if you have any ideas, just write them here or on subvoyage discord server
huh
phosphide projector (luminescent projector) and phosphide nodes
quartz projector and tug nodes
noice
what are the big beams
lasers
reminds me sunset's ALS thing
basically yes
and more capacitive nodes
regular nodes have nominal laser power of 60, phosphide nodes have 300, tug nodes have 1000 (max laser power has been increased because of new projectors)
also, i have discovered that there's some laser reactors that uses hydrogen and laser (of course) to generate tons of power and even nuclear fusion

interesting :)
why does the schematics menu have the cores in there
it's needed for planets to properly deploy the core
maybe like just separate them into sulfur/sand diffuser and corallite/the other ore diffuser
Diffuser rework - Corallite Refiners
- Now produce only corallite and sand
- Production rate rapidly reduced
- Cannot consume water from tubes, only if pump is placed nearby
- Cannot be placed fully on liquid, so at least one tile should be non-liquid
Nitride Blaster
Produces nitride from sulfur, laser and propane
Other resources will be harvested from water sifters and drills
sulfur nitride? are you trying to explode something?
or is it simply some hydrocarbon with sulfur and nitrogen
there's no nitrogen so yeaahh
i assume that there is nitrogen in the atmosphere
probably yes
cause there's a lot of corallite and that is basically vegetation
and vegetation has lots of nitrogen
diatomic nitrogen is moderately unreactive so it tends to stay in the atmosphere, and i figure the laser is enough energy to rip it apart
that could work
on earth, before stuff like the Bosch process non-diatomic nitrogen was a scarce material, so much that deposits of nitrogen salts were a potential subject of wars
and the Bosch process is basically throwing nitorgen gas and hydrogen gas in a hgh pressure, very hot reaction vessel until it reacts into ammonia
almost everything is done for the update, only thing is left is small adjustments, balancing, tech tree, and maps
cool
In this update, tech tree will now only contain content matching last sector progression in campaign, so no tugsheets, quartzfiber stuff or t3-t5 in campaign for now
good, less confusion
cascade now uses laser instead of chrome
SUPER LASER PISS
I'VE COME TO MAKE AN ANNOUNCEMENT
SHADOW THE HEDGEHOG IS A $&#$&-#$& #$&#$&#$&#$&
huh
Can I be a mapper for this mod?
sure!
What can i do for u
theres some map concepts for the new update, i will send them to you later
Okay
Small change:
Corallite Refiners are now called Hydrocyclones, and now also can produce Sulfur if put on correct tile:
looks nice
all of the main content in one image
me likey
nice
also you may've noticed offload cores now show actual shield layers
so, there will be an update with all new content soon
but, as we don't have a lot of map makers and basically no maps also, the campaign would be completely empty
but, if you want to make some maps for this mod, it would be so helpful!
Hum
new power bubble visuals
previous ones for comparison
wiggly shield porjector
it's b u b b l e
ik
*a bubble
I like the power bubble concept
now you have succeed taking my attention
I'm translating this mod into Indonesian
okay
Can it electrecute enemies ๐ฅบ
changed spectrum attack
helicopters would probably get a rework
anyway, any planned date for next release ?
next release is going to be pretty soon I think, but there will be only 1 starting sector playable because we don't have a lot of mapmakers
humm seems like i need to quick. i better create the pull request on dev branch
so the next release would just probably be the revamping almost everything but not a lot of stuff to actually play in campaign
okay
it's not going to be that soon i think, maybe 2-4 weeks i dunno
?
is this have been fixed ?
that's fast for me 
the "Air"?
the water output from the sifter is just insanely high
is that intended ? or because the drill isn't a crafter.
and
the pipes didn't have his own sprite when connected to sifter
ouh aight
because i just surprised, how in the world the sifter output 200 water bruh 
oh wait no that's not fixed
nah,
alright. cool.
new copters for helicopters and old for comparison
very helicoptery
thumpy copter
under water?
please add uboat
Environment
Subvoyage development:
ะกะะะข!
CKAT!
CKAT!
BIG CTKAT!
