I've played many many many mobas. I'm not salty or enraged, I'm just being honest. Yurei teleporting all over the place and sliding everywhere makes fights miserable and not even fun. I spent more time spinning my mouse trying to locate her than actually fighting back. I don't fully get her moveset but the experience I just had was not salty, or lack of skill, I just don't get it. It's like spaztic sonic the hedgehog with a booty in skimpy clothes spining around you well you do the william dafoe look in the sky meme. I accept the player beating me but the spazzing all over the place was wack.
#Yurei is broken and you cannot change my mind
41 messages · Page 1 of 1 (latest)
If she misses her e or it gets somehow blocked/deflected her dash cooldown won't reset, you're welcome
Praying that the yurei is garbage isn’t a solution, They could remove the skulls from her spinning kick to limit the amount of dashes or make it that she only gets a 3s cd instead of a reset so she can’t use her dash immediately.
You can reset with the ultimate, which I think it shouldn't be a thing
Also the E is incredibly hard to fail, and in the weird cases you fail it, you still have the Q to try to escape or use the verticality to go out of range of the enemies
The problem with Yurei is that it has too many conveniences if it's not one thing is the other, and you never feel that you lack tools to do anything you need
Yurei, like most of their new heroes, is just too loaded with a little bit of everything. She has fighter like fighting/sustain potential, she has assassin like mobility, and mage like poke. Personally, pred is short on dedicated assassins, which are basically kallari, feng mao and wraith. I think Yurei should be pushed more in their direction. Take the sustain out of her kit and nerf her ult (either via radius, pull, or both), which would take some of the bad feeling things away from her. They would be able to focus on tuning her around her damage output and mobility at that point. Her high mobility should come at the cost of being deleted if used improperly, and it would become skill oriented. She is simply currently too healthy and utilitarian for the assassin they want her to be, so they have to nerf her into a 45% wr state.
Other heros suffer from this as well. Eden, Akeron, and Renna share similar problems of having too much of everything. All their kits overall have good designs, just too many effects across them. Akeron's kit would be fine if it weren't for that his passive adds more to all his abilities. His kit is loaded enough without it, and he could afford to have a much much simpler passive. Renna and Eden could go for no in kit sustain as well (I'm not sure why they're obsessed with making everyone heal), and Eden cold go for no lvl 1 ult.
And then she still has Nex, Blink or just Ults and gets her Dash back.
IMO she should lose the Dash reset on Ult.
At minimum the ult shouldn't auto reset the dash, I could pop marked enemies like the E, or mark enemies that are not marked but not both things
And ideally they should remove that mechanic, is too cheap
Personally what I would remove/change from Yurei is the following
- Reduce a lot the hitbox of the Kunais (it's absurdly big)
- Reduce a bit the hitbox of the E, so Yurei have to go through enemies to count as a hit
- Make Yurei abilities to not mark jungle monsters (the same way it doesn't marks Fang, OP and Shapper)
- Remove the reset of the ultimate, either make it only mark or only activate the mark per objective, not both things for the same objective
And then I would consider if removing the pull of the ultimate, make Yurei have to use it in the correct movement, when enemies don't have movement abilities to escape from it, instead of s free card to make Yurei reset everything and reposition the enemies close to her
Imma be real with you chief
The ult thing is understandable.
But remember SHE DASHES INTO YOU. There are alot of ways to counter her so either learn those or suffer. End of discussion
"lot of ways" ? U mean like CC her? the universal counter to everything.
Yep alot of characters have it AND outmove her via movement abilities like skylar updraft, eden dash, grux e, greystone rmb jump, aurora e (zoning), dekker cage/stun, rev e and q (you shouldnt be walking alone as a carry anyways, that's a you problem), murdock traps for zoning... et cetera, et cetera
Like i said before, if she gets outmoved by that one move the other Heroes have, she can just use her Ult and get her Dash back for free.
And like i said the ult thing is understandable that it is bs. Even so, she won't have it in every fight, hence ultimates having a higher cooldown than the other abilities
She isnt broken like the title says
Omeda only knows how to make bloated heroes
She dashes THROUGH you, the majority of the times that Yurei dashes through the enemy her ends out of the range of any melé hero, and after that she still have her dash available
Reading is ones greatest tool. Won't repeat myself
You said that Yurei dashes int you, but that is not the case the majority of the times, a Yurei player dashed through people so at the end of the dash you stay of our range of the enemy but still in rango of empowered basic attacks and Kunais
And I say this as a Yurei player, she is too easy to play
Where the fuck do you dash other than through the enemy?! Of course you dash INTO the enemy and THROUGH them, they can counter you. End of story. I also played Yurei and low elo players dont know how to counter. High elo do
It's not the same to dash into the enemy like Crunch does, then dash through the enemy while positioning yourself out of the enemy range but being in range to hit your basic attacks, your Kunais and then dash aging THROUGH the enemy to a safe spot, all the time maintaining your dash to continue with the aggression or to dash out of the battle
Too safe and too easy to perform
Get to paragon then if she's that broken idk man
Abuse it and show it to the devs how easy she is
We already know how easy she is, that is why this post exists and people are telling Omeda to adjust her
It's not even that she's easy. It's that she has way too much utility for how high her skill ceiling is. They either need to take away some top end power by removing some mobility, or raise her skill floor to make her more punishing in the hands of bad players
I 2 taped her as mage morn just 1 basic and a pull
Lel shes nog even op anymore learn to play against her... All these reasons for a hero wish is easy to counter sins last patch.. cmon kids start to learn.
Btw.. just check her win rate at all. Says enough. Compare her to kaymehra and see how this ends up, but complaining about a mobile character late game kalari is currently a more badass mobile monster then Yurei..
U guys must be trolling.
Stop hating a hero and learn before u post anything..
Exactly what i mean.
What do u do in a match. Farm simulator or do you actually try to counter someone?
I mean I beat yurei all the time, shes still a poorly designed hero. In the right hands you stand 0 chance of doing anything to her. Her skill ceiling is easily the highest in the game and her kit is so loaded that when in the right hands it dominates the match every time. If you're going to have a hero that loaded with that high of a skill ceiling, her winrate will always be garbage because most people playing are bad.
Heroes are not aloud to have weaknesses they must all be 1 man armies 

It was when the legacy map came out but people need to realize people are sometimes better with some characters sometimes there broken sometimes there not it just depends on who's playing them
Im the one playing Yurei and playing her feels cheap as fuck, I want her to truly feel like a hard character so I can have that good feel of being satisfied after having done a good play
@deft robin whats your nickname ingame?
Muglokdecrepitus