#Campaign rehydration (OLD)
109 messages · Page 1 of 1 (latest)
idk i have a problem about self-reacting myself on every forum that i make

uranium 
anti-campaign
it looks cool tho
LoL, again self react

Professional self reactor
real
smhmh
yes it is very bad to self react i definitely would never ever do something like that yeah..... ||/s||
i would never...........
let's not spam this forum post
i forgor to like ur post
done
Redress
i found something curious lol
if u search in google "synonims of nucleus", there will be "crux" as one
We getting original with this one 🔥🔥🔥
Singe (kinda op flamethrower with massive range and decent damage, but bullets slow and pretty vulnerable to weak-unirs spam
(also first building that needs pyratite to build it and uses pyra as ammo)
oof pyratite building
i was planning to use oil instead of pyra as ammo
but idk why i changed to pyra
(WIP) units Transporters
something pretty simple (since isn't a java mod). units will be delivered on a refabricator that will turn them into the selected unit, and a second one that will unload them from platforms
i changed it, it doesn't uses pyra to build anymore
mounted units aren't capable of defending themselves
but they have 33% more health being mounted

wha
does that mean if you input a dagger it will turn into a dagger spider/dagger boat
and does that also mean you have to make 1000 different variation for each possible unit
5x5 tsunami
dagger spider
then make
dagger spider boat
then mace spider boat
im sure he has a better way to do it
maybe but not annoying at all
last time i just made 250 different units and i just realized that i needed to change my mod to java

btw this will be only for mech units
ha ha python script go brrrrrrrrr
@limpid monolith
oke
but i meant something for attack mode
just team is crux
i like to think that sharded is more agressive than crux so they would use flames and stuff way more
would like a long ranged mortar that cannot shoot automatically and fires these long range mortar shots that are just dirty bombs (dirty bomb is a nuclear bombb that makes more radiation than conventional nukes)
basically scathe but takes way more resources and has a way longer cooldown and shoots precisely where you click, not just explodes when touching a block
basically makes a small fallout that makes blocks in the radius take slow damage and disables healers menders rebuilders and the whole mono line
Fun fact: Bang branch is mortar units
I REVIVED
Th
linux nucleus
abilities: [
{
type: UnitSpawnAbility
unit: 🤫
spawnX: 0
spawnY: 0
spawnTime: 1200
}
]
🤫
Finished core unit: Retribution
Overhaul is a 1-shot unit that heals 50% health of any building
but it dies after shooting
It only can be spawned by Retribution and Vengeance units
and respawns every 20 seconds (retribution), 25 seconds (vengeance x2 units)
thanks
interesting
sprite coming
Vulcan (multi-action mortar) need to change sprite
it shoots 12 times if a enemy is close to its range every 15 seconds
but bullets can go anywhere
when the bullet collapses, it will scatter in 5 parts (broken shell)
wich does 100 damage each
turret specifications (build cost meant to change later)
ty @copper swift for teaching me how to set a custom bullet sprite
np
a normal day in campaign rehydrated
i just remember that i can make a turret have negative recoil
new unit coming 😈 🤫
(not the one on the image lol)
Campaign rehydration (OLD)
where is the new one?