#why i stopped playing after around 2600 hours

285 messages · Page 1 of 1 (latest)

nova kernel
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with the latest update i realized nothing much will change in the next months/years and the games keeps going into a direction i dont find appealing at all.

Visuals:

  • the animations are still clunky and cut short. there are no out of combat animations. some animations are still even missing since preds release (howitzer, gadget, murdock). this not only makes the game look cheap in that regard , but it also doesnt make it possible to guess what ability your opponent will be using. almost all guessing which ability will be cast is due to vfx. this wasnt the case in og paragon where you had smoother animations
  • this leads to more vfx which also became bloated since the big hero change update and especially since yurei and renna releases. combined with this insanely fast movement in teamfights you barely see characters anymore and basicly try to keep track of a healthbar that you focused earlier in the fight. often i cant see shit, even when i look at paused replays.
  • visually the map alway looked dull and like it needed a rework badly. it had no fitting vibe, wasnt coherent in its artstyle and just felt cramped. brown walls everywhere, weird lighting and colours. a river that was barely visible and imo a dawn and dusk side that just didnt work. like nothing was being added to underline dawn and dusk (like a change of daytime when one team got orb or something like that). compared to og legacy the awe of the bright lanes and dread of the darker jungle was missing. even in preds legacy version (thats why i mainly didnt play it). maybe it has something to do that omeda cant make use of UE5 like devs made use of UE4 almost 10 years ago
  • HUD clutter. the damage numbers are absolutely irritating. especially when you do big crits and the numbers are bigger than the target you shoot at. like how hard is it to give players the option to turn them off, not make them grow and make them halftransparent
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  • there is no coherent theme and artstyle or a red line of it that shows in predecessor. in og paragon, especially during legacy times you had a realistic artstyle that showed the power of ue4 with a refreshing theme that blended sci fi and nature elements. the main vibe of paragon showed in their map and heroes. the map gave you the impression of an alien planet where some ancient technology was hidden that nature conquered back and that was so precious that it was worth to fight over and drew all sorts of heroes to agora. this was what catched me back then and without knowing the lore you knew it by just looking at it. i didnt approve epics failed attempt to cater to asian players by adding heroes like shinbi, wukong, kwang or china lore skins and events back then and i dont approve omedas attempt to cater to them now. the difference is that before epic did that they built their own coherent theme which omeda did not. the map is out of place and doesnt transport any dusk and dawn or even any vibe. it looks like one side is from lord of the rings and the other from some high fantasy arbic city or something with nothing holding these two sides together - like nothing relates them. and the jungle doesnt even look like a jungle.
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  • dominating asian and china like heroes and skin themed event. this is sooo worn out and lame. especially for such a small game it makes it even look cheaper than it is. do we even have asian servers? how many players can even relate to all this ninja, samurai, china demons overall chinese look? why not take a route that makes your game stand out compared to the competition? smite has mythology, league asian fantasy, dota his own stuff and paragon had this sci fi vs nature on an alien planet look. omeda built on paragons assets and took its theme with it but instead of building on top of it you just smeared the most generic looking event over it: a chinese themed event...this shows very much that omeda has no artistic vision for the game. the good and evil / hell and heaven event okay. its cheap but okay but at least give it a refreshing touch. go for some pagan lore, create something new or if you copy at least copy something fitting like doom. you know, you have morigesh, mourn, murdock, belica etc. make a nature vs tech event or something. if it wasnt enought to copy asian lore, you even copied it in the cheapest way possible. releasing gooner skins and skins like the final fantasy twinblast and shinbi sailor moon skin like these are the early 2000 years. absolutely backwards and generic af. i am really disappointed that you omeda took this route, because when i want to play an asian lore themed game i play one of the 100000 other games that are available right now.
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  • on top came emojis and sprays that not only have different artstyles by themselves but built on real life internet memes. they are cartoonish and dont fit the realistic asthetics the game tries to be sold for.
  • for some reason the map even looks worse since akeron entered. like lighting is off on so many levels. idk if this is the reason but the game just looks like a cheap mobile game now.
  • extremely blunt and cheap sex sells attempts. like you go for big boobs and butts and dont even try to create sexiness in more subtle, fitting and creative ways (voicelines, animations, clothes that not show bodyparts so obviously and leave room for interpretation, heroes that fit sex like succubus). the latest gooner skins are just embarrassing tbh.
  • most generic item art in existence
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Gameplay:

