Since the most recent patch, Predecessor has been experiencing severe performance issues on both PC and PlayStation 5.
Although the game reports consistently high average FPS, there are frequent and noticeable frame drops lasting approximately 0.5–1 second. These micro-stutters occur regularly during gameplay and significantly disrupt overall performance. The issue is especially impactful during team fights, ability usage, or fast camera movements, where smooth responsiveness is critical.
The problem is not related to low baseline FPS. On both systems, frame rates remain high under normal conditions. However, these recurring short drops create a lag-like effect that makes the game feel unstable and, at times, nearly unplayable.
This issue appears consistently across different matches and is reproducible on both platforms (PC and PS5), suggesting it may be related to the recent update rather than isolated hardware or network problems.
A performance review of the latest patch—particularly regarding frame pacing, asset streaming, or memory handling—would be highly appreciated.