#Subvoyage

1812 messages ยท Page 2 of 2 (latest)

pallid stump
#

and here it gets higher because of increasing number of factories and then going down

red mountain
#

ah
understandable

flint flame
#

including enemy diffusers? it sounds like a strategy to just like, spam an exorbitant amount of diffisuers down to starve the enemy diffusers

flint flame
#

aw

pallid stump
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because in attack maps enemies usually doesn't even use themranaimiddle

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they shouldn't at least due to the lore of the planet

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i wonder if i should uncover the lore during the gameplay

flint flame
#

interesting

pallid stump
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glowy stuff

gaunt sierra
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what does it do

pallid stump
pallid stump
thin gull
#

probably cause the core was on screen while you hit playtest

pallid stump
#

or probably because i quit the map while the core was cutscening

thin gull
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lmao

flint flame
pallid stump
#

New mechanic - Production Anchors

Those are blocks that need to be activated with clay and water (or maybe other resources), and produce batches that are sent exactly to the core (cannot be unloaded)
If the activated production anchor was killed, it becomes the same team as the one who killed it (basically capturing the anchor), it cannot be removed or moved

flint flame
#

cool

lavish shadow
#

i like that

#

sounds like a cool thing to use in map design

pallid stump
#

corallite resprite

pallid stump
pallid stump
#

starter sector rework

blissful talon
red mountain
red mountain
#

Where can I report bugs for this mod?

#

I copied water sifters and they are somehow getting water despite not having any connected

drifting otter
blissful talon
drifting otter
#

Ehh...

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There you go

blissful talon
#

good

pallid stump
#

they produce it

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they just need to be placed on water near ore and thats all

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something's off๐Ÿค

red mountain
#

Ah

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It appears I am blind

pine lava
#

i like it, but maybe if you could maame them fatter in the middle and skinier in the front and back, would be cool

#

what are the planed units?

pine lava
#

im dumb, it looks good

#

maybe make more ways to make this power, could be cool

pallid stump
pine lava
#

just 3?

#

wait a minute

#

water planet

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heli, hidromech, rover...

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there's no ship nooooo

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(hovercraft moment?(the irl ones))

pallid stump
#

erekir mechs + ships to be exact

pine lava
#

ig

pallid stump
fresh moat
#

?

pallid stump
#

how the mod changed from the start to now

blissful talon
#

pacific ocean vs alantic ocean

pallid stump
#

phosphide walls

red mountain
#

very cool

#

the connected ones look a bit too flat imo

gaunt sierra
#

surge tower wall???

fresh moat
pallid stump
pallid stump
fresh moat
#

flat

red mountain
#

it is indeed flat

fresh moat
#

my old walls btw

drifting otter
red mountain
#

...why are my conveyors randomly filled with copper

#

I can't take it out

pallid stump
red mountain
#

no, I almost completed it

red mountain
#

After turning the game off and on again it fixed itself somehow

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That was weird

red mountain
#

Where is the core decryptor? There's nothing I can unlock in the tech tree

flint flame
#

you must have messed with the item list

#

when the game tries to load a nonexistent material or a material that has been reassigned this sorta buggy thing happens

red mountain
flint flame
#

but it does have items, right?

red mountain
flint flame
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thats enough to mnake the item list different on startup

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which gets buggy

#

because to my knowledge the items are loaded by their IDs, and those can change depending on the whole item list, and when the game detects an unidentifiable item it falls back to copper i think

red mountain
#

The problem is that it wasn't copper
It was just visually copper

The conveyors did actually have the correct resource when you clicked on it but it looked like copper and it didn't move at all

drifting otter
red mountain
# pallid stump

Ohh
It's after the t2 core?
Usually there's nothing but cores in that branch so I was a bit confused

Thanks

pallid stump
#

yea i will probably restructure it

midnight lily
gaunt sierra
#

yay

red mountain
#

I have been playing the mod for some time now
It's very fun and has some very interesting mechanics

one problem with it though is the T4 helicopters. They have twice the range of any turret or unit in the mod, and fly away from you when you try to approach. Once those guys appear you cannot get rid of them, at all

drifting otter
red mountain
#

And you can't win the sector either, the units you send to the enemy offload core just get killed by the T4s on half the way there

drifting otter
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92%

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AAAAAA

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WERE ALMOST DOOMED

pallid stump
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but yeah that's why I'm rebalancing everything now

