#Yurei soft as a marshmallow
13 messages · Page 1 of 1 (latest)
A good yurei will never be in melee range and will 1 shot Ranged characters before they can hit u
I get the points made I just think she's a little too soft just a tweak
The highest mobility character in the game should not have survivability as well
I play her, and I hope she gets nerfed to the ground, but not only reducing stats or some shit like that, she needs to loose whole mechanics of her kit
No, i don’t agree, her kit is flooded with movement, youre not meant to ever exchange auto attacks, brawl at a distance you’ll realize shes busted rn , its up to your skills tho good luck
Did you make this post after running her in offlane and losing to a bruiser or something? She's an assassin
No actually just general mage aoe like Renna that is rather unavoidable
on yurei? everything is 100% avoidable
her mobility IS her survivability
As a Yurei player I completely disagree with "this" (because apparently I can't read
)
- Her Kunai hitboxnis absurdly big, to a point that makes no fucking sense
- Her Q is a big AOE around her, so when used next to the enemy unavoidable (which is ok, working as intended I suppose)
- Her E hitbox is also massive
- Her ultimate is like the Q (also working as intended), but the pull that attract you is applied so fast that even if you try to immediately escape from the ultimate by spamming your movements ability (like could be 2 Shinbi dashes) what will happen is that Yureinpull will pull you back to the center, making you having wasted your movement abilities while trying to avoid her ultimate
So completely disagree, her RMB and E hitbox are absurdly big and defined should be smaller, and her ultimate pull is bs, messing with enemy movement abilities in case they think they can escape from it
I mean the player using yurei would definitely be able to avoid the mage aoe ability
I agree completely she's too forgiving