  • omeda kept dumbing down carries somwhere around season 3 or so and forced players to only built attack speed + crit builts. playing carry became extremely boring since then because you had no built variety. it was always aim in the general direction of the enemy and hold lmb. attack speed and crit was so high that you dont even have to aim properly. especially with sparrow. i mained murdock in paragon and in early seasons in pred too. but gave up on carry role all together
  • in regards to built variety this game is lacking big time. augments seemed to make it better at first but in the end they have no big impact imo. what this game needed instead of an hero overhaul was an item overhaul so players can change their playstyle according to builts and not hero picks. thats what i loved about og paragon, that you could suprise others with certain builts which lead to a unconvenctional but viable playstyle. for carrys it was possible (even in earlier seasosns of pred) to not only built crit+attack speed but to go for max mana, dot or power shot+ability haste builts. those builts had it ups and downs in certain encounters and during certain times in the match but they still worked. counterbuilding doesnt even exist in pred except buying anti heal
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  • movement speed is the biggest recent turn off for me. ever since it got increased the moba elements drifted further away from this game. leaving lane isnt being punished at all. you dont even miss gold if you port back to base inbetween waves. you can push 2 lanes easily alone at once and of course you can run around ganking which results in constant fights and a more hero brawler like playstyle. if you are behind you cant farm up anymore with constant fighting going on. fights became meaningless and lost tension because it all broke down to win this one fight where death timers are long enough that you get free fang and orb and end the game between 30-40 minutes.
  • all this leads into a less strategic playstyle which has no depth, feels cheap and meaningless. i dont care if i win or loose a match, i want a good and meaningful match where encounters have impact and where you have to do more than leave your lane inbetween waves to kill the next hero every minute.
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latest hero design:

  • spider hero: ever since og paragon ppl asked for a spider hero that can attach to walls. epic even was about to design an alien spider before they shut paragon down. well we got akeron...his upper body part looks like a generic male demon with saurons eye as a belly. he does fire attacks and is all about never ending hunger and power lust. except he has this gimmick of having a spider like lower body and this weird web cast ability...as a fire casting hungry demon with saurons eye. like wtf is this design? why are his webs not out of demon fire aswell? why this eye in his belly? can he only look but not eat? why even make him part spider when nothing he does fits a spider: no poison, no hatchlings, no need for the element of suprise, no lurking in the shadows etc. . i am all for mixing different elements to create something new and refreshing but with this hero it seems like it was just all thrown together. i mean you managed to successfully design a mage dwarf. i wonder if the hero design team is still the same. it kinda went downhill with skylar. so why i am that mad about akeron?

because it means one thing:
no spider hero will be added ever again. akeron is the spider hero. he has the spider webs and attaches himself to walls and thats it. there wont be a second one that does that.

i had high hopes when predecessor was announced because for me paragon was way ahead of its time and still is. for me it was the best game i every played in terms of innovation, animation and graphics (for a moba) and art direction and hero design. sadly predecessor after all those years doesnt come close to paragon but is shifting further away from it and seems to make the same mistake paragon did: loosing their vision of the game and alienating the players.

hearty bloom
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I think you may be the problem here mate, you want Paragon.. this is not Paragon

oblique wraith
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just let them cook

serene shell
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Honestly, I agree about the character design. Argus, Mourn, and Skylar (the remade version) at least “fit” the Predecessor vibe.

Renna flirts the line, but with Yurei and Akeron it feels like it was just about “how badass can we make these characters LOOK”. They really don’t meld with anything in the predecessor world imo.

tiny falcon
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Things got worse

dim ridge
fleet oyster
# tiny falcon I hear that since the console ea phase

You would be correct and I recently came across a quote again that I think fits what pred keeps doing

I loved fault and when it shut down I was ready to give pred its shot pred came around and it was like a dumbed down fault which was fine because at least strategy was still there to a degree and when I asked people on thier team if they would add depth thier response was we will add it over time which I accepted.

2025 and the ammount of depth still missing combined with how drastically its been sped up it no longer even plays like a strategic moba it plays like a hero shooter with towers it doesnt know what it wants to be .

RgSACE also said in this very discord paragon players were not enough for epic but wpuld be enough for them

Clearly this statement has not aged well and they chased for a way different audience and for more money for investors im sure they got in the background.......

This quote represents pred

" a game for everyone is a game for no one"

Its lost its identity as a moba

raven crest
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while OP brings up some good point i feel like he just expecting epic games development which isnt possible omeda simply isnt on that lv and u have to let them scale up to it

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so far i still believe they want to make a moba its just the whole appealing to casual has taken the game on a detour

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i will know based on the next map imo

fleet oyster
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They keep wasting time on sanctuary and I dont know why the maps terrible

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We told them this before EA console

raven crest
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i feel u tho i just kinda accepted it when they said changing vfx colour was complicated

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also new map is hard lots aof variables to factor and they cant change it suddenly when we have tournments running

fleet oyster
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If its a budget thing we have been telling them that maps bad shortly after start of EA.

We got patch after patch of hero balance and item changes there was a long time there when it felt like nothing was getting done.

raven crest
scarlet coyote
# oblique wraith just let them cook

for months we hear "1.X will change the game forever" and in the end its just some gooner skin release with minor changes on a map that does not work for a moba. But then i realized pred isnt a moba but a slightly more tactical hero shooter so in the end i understood what omeda is doing and if you accept pred is a hero shooter you also see they push the game way further in the direction like OW or marvel rivals

scarlet coyote
raven crest
scarlet coyote
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in the end pred is casual fun, but i would never expect ANYTHING good from the game nor its devs, im basically hanging on, have some fun till it gets shut down because lets be real, pred doesnt seem to have a future right now, and instead of complaining and giving feedback they ignore anyway i enjoy pred for waht it is

scarlet coyote
raven crest
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world shifts in just drakes in league. league has more neutral objectives to force team fights than pred

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league is a snowball fest that just turns into aram after a certain point

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they just have a better map

scarlet coyote
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if you have no clue about lol dont talk about it

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pred is nowhere near lol or anything

fleet oyster
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The prob is and this is why im extremely skeptical a new map will fix it.