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all helicopter tree will probably get weapon rework due to the fact they are boring now

thin gull
red mountain
#

Ig the only option is to restart
Sad

red mountain
#

Hiiii
Do you mind if I borrow the code for the clear campaign saves and tech tree buttons, and use it in my mod?

pallid stump
red mountain
#

Thank you a lot!

thin gull
thin gull
pallid stump
#

roomba ahh shape

pallid stump
pallid stump
#

also for health, dps and other states i made a class so i can balance stuff very fast and easy

#

for this update will rework t3-t5 helicopter attacks (due to them being the same and boring missiles), and t3,t5 hydromechs a bit

pallid stump
#

yep

pallid stump
#

this update will probably the biggest qol update of subvoyage

pallid stump
#

and also changed effects for skath

pallid stump
#

flying rovers

random helm
#

Cool

#

Flying tonks is real

thin gull
#

indeed

native orbit
pallid stump
pallid stump
#

new circular crusher saws and also instead of item particles inside of it it uses a sprite

red mountain
#

the item particles looked really cool
sad to see them be deleted

pallid stump
drifting otter
#

Omaigad

pallid stump
#

all v6 factories and their inputs (2x2 and 3x3 versions of some factories were merged)

pallid stump
# pallid stump
poll_question_text

Replace Finesand with Vanilla Sand?

victor_answer_votes

11

total_votes

19

victor_answer_id

2

victor_answer_text

No

gaunt sierra
pallid stump
#

me when graphs

pallid stump
pallid stump
#

now if a laser block exceeds it's laser power it will just stop outputting and flash red
before it was just exploding and thats all

thin gull
#

ooooooo cool

drifting otter
#

Noiccccc

midnight lily
dapper sand
#

why does the inverted sorter not work

drifting otter
#

@pallid stump

pallid stump
dapper sand
#

so its just not the same as in the regular mindustry

drifting otter
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Theres clog

#

Put a burner in frong

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Or smth

dapper sand
#

mk

red mountain
stone kraken
#

wa

wintry tundra
#

boulder ๐Ÿชจ

chilly raft
#

roc

left phoenix
pallid stump
#

water sifter collects resources from wall ores

mossy ore
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so skibidi

left phoenix
#

but why is sulfur in the water diffuser table in SvBlocks.java? it's kinda confusing

                    spaclanium,spaclanium,
                    corallite,corallite,
                    sulfur,
                    fineSand
            };
#

and I see that the Water Sifter is clearly supposed to have some kind of terrain-based element, but it unconditionally gathers all four listed resources, even on maps with zero walls

#

even if it was affected by the terrain, you'd have no way of knowing, since there's no kind of placement indicator like on Serpulo drills

left phoenix
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it's a cool mod but I'm trying to make schemes for buildings I don't understand, and I can't understand your code

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water sifter seems to be something like 8 spaclanium:10 fine sand:5 corallite:5 sulfur on serpulo terrain

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even stranger is that the water diffuser has an item capacity of 30 even though it says 50 in its description

pallid stump
#

that's why it's different from current code

drifting otter
#

90% of mod complains are because people play on old versions ๐Ÿ’€๐Ÿ™

pallid stump
#

update your mod and thats all

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anyways also added for tectonic drill this hint

thin gull
pallid stump
#

also power docks and distributors will get a rework

#

at least so they would be more intuitive than before

fresh moat
#

hm
I'm wondering how your icons work

pallid stump
#

60111=laser|subvoyage-laser-icon
charid(decimal)=symbolname|texturename

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and then just

fresh moat
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are these icons displayed anywhere? and is it possible to shift+click to copy an icon?

fresh moat
#

oh ok

pallid stump
#

i just convert the decimal char id to hexadecimal and use it like

fresh moat
#

understood

#

thanks

left phoenix
#

btw why does the ceramic burner only have an item capacity of 3

red mountain
#

Mind if I steal borrow some more code?
๐Ÿ˜Š
๐Ÿ‘‰ ๐Ÿ‘ˆ

left phoenix
#

crude smelter actually takes 2[spaclanium]/3.16[chromium]/2.66[iridium]/2[corallite] seconds to smelt depending on what you've selected, meaning that it actually takes 1/0.63/0.75/1 crude every second.

