#You should nerf Kalari, it's too strong a hero, I'm showing you why.

1 messages · Page 1 of 1 (latest)

mint steppe
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How easy and carefree it is to play Kalari. 4 escape 4 ways to shorten the distance. Jump over any walls. Huge abnormal damage in 2 seconds. Just look at the screenshots. These are screenshots BEFORE the update. This damage is this score BEFORE the update. You write that this damage is NOT ENOUGH for developers. Let's increase the damage. Kalari Jump and dash is autoaim built into the game. He can do it through walls. Even if you miss, the game code counts the hit. Even if the enemy uses blink or any dodge, the game code still counts the hit. Invisibility and bypassing any wards, you can jump from a huge distance, further than blink. I have made for you another of the many videos where this can be seen. This attack cannot be dodged because the game code has taken care of it.

https://www.youtube.com/watch?v=mYiS2y9F4HI

Autoaim will just do all the work for you. Automatic damage + automatic mark. It's impossible to miss a dagger close to an enemy when his model takes up half of your monitor. There is even an option not to approach the enemy if you don't want to fight in close combat. Daggers combined with mark can deal up to 30-40% hp damage. Look at the screenshot at least once in your life. Even if you missed the dagger and missed the model, it still has a big hitbox that hits the model half a meter away from the model. Combined with massive damage with huge range and radius of Ultimate + passive x2.5 damage. As a result, we have 3 buttons with free autoaim.

There are no requirements for accuracy, tactics, reactions, you don't need any brains at all. The game code will do all the work for you. Killing any adc\mid and even some tanks with 100% of their hp damage in 3 buttons is not enough for developers, the developers writed Kalari is weak. Kalari can do whatever he wants and go unpunished, it's impossible to catch him, it's physically impossible, why don't you want to understand this. This hero attacks from invisibility, and most of you don't know where from.

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How much time do you need to press 3 buttons with autoaim and 2-3k damage? After 3 seconds, this hero goes into invisibility again and ignores any obstacles in the same way. And you'll never catch him. How easy should the game be for Kalari in your opinion. Why are you so incompetent, why do you show such disregard for balance? You increase the damage to the heroes with the highest burst damage. You nerf heroes with little damage and capabilities. In every match, the team speaks negatively and toxically in voice chat or discord, Kalari is impossible to catch, with such huge damage from the first levels, it's disgusting to play a game with such an imbalance.

You even made an exception to the rule for Kalari, cleance does not remove the mark Kalari debuff. It's the same in the video. It's exactly the same debuff as the others, which attaches to pawn and creates a negative effect. But the developer decided that it was for this hero that this debuff should not be considered a debuff, let's exclude him from the rules so that he can kill with 3 buttons with impunity and do whatever he wants.

Especially in an environment where the concept of the game is based on snowball. Kalari in the vast majority of cases remains unpunished because of such a huge amount of movement over huge distances and obstacles. 4 abilities of the same effective for both attack and defense, add crest + blink to this. It's so easy, you can kill as much as you want due to abnormally high damage just with 3 buttons and get away with any situation. It's so easy to snowball. The only chance is to hold him in endless stun until he dies. Make a mistake just for a split second and Kalari just escape. How many stuns it takes to kill him. If Kalari has even a drop of brains, he simply won't engage in combat against 4-5 seconds of stun. You still have the option of ranged attacks. And you're not going to do anything about it. Because he's an infinite escape.

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You have to nerf Kalari, you have to remove these endless escapes from him, he shouldn't have such long autoaim jumps dashes. You have to balance the hero instead of constantly boosting him. You have to make a restriction where Kalari has to make a choice - spend his abilities to attack or spend his abilities to defend like any other hero. You must not have both at the same time. It's not normal when Kalari is overboosted and it's not enough for you, you keep strengthening it, for what reason? How much easier should the game be for Kalari? 3 autoaim kill buttons and endless escapes are not enough for you, you keep telling the players that Kalari is weak. You have been asked to nerf this many times. You've been told many times about how easy it is for Kalari to get killed. You've been sent a video of how easy it is to do this. You don't watch any games with an experienced player. You are ignoring the feedbacks. You are just boosting without thinking about the consequences. These jumps dashes with autoaim must be removed. Kalari has a lot of opportunities for attack and defense without this. These dashes ruined the gameplay. This is an unbalanced hero. There are 3 buttons in the screenshot. Just 3 buttons, how else can I explain it to you. Even the most popular build for Kalari is called "oneshot jungle", what do you think is why. For those who did not guess, there is a hint in the screenshot. You don't even need to press the daggers in some cases, just hit with autoaim and press Ultimate. The game code does all the work for you, just click on the button you want to kill. Please stop killing the balance in my favorite game.

