Hey Champions!
Here you can chat about all the changes coming up in the next update - V1.12.6!
Check out the full patch notes below if you haven't seen them already:
https://playp.red/47L1xmd
82 messages · Page 1 of 1 (latest)
Hey Champions!
Here you can chat about all the changes coming up in the next update - V1.12.6!
Check out the full patch notes below if you haven't seen them already:
https://playp.red/47L1xmd
The Fey not getting the on-theme Sylvanis skin line is wack, but a new skin is still a skin so half a point.
Crazy to nerf Maco even more. His mana sustain was already nerfed into the ground and he's probably the worst support after this patch.
Nice changes to Narbash and Zinx. They will put them in line with Muriel.
Also good to have Renna's original ultimate radius back. It feels really weird to play her right now.
Regarding the other Hero changes, while there isn’t anything we’re planning to revert just yet (other than making some adjustments to some of the Camera changes that have received negative feedback, and further tweaks to some of the new Augments), as always we'll continue to monitor player feedback as we move forward and adjust any areas needed.
As with any large shift to gameplay, we appreciate the drive from everyone to push for what they enjoy. Please continue to voice yourselves as it helps us deliver a better experience, be that Heroes, Balance, or any other aspect of the game!
^ This shouldn't be only in the crunch section specifically
Please consider making the new shinbi ult (or the old one) an augment so the old playstyle can be retained for the people who preferred that style of gameplay.
(though I'm not sure how effective it'll be with the nerfs to her entire kit for the sake of balancing the new ult :/ it would be good to at least have)
Not being able to ult with the stacks you've accumulated already in a 1 on 1 fight limits her gameplay.
Why is Muriel's ult not fixed yet. Her ult's damage reduction is 60% right now and not 40% like stated in last patch (V1.12.4)
Thank you for the changes, i loved the new crunch ult, hope theres a way to get it back in the future, and thanks for addressing rumble rampage !
👍
When is this patch out?
SPARROW UNTOUCHED RIP
Sparrow avoids nerfs Sparrow mains avoid putting the fries in the bag
Sparrow invisibility augment works on the devs
2.5% scaling nerf to neon's q lmao
142.5% scaling instead of 150 when 66% of the massive radius ability with a massive aoe pulse is true damage isn't doing anything to her viability lmao
Please just remove the true damage on at least the pulse
Okay good now just the entire rest of the game pls
Btw balance pass or balance patch? If this is a balance pass do we have to pay for it like the battle pass?
Make original Shinbi ult her default, and then if they want make the new ult an augment
The original play style and character design should be retained, and then if they want to add additional things that moves the original design of the character, add it as an augment
That shouldn't even be a question, the default ultimate version should be the original one
The new ult barely works because the ttk is so short you die before you can get all your stacks most of the time
Nah, the new ult is boosted, if you use it in a teamfight.
You enter in a teamfight press all the buttons barely scratch 3-4 enemies them press R and have a max stack ultimate in 4 enemies with 0 effort
It's just brain-dead
In 1vs1, which is what the character design was about, the enemy can just decide to walk back and deny your ultimate, which also feels bad
If they wanted to add to the ultimate they could have done something like a proposed here #1472913236734120102 message
Or literally anything else that makes sense with what Shinbi as a character is supposed to offer
Windsurge of WUKONG should also have verticality like sevarog dash.. and you should give him a bit more speed attack because he is so slow right now, every other hero is faster than him at landing basic attacks
Oh I agree with you 100% I'm just not sure if they have this set in their heads that this is her new identity gameplay wise.
Grux too strong this patch didn't nerf him enough.
I'd like a challenge while I'm playing Grux
Bots
I don't think they should change from one day to another what the identity of an already stabilised hero is
If there is a hero that no one likes, no one plays and that never finding his own identity and place in the game, sure why not try, but for a hero that already have a solid identity as is the case of Shinbi, the idea of changing her identity should never have even crossed their minds
Maco could near permanently boost his movement speed by throwing his little rock at his feet by buying a couple of mana regen items. A Maco player could travel all over the map, pressure any lane they desire, and retreat before getting close to killed. Nobody can catch him. Good nerfs.
When does Grux's funeral this patch release?
you might know this by now but they said they're gonna make it an augment for those that liked the rework since they feel he has the space for another augment
hopefully it's by integrating combo or the dash into his base kit and not one of those just outright being trashed
I didnt ! Thanks 4 the heads up !! 