They catering to a hero shooter audience now and have sped up stuff so fast now that it no longer even plays like a moba.

A new map is not going to fix the bloat on heros its not going to fix thier bad design choices

Yes they had a more league feel at the start but its completely gone all that remains is leagues item system which frankly also no longer fits because of how much they sped things up.

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It was dumbed down lol and now its idkwtf it is its like Overprime took it over

scarlet coyote
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we have no split push, rotations, team cops like 131

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we have no objective rotation besides "all dead lets do orb"

raven crest
scarlet coyote
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i played so much rivals lately and everytime i play rivals i also feel like im playing a slightly faster version of pred

scarlet coyote
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bro?

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u ever played lol?

raven crest
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yes

fleet oyster
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Strategy is gone yep. Papaya will keep saying theres still strategy the only remaining strategy is how to wombo combo as a team GruxSleep

scarlet coyote
fleet oyster
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Even the tournaments are suffering for thier bad designs I used to watch all the time now its just constant fighting theres no build up to anything its just chaos hero shooter

scarlet coyote
raven crest
oblique wraith
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Stop blame my overprime remake . where is admin

fleet oyster
raven crest
raven crest
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explain to me so i can understand ur thoughts pls

fleet oyster
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Explain to me league of legends

raven crest
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man im trying to have a convo here

fleet oyster
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What depth have they added?

raven crest
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augments and world shift a little discalmer i do know that there isnt enough depth yet cus they love to cater to casuals but the idea is to power creep the game into it

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EA pred had less depth not even 6 items

fleet oyster
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2 things in 2 years NarbashLaughing

raven crest
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couldve even get a patch to launch without delay and stuff like console launch much less gameplay changes

fleet oyster
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Ya thats the issue thier catering s moba to casuals mobas are supposed to be hard and take practice to get good at id theres very little to practice or improve on and on top of that the removed soooo many elements of strategy.....

scarlet coyote
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they even were on the right track with early access, then overprime dies and they shit direction to an arena combat game? like what are u doing?

fleet oyster
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Thier design dirrection just shifted way to much the game i bought and game we have now just play way to drastically different in terms of pacing and build up to stuff that matters. Its just constant fighting on tiny map now.

scarlet coyote
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overprime was hero shooter with moba and pred was supposed to be moba, now that OP is dead pred wants to be the hero shooter

raven crest
fleet oyster
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I liked overprime for pure stupidity fun but I never bothered to play it ranked because it wasnt that type of game. I went back to pred because it felt like I had to play sweaty . Pred doesnt even feel like that anymore

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It took overprimes spot

scarlet coyote
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im sorry to say

fleet oyster
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And i dont know if what I wpuld say they have now is fun

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I think overprime was more enjoyable as what it was then preds version

scarlet coyote
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but this is so funny and sad to now know why they fired the smite devs when we see what they do with pred and how it now wants to go in smite direction xD

fleet oyster
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You know whats funny

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Is smite 2

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Has more strategy

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How

scarlet coyote
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i know

fleet oyster
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Tf

scarlet coyote
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and idk why

fleet oyster
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Did that happen

scarlet coyote
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smite is supposed to be the easiest moba

raven crest
raven crest
scarlet coyote
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we see how the old smite devs just destroy pred rn

raven crest
scarlet coyote
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but smite 2 does WAY better after the layoffs

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and pred does worse since they hired old smite devs

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im sorry this cant be a coincidence

raven crest
fleet oyster
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WTF

scarlet coyote
fleet oyster
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Wat

raven crest
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u still cant shoot up

scarlet coyote
raven crest
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its just there

scarlet coyote
fleet oyster
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Oh I turned thst on

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Limitted ceiling felt wierd

scarlet coyote
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its a visual trick haha

raven crest
scarlet coyote
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but it gives so much better feeling

raven crest
scarlet coyote
raven crest
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ah

fleet oyster
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Wait is normal in now?

scarlet coyote
fleet oyster
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Yorm

raven crest
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yea they just added him

scarlet coyote
fleet oyster
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Yorm in smite 2

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Already

scarlet coyote
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ah yes yrom, who is the reason i dont play smite rn because everytime hes in my game i get a 200 ping

fleet oyster
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He is fun though NarbashLaughing

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Not sure what they changed for him but was fun

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Oh also I want to mention in here clearly omeda has bias towards the faster shooter style game too see how they left in nitro........ when its borderline the same game as normal.....

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Brawl is more fitting there as a casual mode why tf they have the same game twice idfk

raven crest
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oh yea dont get me started on the bahemoth that is deadlock closed alpha still

fleet oyster
raven crest
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that game absored all of pred aura

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its thee 3rd person moba

fleet oyster
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I gotta try it again still i watch incon play it sometime just haven't jumped back into it yet.