pallid stump
#

it also works for mod teams actually

pallid stump
#

possible rework of power nodes: power bubbles!ranaimiddle ๐Ÿซง
basically put 4 nodes to make a square, and everything in that square will be connected (with some disadvantages of course)

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(not a ingame footage, just a concept)

blissful talon
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what if you add 1 extra node

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i mean, how did you detect if it makes a square

pallid stump
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you click a node, select 3 other nodes, they connect and check if it's a rectangle and has proper sizes

blissful talon
#

wowie

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cool

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what do they do btw?

pallid stump
#

power

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basically connect everything inside a rectangle

red mountain
#

That's such an interesting concept

pallid stump
#

also player team is now not sharded anymore

thin gull
midnight lily
pallid stump
#

a little thing that's been done in like 2-3 mods

lament oar
#

Tanthos:

pallid stump
#

and?

#

the mod was made without knowing about tantros

red mountain
stone kraken
#

This is literally what i had in an unpublished tantros concept dump

drifting otter
supple summit
pallid stump
thin gull
#

oooo

#

O

#

IDEA

#

REINFORCED POWER BUBBLE NODE

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AND THE POWER BUBBLE

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WOULD ALSO ACT AS A SHIELD

pallid stump
#

uhh

thin gull
#

what?

pallid stump
#

i will think about it

thin gull
#

it'd be interestin

midnight lily
lavish shadow
#

i'm curious about the disadvantage, is there like some kind of penalty for spreading your power bubbles too thin?

dapper trench
#

been trying it, the core ideas are extremely fun and i really enjoy it

drifting otter
#

Ahhhh fuck it, im replaying this mod before its finished ranaimiddle

drifting otter
#

Ok why the fuck did i try using power distributors for connecting between blocks ๐Ÿ’€๐Ÿ’€๐Ÿ’€

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Im so erekir ๐Ÿ—ฃ๏ธ

drifting otter
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Abused shitton out of wnd sector

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Got 2nd core lmao

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Also is this wind turbine

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I cant find it in the tech tree

pallid stump
drifting otter
#

Wheres accumulator then

pallid stump
#

it was removed but i forgot to remove the requirement

drifting otter
#

I made the fiber already ๐Ÿ’€

#

But not the wind turbines

dapper trench
#

@pallid stump okay question is atlacian meant to be a moon of serpulo and if it is why is it called a planet on the desc

pallid stump
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it was an idea long ago and now i would move it just to be a regular planet

dapper trench
#

yeah cuz its orbiting serpulo

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and its also much smaller which led me to the conclusion of yeah probably a moon

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really great mod btw really enjoy the logistical challenges of having to manage creating a lot of resources from one single resource as well as the ideas behind power

#

shakes things up in an interesting way and i appreciate that

drifting otter
#

Oh im dumb

#

I can mine walls

#

With unit

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๐Ÿ’€๐Ÿ’€

dapper trench
#

im also heavily biased as ive been wanting a mindustry world based around water for ages

drifting otter
#

Welp i still need wind turbines :((

dapper trench
drifting otter
#

Or i can mine iridium near the enemy base to make the generators ๐Ÿ’€๐Ÿ’€

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To at least get basic recources without mining them withiut unit

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Water sifter uses power

dapper trench
#

oh random thing but when you spawn in on the map with the heavy water for the first time it spawns a wind turbine in the starter base but every subsequent time the turbine never respawns

drifting otter
#

Welp dud i told you the mod isnt finished

dapper trench
pallid stump
pallid stump
#

this actually looks pretty neat

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probably will make a comparison of stuff after everything will be done

chilly raft
#

core nucleus?

pallid stump
#

yeaa

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it was an old placeholder

chilly raft
#

a ok

pallid stump
#

it's the screenshot from the pre-1.0

drifting otter
#

Alr i need to make HELICOPTERHELICOPTEEER

drifting otter
#

Infinite iridium

supple summit
drifting otter
#

CHAAAARGE

#

They died

pallid stump
supple summit
pallid stump
supple summit
#

No

red mountain
#

I didn't even understand how it works

supple summit
red mountain
#

It's just a unit healer?

