#The correct Aurora Jungle Build

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spark forge
raven orbit
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Earthshaker??
And ew prophecy lol

spark forge
runic marlin
finite plank
cunning minnow
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I got a different one:
Brimstone
Magnify
4x Flex:
Tainted Guard/Tainted Scepter/Megacosm/Flux/Unbroken/Stonewall/Warden's Faith
(definitely a Tainted and Megacosm)

runic marlin
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This just sounds to me like there’s a ton of characters that lowkey could abuse earthshaker

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Cuz now I’m like… earthshaker riktor??? His massive amount of base damages on abilities with very little reliance on magic power?? This could be a problem lol

runic marlin
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He told me about this before and yeah it absolutely shouldn’t be allowed

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Your build and build order is kinda bleh tbh.

However, you’re correct about using earthshaker

cunning minnow
# runic marlin Your build and build order is kinda bleh tbh. However, you’re correct about usi...

arguably. so what would be the build order for offlane/jungle? I still come out at
Brimstone -> Magnify -> Megacosm/Tainted Scepter (Guard) -> Flux Matrix (Unbroken Will) -> World Breaker -> Earthshaker, building Earthshaker last. Honestly, if i need both Megacosm and Tainted I probably wouldnt even build it.
It just doesnt really seem to fit in with the rest. What would you replace? Fireblossom is the armor item, also its a permanent magic damage aura that quickly stacks and maintains World Breaker. Notably not the case with Earthshaker, one needs passive for that. With Scepter it also spreads antiheal. Megacosm is %max health and %bonus health burn for everyone applied periodically by passive. Also magic damage, so like the rest of the build it benefits from World, Flux and even antiheal with Scepter. Magnify is a stat-stick that shreds mr, helping all that magic damage as well as your ally mage.
What exactly would you replace?

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also i think i once compared the damage increase earthshaker offers the passive with the damage increase to passive that is offered by prophecy's magic power, and prophecy came out on top. So additional magic power might be better.

runic marlin
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Prophecy
Earthshaker
Counter item against laner
Worldbreaker
Counter item against greatest threat on map
Additional defensive utility item to allow you to keep diving late game

cunning minnow
cunning minnow
runic marlin
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and i wouldnt build it regardless

cunning minnow
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does a great job in most offlane matchups. They usually have a great deal of Bonus health, so cosm works even better than usual. great poke.

cunning minnow
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also again, which offlane matchup do you intend to win against? The physical matchups (except feng) all go Sky Splitter and Basilisk. Together thats 3% max Health damage every basic attack, which ends up at a lot more than what you get from prophecy earthshaker, meaning you lose. Need Megacosm to compete.

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Shinbi can go a similar build to what youre suggesting but she should be better at it. Her E gives her a lot of damage and sustain for extended fights. Aurora has no sustain, usually lost.
Steel and Sevarog are decent matchups, but especially Sev has sustain, and not building %max health against these two is just, well, less than optimal. honestly, with neither %max health nor sustain your build should probably lose.
Kwang, not sure. His kit doesnt really benefit long trades, so perhaps its your best bet for an actual offlane matchup that build wins.
Oh, except feng of course. Feng you should win, but i think its more of a challenge to find an aurora build that does not win against feng. Also wanna point out the benefit of Fireblossom against Feng - the damage aura should trigger his passive, and the armor and max health is also good against him.

runic marlin
cunning minnow
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well if you say so. might try it too if i get filled offlane again. Still, that leaves feng, shinbi and kwang. The other matchups i still think you lose to their sheer tankiness or to them having %max health damage

torn flame
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Build aurora in dmg its wrong idea, shes a tank, skills have small scale from magic power

cunning minnow
regal condor
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I tested this you're probably better off grabbing entropy over earthshaker

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Earthshakers bonus damage for the passive is much less that what entropy provides (about 10 damage differential) and your abilities still do more damage with Entropy (this is closer it's about 5 damage differential)

cunning minnow
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thats kinda the point

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frosty cone and r

regal condor
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That's what I said

cunning minnow
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and e

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nah you cant tell me earthshaker bonus damage to r is less than entropy

regal condor
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Literally the second half of what I said is Entropy is still providing more damage on those

cunning minnow
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not buying

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r still deals like 500 base damage (or was it 300?)

regal condor
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Because they get the magical scaling

cunning minnow
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15% of that is more than the 3 damage from entropy

regal condor
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Entropy comes with 60MP which leaves the abilities still ahead

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I'll test the ult now

cunning minnow
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wow 3% magical scaling

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shocking

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breaking news, they have scaling alr. you also get 15% of that

regal condor
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And earthshaker gives the ultimate 10 more damage than entropy. But Entropy gives more than 10 more damage on every single other ability over earthshaker

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The only place Earthshaker actually comes out ahead is on the ultimate if you build 4 damage items including Earthshaker

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Then it is 50 damage ahead of Entropy on the ultimate

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It is still less damage on her regular abilities because the numbers are too low

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So to clarify:
Entropy will make your kit, including your passive deal much more DPS. Also gives prophecy more damage due to magical scaling

Earthshaker will deal less damage overall on your kit by 5-15 damage but the burst on your ultimate will be around 50 more damage on the single instance.