YES
ะกะบะฐั
ะกะบะฐั
ัะบะฐั
ะฑะพะปััะพะน ัะบะฐั
very blocky
HELL YEAH!!!!
okay so maybe this one would be an actual rework of helicopters
yo the trees ๐
helicopters will now also have changed ai
- they will try to stay in troops
- they will choose their leader, and will follow leader's target
- they will choose depending on situation if they need to fly or stay on the ground
CKAT
working on a starter sector
re work starter sector?
none of old maps load in new version, so ye
but imo it's better to redo everything than just leave the mod built on sticks
yap true
You should hust give the AI to anuke so rts AI has another variant where units would just follow a higher tier unit
or smth
Speaking of AI... eh nevermind
it's really raw for now, so i dunno
maybe if i make another one which is way smarter
new laser shaders
(there will be option if you want to use shadered lasers or default)
also funny intersection
they look coolior
finishing starter sector

ัะบะฐั moment
surprise
i cant wait just release it please
lack of patients frfr
maybe when i will add 2 more sectors to campaign so it atleast has some gameplay
He ain't no doc ๐ญ
Is this a new spawning method of enemies?
Looks like the spawning method of those alien zombie mantis in Dead Ahead.
Yeah rofl.
helicopters basically drop all payloads when they die
water sifter now can be powered two ways - power or finesand
Whats with the iridium bar
it's the resource it produces
if it has both inputs, it will choose power
it can be also used as a backup charge
if it has more power, it will use power
if the power drops, it will use finesand
second sector is also being worked on
Ah. Makes sense
what do you think on 'blueprint tips' like these?
ooo :o
Cool
better then vanilla ๐
kinda
i just made a new emoji with fico lib and set the proper width and height for it
ahh
fico lib
hold, how does fico lib works out?
like, player / user need to install the mod as such depencies?
yes
no it just goes through every mod and thats all
wondering if hjson mod can add a depencies string type
yeaa, so new version of subvoyage need fico lib to work properly. is that it?
yep
should i port the upcoming update to v147? or just release it as v146 and then port
maybe i can even try to make them work at both versions
fico lib
coolio
r
had an idea rn
due to the fact malis actually conquered this planet to be their own 'production base' and so on, and would it be logical for them to have technologies similar to erekir's?
hmm
mixtech ahh
no imo
arent subvoyage planet and erekir balanced in completely different ways
i mean, im not just gonna put erekir blocks
those are gonna be changed in visual and technical way
subvoyage tomorrow?
the old one is better imo
i likey new oneee
the new one too noisy
Blue core looks like more bluetiful
i agree
i will probably remove the waves on the power bubble rect thingy
147?
i have an issue rn with the 147 version where fog is behaving strange so until i fix it probably no
f
subvoyage will now automatically install fico lib if you don't have it - no restart needed
what's subvo + yage?
v0.6 is released!!
didn't lie
SUBVOYAGES. IS. TODAY!!!!!
this is the version where old omaloon stopped
Look like quell and disrupt
How does one planet
fixed the fog in v147 (it was actually a problem with env renderer)
step 1: yoink code
step 2: profit
147?
mod went from mid to phenomenal

ye, also found this bug
it seems like it doesn't like the fact core exists on atlacian and just yoinks it?
new release with android fixes and mod volume optimization
Is this a bug or the leeft is purposely here
its not used in campaign, so its k
flying heli pushes heli on the ground๐ค
that is intended
when they had separate collision layers, if helicopter was setting down it would just instantly push everything and that was looking ugly
btw how does that legionfield work
more rovers in one place -> larger field -> better protection and etc
theres only one legionfield per team
You could do it like how nova does it and make it where they canโt set down if thereโs a unit under them
i summoned too many units and it's always gray now D:
get them in one place and they should be fine
yea probably will do
and maybe add the ability for boosting?
but it would work like swaying, like in enemy helicopter ai
and maybe i should rework this ability so there isn't just one field for the team
and it's really buggy rn
Why
changed some env colors
previous
Dual, ground core
Now they look like nova
Much better,the walls hurt my eyes then
?
neat
Is mod downloadable alredy?
um yes
Link?
pinned
I actually dont see it
power bubble mergers now can't merge unlinked bubble nodes
hydrocyclones now show an X icon when they cannot input water from that block
fixed a bug where you can still place sifters if you place them at the same time
also
power bubble nodes now have higher hp - 425 instead of 40 (283 hp for merger also), and now when they get damaged, they split the damage between their link
My eyes are burning on 283.
