#[SOLVED] Max light count / shadow artifacts

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upper solar
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Light count of screenshots (#define NB_LIGHTS in the shader):

2
4 (just a bit brither than with 2)
8 (here the shadows begin to become strange at a certain distance)
16 (game's default - same problems as @ 8 lights)
20 (some shadows disappear; some are shifted)

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Max light count / shadow artifacts

upper solar
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EDIT: This was caused by the actual version of the light-merge shader optimization. Here a screeshot of 16 lights without this optimization. But still strange, that the shadows begin to become strange after such a long distance (screenshots from above)
#1274650912538755095 message
@deft jungle FYI

deft jungle
wild oasis
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NB_LIGHTS is how many lights can affect a single pixel. Selected lights may change between neighbouring pixels if the effective added brightness is different.