#Please delete Cursed Ring
54 messages · Page 1 of 1 (latest)
It makes balancing with variable basic ratios not a possibility as it makes the item reduce different per hero
Also a little more context so the post doesn't get deleted pls but imo the item needs heavy changes cause it's just better on mages since their ratios are 55% vs adcs 80-90% meaning they get less of a reduction.
Plus mages attack speed builds revolve around on-hits which are not reduced but balanced to allow for good damage on basics since they don't have good ratios on basics
'less' of a reduction makes no sense icl
its a % reduction so it reduces them both equally
the auto dealing less damage before will do less damage after
it can be balanced, but the on hits NEED to be reduced to compensate
it can still be an on hit buffing item, e.g make it give overall more on hit damage per second at the expense of auto damage
It makes it do 35% less damage meaning the ratios go from .55-.35 and .8-.52
One is bigger loss then the other especially since on builds the stat that they are losing while the other doesnt
35% of 100 is the same whether they got to 100 from 55% scaling or 80%
its aimed towards midlaners yeah
but it gives the same percentage decrease either way
But the percentage isn't as impactful as the levers they use to balance are problematic
they get 40% increase speed and an extra attack per second
so the flat dps only gets reduced by 9%
but on hits get increase by a lot
so an on hit build for adc would work but normal crit would be worse
The item is fun but there are better options to introduce an item like that look at rage blade from league
The overall issue is that it makes on-hit builds rather stupid
just seems like a more boring, stronger version of cr
Mages have more inherent utility, like Belica and Zinx, especially with their own passives
So, they make especially good use of CR
yeah they have good damage with building on hits, as well as cc
Belica's augment also allows even more on-hit
Muriel's utility also makes her a bit of a menace
I think the bigger problem is that it makes on-hits too powerful without really making the mages suffer
They don't exactly lose out too much on ability power
But also, the increased AS with Ashbringer means they get to use their utility quite a lot more often
Belica kinda doesn't care about her abilities doing damage if she can just autospam to death and knocking up often
Suppose same applies to Zinx too
Although I believe Belica's knockup is a much lower cooldown and stuns for more at max
they both just take the cdr on an auto minor augment
The problem is prophecy was a strong item with no support from other items now it has insanely strong support while being a good item
And cursed ring is the biggest problem
it was mid before
like i said, a small on hit reduction to make it not as strong, but still make it better for on hit than not having it
Needs a bigger trade off. Attacks should do even less damage
damage decrease is fine
it works
it just needs to reduce on hit by a bit
or imo, reduce the on hit of passives by a larger amount than items
I had a game where I was fighting a zinx and she was doing the attack speed build and I just kept face tanking her and killing her I even got a message after the game asking why I was targeting her its really easy if she is stunned she cant attack and she is a squish I was also using mitigation items so I was alot more tanky
Cc kills every character. Which is why it's the absolute worst metric of 'is it broken'
Ezekiels response to any "this character is broken/op" is to "just cc them". They have no other counterpoint
When it works it works but if you want a solution just change tainted guard to stack each time they hit you problem solved
it works cos it works for any hero lmao
And I just use simple solutions I dont need complicated ones most characters have stuns or slows just use team play and focus on the annoying ones and you will be fine
It's a team game not a solo game
I'd rather have 5 of the broken characters than 5 bad ones
A nerf is much simpler than HAVING to burn cc on her
Tainted doesn't stack on itself iirc
The bleed
I do agree that it needs to stack as far as I know the best anti heal is a greystone augment
I would like a stacking bleed item but not on a tainted item. That's either too much value or the bleed is too weak to have an effect
But that doesn't help your case