#Switch the keybind names for pitch, yaw, left and right

1 messages · Page 1 of 1 (latest)

gritty sun
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I feel like the way the keybinds are set up out of the box leads many people to use WASD for pitch and roll instead of the arrow keys, but end up in conflict with how those keys are named.
That leads to some issues where joystick players can't use workshop planes without digging into their code to fix axis.

I think it would make sense to flip the names of these so that the arrow keys correspond to left, right, up and down, and the main keys WASD match pitch and yaw.
Doing the name change wouldn't negatively affect any already built vehicles, just the names on the nodes.

Not sure how you would reconcile the joystick bindings elegantly, but the default binding axis would need to be flipped around for new users at least.
There is some expectation of setting up your joystick axis anyway (less so with the gamepad)

It's possible I'm the weird one, but I suspect a lot of keyboard players and old KSP players expect that layout, as well as keeping your hand nearer to the other keys in use such as Main Thrust, Ctrl, space and number keys while flying.

gritty sun
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This would still cause some name confusion if you assign WASD to a car for throttle and steering, but that wouldn't conflict with youstick stuff, since those players would just use the keyboard anyway.
I'm not a joystick user, so I'm not sure how they feel the impact here, just thought I should bring it up to gauge interest.

patent plover
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As a joystick user, I like the arrow keys for pitch and yaw. If you swapped them you would have every early game rover controlled by either pitch and yaw for driving or you'd drive with arrow keys, which I am not a fan of.

My current plane has wheels I taxi into takeoff position with wasd and then use my joystick for everything else.

What I'd really love to see is a way to choose the pilot seat input by pressing a key. Maybe on the pilot seat input drop-down there's a custom and when you click the node after it's made it asks for key input. This would make binding a lot easier for custom controls.

split olive
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as a workaround, creators could make a toggle to switch controls better suited for keyboard or joystick but i do agree naming the keys makes it confusing, as people will have their own keybinds and theres no standardization. I would suggest ditching the names and have the tried and true WASD controls have the podium. More people own keyboards than joysticks.

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or have both control schemes and allow the player to change it in their settings

patent plover
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You currently can rebind in the settings but thats a pain for every different craft you download. Having some way just like with a router alias, you can just asign whatever device a name and bam it works, we need a way to modularly change controls without having to rebind in the settings everytime.

split olive
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its should just be generic

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not have the names next to it