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oh VALVE NarbashLaughing

raven crest
raven crest
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why did they fumble

fleet oyster
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Its funny because so far it feels like they are fumbling for the same reason.

History repeats itself it seems

raven crest
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i believe tho 2026 trust

fleet oyster
raven crest
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still no profile or custom builds btw

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i find it wild they they think it hurts retention so it doesnt get love

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surely after nitro and aram they dont need to cater to casuals right ?

fleet oyster
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Fault had more content at that time and was better game i still think fault was better janky sure but it played way tf better then whatever this is

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I mean dont think for a second I forget about thier mastery skin thing

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Oh boi

scarlet coyote
fleet oyster
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That was a thing

raven crest
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thats another bucket of worms

fleet oyster
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Scoreboard

raven crest
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weirdly enough i see that scare new players away

scarlet coyote
raven crest
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yikes

fleet oyster
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The scoreboard still takes up the whole screen in 2025

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💀

raven crest
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mtx UI gets all the love tho

fleet oyster
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When fault a small indy company of like 10 people had item art and omeda doesnt......

raven crest
fleet oyster
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Hell ethereal has item art NarbashLaughing

raven crest
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pls omeda i beg after aram we just need pure polish qol features and more gameplay changes before they even attempt to push they game marketing wise again

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also i just noticed the new map theyve been talking about is probably the aram one bruh we aint seeing a new main map till 2027 if the game exist still

fleet oyster
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How long before they realize aram cpuld just be done on the brawl map?

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Or just mid lane

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Hell

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The training area!!!!!

raven crest
scarlet coyote
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like who thought this was a good idea? they took a k pop dancer and made her into someone i find at the hamburger reeperbahn at 2 am doing the gawk gawk 3000

dim ridge
hardy sigil
hardy sigil
hardy sigil
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I wrote this on the reddit recently and figured I'd give it some slight edits and post it here as well in this thread - since it's rather fitting.

To give it a TLDR right from the top:
Despite having many, many, MANY issues and problems, this game isn't really going to go anywhere anytime soon. This is due to the fact, that Omeda has a strangehold on a niche no one else is in right now (3D MOBA with a focux on Z-Axis and primarily console targeted).
The only way Omeda would begin to suffer; Is if someone of equal/greater size than Omeda, began coming into the game with actual passion and a gameplan that has them speeding forward.
Omeda is moving at a glacial pace. Nothing is going to stop them from doing that, as long as nothing is threatening their place in the market. They've shown time and time again that they don't really care what the community thinks they should be doing (or even what pace they should be moving at compared to their peers) - they're going to do whatever they want.
The game is in an incredibly awkward spot. It's been said many times now that Omeda just hasn't given us any clue on the direction of this game. Which is partly why it's in a weird spot.
Newer players feel like the game is fantastic and fun and enjoy the quick sessions they have with it. Veteran players are consistently left disappointed, (especially as the game keeps dumbing down MOBA mechanics and increasing the pace of the game) but hopeful for the most part.

I won't just sit here and rag on the game. It's not only unfun. I have almost 1.5k hours in it. The game does have it's fun/cool moments. It has a solid basis of mechanics that they've studied/ripped from other games in the genre. The Omeda original heroes (While bloated to hell and high noon) are indeed fun and you can tell they were going for that fun factor first and foremost. The games visuals are slowly but steadily improving (although most visual updates keep happening to the store - which is a huge disappointment).

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That being said; Those 1.5k hours give me a wide range of experiences of this game's many flaws that continue to hold it back.

The teams very thorough lack of communication is a continual, extreme disappointment.

If you're not someone who watches livestreams and/or wants to pick apart a several hour stream for the POTENTIAL, that a few bits of relevant information you're interested in are spoken about - sincerely sorry, but you are completely screwed.
You are not hearing shit fuck all else about this game except through the grapevine of a moderator or someone else who DID watch the livestream and just happened to bring it up. Omeda only drops things like a week or two in advance and then its basically radio silence except for their daily memes and PCC announcements.
Those are the only times you will hear anything substantial about this game. I have had conversations with like maybe 7 or 8 team members out of the 70+ that exist on the team - and most of those are with Ace himself (Thank you Ace, for being so pro-active in your community in particular). For a team so big and so apparently passionate about this project - I see far less of them than I do see other devs from teams like Arrowhead. If you don't get a response from Ace, you're most likely not ever seeing any response from the team.

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I get it. We're not always nice as a community and this may cause Omeda to want to stick to the shadows and do things quietly. However, that's not what you should be doing. Ever. If your community has forced you into that place - I hate to tell you - you don't belong in the gaming industry. There is not going to be a fanbase that's always nice or going to treat devs the way they should. Not everyone is always going to be understanding of circumstances that happen. There are going to be times where it is incredibly shitty to be a dev. That is just part of how it goes. If Arrowhead shut down and stayed as quiet as Omeda is, when they got their first bits of real hard criticism - the game would be dead. Simple as. A community driven game cannot ignore it's community and do whatever it wants to do behind closed doors.

If you don't have thick skin and can't handle a community doing what communities do - across every single forum; Then you really don't deserve to have your foot in this industry. Sorry.

