#Yurei is broken and you cannot change my mind

41 messages · Page 1 of 1 (latest)

austere pagoda
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I've played many many many mobas. I'm not salty or enraged, I'm just being honest. Yurei teleporting all over the place and sliding everywhere makes fights miserable and not even fun. I spent more time spinning my mouse trying to locate her than actually fighting back. I don't fully get her moveset but the experience I just had was not salty, or lack of skill, I just don't get it. It's like spaztic sonic the hedgehog with a booty in skimpy clothes spining around you well you do the william dafoe look in the sky meme. I accept the player beating me but the spazzing all over the place was wack.

lone shadow
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If she misses her e or it gets somehow blocked/deflected her dash cooldown won't reset, you're welcome

civic sequoia
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Praying that the yurei is garbage isn’t a solution, They could remove the skulls from her spinning kick to limit the amount of dashes or make it that she only gets a 3s cd instead of a reset so she can’t use her dash immediately.

deft robin
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Also the E is incredibly hard to fail, and in the weird cases you fail it, you still have the Q to try to escape or use the verticality to go out of range of the enemies

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The problem with Yurei is that it has too many conveniences if it's not one thing is the other, and you never feel that you lack tools to do anything you need

hollow sable
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Yurei, like most of their new heroes, is just too loaded with a little bit of everything. She has fighter like fighting/sustain potential, she has assassin like mobility, and mage like poke. Personally, pred is short on dedicated assassins, which are basically kallari, feng mao and wraith. I think Yurei should be pushed more in their direction. Take the sustain out of her kit and nerf her ult (either via radius, pull, or both), which would take some of the bad feeling things away from her. They would be able to focus on tuning her around her damage output and mobility at that point. Her high mobility should come at the cost of being deleted if used improperly, and it would become skill oriented. She is simply currently too healthy and utilitarian for the assassin they want her to be, so they have to nerf her into a 45% wr state.

Other heros suffer from this as well. Eden, Akeron, and Renna share similar problems of having too much of everything. All their kits overall have good designs, just too many effects across them. Akeron's kit would be fine if it weren't for that his passive adds more to all his abilities. His kit is loaded enough without it, and he could afford to have a much much simpler passive. Renna and Eden could go for no in kit sustain as well (I'm not sure why they're obsessed with making everyone heal), and Eden cold go for no lvl 1 ult.

dusk crescent
deft robin
deft robin
# hollow sable Yurei, like most of their new heroes, is just too loaded with a little bit of ev...

Personally what I would remove/change from Yurei is the following

  • Reduce a lot the hitbox of the Kunais (it's absurdly big)
  • Reduce a bit the hitbox of the E, so Yurei have to go through enemies to count as a hit
  • Make Yurei abilities to not mark jungle monsters (the same way it doesn't marks Fang, OP and Shapper)
  • Remove the reset of the ultimate, either make it only mark or only activate the mark per objective, not both things for the same objective
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And then I would consider if removing the pull of the ultimate, make Yurei have to use it in the correct movement, when enemies don't have movement abilities to escape from it, instead of s free card to make Yurei reset everything and reposition the enemies close to her

lone shadow
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Imma be real with you chief
The ult thing is understandable.
But remember SHE DASHES INTO YOU. There are alot of ways to counter her so either learn those or suffer. End of discussion

dusk crescent
lone shadow
dusk crescent
lone shadow
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She isnt broken like the title says

rapid cedar
deft robin
lone shadow
deft robin
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And I say this as a Yurei player, she is too easy to play

lone shadow
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Where the fuck do you dash other than through the enemy?! Of course you dash INTO the enemy and THROUGH them, they can counter you. End of story. I also played Yurei and low elo players dont know how to counter. High elo do

deft robin
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It's not the same to dash into the enemy like Crunch does, then dash through the enemy while positioning yourself out of the enemy range but being in range to hit your basic attacks, your Kunais and then dash aging THROUGH the enemy to a safe spot, all the time maintaining your dash to continue with the aggression or to dash out of the battle

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Too safe and too easy to perform

lone shadow
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Get to paragon then if she's that broken idk man

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Abuse it and show it to the devs how easy she is

deft robin
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We already know how easy she is, that is why this post exists and people are telling Omeda to adjust her

hollow sable
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It's not even that she's easy. It's that she has way too much utility for how high her skill ceiling is. They either need to take away some top end power by removing some mobility, or raise her skill floor to make her more punishing in the hands of bad players

tropic stag
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I 2 taped her as mage morn just 1 basic and a pull

desert walrus
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Lel shes nog even op anymore learn to play against her... All these reasons for a hero wish is easy to counter sins last patch.. cmon kids start to learn.

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Btw.. just check her win rate at all. Says enough. Compare her to kaymehra and see how this ends up, but complaining about a mobile character late game kalari is currently a more badass mobile monster then Yurei..

U guys must be trolling.

Stop hating a hero and learn before u post anything..

desert walrus
desert walrus
hollow sable
# desert walrus Btw.. just check her win rate at all. Says enough. Compare her to kaymehra and s...

I mean I beat yurei all the time, shes still a poorly designed hero. In the right hands you stand 0 chance of doing anything to her. Her skill ceiling is easily the highest in the game and her kit is so loaded that when in the right hands it dominates the match every time. If you're going to have a hero that loaded with that high of a skill ceiling, her winrate will always be garbage because most people playing are bad.

viscid mango
tropic stag
# desert walrus Exactly what i mean.

It was when the legacy map came out but people need to realize people are sometimes better with some characters sometimes there broken sometimes there not it just depends on who's playing them

deft robin
desert walrus
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@deft robin whats your nickname ingame?

deft robin