About Wukong clones, i think they should teleport instantly where wukong is hitting. So u nerfed the attackspeed but like this we can still have burst damage thanks of this idea
Please bring back the old Muriel ability bindings.
I mean the button layout:
R1 – Alacrity
L1 – Serenity
L2 – Consecrated Ground
(on PS5)
Thanks #1475880541097296063 message
Yall make hero’s really good and enjoyable to play then next patch comes around and yall nerf them like crazy 😭 I thought yall were making it so we play off of their individual strengths and weaknesses last patch, everyone I enjoyed playing with, damage has been reduced tremendously, how is that in anyway a balance to the game. Just curious about the logic behind patch updates 🤔🤦🏾♀️
This is NOT a crazy nerf btw
And there were some serious balance outliers that they have slowly been bringing to a normal level of balance
Neon still op tho
Who do you use
Oh nvm that was ages ago
keep nerfing grux into the shadow realm tho 🐤🤟🏼
Well okay, from what I read it seemed like it, I guess I won’t really know until it gets here and I play with the hero’s that were nerfed
Aurora, Morigesh, kalari, terra, yin, shinbi… in regards to the ones that are getting nerfs
Theyre not really nerfs, its balancing, especially aurora since shes dumb strong rn
All strong characters that needed nerfs
Yin is arguable, but i feel she's always been a sleeper pick
she went from being strong to weak to strong now she’s going to be nerfed again, where’s the balance😭😭 she’s not that op all the adcs can kill her, especially Skylar
Thats how the game works tho adc eats tank, bruiser eats adc, also she’s gone from roided to strong to roided again, she’s always remained baseline strong unless you build into your matchups weird 
She's the best teamfight character in the game lowkey
No patch of the deck / cards glitch?
where you start the game and show assassin special card everywhere , need to switch to finally make other cards appear , glitching when you manage to get the reqs to get the special card , preventing you from getting it unless you rejoin the game and at same times remove the build equipped ( custom or basic ones)
It happens in both regular and ARAM gamemode
For now, just selecting any other crest right or left gets rid of it both full assasin visual glitch and crest visual evolving glitch
why no murdock nerfs
Left and right allows me to pick a crest , but when I get kills / support ( based on crest ) cant pick special cards most time without joining again
When is this patch live?
tuesday
When is the game fixed tho
and no substantial boris nerfs aswell 💀
Void Helmet item change here is marked as buff, but it's a nerf (Health decreased from 450 to 400.).
Also Devotion item is missing.
#📨│social-feed message
aurora nerf is not gonna do anything
until they remove this augment that should never been a thing! removing and adding numbers is not gonna do it
all this new augments + the ones that got into the kits for free need to be removed and reverted
the game is way to unbalanced with this
Ahora needs to loose the AOE damage of her passive, she has too much going on her ability kit
Remove that and move part of that power to her basic attack passive
Also agree with the part of adding the arguments to the basic kit, for a little QoL improvement is ok, adding new whole abilities and effects is too much
man why wouldnt you animate feys wings on the skin? at least in some way. why give her this oompa loompa hair...
also again body type changes on feys breasts, butt and legs...just for this reason alone you wont see any money from me. wtf is it with the body changes on skins all the time. also aurora new face aswell
guys who is buffed and nerfed
and kallari still perma ban because this nerf did not do shit
They killed the shimbi with the "balancing" method. Congratulations. You can delete it now.
She was super busted, now you have to actually play to get kills, no need to be toxic about it, she’s still super strong with tons of mobility 
As the last patches seems to have missed the promised more strategic more moba like direction that Omeda said in their 2025 and Beyond blog they wanted to follow:
Here are some broad insights of what I think that could be done to different heroes to try to reach the promised more strategic moba like game
Plus, make all the characters ultimates to be put on CD if they are stunned while casting the ultimate, like for Aurora, Feng Mao, etc.
As always, this is just some random though made in a moment, the point it's not to do exactly what I said there, but to show an EXAMPLE of what a more strategic and moba like direction could look like
nerf terra more
its stupid being that tanky and doing that damage
and somehow you all forget to nerf murdock dont know why
terra and steel are proving to be a little bit too good damage wise with very little need to mind their build, they just build piles of armor and can absolutely destroy you (offlane) nevermind what they do to squishies they need a substantial nerf, too much damage for how durable they are, and steel gets his stun back online way too fast becomes too easy to run way with both shield bash and unstopable dash, make it so he doesnt get it as quick on higher levels or else he can use his stun every time you catch up to him, way too safe ! Cheers 