#1.4 Discussion

1115 messages Ā· Page 2 of 2 (latest)

cosmic pebble
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Either that or it will encourage bruisers to go full crit build lol

twin cosmos
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Lok how cool that waterfall looked, and how dense is the flora of the jungle, we need that back

kindred knoll
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Where is it now?

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Camps are not jungle. We don't have a JUNGLE. Just camps with minions

remote saddle
cosmic pebble
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A foggy bush

kindred knoll
alpine crescent
covert flint
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with ps4 being cut off they have no old hardware holding back the potential of the game anymore

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so new map should be dazzling

lofty haven
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unpopular opinion: people will want the old map back just like they wanted legacy back in paragon

manic quail
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and the reason why people wanted legacy back is because monolith sort of came out of nowhere (and shifted pacing to a completely new direction), where as predecessor players have been complaining about this map since day 1

covert flint
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current map is not as legendary as agora

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so wont really happen

grand sedge
cosmic pebble
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Can we finally get the last equipped skin active by default in draft

covert flint
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really hope so

atomic lance
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What skin do we receive for connecting our discord?

dim arch
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none

atomic lance
young glade
dim arch
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Guess find out šŸ˜‰

young glade
# atomic lance

Ah I've just been informed this feature has been delayed. Apologies - I've removed the graphic

tribal lava
quick forge
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Thats what they said in the 1.4 Stream to come later with integrated chat etc

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So Voice chat will be in 1.4

young glade
atomic lance
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Trident is the only anti-heal with 50%? All other items only 45%

gloomy knot
gloomy knot
atomic lance
gloomy knot
mighty dock
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Not a fan of some of the changes. Steel/Belica

gloomy knot
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Do you think there will be a max hp cap bonus on Overlord item?

quick forge
gloomy knot
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šŸ˜

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Which won't only regen but deal impressive damage scaling with the hp

quick forge
gloomy knot
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Yeah Seva has 10k cap on the max hp bonus from passive now too lol

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Not that you can ever realistically reach that

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unless it is a 10 hour game

unreal grail
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just read 40mins patch notes... its alot, but my first impression is: Well Fucking Done Omeda, im beyond excited to get my hands on this! This patch will shake up the meta like an earthquake while still keeping the paragon/predecessor DNA. Good Job, Good Job, Good Job (no sarcasm :P)

remote saddle
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I have a feeling, that this new update have more changes of bringing in new players

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But I also feel like, some ā€œoldā€ players will leave

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I dunno, some people don’t like change, especially a big one like this

grand sedge
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I mean I'm not gonna lie, anyone who wanted to keep playing what felt like the same thing for so long probably finds entertainment in paint drying as well

lyric barn
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Now what if they did a 180 and released wu kong to get paragon out the picture

manic quail
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not sure why you'd be upset when pretty much all chars got upgraded

remote saddle
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But I keep forgetting that I’m in this discord, and the conversations usually goes like this, so apologies

kind swallow
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I DONT THINK we are seeing massive changes

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but we are getting changes that are more 'skill'-y?

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realistically i thought most people are fine exccept for omeda orgiiansl

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omeda heros where very copy paste, nothing special.

low pine
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could we just get an update where wraith is the best hero

keen granite
keen granite
keen granite
ripe frigate
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Having played paragon since the beginning, then learned all the changes when it came out as predecessor, I have to say that I don't know what to think. It will surely take some time to relearn all the new moves but from what I have seen from YouTube, it looks like the game will be more fast-paced which could be incredibly difficult for new players. I have been playing today, and almost every match there was an AFK player after their tower was destroyed.

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So the coming weeks will be hell. A lot of people rage quiting, new players and old players.

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I like that the heroes have a kind of unique evolution with their abilities but this should also be supported with a wide variety of cards so players would be able to be more creative with their builds and play styles.

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Right now, if you understand the game quite a bit, there's no so much room for builds. If you want to win, you would build damage and by the end of the day, it will become repetitive. Same play style, different heroe.

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That's what I liked from paragon, I could take a hero and make multiple builds and there wasn't a day that I wouldn't come with a new build to try which in my case it lead me to a different play style.

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The movement has been boosted which seems to be nice since the map the current map is too big and heroes to slow that makes it difficult to cooperate with allies because of the trouble of going back to your lane.

manic quail
manic quail
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If they want to be a COD moba they can go for that (though it would be disappointing), changes look exciting but I’ll have to play 1.4 to judge how teamfights and objective fights feel with all these hero changes

weak tartan
# ripe frigate Having played paragon since the beginning, then learned all the changes when it ...

The update isn't even out and you blame already the update to cause AFK's or how is that to understand?

