How easy and carefree it is to play Kalari. 4 escape 4 ways to shorten the distance. Jump over any walls. Huge abnormal damage in 2 seconds. Just look at the screenshots. These are screenshots BEFORE the update. This damage is this score BEFORE the update. You write that this damage is NOT ENOUGH for developers. Let's increase the damage. Kalari Jump and dash is autoaim built into the game. He can do it through walls. Even if you miss, the game code counts the hit. Even if the enemy uses blink or any dodge, the game code still counts the hit. Invisibility and bypassing any wards, you can jump from a huge distance, further than blink. I have made for you another of the many videos where this can be seen. This attack cannot be dodged because the game code has taken care of it.
https://www.youtube.com/watch?v=mYiS2y9F4HI
Autoaim will just do all the work for you. Automatic damage + automatic mark. It's impossible to miss a dagger close to an enemy when his model takes up half of your monitor. There is even an option not to approach the enemy if you don't want to fight in close combat. Daggers combined with mark can deal up to 30-40% hp damage. Look at the screenshot at least once in your life. Even if you missed the dagger and missed the model, it still has a big hitbox that hits the model half a meter away from the model. Combined with massive damage with huge range and radius of Ultimate + passive x2.5 damage. As a result, we have 3 buttons with free autoaim.
There are no requirements for accuracy, tactics, reactions, you don't need any brains at all. The game code will do all the work for you. Killing any adc\mid and even some tanks with 100% of their hp damage in 3 buttons is not enough for developers, the developers writed Kalari is weak. Kalari can do whatever he wants and go unpunished, it's impossible to catch him, it's physically impossible, why don't you want to understand this. This hero attacks from invisibility, and most of you don't know where from.