Meanwhile, for an example; You can go to my favorite open-source game CDDA (Cataclysm: Dark Days Ahead) and talk to it's dev team about their code. They even have a public design doc since it's an open-source game devved by the community. There are updates (unstable branch) to it basically everyday (although full stable builds are few and far between) and its maintained by a small handfull of devoted coders and community members.
If you don't like CDDA? Guess what? There's Cataclysm Bright Lights. Or other branches of the game. Hell, you might be able to even make your own official branch of the game if you know how to code.

CDDA is a FREE, open-source, COMMUNITY developed game that makes NO money and yet has infinitely more passion from it's community and team members than I've ever seen from Omeda as a whole. We'll come back to the passionate bit in a little.

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Predecessor is a mish-mash of genre's and mechanics that just don't blend well together in the game's current iteration.

They only continue to muddy the lines of what this game is. It continues to blur itself more and more between shooter, MOBA, brawler, and/or hero arena. They have mechanics from every single one of these genre's, yet commit to none of the complexities of even one of them.

They emphasize the MOBA mechanics as it's innovative selling point. Really though, it's just mechanics that have existed in other MOBAS who've been around for a decade now. All without any unique take on them. In fact, the Fey Flower idea is severely watered down compared to it's LoL counter-part. In LoL there's at least 3 - 5 different versions of the flower. We only have one here and all it does is the bounce. No health, mana, or bomb fruit. Meanwhile, the games solid array of base mechanics, just keep getting watered down as the game picks up pace and the TTK is lowered with every couple of patches - in order to accommodate the more casual players flocking to the game and it's Nitro mode.

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They emphasize shooter mechanics, but as far as shooters go - this has the least depth of any of them. Bullet travel/trajectory and needing to account for those factors, doesn't mean much. Not when most fights occur right in front of me anyway and bullets disappearing mid-air is kind of counter-intuitive to bullet trajectory/travel mechanics. This whole system feels like wasted dev time creating the mechanics and working on the coding for that simulation, for no particular reason. People who enjoy shooters with in-depth mechanics are not going to rush to this game for watered down shooter mechanics.

Why focus on your brawling/team fighting that is supposed to be fluid and action-packed in particular; When your game is slewn with so much CC that it ends up making your fights feel janky or even just completely take you out of fighting for 3 seconds? No brawler/hero arena that focuses on its' high-octane action and its' fluid combat, wants you stunned by multiple instances of CC for most of the fight. Who wants to play a brawler where you potentially get chain CC'ed and then sent to a timer before you can even react? Nobody. And it's been a consistent complaint from the playerbase ever since I joined. CC has BEEN an issue and only continues to get WORSE. Acheron, the newest addition to the game, basically has almost every form of CC available in the game in a single kit. I think the only thing missing is a mesmerize/fear and a knock-back? What character(s) should ever have that and why? That's just so overbloated it's ridiculous. Looking at Acheron's kit feels like; Reading what a elementary schooler would come up with as their MOBA character after watching you play one.

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None of their mechanics blend well together and just feel like they took things they liked and shoved them together, hoping that it would create a good end result. Its like, as a kid, you take all the colors of playdough and then mash them together hoping for a really cool color - just to get shit brown after it all.

The games visuals are dissapointing and it's unique visual design is getting muddied and destroyed by the new art direction.
The games visuals ever since the art change with Thunderbrush coming in (at least imo, nothing personal towards TB), have just felt more plastic-y and further and further away from Paragons Low-Fantasy (The Boys, Harry Potter)/Dark-Fantasy (Berserk) and Soft Sci-Fi (Star-Trek, Star-Wars) roots; To a more generic version of High-Fantasy (Lord of the Rings) that you see among Predecessor's peers, like Dota and LoL.

The constant bimbo-fication of the women cast feels extremely disheartening and disgusting. You wanna design sexy outfits? Completely fine. Can we at least keep their same body shape? Can we at least begin using other fabric and materials? Can we stop using the ass capes/wings? Can we stop using the same thong PVC thats tightly glued to their crotches?

Like christ, women can be sexy in so many different ways - it's honestly a little bit telling that TB can only find one way to make female characters hot and sell their skins. The same breast size, hip shape, and ass contour for EVERY. SINGLE. SKIN. Jesus christ, learn how to have some artistic variation. It just screams to me like TB only knows one art style and one art style alone.

Which is a far cry from Paragon (and even Pred's early designs). It definitely feels FAR less like it's using Paragon's universe as an inspiration for it's basis; And more like something akin to a fanfiction taking place in it. Pretending the carcass isn't rotting while trying to sell us chunks of it as if it were still fresh and new.

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Omeda also has an issue with priorities.

The biggest and best example is how we need a new map. Why was all that time spent on making the brawl map? Its not even in the game anymore and people have been stating map issue for a LONG time. Since even before I joined there were murmurs of it. So why would we waste time on creating a new map for a mode that then gets removed? Same goes for Legacy and why it was in for two weeks. Why did they hype that to hell and high noon, then basically do NONE of the QoL necessary on it. They didn't even add Fey Flowers to Legacy for christ's sake.