Personally i hasn't seen people who go AFK after their first tower is destroyed.
But a lot of players who go AFK after they had to play 5min+ 1vs2 which lead to tower destroyed and causing that player to end underfarmed and underleveled.

I would go so far and say that the difficult level of MOBA's has rarely caused that people go AFK.
Its usally more of a problem between the players.

And even if it ain't the good way, i has to admit that i belong to the players who get easy tilted by toxic behavior.
If our jungle will steal my first wave, he can be sure that i will walk straight into the enemy tower range and close the game then.

weak tartan
weak tartan
ripe frigate
lyric barn
zenith sphinx
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i played Skylar with out of meta items and it worked out pretty well... like Slime says, it depends how you approach the game. 1.4 is just a freshening up and adjustment of previous predecessor versions after 2 years, we'll see how the majority of people will receive it

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If you strictly play to win you wont have fun in ANY game, especially in MOBAs

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hell, i had a game where the enemy team stomped us, i had my share of fun and they were even so fun that THEY surrendered

covert flint
weak tartan
# covert flint So you are literally part of the problem, inting to lose the game

If the randys act such extremly toxic already at the start of the match, then it usally won't change in that match.

And i definitly won't tryhard anymore in casuals for 30-40min if my own teammates try to sabotage me already since the first wave.

I play MOBA's now almost 20years, and learned to accept it when randys doesn't care for the team.
And yes, at that point i doesn't want to be better. I simply give them a dose of the same toxicity with what they infected me.

weak tartan
lyric barn
ripe frigate
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Lately, I have seen a lot of people going into the game just to brawl. They forget we are playing a moba and that it needs team work, not people chasing the other all the time and engaging in fights.

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The game has been out 2 years you said? I'm unaware of it, and all I can say is it feels going slow. So much hero balancing and new heroes development that makes the game lack in other aspects.

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Last thing I can say is that I feel very disappointed with predecessor and that I already lost all my interest with is current state.

warm sage
ripe frigate
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Were you in Paragon when they had this system where each card could be modified as you wished. Each card had a base stats and then you could modify it as you pleased. You want more attack speed? You want more power?
It is true that by the end of the game (nefore closing down) the card system became more plain.

final karma
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I wish Kallari had her global ult DX

timid wedge
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probably already been asked time and time again, but what time does the patch drop?

idle pelican
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#šŸ“£ā”‚announcements message Keep an eye on announcements, time pinned is in about 6 hours, but this is subject to change as things go šŸ‘

steep forum
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Anyone feel like Steel's new passive is kinda taking away from his gameplay? Feel like just making him a stat stick takes away a neat aspect of his kit.

dreamy spear
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I know some people annoyed about the swap between Riktor and Steel.

steep forum
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Just feels like some grux main was upset he cant just faceroll his keyboard and win like he does in every other matchup.

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God forbid a tank actually be tanky, and not just be a training dummy for all of laning phase.

weak tartan
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Guess its all about on which rank people play?

fading stream
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Yins primary wont root anymore right?

dim arch
dim arch
twin cosmos
# steep forum It takes away so much from Steel, and even though 20% PA/MA is a lot... shreds, ...

It takes away a lot from Steel, but didn't Steel already have a lot in his skill kit?

All the AOE stuns, spammable RMB, a lot of resistance, but also an absurd amount of damage being able to solo the enemy ADC or other squishy characters as a support, mobility with the days and the ult, shield to protect his teammates, and on top of that a shield that popped constantly as he had a lot of stuns with low CD

I think that the change is great to make him a healthier character for the game, let's remember that he is supposed to be a guardian support character, someone that play to protect his team

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Now he will have a shield to start the engage, instead of having infinite shields piping up all the time that he is in a fight landing stuns

twin cosmos
fading stream
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I havent played her since 1.2 so after all those nerfs she might feel weak

civic forge
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4 hours time is tooooooo long for this lol.... i jst wana play the new update haha

steep forum
# twin cosmos It takes away a lot from Steel, but didn't Steel already have a lot in his skill...

Thing is he actually has to hit stuff, im not exactly sure where you get his damage being insane from, and a tank by nature should be hard to 1v1. He's also alwys been the hard engager with the ability to protect, he's never been a purely defensive tank. His wall is better used to close a gap even. Mourn is way more of that guardian tank. Steel has always been able to support, but lets not get it twisted that he was origionally designed to be the team's main tank. Making him a stat block isn't healthier for the game, even if it isn't the crazyest skill expression, getting reward from actual imput will always be a better way.

twin cosmos
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So he is a hard engaged, have the ability to protect, is really resistant, and also is hard to 1vs1? While he is supposed to be a support?
You don't see the problem here?

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Mourn is the perfect example of how this type of character should be. Mourn has less CC, less mobility, less resistance, less capacity to peel the ADC and less damage than Steel.