#Nav Panel Incorrectly Reporting Pitch

1 messages · Page 1 of 1 (latest)

upbeat topaz
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@earnest ermine and I have extensively tested the nav panel and have seemed to have noticed that there is an erroneous cosign calculated for the pitch value. Using asign reverses this error.

I have uploaded @earnest ermine's test build that is extremely compelling and conclusive in showing that the nav instrument has a rather severe calculation error which can throw off autopilots, angle of attack calculations, and far, far more.

This, I believe is a critical error in the game that is likely leading to far more issues in virtual computer computations.

Hopefully this can be resolved asap.

earnest ermine
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Horizon Pitch on nav Instrument is the sin of the pitch angle instead of the normalized pitch angle. The screen display also displays pitch based on this incorrect value.

small hazel
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prograde/retrograde yaw is also using the sine of the value instead of being normalized...

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working on it now

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this change may break some vehicles but is necessary for consistency

small hazel
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fixed in next update

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better? 🙂

tough whale
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it changes (very minor) based on pitch. separately, the instrument I show at the end, it seems to know the correct prograde values for the current orientation, but the heading is is 37.4 instead of 81.2

upbeat topaz
# small hazel better? 🙂

This was an awesome fix and fixed a LOT with my autopilot 😆

I thought everything was normalized and programmed everything for normalization...

You thought my autopilot worked great before this fix, you should see it now LOL

upbeat topaz