The choice really comes down to how much you value the extra 10 damage per second on the passive and more damage on Prophecy or the increased HP/AS of Earthshaker.

cunning minnow
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alright. lets start with rmb, glacial cone. 100+170=270 damage total. 15% of that is 40.5 bonus damage for earthshaker. entropy would deal 4 additional damage on each. 40.5 more than 4, with me so far?
moving on to e. 200 base damage at max rank, 30 bonus damage from earthshaker vs 4 from entropy. 30 more than 4? hopefully.
as for r, the two instances deal 300 and 150 base damage respectively which makes for 450 damage total (max level). 67.5 bonus damage for earthshaker. a little more than 4.
the passive: 5 base damage. .65 bonus damage from earthshaker. 4 from entropy. finally the entropy wins huh?

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now on to the scalings. 60+40=100% total scaling on rmb. 15% additional scaling from earthshaker. entropy procs twice so thats a shocking 6% addtional scaling. not sure but i think earthshaker wins. real close though
e has 60% scaling. 9% additional scaling from earthshaker, 3% from entropy. could this be another point for entropy? and on the basic abilities where entropy is supposedly better!
R has 82.5% total scaling, 12.375% additional scaling from earthshaker. 6% from entropy.
passive has 30% scaling. 4.5% additional scaling from earthshaker, 3% from entropy.
conclusion: earthshaker wins everywhere but on the passive by a freaking landslide. even on passive it wins once you have somewhere above 230 magic power (from the additional scaling). yeah, with entropy you have 60 additional magic power. but then again, earthshakers 300 bonus health also give 300*12%=36 additional magic power from world breaker. so entropy is actually only 24 magic power higher than earthshaker. you still telling me entropy is better? sorry not buying

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pro tip, if it sounds like bull there might be a reason for that.

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git gud.

cunning minnow
# regal condor ***So to clarify:*** Entropy will make your kit, including your passive deal muc...

another note on entropy's magic power giving prophecy more damage: earthshaker has 30 physical power. auroras basic attack has an 80% physical power scaling. 24 additional basic attack damage. prophecy has only a 20% scaling for entropies 60 magical power (actually, only 24 more than earthshaker due to world breaker). thats 12 additional on-hit damage, actually only 2.88 with world breaker magic power considered.

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gets a little more messy once you consider that prophecy on-hit damage is magic and therefore amplified by world breaker but i hope you can see without further calculation that even in terms of basic attack damage earthshaker comes out on top

regal condor
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You're completely missing out the 60 Magical power Entropy is adding to the abilities via their magical scaling

cunning minnow
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it might be a bit much but i hope you can still read it carefully

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also youre welcome to provide a build where entropy shows your results.

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wait i confused world breakers passives

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it should be 45 more

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still think that with a reasonable amount of magic power earthshaker comes out superior

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also another point were neglegting

regal condor
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Bloody Hel, who shat in your mouth this morning boy!

No need for the condescension. We are discussing an Aurora build.

As for the build I tried several variations, in-game. All of them led to more damage when selecting Entropy over Earthshaker.

(All variations I tested had Tainted Guard/Worldbreaker/Prophecy)

cunning minnow
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passive has .06% enemy max health damage per level

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earthshaker amplifies that too

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entropy not at all

cunning minnow
regal condor
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Oh

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Oh my gods

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You took that as a personal attack

cunning minnow
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well how else should i take it?

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a compliment perhaps?

regal condor
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As an endearing "oh you missed this bit though"

cunning minnow
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^^^^^^^^^^^^^^^^^^^^^^^^

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alr back to the discussion

regal condor
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I wouldn't mince my words if I was being aggressive, gods knows the chat bot filter beats my arse when I do

cunning minnow
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i dont think 45 additional magic power are gonna cut it. on everything but passive the base damage is close to 40 already, and the earthshaker scalings are also a lot higher than the entropy ones. might get a little closer on some things but i dont think entropies gonna make it anywhere but on passive. and even there not if you consider an enemy tank and the roughly 0.15% enemy max health damage that earthshaker gets you additionally per passive tick. especially not on that absurdly healthy steel dummy

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my guess would be that you didnt use lvl 18 (important for passive) and max level abilities, since i only calculated for max level abilities.

