#Consistency of effects

12 messages · Page 1 of 1 (latest)

hollow idol
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Becoming consistent on the effects of the game per example Grux bleed does physical damage while Tainted guard bleed does magical damage.

We need the game to be consistent on the bleeds, poisons, burns and other effects that might be there underlying.

Without this consistency, we need to remember wich hero / item effect does what.

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Another inconsistency on Ablaze and ignite wich both should be consider as a "Burn"

stable dock
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Great post, I agree, there is so much niche knowledge in this game. Even people that play it as their job don't know everything. Simplification with consistent terms for effects would be great.

hollow saddle
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I think the naming is more for theme unless they do plan to distinguish these type of effects based on damage type. Probably a good idea tho.

shrewd sphinx
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Please refrain from pinging the devs in here

hollow idol
ancient wraith
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but what if its designed that way

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tainted has magic damage done

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and grux bleed scales off physical but does it do magic or phys damage

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infernum iso rage. thats phyiscal damage

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is orange*

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the inconsistency is hw the devs fail constantly at being consistent when writing descriptions