At the end of the day; They're lovely additions and I appreciate Omeda for giving them to us. But would I rather have a better and much improve base Monolith by now? Yeah. 100%.
The same can be said with bounties. When I joined the game during the ps4 alpha, bounties existed in the game - but lacked UI. So you were shit out of luck for figuring out what your bounty was or what the bounty you just got was. It took a year to add that UI. For what reason? Why would you add a mechanic that no one can visually confirm/identify?

Another great example is the Fey Flowers. I and others have complained for a while now about how they lack minimap UI timers to let you know well...what time they're on right now. We recently received that huge minimap UI update and rework and yet....no Fey Flower timers? Why? And now we're replacing the Fey Flowers with the new World Shift events Geysers? So what's the point? They're the same thing. This feels like wasted dev time to pad things out and make it seem like more is being done than is actually getting done.

And this section could honestly go on and on and on and on and on and on... There's so many instances of wasted dev time and potential for rather pointless endeavors.

#

Whether or not Omeda truly is as passionate about the project as they SAY they are, is something that has yet to be truly seen outside of a few rare instances.

You can see it in posts like: https://www.reddit.com/r/PredecessorGame/comments/1n5z59d/meanwhile_omeda_is_slapping_together_basic
Someone from the community has created something with infinitely more talent and passion than anything I've really seen Omeda do. The closest I ever felt to something like this was seeing the initial Terra release trailers from Omeda.
If Omeda is as passionate as they say they are, they can at least put in the same amount of effort that passionate fans do. If a fan can do it with 0 resources and by themselves; Omeda can do it with 70+ people and all their revenue.

Final TLDR (Don't blame you honestly, if you read through it all thank you):
There's a lot wrong. The game is good and it has solid basis. There's plenty here for 1k's worth of hr's easily. The problem is that the game doesn't seem to have a direction. If a game/studio comes into the same market niche as Omeda with an actual plan of action that they stick to - they will easily drive Omeda out due to their inexperience and poor resource usage. The game needs to get itself together and start actually focusing on things that makes sense for what the game is trying to be. Omeda also needs to deliver on a statement clarifying what the hell they want this game to be and the direction it's taking.

left bluff
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Omeda what game are you even trying to make

wind idol
# fleet oyster You would be correct and I recently came across a quote again that I think fits...

Yeah man, one thing that I truly despite of Predecessor's development is that the Devs say one thing to then do other.

It's like they want to maintain their unconditionally loyal base of Paragon fans, but at the same time their target is a completely different one, so say that X when in reality in the background they are doing Y.

I don't mind Omeda wanting to take other route and creating a game that it's just not for us (or for me) but at least be clear about the direction of the game.

It's truly deperating hearing from the Devs that they are moving the game to X direction to then waiting 3 months and see that they are doing all the opposite

oblique wraith
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bruiser build doesn't work very well

Why is the damage build so strong and ttk so short

Everything is so instantaneous

wind idol
# raven crest augments and world shift a little discalmer i do know that there isnt enough dep...

The problem with augments is that in the majority of the cases they subtract depth from the game, there are a lot of augments that just makes your characters stronger, like Yin E argument that simply makes you better, when there are other auguments that makes your characters easier, like Serath E stun, and other augments that give you free value, like Grim R reset, the majority of the augments doesn't add depth or makes the game more complex, but makes your character doing more and better things making in fact the characters easier and simplier to play

fleet oyster
left bluff
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The real question is, at what point do you guys stop playing? I’m very close to my breaking point. I lose interest with each patch and have like 1500 hours, been playing since EA

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I was holding out until a new map but I don’t have it in me to wait until mid 2026 or whenever that is

fleet oyster
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Im just watching the updates at this point hoping it improves

left bluff
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If my friends weren’t still playing I would’ve stopped

raven crest
raven crest
# wind idol The problem with augments is that in the majority of the cases they subtract dep...

i dont think the majority subtract depth persay but i see ur point over i think the augments add more depth cus they open up build paths and allow champs to flex into other roles easily and its an extra variable to factor when facing someone but like u said alot of them are kinda just win more augments they either take what the champ is really good at and makes it better or lets them focus on another aspect of their kits (in ideal cases)

#

i think augments need to be more mechanically changing some are straight up just stats which is boring

wind idol
# raven crest i dont think the majority subtract depth persay but i see ur point over i think ...

They surely add more variety and a lot of diversity in many different ways (for some characters more than others) but they don't add more depth or complexity to the characters, the majority of the augments bloat the characters kits allowing the characters to do more or to do the same better.

There are just a few cases where the augments have a real negative impact or drawbacks in the character but when that happens the benefits always compensates the drawback by a lot

left bluff
#

Augments were a great idea but horribly executed

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Vast majority of augments are uninteresting and unimpactful. One of the least creative things I’ve seen in a game

hardy sigil
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Most augments are literal dog water.

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They are just slight range increases or something like that.

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Very few are actual game changing things that alter the way you play a character.

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All augments should've been along the line of the rumbling and tiny titan.

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Things like TB's or Yurei's "Here's more range c:" is like the most basic shit anyone can think of.