dapper trench
#

ive used it a few times

#

i feel like it should have a much larger range

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as it stands its a larger buoy with less range that requires power so its sort of just not worth it

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maybe make it heal units without argon and then have argon be an optional booster that increases the range and healing speed

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that would make it simpler to use in the mid game and have optional improvements late game, idk how hard thatd be to implement tho

pallid stump
#

made phosphide modular schematic

pallid stump
# pallid stump
poll_question_text

question to those who played the mod: did you use Beacons?

victor_answer_votes

6

total_votes

8

victor_answer_id

2

victor_answer_text

no

wintry tundra
#

was a huge experiment but really proud of it

severe lark
#

Where i can find the latest version?

pallid stump
#

when rovers fly

pallid stump
pallid stump
severe lark
pallid stump
#

power bubbles work

pallid stump
fresh moat
#

hope you will implement this visuals

pallid stump
pallid stump
wintry tundra
pallid stump
#

auroras for atlacian

fresh moat
#

holly

stone kraken
#

the planet has a halo now

pallid stump
#

it now also spins

#

made it look more natural

fresh moat
#

I don't know why, but I really want to steal this to Omaloon and make a bunch of my own improvements

pallid stump
fresh moat
#

lmao

#

LMAO

#

ok then

wintry tundra
#

||ัะบัƒั„ ั ะพั‚ ั‚ะตะฑั ั‚ะฐะบะพะณะพ ะผัƒะฒะฐ ะฝะต ะพะถะธะดะฐะป, truly a genius||

wintry tundra
#

that's the reason it's spoilered

pallid stump
#

๐Ÿ‘€

pallid stump
pallid stump
#

boulder

red mountain
#

boulder

pallid stump
pallid stump
#

idea of upgrading the core instead of just using a higher tier of it
modules (yea pretty lame but still)
the core has a side where modules can be put, modules add a special ability to the core like healing, turret or smth else.
also, some modules can interfere with each other: either can make it more powerful, or less powerful, or even stop from working properly

pallid stump
# pallid stump
poll_question_text

question: what do you prefer more: hydromechs or helicopters?

victor_answer_votes

10

total_votes

14

victor_answer_id

1

victor_answer_text

hydromechs

thin gull
#

h u h

flint flame
pallid stump
#

the main gun fires a drone that stays within the rover, but if it sees a target in 10 block range it will attack that target. it's health slowly decreases (30 secs maximum and then the unit dies). the gun will not cooldown while the drone is alive

silver light
#

rename it to goon

thin gull
severe lark
#

How to get helium?

pallid stump
#

helium compressor

#

research propane pyrolyzer

thin gull
#

so did this mod get updated recently

pallid stump
#

i just decided to fix all bleh stuff and release a big update

#

i think this update should fix all boring stuff about this mod

thin gull
#

o k i

pallid stump
#

new atlacian look

thin gull
#

oooooooooooo coollll

pallid stump
#

you can now control planet resolution

pallid stump
thin gull
#

so cool

fresh moat
midnight lily
#

For the funny I guess

lavish shadow
#

technology is incredible, i can't believe we can look at atlacian in glorious 4K resolution now

pallid stump
#

so uh, hi everyone
i've noticed that a lot of people complain about diffusers (me too actually, i hate their idea), but I can't think of something that could replace them or something like that.
so, if you have any ideas, just write them here or on subvoyage discord server

thin gull
#

huh

pallid stump
#

phosphide projector (luminescent projector) and phosphide nodes

pallid stump
#

quartz projector and tug nodes

thin gull
#

noice

stone kraken
pallid stump
#

lasers

red mountain
#

are those jsut more powerful laser projectors?

