Idk if this has been addressed already but I think it's a really bad sign that offlane has a lot of ranged champs being played in it. A simple remedy to this would be a melee only item or crest that reduces damage from ranged champs by a percentage. Something that will allow melee offlaners to survive the early laning phase and be able to make it out of laning while not completely suffering and being unable to catch up.
I understand counterpicks are a thing but counterpicks should never feel like an unplayable experience. By being a better player I should be able to off set the disadvantages and sadly unless my jungle proceeds to gank a ranged mage/carry in the offlane which probably won't happen since they need to focus Fang prio, the lane itself feels horrid. It's incredibly unsatisfying and just makes me want to uninstall. It'd also be one thing if offlane was designed for range and melee but by omeda's standards there isn't a ranged offlaner in their offlane tab. So please I beg add something to help with ranged matchups.