with the latest update i realized nothing much will change in the next months/years and the games keeps going into a direction i dont find appealing at all.
Visuals:
- the animations are still clunky and cut short. there are no out of combat animations. some animations are still even missing since preds release (howitzer, gadget, murdock). this not only makes the game look cheap in that regard , but it also doesnt make it possible to guess what ability your opponent will be using. almost all guessing which ability will be cast is due to vfx. this wasnt the case in og paragon where you had smoother animations
- this leads to more vfx which also became bloated since the big hero change update and especially since yurei and renna releases. combined with this insanely fast movement in teamfights you barely see characters anymore and basicly try to keep track of a healthbar that you focused earlier in the fight. often i cant see shit, even when i look at paused replays.
- visually the map alway looked dull and like it needed a rework badly. it had no fitting vibe, wasnt coherent in its artstyle and just felt cramped. brown walls everywhere, weird lighting and colours. a river that was barely visible and imo a dawn and dusk side that just didnt work. like nothing was being added to underline dawn and dusk (like a change of daytime when one team got orb or something like that). compared to og legacy the awe of the bright lanes and dread of the darker jungle was missing. even in preds legacy version (thats why i mainly didnt play it). maybe it has something to do that omeda cant make use of UE5 like devs made use of UE4 almost 10 years ago
- HUD clutter. the damage numbers are absolutely irritating. especially when you do big crits and the numbers are bigger than the target you shoot at. like how hard is it to give players the option to turn them off, not make them grow and make them halftransparent


