Below are my proposed changes to Magnify, along with a new item to replace the corrode effect I removed. The goal is to address the current weaknesses in AP Bruiser itemization, shift heroes like Kwang and Aurora away from Tank items, and open up new build paths for other heroes like Shinbi, helping to refresh the stale state of itemization.
The issue with the current corrode mechanic lies in its inconsistency. When we examine physical bruisers, they benefit from both stacking and flat AOE (Area of Effect) corrode effects. In contrast, our only option is an on-hit effect that lasts a mere 4 seconds and lacks reliability. This disparity highlights a significant imbalance in the mechanics available to us compared to those accessible to physical bruisers.
Magnify
+65 Magical Power
+30% Attack Speed
+10 Ability Haste
Arcana - Upon Landing a Basic Attack on a Hero or Casting Abilities:
- Generate stacks of Focus.
- At 100 stacks, empower your next Ability.
- Deal 50 (+10% Magic Power) Additional Magic Damage.
Notes:
- Pre-Six Items: Magnify was generally fine but needed an adjustment to how Focus functions. Stacking on movement or casting abilities to stacking when landing basic attacks on heroes or casting abilities makes the item feel much more fluid while remaining viable for all Mage subtypes.
Aegis
+45 Magical Power
+30 Magical Armor
+250 Max Health
Ward - For each nearby Enemy Hero:
- Gain 3 Magical Armor.
Wither - Nearby Enemy Heroes:
- Have their Magical Armor decreased by 20%.
Notes:
- I’m proposing this item because having Corrode on Magnify felt bloated. There was a need for an Ability Power (AP) Bruiser Corrode item, similar to Citadel. This change should be healthier for the Mage Bruiser subtype compared to the old Corrosion effect on Magnify.