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abilities below max level, with the lowered base damage, entropy might win out at some points.

regal condor
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I was max level

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I was full build and had Typhoon crest

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In every variation I tested the only place where Earthshaker was adding more damage was on the ult.

The argument over whether the extra physical damage and HP (for the purposes of survivability) on the basics is preferable to more damage on the regular abilities is really what it comes down to.

I tried variations with Lifebinder, oblivion crown or Elafrost and variations with Fireblossom or Fist of Razzul and all of them came out to more total damage with Entropy at the cost of 300hp and 30% AS

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Up to you if you think the lost 30% AS, roughly 50 more Ult damage and 300HP is worth the overall DPS drop for the rest of the kit

cunning minnow
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also, if that were the case, it would be even better to build stuff like wraith leggins or oblivion crown instead that has even more magic power

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since were relying on the abilities magic power scaling rather than the entropy passive, so more magic power is probably better than the entropy passive

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so i guess ultimately this gets us to sth like orb of growth magnify megacosm oathkeeper tainted scepter oblivion crown

regal condor
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The build I was using Entropy was adding 9 flat damage from the passive. If my math checks out

cunning minnow
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for the secondary instance of r damage i wasnt able to determine it due to the practice tools limitations

regal condor
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Tainted Scepter is a waste

cunning minnow
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you think so? why?

regal condor
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As far as I can tell you hit too often for the damage to stack up

cunning minnow
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bonus hp, true damage burst, more dot damage, magic power, ability haste

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in an extended fight yes. and? problem?

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you still get periodic true damage

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no less than if it stacked up

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more in fact if it doesnt waste time sitting at full stacks

regal condor
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I also just think you'd be better off with tainted guard

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Since it's Aurora

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And you need to actually live

cunning minnow
cunning minnow
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tainted guard is horrible

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if ppl are smart and hit your squishies instead of you

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what u gonna do

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also the item effect is bull

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its like 50 dps or sth

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no magic power either

regal condor
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With that build you are a squishy lmao

cunning minnow
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you always are

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even if you build full tank you still are rather squishy because your only hp scaling is the hp of that statue from passive

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you just arent able to kill stuff before dying anymore

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but yes aurora aint a lategame champ

nova marsh
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So what is the build? Spell it out for me

runic marlin
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it was fun, but now bruiser meta is too strong for it to have any viability

nova marsh
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That can’t be

raven orbit
spark forge
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Bruiser aurora better

raven orbit
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tank aurora still good
but the build shown wasnt and isnt good lol

spark forge
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can still work, its your best bet against bruisers and adcs now since the update

spark forge
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literally gets stomped by bruisers which is all you see in offlane and jungle lately

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its a BRUISER meta get with the times and build her the right way

raven orbit
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the right way doesnt have earthshaker anywhere in the build
or prophecy but thats at least very slightly better

spark forge
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this guy

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he doesnt know auroras passive procs earthshaker

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i always demolish grux players when i build prophecy earthshaker

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oh you are going to build sky splitter? rapture? draconum? DONT CARE 500 BASIC ATTACKS

raven orbit
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thats cos theyre grux players
and i dont need to know it procs earthshaker cos its bad even with that

spark forge
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L Take

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grux fux rn

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idgaf if that one guy is really cracked with zarus and plays smart, at the end of the day grux has far better performance and you cant do anything against an equally skilled player handling a grux

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this is why you play bruiser aurora to counter grux

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cheese is the way

raven orbit
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grux is cheeks icl

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zarus clears easily

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in lane if youre smart
and especially when the game actually starts

runic marlin
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Well. I think his build is just outdated now, like, you could run overlord/fireblossom earth shaker rapture prophecy world breaker (not in this order) and do very well prolly

cunning minnow
spark forge
spark forge
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Maybe you just dont know how to play Grux

raven orbit
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ik how to play grux, i also know how to play around him

spark forge
spark forge
nova marsh
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OK, so then, how do you build her as a bruiser? I’m still learning the items and set ups.

spark forge
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I followed up with magnify as my 3rd, in all 3 games I was dominating

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Rapture is not good on Aurora that much I'm certain of, I tried a full physical on hit build but it's just not worth it, her magic damage is still higher

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So far all my games today have been against tanks, I need exposure to bruisers that aren't junglers (destroyed khaimeras in 2 games)

cunning minnow
cunning minnow
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but earthshaker XD good one

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i really wanna know by what criteria you judge that rapture is bad on her and earthshaker is good

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especiall since you seem to be running on-hit builds

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no, full physical on-hit is not it either. go play grux. or serath. or yin.

