#Enough is enough with the carries lol

8 messages · Page 1 of 1 (latest)

covert cedar
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adc's dont do a lot of damage early game at all

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the issue in solo is their range

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and the issue in mid is people dont know how to poke them down or hit their abilities

oak charm
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Adcs are kinda weak in this meta…

open grail
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Issue is all the roles feel similar and do similar damage. Especially late game everyone just does truck loads of damage.

Make carries do less damage early and scale to carry late.

Have mages do more damage early to feel more distinct.

Give tanks much more health.

Fighters are fine.

Make assassins stronger early.

Give supports less damage and make them utility focused.

Very common to have a game where every role puts up 25-30k hero damage, including tanks and supports. Every role is able to independently do damage. Lines are blurred too much

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Early mid and late are not well defined with role power spikes. Certain roles should be strong early and fall off, strong mid game, or weak early and strong late. But everyone basically follows the same power curve

cerulean nebula
covert cedar
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renna has a noticeable strength deficit early, particularly before 50 souls