#V1.12.6 Patch Notes Discussion

82 messages · Page 1 of 1 (latest)

humble steeple
cerulean marlin
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The Fey not getting the on-theme Sylvanis skin line is wack, but a new skin is still a skin so half a point.

glad grail
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Crazy to nerf Maco even more. His mana sustain was already nerfed into the ground and he's probably the worst support after this patch.

Nice changes to Narbash and Zinx. They will put them in line with Muriel.

Also good to have Renna's original ultimate radius back. It feels really weird to play her right now.

unique crater
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Regarding the other Hero changes, while there isn’t anything we’re planning to revert just yet (other than making some adjustments to some of the Camera changes that have received negative feedback, and further tweaks to some of the new Augments), as always we'll continue to monitor player feedback as we move forward and adjust any areas needed.

As with any large shift to gameplay, we appreciate the drive from everyone to push for what they enjoy. Please continue to voice yourselves as it helps us deliver a better experience, be that Heroes, Balance, or any other aspect of the game!

^ This shouldn't be only in the crunch section specifically

Please consider making the new shinbi ult (or the old one) an augment so the old playstyle can be retained for the people who preferred that style of gameplay.

(though I'm not sure how effective it'll be with the nerfs to her entire kit for the sake of balancing the new ult :/ it would be good to at least have)

Not being able to ult with the stacks you've accumulated already in a 1 on 1 fight limits her gameplay.

glad grail
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Why is Muriel's ult not fixed yet. Her ult's damage reduction is 60% right now and not 40% like stated in last patch (V1.12.4)

sharp nimbus
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Thank you for the changes, i loved the new crunch ult, hope theres a way to get it back in the future, and thanks for addressing rumble rampage ! CrunchCool 👍

faint gulch
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When is this patch out?

faint gulch
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SPARROW UNTOUCHED RIP

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Sparrow avoids nerfs Sparrow mains avoid putting the fries in the bag

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Sparrow invisibility augment works on the devs

thorny oriole
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2.5% scaling nerf to neon's q lmao
142.5% scaling instead of 150 when 66% of the massive radius ability with a massive aoe pulse is true damage isn't doing anything to her viability lmao
Please just remove the true damage on at least the pulse

faint gulch
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Okay good now just the entire rest of the game pls

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Btw balance pass or balance patch? If this is a balance pass do we have to pay for it like the battle pass?

native spire
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The original play style and character design should be retained, and then if they want to add additional things that moves the original design of the character, add it as an augment

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That shouldn't even be a question, the default ultimate version should be the original one

faint gulch
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The new ult barely works because the ttk is so short you die before you can get all your stacks most of the time

native spire
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Nah, the new ult is boosted, if you use it in a teamfight.

You enter in a teamfight press all the buttons barely scratch 3-4 enemies them press R and have a max stack ultimate in 4 enemies with 0 effort

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It's just brain-dead

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In 1vs1, which is what the character design was about, the enemy can just decide to walk back and deny your ultimate, which also feels bad

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Or literally anything else that makes sense with what Shinbi as a character is supposed to offer

gusty oasis
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Windsurge of WUKONG should also have verticality like sevarog dash.. and you should give him a bit more speed attack because he is so slow right now, every other hero is faster than him at landing basic attacks

unique crater
faint gulch
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Grux too strong this patch didn't nerf him enough.

I'd like a challenge while I'm playing Grux

Bots

native spire
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If there is a hero that no one likes, no one plays and that never finding his own identity and place in the game, sure why not try, but for a hero that already have a solid identity as is the case of Shinbi, the idea of changing her identity should never have even crossed their minds

wintry viper
faint gulch
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When does Grux's funeral this patch release?

elder quail
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hopefully it's by integrating combo or the dash into his base kit and not one of those just outright being trashed

sharp nimbus
gusty oasis
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About Wukong clones, i think they should teleport instantly where wukong is hitting. So u nerfed the attackspeed but like this we can still have burst damage thanks of this idea

real ocean
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Please bring back the old Muriel ability bindings.
I mean the button layout:
R1 – Alacrity
L1 – Serenity
L2 – Consecrated Ground
(on PS5)
Thanks #1475880541097296063 message

serene imp
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Yall make hero’s really good and enjoyable to play then next patch comes around and yall nerf them like crazy 😭 I thought yall were making it so we play off of their individual strengths and weaknesses last patch, everyone I enjoyed playing with, damage has been reduced tremendously, how is that in anyway a balance to the game. Just curious about the logic behind patch updates 🤔🤦🏾‍♀️

thorny oriole
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And there were some serious balance outliers that they have slowly been bringing to a normal level of balance

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Neon still op tho

sharp nimbus
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Oh nvm that was ages ago

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keep nerfing grux into the shadow realm tho 🐤🤟🏼

serene imp
serene imp
sharp nimbus
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Theyre not really nerfs, its balancing, especially aurora since shes dumb strong rn

thorny oriole
serene imp
sharp nimbus
thorny oriole
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She's the best teamfight character in the game lowkey

desert pollen
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No patch of the deck / cards glitch?