slow hornet
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kallari dosent seem to strong tbh, she just snowballed out of controll, if you dont snowball as kallari you mostly have quit hard games

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once your snowballing all asassins are horrendous to play against

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also imo she dosent feel to hard to punish if you have the right teamcomp for her

muted dagger
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Damn if kallari is OP then I SUCK

spice cypress
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The video was criminal I’ll give you that. Kallari seems pretty good right now but I pretty sure you’re showing nitro games.

mint steppe
# slow hornet kallari dosent seem to strong tbh, she just snowballed out of controll, if you d...

6 levels. The same is shown in the screenshot. So much damage, autoaim, no requirements for accuracy, tactics, no requirements at all, you're free to go anywhere and just press 3 buttons, and you'll never catch him. To do this, you have to work with at least 3 teammates to cover that amount of movement and try to catch him in several places at once. Because he's constantly jumping over whatever he wants. On equal terms, you just won't have that opportunity, teammates are usually busy fighting the opponent. Any walls, any obstacles, any distance. It is impossible to escape from it. He'll catch you anyway. It's impossible to keep up with him alone, or even the 3-4 teammates. He has too many abilities to get away with it. It's so obvious, it shows. And you say it's not hard. It's not much. Omg. Of course, it's not much if you're playing against some beginners. Play against an experienced Kalari even with a little understanding, you'll never catch him. At least half of the team is always trying to catch him.

None of the heroes has such so inadequate combination of abilities for any task in any situations, along with such a huge damage. 3 buttons is not enough for the developer. You need to increase the damage so that 2 buttons are enough. This is not enough for them, they are trying to make Kalari gameplay for 1 button, just press ult and kill with 1200+ damage.

It's so disgusting how much players and developers love this hero to constantly kill the gameplay with every update. How much everyone loves to kill 3 button without brains, so that the game just does everything for you, you don't even need cheat codes, they are already embedded in the game code.

slow hornet
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kinda wierd shes that op and still rarely picked

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maybe that update changes things

mint steppe
slow hornet
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difference is you snowball absolutly crazy in nitro

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like a snowballed hero should not be the way you messure the balance of a hero

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like i can play a giga fed lategame murdock and snipe you across the map for like 1800 dmg without needing to be there

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a fed feng mao has a ttk from below 2 seconds vs adcs with a dash reset

mint steppe
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If a hero is rarely chosen, this does not mean that he needs to be strengthened to the state of press 3 buttons for all occasions and the developer will write the code that wins the victory instead of you.

slow hornet
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it dosent tho 😄

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who knows maybe shes op now

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but last patch she was not

mint steppe
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You're talking about the speed of the game. It has nothing to do with balance. I'm telling you about the balance. What kind of reward does hero 1 get by pressing 3 buttons without requirements. What kind of reward does hero 2 get with a lot of requirements? These are different things.

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Kalari always gets the win. Without accuracy, without tactics, without anything. You can't do anything against this kind of sneak damage and instant escape.

slow hornet
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i mean you can otherwise she would dominate the meta no?

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and no hero in pred is hard to play

mint steppe
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But at least other heroes won't be able to escape in most cases after such casts. Not everyone has such a huge damage for 3 buttons.

slow hornet
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like feng mao is easier to play and has even more carry potential

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and is safer

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idk what to tell you, she can be good if you know what you are doing with her, until today other assasins where much better in most cases then her

mint steppe
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1 ability to move in any conditions is much better than 4 in combination with such damage and free autoaim.

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YE SURE

grand tinsel
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Wards invalidate her she gets stunned and blown up 1 lock on skill the rest of her kit are skill shots

slow hornet
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you legit have an invis, that is just movespeed, a jump that dosent gain you momentum and a jump straight into the air that dosent get you away from enemies at all

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you can use your ult to get away, sure but then you do no dmg at all

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also who would have thoought assasins job is to kill isolated low health targets

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if kallari cant do that what she doing ?