#

or is there something more to it

fresh moat
#

reminds me sunset's ALS thing

pallid stump
#

and more capacitive nodes

#

regular nodes have nominal laser power of 60, phosphide nodes have 300, tug nodes have 1000 (max laser power has been increased because of new projectors)

#

also, i have discovered that there's some laser reactors that uses hydrogen and laser (of course) to generate tons of power and even nuclear fusion

shell bay
#

why does the schematics menu have the cores in there

midnight lily
shell bay
pallid stump
#

Diffuser rework - Corallite Refiners

  • Now produce only corallite and sand
  • Production rate rapidly reduced
  • Cannot consume water from tubes, only if pump is placed nearby
  • Cannot be placed fully on liquid, so at least one tile should be non-liquid
#

Nitride Blaster
Produces nitride from sulfur, laser and propane

pallid stump
flint flame
pallid stump
#

it's called blaster for a reason

flint flame
#

or is it simply some hydrocarbon with sulfur and nitrogen

pallid stump
#

there's no nitrogen so yeaahh

flint flame
#

i assume that there is nitrogen in the atmosphere

pallid stump
#

probably yes

#

cause there's a lot of corallite and that is basically vegetation

#

and vegetation has lots of nitrogen

flint flame
#

diatomic nitrogen is moderately unreactive so it tends to stay in the atmosphere, and i figure the laser is enough energy to rip it apart

pallid stump
#

that could work

flint flame
#

on earth, before stuff like the Bosch process non-diatomic nitrogen was a scarce material, so much that deposits of nitrogen salts were a potential subject of wars

#

and the Bosch process is basically throwing nitorgen gas and hydrogen gas in a hgh pressure, very hot reaction vessel until it reacts into ammonia

pallid stump
#

almost everything is done for the update, only thing is left is small adjustments, balancing, tech tree, and maps

flint flame
#

cool

pallid stump
#

In this update, tech tree will now only contain content matching last sector progression in campaign, so no tugsheets, quartzfiber stuff or t3-t5 in campaign for now

flint flame
#

good, less confusion

pallid stump
#

cascade now uses laser instead of chrome

silver light
#

SUPER LASER PISS

thin gull
storm wolf
thin gull
#

huh

atomic seal
#

Can I be a mapper for this mod?

pallid stump
atomic seal
#

What can i do for u

pallid stump
atomic seal
#

Okay

pallid stump
flint flame
#

looks nice

pallid stump
#

all of the main content in one image
me likeycat

thin gull
#

nice

pallid stump
wintry tundra
pallid stump
#

so, there will be an update with all new content soon
but, as we don't have a lot of map makers and basically no maps also, the campaign would be completely empty
but, if you want to make some maps for this mod, it would be so helpful!

atomic seal
#

Hum

pallid stump
#

new power bubble visuals

pallid stump
chilly raft
pallid stump
#

it's b u b b l e

chilly raft
#

ik

chilly raft
flint flame
pallid stump
#

legionfield visuals

#

and a small change to power bubble shader

cyan crater
#

I'm translating this mod into Indonesian

pallid stump
#

okayranaisquish

cyan crater
#

awesome

#

-# whoops. poly just help me build this base after i beat the sector okay oct_gepeng

celest frigate
pallid stump
#

no

pallid stump
#

changed spectrum attack

pallid stump
#

updated error messages for sifter and other blocks

#

same for power bubbles

pallid stump
#

helicopters would probably get a reworkcat

cyan crater
pallid stump
#

next release is going to be pretty soon I think, but there will be only 1 starting sector playable because we don't have a lot of mapmakers

cyan crater
pallid stump
#

so the next release would just probably be the revamping almost everything but not a lot of stuff to actually play in campaign

cyan crater
#

aight ๐Ÿ‘

#

oh yea another thing

pallid stump
#

it's not going to be that soon i think, maybe 2-4 weeks i dunno

pallid stump
cyan crater
cyan crater
pallid stump
cyan crater
#

sorry. Indonesian language

cyan crater
pallid stump
#

hm

#

let me see

#

yes that is fixed

cyan crater
# pallid stump hm

is that intended ? or because the drill isn't a crafter.
and
the pipes didn't have his own sprite when connected to sifter

cyan crater
#

because i just surprised, how in the world the sifter output 200 water bruh ranaisquish

pallid stump
#

oh wait no that's not fixed

cyan crater
pallid stump
#

i forgot to add the check for if it has already maxed out water

#

fixed, thanks ๐Ÿ‘

cyan crater
pallid stump
#

new copters for helicopters and old for comparison

pallid stump
fresh moat
#

very helicoptery

chilly raft
#

thumpy copter

silver light
#

under water?