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where you start the game and show assassin special card everywhere , need to switch to finally make other cards appear , glitching when you manage to get the reqs to get the special card , preventing you from getting it unless you rejoin the game and at same times remove the build equipped ( custom or basic ones)

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It happens in both regular and ARAM gamemode

sharp nimbus
thin aurora
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why no murdock nerfs

desert pollen
hasty flax
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Such a good wraith skin

shut summit
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When is this patch live?

thorny oriole
faint gulch
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When is the game fixed tho

thin aurora
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and no substantial boris nerfs aswell 💀

glad grail
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Void Helmet item change here is marked as buff, but it's a nerf (Health decreased from 450 to 400.).
Also Devotion item is missing.
#📨│social-feed message

thin aurora
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aurora nerf is not gonna do anything
until they remove this augment that should never been a thing! removing and adding numbers is not gonna do it
all this new augments + the ones that got into the kits for free need to be removed and reverted
the game is way to unbalanced with this

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  • on the main map is just a tdm fest
native spire
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Remove that and move part of that power to her basic attack passive

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Also agree with the part of adding the arguments to the basic kit, for a little QoL improvement is ok, adding new whole abilities and effects is too much

signal moon
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man why wouldnt you animate feys wings on the skin? at least in some way. why give her this oompa loompa hair...

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also again body type changes on feys breasts, butt and legs...just for this reason alone you wont see any money from me. wtf is it with the body changes on skins all the time. also aurora new face aswell

ocean depot
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guys who is buffed and nerfed

thorny oriole
thin aurora
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and kallari still perma ban because this nerf did not do shit

atomic estuary
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They killed the shimbi with the "balancing" method. Congratulations. You can delete it now.

sharp nimbus
native spire
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As the last patches seems to have missed the promised more strategic more moba like direction that Omeda said in their 2025 and Beyond blog they wanted to follow:

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Here are some broad insights of what I think that could be done to different heroes to try to reach the promised more strategic moba like game

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  • Steel: Less bruiser and more guardian support (give augment to transform Steel from a support to a bruiser if Omeda really want him as bruiser).
  • Crunch: Revert his ultimate change, less CC but more resistant.
  • Phase: Less weird shit with the blink but more savior capabilities with the link, or any other additional feature for her.
  • Zinx: Less damage more support.
  • Maco: Less damage and CC, make him more support like in Overprime.
  • Eden: Make the mele ultimate to not make him invulnerable.
  • Terra: Less bruiser and more support/defender, like in Paragon. Make the tower disabling an augment recover her anti CC ultimate.
  • Shinbi: Revert ultimate change, go back to hard/skilled but rewarding hero to play, instead of free team killing ultimate
  • Yurei: Remove some extra mechanics from her kit, or make the hitboxes of the Kunais and dashed way smaller to make her harder to play and less consistent to use.
  • Argus: Reduce his wave clear, (for example making his Photon disruptor a single target ability) to give him a weakness.
  • Serath: Remove the CC of her augment and give her other interesting augment
  • Feng Mao: Remove the CC of his augment and give him other interesting augment.
  • Twinblast: Revert the last rework to his passive and make him again about double shots based on attack speed, instead of the fixed triple.
  • Revenant: Remove the CC from his mark, give him something else.
  • Dekker: Reduce the damage increase the support capabilities.
  • Gideon: Remove the CC of his passive, replace it with anything else, like magical armor steal for example.
  • Kallari: Revert her last rework, make her more about the invisibility and movement with her, less about spamming some buttons and unleashing burst of damage: in terms of LoL less Talon and more Shaco.
  • Belica: Slow down a bit her CC to make it reactable for the opponent, remove the silence from her ultimate.
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Plus, make all the characters ultimates to be put on CD if they are stunned while casting the ultimate, like for Aurora, Feng Mao, etc.

As always, this is just some random though made in a moment, the point it's not to do exactly what I said there, but to show an EXAMPLE of what a more strategic and moba like direction could look like

thin aurora
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nerf terra more

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its stupid being that tanky and doing that damage

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and somehow you all forget to nerf murdock dont know why

sharp nimbus
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terra and steel are proving to be a little bit too good damage wise with very little need to mind their build, they just build piles of armor and can absolutely destroy you (offlane) nevermind what they do to squishies they need a substantial nerf, too much damage for how durable they are, and steel gets his stun back online way too fast becomes too easy to run way with both shield bash and unstopable dash, make it so he doesnt get it as quick on higher levels or else he can use his stun every time you catch up to him, way too safe ! Cheers MurdockNice