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Augments also came from other MOBA's so I can't even really give Omeda credit for "coming up" with it. It's another mechanic borrowed from yet another game that's watered down. Which is sad because things like tiny titan are a GREAT example of what ALL augments could be. Clearly Omeda has the capability to exercise their creative strength - they just don't 90% of the time.

hardy sigil
# left bluff If my friends weren’t still playing I would’ve stopped

My brothers and friends did stop playing. I held out alone for a little bit.

Honestly though with recent patches doing nothing to address already annoying characters, while introducing more kit bloat through new characters, WHILE ignoring complaints about speed and the dumbing down of strategic elements to introduce MORE speed and etc - I just.. I don't care anymore.

The only reason I'm even here in feedback and in other forums still - is because I would LIKE to see the game make a turn-around. I don't want to resign myself to waiting on this game to be good.

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I'd like to think Omeda has the talent and passion to turn this around. There's tiny bits here and there that make me think they CAN do it. But every time I try to place a bit of faith in them - I am repeatedly reminded why I was wary and doubtful in the first place.

For every great thing Omeda does, they do: One bad thing, a new shop upgrade, a new goon skin, and one meh thing that leaves you completely scratching your head.

slender frost
fleet oyster
ivory helm
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3 thing I think would slow the game down a lot would be get rid of jump pads, lose or significantly reduce proximity gold and slow down the first jungle rotation. I could be wrong but I feel those would make the game way less brawly. Or at the very least make you think more about when to rotate.

mystic dome
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All the recent changes make the game feel more generic. It has even less of an identity than it used to.

left bluff
nova kernel
green finch
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It's a stock asset

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Video vs asset screenshot

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I thought Omeda would have enough employees to make their own thing, but just slapping a red coat of paint on a stock asset...

raven crest
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i dont mind the monster but yea it always gave me the vibe that their art team didnt work on this

raven crest
green finch
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Using a stock asset is stupidly cheap though, especially because I'd say the world shift must have taken a lot of dev time

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I think it'd be quite a lot cooler if they had their own thing to come with all of it

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The shaper is pretty much another placeholder in terms of art, which doesn't bode well

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Akeron's autoattacks also seem to be just Rampage's, I expected more from such a monster

dim ridge
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😭

green finch
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It is what it is

oblique wraith
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Well... It's okay

I suggest to Omeda

What about the next hero is the River bug?

It's beautiful, but it doesn't cost a lot of money

Riverbuff was a pop star in Paragon and deserves to be a hero

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You can fly around, it's fun and you can use verticality

fleet oyster
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WTF

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Omeda

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Please for the love of god

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Do better

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this is not exceptable

fast fulcrum
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People will complain about anything

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They're doing great

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The games great

fleet oyster
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ha hilarious

fast fulcrum
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If you don't like it uninstall

fleet oyster
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I litterally have

fast fulcrum
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Thanks

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Bye

fleet oyster
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Sorry I actually am keeping tabs hoping they make a better game that's actually a MOBA and not a half effort hero shooter that apparently buys assets

#

expect more

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is all I can say

tiny falcon
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Expect nothing from them

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„We worked day an night to make Patch 1.8 great“ lermy

fleet oyster
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I just dont think they know what a MOBA is yet they copy all the league items so IDK what thier doing the design and balancing choices are litterally anti MOBA

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they could ask anyone playing in the PCC what they think of thier game changes and all of them would probably tell them well thier shite NarbashLaughing

wind idol
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I don't mind them using assets to add content in a more agile and healthy way for the team and the project, let's not forget that Omeda is an indie and relatively small team that have the task of creating a AAA moba game, they need to cut development and work in one way or another, so although I don't like the fact that they are using assets I think that it's understandable for them to be able to handle the size of this project in a healthy way for the Devs and the players, as doing all that from scratches would take them more Dev time which would slow the things while costing them more money that put in risk the future of the project

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Having said that, the part where all this narrative falls off is when you see Omeda charging absurd prices for the skins, doing pretty scummy things in terms of monetization, going all out with the gonner skins, and pushing boundaries of the players over and over again without learning from the past

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It's hard to be comprehensive with Omeda when you see Omeda's lack of respect to the consumer time and time again

hearty bloom
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What’s the problem for using assets for side objectives?

If this game was to be extinct people would crave the exact same game and would take it if it had assets.. it’s a growing studio, feel blessed that we have this game IMO

agile pulsar
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I too have lost interest in playing Predecessor. Omeda has become obsessed with making the game as fast as possible - now implementing nitro pace changes to the standard version of the game. Every single patch since 1.4 there have been global movement speed buffs. TTK continues to be fast and bursty. The game quickly devolves into a brawler with little strategic undertone and ease of snowball. Items are incredibly uninteresting. Map is still the same boring map since EA launch. Their design philosophy revolving new heros and their kits is simply 'how do we fit as much bloat into one character as we can'. In one character, we have: dual scaling, root/stun/pull, armor shred, permanent scaling on kill & innate healing, built in haste + dmg mitigation. Truly, instead of creating abilities that perhaps have different cast behaviors or have one main purpose, it seems like every new hero has multiple things shoved into every ability. Compare the Omeda originals vs Paragon heroes and there is a stark contrast. I'm all for making kits more interesting, but bloat is not interesting. Dynamism and skill expression is.

