#this patch shifted nothing it seems

1 messages · Page 1 of 1 (latest)

muted crater
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Omeda balance team, do something to shift the meta. your always doing such small changes.

fresh estuary
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Surely the new map will make this back into a MOBA right

muted crater
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personally i like the timing

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but the same characters are aproblem

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just bad baance team again and again

lusty thunder
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i feel like serath is a lot weaker, the Q cooldown change was big

marsh vector
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Augments have done irreparable damage to the balance of this game, alongside global xp/gold changes. The questionable balance changes only add to that

fresh estuary
fresh estuary
# muted crater that is the strat

perfect game with what we been shown right now is

Brawl

Nitro

New Map slower pacing mode

they can have a ranked for both Nitro and the new map if the population is there I dont think people would be upset by it tbh

fresh estuary
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Well legacy is coming so that might be the new map we been waiting for?

or just a nostalgia trip 🤔
Either way am playing that and trying to get my old buddies that played to join me 🙌

robust tundra
tame gazelle
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But I think that Predecessor's Monolith is even smaller than Paragon's one, at least that is the impression it gives to me while looking at old Paragon's Monolith gameplays

fresh estuary
fresh estuary
tame gazelle
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It feels like if our characters were smaller (which is the same that if the map is bigger)

jolly moss
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Still number 1 hero i ban in ranked

dense moth
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might just take people some time to realise

jolly moss
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I hate the Q, way too much range, a lockon, invulnerability and gets to chase people even if they blink and use movement abilities?
terrible design

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all i will say

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The only counterplay to it is literally "wait it out"

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reduced range would do it for me, atleast seraths would have to position themselfs to hit the Q or use their other movement abilities to do so

silver badger
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Her old Q was more balanced because she had to time it better, and she remained in the same spot while casting it

silver badger
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She has way too much chase and even a slow to really have the Master Yi version of her Q

jolly moss
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now her q is a braindead Lockon Dash with immunity

silver badger
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Master Yi is balanced that he can't really dash at you, or slow you, unless he itemized it

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Serath, can ascend (extra dodge) and dash at you

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And can slow you if you attempt to run

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There's no way she can remain balanced like this

jolly moss
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And she doesnt have to use her ascend to get close to you

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since her Q has enough range

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she doesnt have to aim

silver badger
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It just means she can instagank

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Ascend, Q, boom

jolly moss
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and if thats not enough her ult gives her movement speed

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And she gets CDR from takedowns

silver badger
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If I wanted to climb, I'd genuinely spam Serath

jolly moss
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literally worst hero design in the game

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Wukong is broken, but his kit is atleast reasonable

silver badger
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I have no idea why they made it a literal copy of Master Yi's

jolly moss
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Seraths kit is just bad

silver badger
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It's the 1 ability that makes her horrible to play against

dense moth
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Idk i just feel like it needs to be a hard sacrifice on dps compared to autoing

silver badger
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Make it a simple "Parry" and that's it

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Not an untargetable+dash+kphjillion attacks

wintry sentinel
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Ashbringer still a problem too

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They balance waaaay too slow

fresh estuary
# jolly moss Seraths kit is just bad

I been saying it

That hero has to much going for her also her damage is stupid given she can enter people's body like that while being giga mobile also passive giving ult everytime just sooooo stupid. Its never going to be balanced

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Add to that they gave her a stupid stun

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WHY

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Just why

tame gazelle
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Original Serath design was more fair and well rounded. Having a master Yi with a long dash, AOE slow and now AOE stun is not good for any game

fresh estuary
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very controversial hero. ya can be countered but thats because he has some form of limit. Serath is lacking the limit

lusty thunder
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not ot mention I think it scaled with ad better

lusty thunder
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Yi has true damage, with a passive that makes on hit items busted af

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I think with the changes to her Q, serath will go back to building bruiser, without access to her Q nonstop she will no longer find as much success building glass cannon

tame gazelle
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And the invulnerability had a fixed time in a fixed position, if you hit a big wave of minions you were going to be in the same spot for a long time, which made you vulnerable for the enemy to prepare and get you when the ability ended, which also gave a layer of complexity, you had to decide how many minions you need to get in your AOE Q, defending if you wanted to stay a lot of time on invulnerability, or you wanted to end the ability as fast as possible

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That was way cooler to manage and play around than just pressing 1 button and letting the game hit everything for you while moving you to the enemy position while invulnerable

tame gazelle
rain harness
# marsh vector Augments have done irreparable damage to the balance of this game, alongside glo...

This is something I have yet to understand.

Why were arguments added or even worked on?
They should fix the regular balance of the game with the systems they have right now (Items, Hero Stats and Crests) and not add even more things to balance that will take more time to balance....

Also, even if it is not the topic of this thread, why are they working on arguments when there are things like a proper practice mode and a deck building system missing from the game?
This is like the worst investment of time they could've done.

No idea if others were expecting or even wanting arguments, but to me they came as a total surprise.