midnight lily
#

Not underwater

#

Just a lot of water

still sundial
#

please add uboat

wintry tundra
#

Environment

wintry tundra
#

Subvoyage development:

red mountain
#

ะกะšะะข!

chilly raft
#

CKAT!

thin gull
#

CKAT!

wintry tundra
thin gull
wintry tundra
#

YES

supple summit
#

ะกะบะฐั‚

onyx yoke
#

ะกะบะฐั‚

wintry tundra
#

ัะบะฐั‚

wintry tundra
#

ัะบะฐั‚

red mountain
#

ะฑะพะปัŒัˆะพะน ัะบะฐั‚

wintry tundra
fresh moat
#

very blocky

supple summit
#

HELL YEAH!!!!

pallid stump
cyan crater
pallid stump
#

helicopters will now also have changed ai

  • they will try to stay in troops
  • they will choose their leader, and will follow leader's target
  • they will choose depending on situation if they need to fly or stay on the ground
still sundial
#

CKAT

pallid stump
#

working on a starter sector

cyan crater
pallid stump
#

ye

#

everything got so much changed the campaign needs a full revamp

cyan crater
#

ouu dear

#

aight

pallid stump
#

but imo it's better to redo everything than just leave the mod built on sticks

celest frigate
#

or smth

#

Speaking of AI... eh nevermind

pallid stump
pallid stump
#

(there will be option if you want to use shadered lasers or default)

#

also funny intersection

thin gull
#

they look coolior

pallid stump
#

finishing starter sector

pallid stump
still sundial
#

ัะบะฐั‚ moment

pallid stump
still sundial
#

i cant wait just release it please

cyan crater
pallid stump
celest frigate
celest frigate
#

Looks like the spawning method of those alien zombie mantis in Dead Ahead.

cyan crater
#

suck keyboard

celest frigate
#

Yeah rofl.

pallid stump
pallid stump
#

water sifter now can be powered two ways - power or finesand

flint flame
#

Whats with the iridium bar

pallid stump
#

it's the resource it produces

#

if it has both inputs, it will choose power

#

it can be also used as a backup charge

if it has more power, it will use power
if the power drops, it will use finesand

#

second sector is also being worked on

flint flame
pallid stump
#

what do you think on 'blueprint tips' like these?cat

chilly raft
#

ooo :o

red mountain
#

Cool

pallid stump
still sundial
#

better then vanilla ๐Ÿ˜„

cyan crater
#

you can put an image in objective?

#

java user awesome

pallid stump
#

i just made a new emoji with fico lib and set the proper width and height for it

cyan crater
#

fico lib

#

hold, how does fico lib works out?

pallid stump
#

it adds a new emoji the way vanilla does

#

but with more settings

cyan crater
#

like, player / user need to install the mod as such depencies?

pallid stump
#

yes

cyan crater
#

damn

#

i thought it we're meant to just copy paste lots of codes

pallid stump
#

no it just goes through every mod and thats all

cyan crater
#

wondering if hjson mod can add a depencies string type

cyan crater
pallid stump
#

yep

cyan crater
#

welp

celest frigate
#

Oh

#

More code diving just to get that

pallid stump
#

should i port the upcoming update to v147? or just release it as v146 and then port

#

maybe i can even try to make them work at both versions

pallid stump
pallid stump
#

testing second sector

thin gull
#

coolio

chilly raft
#

r

pallid stump
#

had an idea rn
due to the fact malis actually conquered this planet to be their own 'production base' and so on, and would it be logical for them to have technologies similar to erekir's?

pallid stump
fresh moat
#

mixtech ahh

pallid stump
thin gull
#

i likei

gaunt sierra
#

arent subvoyage planet and erekir balanced in completely different ways

pallid stump
#

those are gonna be changed in visual and technical way

pallid stump
#

the sectors are done

#

what is left - adding more advancements, bundles and so on

pallid stump
#

subvoyage tomorrow?ranaisquish

pallid stump
pallid stump
red mountain
#

the old one is better imo

chilly raft
#

i likey new oneee

red mountain
#

the new one too noisy

supple summit
#

Blue core looks like more bluetiful

silver light
pallid stump
still sundial
#

147?