Augments only augmented balance issues and are a lazy way to add variety into hero kits, most heroes have a best augment and there are some very silly augments that have not been changed. They are hardly original to begin with. The best thing to come out of Predecessor the last few patches have been the retention features: cores, battlepass, etc. Outside of gameplay, the game definitely has improved. But gameplay wise I feel this game has strayed far off from what it used to be, and Omeda continues to double down patch over patch. Combat hardly gets a chance to shine with the TTK being so low unless you're playing a tank. The game is not enjoyable anymore to me, I wish it well, but I seriously have zero interest for it right now

agile pulsar
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Predecessor at first seemed like a game that planned to expand upon the positives of Paragon's vision, a lot of potential but unmatured. Now that Omeda has had the chance to 'spread their wings' and develop the game quite a bit more, it seems their new direction is far off from that. Instead of versatility through item building, Omeda's items lead to every ADC building the exact same items, and so little variety when it comes to altering gameplay and counterbuilding. Paragon, despite the flaws of the card/deck system (i.e no in-game shop, cards were locked behind rng/paywall, cannot reliably counterbuild), offered unique and total control over stat allocation and had many interesting passives that paired well with heroes. You were able to try out many different card/stat combos and they all felt viable. There was freedom in experimenting, and it was hard to go wrong unless you intentionally built irrelevant stats for a hero. Instead of a vast world design with emphasis on verticality and stunning visuals, a spacious & lush jungle, we get a cramped map that is so small that leaving your lane will basically never be punishing and farming is irrelevant. Rotating 24/7 is the meta rn in Pred. The fun progression in slowly building your hero up, and getting stronger leading to these massive teamfights where both teams engaged back and forth and played around cooldowns is gone. You'd be lucky to survive more than one rotation mid-end game in Predecessor, the current pacing does not allow the combat to really shine in my opinion with the TTK. Predecessor has become less strategical and although I can get behind their idea of making the fun aspects of the game, which is presumably the fighting, to be more present; it has only degraded the core gameplay loop. And don't get me started on the actual fighting. It all comes down to one person landing a CC and then mashing all their binds one after another until the person is dead. CC is the pinnacle of engaging combat to them

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I see little innovation. All I see is Predecessor so badly wanting to be League and failing at it

raven crest
agile pulsar
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Even when it boils down to hero cosmetics, it is lazy. Uninspired, few VFX/SFX changes, many heroes still have yet to get one good skin. But you know what they will do? Literally tweak a character's base model to emphasize their bustiness on a skin. That is a whole other topic, but the skin direction is just goon bait and it's quite boring.

agile pulsar
hardy sigil
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You've gotta be kidding me.

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Are you serious?

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MORE ASSETS?

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Again, using assets is fine - but there is NO transparency with it.

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And then like Muglok said, they're charging out the ass for things and being as consumer un-friendly as possible in every aspect.

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Holy hell. This is SO disappointing.

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You can't make a game that's 90% premade assets, barely put out half the effort the community does with it's fan concepts and fan trailers, turn around to sell everything at premium AAA prices, while still touting that this is a passion project.

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This feels like an asset flip job painted as a passion project and sold to gullible and eagerly awaiting fans.

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I hate to say that, but seeing TWO new un-original assets after we've failed to replace the already existings ones - is just extremely shameful.

hearty bloom
# hardy sigil You can't make a game that's 90% premade assets, barely put out half the effort ...

At the end of the day it is a business, yes I see that point that they use assets and flip skins for AAA prices but at the same time if it funds the studio to continue so I can play the game then I’m happy, the hard parts I suppose is that the skins are high priced but people don’t have to buy them.. personally I don’t even buy the battle pass as I do not think there is enough value in it either but either way.. we get to play a category of game we love to play

nova kernel
left bluff
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I don’t mind reusing assets. They’re a small amateur studio that’s learning as they go.

My gripe is that they aren’t used creatively. They haven’t built anything that doesn’t exist in other MOBAs.

hardy sigil
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I think the team likes the IDEA of Paragon and wants to try and create it in another medium - but it doesn't quite work or translate that way.

hardy sigil
#

Pre-made assets are supposed to speed things up.

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Even more so when Omeda themselves doesn't have a plane engine Backend to worry about now, the cert process, the ps4 holding them back (despite them being the ones deciding to work with the damn decade old thing), and etc. All by their own admission. There is nothing in the way according to them anymore.

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Like a game I love "Look Outside" is getting it's 1.8 update after only launching like....maybe 5 or 6 months ago? I'm pretty sure it's only devved by a handful of people if even that.

It's getting a NG+ mode called "Hard Mode" that basically updates every single fight. It's currently in Beta testing rn working out kinks and finding the balance.
AFTER we just got the huge 1.6 update that added new companions, new questlines, new ending, new bad ending scenes, new bosses, expanded existing areas.

And the game launched basically 100% done. This is all being added on as passion by the team.

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Meanwhile, we are year out from 1.0 for Pred and it still cannot even give us original item art and getting rid of every single bit of stock assets before adding MORE.