Why oddnumbered hp...
425 / 1.5 ahh integer rounding
-# Average Mindus People don't wanna scroll 
-# 
why 
I wonder why you made the thickness change instead of transparency?
hm
you should make a shader so that the transition is smooth

i think it's already smooth (not as in the video, currently its more)
but i will think
maybe just interp towards the current water level and use Draw.quad to connect up the edges
if the prev block is a conduit, use the interped water value
otherwise use the container's for the Draw.quad
true...
maybe circle in the middle if the quads are facing a dif direction?
could work
great
make a very small amount of water stagnate in random pipes 
aviation jammer - a building that applies a certain debuff to air units (maybe low dmg or something like drowsiness)
it will also influence same team's air units
whats with the mass of circles at the very edge
i think drop helis down
so, the debuff is:
2x slower firerate
2x slower moving
2x less health
basically making them pointless in attack, but still suitable for payload transfer
That is OP,but does Helicopter outrange it
I mean T1 to T5
they kinda do i think
but its not too OP, you just have to use different unit to destroy it
maybe will be balanced later
@pallid stump not even a few seconds and my game alredy crashes with this mod
Bruh ๐ ๐
v149, yes?
it should be working with v148
Revive this mod please I'm too invested ๐
I hope the campaign can be finished at some point
patience 
okay maybe soon i will return
that sulfur's definitely better
the new crude texture is also better id say
๐ญ
soo, i think subvoyage development will continue soon (about at the end of december ig), so some main milestones for future:
- lasers will be more destructive, making them a weapon but also dangerous if not used carefully
- higher tier items (phosphide, nitride) will need to be transported a different way (bulk distribution), basically because they will slow down when transported with ducts (maybe)
- with more destructive lasers there will come laser-resistant walls, and hydromechs will also have laser weapons instead of old ones
- bulk distributions of resources, like chain conveyors
- small change in how offload cores are destroyed
- legionfield change for rovers
here's the forum
pls 154
when update
new update next whenever
i have decided the mechanics of destroying offload cores
will show soon the concept
also i have the almost finished next map
i will probably first update current version to the last one and then continue stuff
or actually, will finish the next map and make it as a small update with updating to the latest version
so the kind of rework is this:
instead of having a same shield every time and it being layered, it will now have pylons that create its shield, and to dissasemble the shield you would have to place demolishing units in a pattern that will make a surface covering the shield (the whole difficulty is either trying to somehow get your units there to stay the constistently (for example if there is a turret under the shield, you need to first deactivate it), and the difficulty of the shape, cuz if its more detailed and large you should use multiple units (their connection range will be very short)
but the next update will contain only these:
next "narrows" sector
hydromechs (at least a t1) will have a laser weapon (special for laser walls, not the vanilla)
laser-resistant walls
aviation jammer
and of course some small tweaks and fixes and update to latest mindusty version
Will it contain v8 beta?
update to latest mindusty version
it's kinda narrow in here
playtested subvoyage on a new version, fixed some bugs and i think it's pretty much stable rn
so i will continue to work on the update
fixed auroras
those look cool
I think you may have your atmosphere too small though, it's drawing over the planet too much
ah yea i see
atlacian now also has two asteroids orbiting - thalia and mara
thalia means "blooming", which is also the color of melius team
mara means "nightmare entity, or delusion" which also is the color of malis team
and mara is closer to atlacian than thalia
kinda atlacian lore
update fast
done
its only updated to the new version in dev builds
release will be only as i said, when other stuff will be done ^
if you want a new version, you can download the build in the discord server
where
discord server in github channel
show me where
which one
.
.
the sublemon team discord server
the link to it is in the subvoyage github
the subvoyage github link is this one
ty
np
im reading laziness
how could you say such a thing, i would never
i mean the guy with huge forehead
ehhh