pallid stump
#

i have an issue rn with the 147 version where fog is behaving strange so until i fix it probably no

still sundial
#

f

pallid stump
pallid stump
pallid stump
pallid stump
#

subvoyage will now automatically install fico lib if you don't have it - no restart needed

pallid stump
#

cat what's subvo + yage?

pallid stump
#

v0.6 is released!!

pallid stump
thin gull
#

SUBVOYAGES. IS. TODAY!!!!!

fresh moat
pallid stump
#

shhh

silver light
pallid stump
#

fixed the fog in v147 (it was actually a problem with env renderer)

thin gull
pallid stump
cyan crater
#

yo wtf

#

is that core block

#

from underground ๐Ÿ’€

still sundial
#

147?

pallid stump
#

ported

#

available now

olive nexus
#

mod went from mid to phenomenal

pallid stump
plucky olive
#

Bruh

pallid stump
#

ye, also found this bug
it seems like it doesn't like the fact core exists on atlacian and just yoinks it?cat

plucky olive
#

The core doesn't like to be touched(it crashed my game)

pallid stump
#

hmm

#

okay will see

pallid stump
#

in dm or you can in issue you created

pallid stump
#

new release with android fixes and mod volume optimization

plucky olive
#

Is this a bug or the leeft is purposely here

pallid stump
#

its not used in campaign, so its k

acoustic ridge
#

flying heli pushes heli on the ground๐Ÿค”

pallid stump
#

that is intended

#

when they had separate collision layers, if helicopter was setting down it would just instantly push everything and that was looking ugly

acoustic ridge
#

btw how does that legionfield work

pallid stump
#

more rovers in one place -> larger field -> better protection and etc

#

theres only one legionfield per team

midnight lily
acoustic ridge
pallid stump
#

get them in one place and they should be fine

pallid stump
#

and maybe add the ability for boosting?

#

but it would work like swaying, like in enemy helicopter ai

pallid stump
#

and it's really buggy rn

plucky olive
pallid stump
#

changed some env colors

pallid stump
pallid stump
#

helicopters will now actually hover when they are boosting (same for enemy team)

atomic seal
atomic seal
atomic seal
pallid stump
#

isolated

pallid stump
red mountain
#

neat

obtuse zenith
pallid stump
#

um yes

obtuse zenith
#

Link?

pallid stump
#

pinned

atomic seal
obtuse zenith
#

@pallid stump just give us the link

pallid stump
#

github link or what?

#

if github, it's on the main post

pallid stump
#

power bubble mergers now can't merge unlinked bubble nodes

pallid stump
#

hydrocyclones now show an X icon when they cannot input water from that block

#

fixed a bug where you can still place sifters if you place them at the same time

pallid stump
celest frigate
#

My eyes are burning on 283.
Why oddnumbered hp...

pallid stump
cyan crater
pallid stump
#

-# ranaisquish

pallid stump
thin gull
#

custom pipes

#

dang

fresh moat
pallid stump
#

for the funny

#

and they just look cool

fresh moat
pallid stump
#

it's like cylinder pipes

#

the water is thinner because of low level

thin gull
#

hm

midnight lily
pallid stump
#

i think it's already smooth (not as in the video, currently its more)

#

but i will think

snow vessel
#

if the prev block is a conduit, use the interped water value
otherwise use the container's for the Draw.quad

pallid stump
#

hmm

#

yea but i should make some rotation calculations for quad but maybe

snow vessel
#

true...

snow vessel
pallid stump
#

could work

flint flame
#

i love it

pallid stump
flint flame
#

great

pallid stump
thin gull
# pallid stump

make a very small amount of water stagnate in random pipes troll

red mountain
#

But that's cool

pallid stump
#

aviation jammer - a building that applies a certain debuff to air units (maybe low dmg or something like drowsiness)