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and if you are not snowballed a full combo dosent kill an adc on same lvl

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dont lie too us

mint steppe
# slow hornet and no hero in pred is hard to play

Of course it's not difficult, ADCs don't need accuracy, it's not difficult for them to hit. Yin is not difficult to play, you don't have an R button for all occasions that deals 1500 instant or 4000+ dmg for 3 sec less buttons for survive less buttons for use so game is much easy sure. Khaimera is absolutely not difficult to play against half the characters with such a movement and the number of stuns roots controls. Shinbi is not difficult to play at all, you can just not approach any adc \mid, they will just win immediately due to the range and calmly control you, it's not difficult, just delete the game or play another character, Shinbi is strong for developers, so it's a balance and I don't care if she loses to the majority its so easy sure. For a developer, this is a balance.

mint steppe
slow hornet
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i guess i tried to explain

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have a good one

mint steppe
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I'll tell you a secret that will surprise you.

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Kalari can do damage with ult and escape at the same time.

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surprise

grand tinsel
mint steppe
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You don't even know what you're writing about and you're trying to convince me that Kalari is weak.

slow hornet
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yeah sure i dont know what im talking about

mint steppe
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You don't understand what numbers are drawn on the screenshot and are trying to convince me that pressing 3 buttons does not guarantee Kalari victory.

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play more with beginners

slow hornet
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i do guarantee that pressing 3 buttons does not guarante kallari victory !

slow hornet
slow hornet
mint steppe
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I've played this game, chat with the players, and watch the streams. Keep telling me that you're an omniscient brain and your baseless opinion is the best.

slow hornet
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next post will be : howie is op he kills me with 2 abilities and he dosent even need to aim, look he did 85% of my health with ult pls nerf him

leaden dagger
mint steppe
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I saw it with my own eyes and I experienced it for myself. The result is shown in the screenshot. You're just throwing out words to support those who like to kill balance.

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And it's very bad when developers do the same thing.

slow hornet
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no i play the game and i understand how things work if you are on an equal playing field

mint steppe
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After such comments, the developer does not have time to filter the information. He reads reviews selectively. He sees that the player complains that he does not have enough fingers to press 3 buttons and develops a game code so that only 2 buttons are enough. This is how we get the current update. And a lot of updates before that. With a broken hero.

versed swallow
paper ore
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Kallari is very busted

heavy quarry
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Shh leave my Kallari alone, she's finally playable.

I'm worried after the patch ppl will start banning. I've been starting to see it on occasion.

Been my last 4 ranked games in diamond 1 lobbies

heavy quarry
heady mantle
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Man litterally walks in late to a fight and presses R next time you fight him as a squishy he just warps spins R gg you lost

mint steppe
versed swallow
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But kallari is annoying busted when she’s fed and near totally useless if she falls behind

thin agate
versed swallow
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1

thin agate
heavy quarry
paper ore
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yurei got beat up initally, before this patch, but does well if u atleast have the smallest of a engage

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granted all assassins do need engages but

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kallari got invis burst with lock on E to guarantee better 1 target

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feng mao big aoe just cant W key with RMB in

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unles u know u get a reset

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but feng ganks are nasty af rn.

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but kallari is nutty broken in pubs

heavy quarry
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I mean, the invis isn't a burst, it doesn't do any damage anymore, it's just hp regen and stealth

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if she engages with E, she also loses a good portion of it's damage

paper ore
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invis, knife ulti or just invis ulti your shredding them

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all situational but its not hard.

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ur told when ur on top of a ward with her invis as well

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i dont get the part

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why cant i get a eyeball on top of my character when i know someone has vision on me?

heavy quarry
# paper ore why cant i get a eyeball on top of my character when i know someone has vision o...

You do get a an icon when Kallari is stealthed around you, I think there is also an audio cue.

You're combo there is very subject to the assassin dilema. If you're behind, none of that matters as the adc will survive your combo, and then kill you cause late game adc goes burrrrrr

If you're ahead, the ADC is dead regardless.

You beat assassins (especially with invis) with macro play, rarely micro play. This is part of the reason assassin classes in mobas are frustrating to play against.

paper ore
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I mean not talking about kallari

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For the first part

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Its just not fun to be against invis, no matter

heavy quarry
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I can't think of an example in any case where a stealth or invis character isn't notified that their ability is not working intended.

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in any moba

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having an ability be countered by a ward (that every character has access to for free in this game) is something no character has to deal with except kallari atm

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Personally, I think the ward system is lackluster when it comes to invis and stealth interactions. And needs to be looked at.

heady mantle
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They need a new vision system

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And new map

paper ore
fathom terrace
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Wraith while invisible can also tell that he's spotted

paper ore
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true