Hey, I've been playing for a while now and most often play as support. I find it super frustrating when i see there is 2 carry heros on the oppositions duo lane. 9/10 times their damage is just too much that I can't fight back and help my carry. And we often get absolutely dominated. Can I ask why is it that you can pick any hero for any role? I get some have dual purpose but why is there not some kind of damage nerf if someone picks a carry in the support role? Why can we pick any hero in any role?
I feel like it would be better if you are to pick a hero from a different lane in the lane you wish that there should be a damage nerf or something at least so you would be able to continue picking the character in that lane if you wish but know it wont be a cake walk.
#Picking a hero for a lane they aren't meant for should result in a small damage nerf for that game..
22 messages · Page 1 of 1 (latest)
roles are just a suggestion. you can play whatever hero you want in whatever role you like. the goal is to destroy the core. when its easier for you to do that with 2 ADCs, go for it. but let me tell you, if this would be better, eSports teams would also play that way, but they dont.
thats an an indicator that you are just missing the skill to deal with it. (respectfully)
I get that, and appreciate hearing others opinions on this because I wondered if it was just me who's frustrated, so thanks for your response 
It's just if I am trying to develop skills in a new support hero I get absolutely dominated against 2 carrys but then when its 1 support and 1 carry I seem to stand my ground much better.
Also what does ADC mean? 
Attack damage carry
The issue is that heroes aren’t balanced for specific roles. Every hero is capable of doing large amounts of hero damage and the map is small enough that ranged vs melee isn’t always a deciding factor. Playing someone in the ‘wrong’ role isn’t as easily punished as it would be in other games.
Pred is very flexible with who you can take where. Partly due to item system bloat, hero stats not being that different between roles, and the map size and structure.
It’s not really an ‘issue’ more of a design decision from Omeda
You can play Muriel offlane and be successful, or Dekker mid, or even Feng mao mid. Dekker has mage scaling and strong clear/CC. Muriel can build attack damage easily and rotate fast for objectives. Feng Mao can clear against mid lanes and become a second jungle in mid lane halfway into the game.
Im not a fan of it but I think it’s intentional. They buffed narbash’s stats a while back to make him “jungle viable.” They know it’s a meme but the point stands, Omeda likes hero/role flexibility
Also worth saying off meta is usually at a disadvantage. Competitively it doesn’t work at high level unless the other person is really really good.
Like Murdock offlane is best against a person worse than you that you can abuse the whole game. But against an equally high skilled offlane, they’ll make your laning phase hell and rotate knowing your team is down a fighter.
Tldr - there’s a lot of flexibility in Pred but it’s most flexible at mid rank where there’s more skill variance
Ah okay that makes sense then as to why its done - I really appreciate the indepth response Jub, because that does make sense 🫶
This is the reason I normally end up going damage support or just play a mage as a support I have more success with that when they pick 2 carrys
What's a mage? @dusty sequoia
big aoe dmg and fragil.
What is aoe lol sorry so is a mage someone like Steel?
area of effect. steel is a tank, a mage is usually a midlaner, like gideon renna or gadget
Ah okay thank you
To me a mage has aoe abilitys and scales with magic
I dont think it has to be magic dmg
Also mages is a very shallow distinction, there are many types of mages, for me personaly a mage is some hero that focuses on ranged dps via abilities
We have the classic artillery mages, like howie and gideon
Or controll mages like gadget