#

it will also influence same team's air units

gaunt sierra
#

whats with the mass of circles at the very edge

pallid stump
#

that's not a mass of circles

#

it's actually just a laser shader

pallid stump
#

basically making them pointless in attack, but still suitable for payload transfer

atomic seal
#

I mean T1 to T5

pallid stump
#

but its not too OP, you just have to use different unit to destroy it

#

maybe will be balanced later

obtuse zenith
#

@pallid stump not even a few seconds and my game alredy crashes with this mod

#

Bruh ๐Ÿ’” ๐Ÿ’”

pallid stump
#

it should be working with v148

tall wraith
#

Revive this mod please I'm too invested ๐Ÿ™

pallid stump
#

ehhh

#

if not for lack of maps

atomic seal
#

lacks,ok,ill try again

#

my old map was suck

tall wraith
#

I hope the campaign can be finished at some point

cyan crater
#

patience oct_gepeng

pallid stump
#

okay maybe soon i will return

flint flame
#

that sulfur's definitely better

tall wraith
#

the new crude texture is also better id say

still sundial
pallid stump
#

148.1 is the stable version

#

iirc

still sundial
pallid stump
#

soo, i think subvoyage development will continue soon (about at the end of december ig), so some main milestones for future:

  • lasers will be more destructive, making them a weapon but also dangerous if not used carefully
  • higher tier items (phosphide, nitride) will need to be transported a different way (bulk distribution), basically because they will slow down when transported with ducts (maybe)
  • with more destructive lasers there will come laser-resistant walls, and hydromechs will also have laser weapons instead of old ones
  • bulk distributions of resources, like chain conveyors
  • small change in how offload cores are destroyed
  • legionfield change for rovers
cyan crater
#

here's the forum

atomic seal
#

when update

pallid stump
#

ehhh

full wren
#

new update next whenever

pallid stump
#

will show soon the concept

#

also i have the almost finished next map

#

i will probably first update current version to the last one and then continue stuff

#

or actually, will finish the next map and make it as a small update with updating to the latest version

pallid stump
#

so the kind of rework is this:
instead of having a same shield every time and it being layered, it will now have pylons that create its shield, and to dissasemble the shield you would have to place demolishing units in a pattern that will make a surface covering the shield (the whole difficulty is either trying to somehow get your units there to stay the constistently (for example if there is a turret under the shield, you need to first deactivate it), and the difficulty of the shape, cuz if its more detailed and large you should use multiple units (their connection range will be very short)

pallid stump
#

but the next update will contain only these:
next "narrows" sector
hydromechs (at least a t1) will have a laser weapon (special for laser walls, not the vanilla)
laser-resistant walls
aviation jammer
and of course some small tweaks and fixes and update to latest mindusty version

pallid stump
#

update to latest mindusty version

pallid stump
#

it's kinda narrow in here

pallid stump
#

playtested subvoyage on a new version, fixed some bugs and i think it's pretty much stable rn
so i will continue to work on the update

pallid stump
#

fixed auroras

vernal acorn
#

those look cool

#

I think you may have your atmosphere too small though, it's drawing over the planet too much

pallid stump
#

ah yea i see

pallid stump
#

ye looks better now

pallid stump
# pallid stump

atlacian now also has two asteroids orbiting - thalia and mara
thalia means "blooming", which is also the color of melius team
mara means "nightmare entity, or delusion" which also is the color of malis team
and mara is closer to atlacian than thalia
kinda atlacian loreranaisquish

atomic seal
#

update fast

pallid stump
pallid stump
atomic seal
#

yau

#

yay

#

new sector

still sundial
pallid stump
#

its only updated to the new version in dev builds

#

release will be only as i said, when other stuff will be done ^

#

if you want a new version, you can download the build in the discord server

still sundial
pallid stump
#

discord server in github channel

still sundial
pallid stump
#

are you in the discord server

#

.

still sundial
pallid stump
still sundial
pallid stump
#

the sublemon team discord server

#

the link to it is in the subvoyage github

#

the subvoyage github link is this one

still sundial
#

ty

pallid stump
#

np

cyan crater
#

im reading laziness

pallid stump
#

how could you say such a thing, i would neverrnsqsh

cyan crater
pallid stump
#

ah

#

okay

pallid stump
pallid stump
#

i can't decide on what visuals it should be

#

maybe something like sublimate but ehhh