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you want rapture and hp. together with some armors. possibly prophecy for splitpush/magnify for stats and magic armor shred. world breaker late for some magic power

spark forge
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this build was better when prophecy had omnivamp, now im not too sure, the attack speed would allow me to heal a lot in fights, and synergized well with fist of razhul

cunning minnow
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also, fist of raz has zero synergy with on-hit or attack speed. you can gain stacks at a rate of exactly 1 stack per second, as long as you deal or take damage once every 3 seconds. no amount of attack speed helps you there. also im pretty sure fist of raz' heal only takes the bonus damage from its own item effect into account. so it wont heal you for additional on-hit effects.

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on the note of bonus damage from earthshaker, congratulations for that, but it at most balances out the stats wasted on physical power. you just dont have item slots to waste them like that. if we had like 3 more item slots ig i could see earthshaker potentially becoming an option (nah actually not. there are still enough other items left and even if not we'd probably take the 3 items 100% crit)

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general rule of thumb, any item that gives physical power is bad on aurora. she just doesnt make much use of those stats, which is a major part of the spent gold and item slot wasted. if you consider a physical power item awesome enough to build it on aurora, you should really consider playing sth like grux or greystone instead. cuz they will get at least twice as much value out of it as aurora.

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(its also why there cannot be any physical power item (excluding hybrid items, perhaps) that actually is BiS for aurora. if it was, stuff like greystone and grux would be absolutely broken with it)

rustic hatch
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Best build on aurora
Magnify, Elafrost, tainted guard, tainted bastion, world breaker stone wall.

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thank me later

runic marlin
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Overlord
Rapture
Earthshaker
Prophecy
Worldbreaker
Tainted Blade / counter item

runic marlin
cunning minnow
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aurora jungle:
Tempest
Brimstone (finish afte 2nd or 3rd)
Rapture
Flux Matrix
Magnify
Dynamo/Unbroken Will/Cuirass depending on enemy teams damage
Fist of Razuul

cunning minnow
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like yours is a build for khaimera or rampage or whatever. only difference is that you mixed prophecy (squishy) and worldbreaker (bad stats) in.

rustic hatch
cunning minnow
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oc that is only against a team that is mostly physical damage

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against magic damage you go only one armor item (fireblossom, or dynamo if you really embrace the support playstyle) and build like 2 magic armor instead

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should also give rapture a try. ppl keep saying its not for magic champions but rn thats bull. the scaling is mainly bonus health, it has omnivamp and no physical power. so rn its totally a neutral item.

rustic hatch
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I usually go magnify, Elafrost and tainted guard because as of right now they have cdr. That allows me to cc them constantly and they deal more damage with aurora passive just because of magnify proc. I guess this build mostly works in offlane but i think it also works in jungle sometimes.

cunning minnow
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its pretty much the build from 1.2.2, still works decently, but some new additions like rapture shouldnt be neglected

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also armor is a lot worse with new demolisher, especially compared to hp. so tainted guard is not that good anymore, cuz if you build enough armor to get value out of the bleed you lose too much value to all the armor shred and armor pen

rustic hatch
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how does world breaker have bad stats?

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it's an item for tanks or brusier of course it got low magical power

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if it had higher magical power then it would be op

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and also many tank items deal magical damage what is it that your trying to make

cunning minnow
# rustic hatch it's an item for tanks or brusier of course it got low magical power

not sure if youre aware but the magic power from its passive scales on bonus hp, not max hp. so for anyone except sevarog, the total magic power only ends up at an amount that is normal to a little higher than normal. you'll hardly reach more than 100 magic power even with heavy hp builds. so its decent if you go full hp tank, and bad to varying degrees if you dont. In the end of the day, youre probably better of grabbing magnify or sth.

runic marlin
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most bruiser builds right now have 2000 or more bonus HP total. the passive gives 100+ power and the 12% damage amp. its kinda nuts lol

cunning minnow
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in that specific build, they should have 1500 bonus hp. which means they get 115 magic power total. quite decent, yes, but im pretty sure armor against the enemy teams main damage type would do them better

runic marlin
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Aurora has has base damage regardless, as does riktor, etc

cunning minnow
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cuz rn they dont have any

runic marlin
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its literally just earthshaker for mages

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err magic damage dealers*

cunning minnow
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e.g. you could get dynamo

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armor so you stay alive longer plus immobilized targets take 8% more damage

runic marlin
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I mean its really just dependent on what role you're fulfilling on your team

If you wanna do more damage, and do it in shorter windows you go bruiser

cunning minnow
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which amplifies your own damage plus your allies damage

runic marlin
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if you wanna focus on set up you go tankier

cunning minnow
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and im rather certain that your backline deals more damage than you

cunning minnow
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cuz rn youre sorely lacking magic armor shred

runic marlin
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People aren't building armor, and you shouldnt focus targets that do

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pretty simple

cunning minnow
cunning minnow
runic marlin
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I don't play in platinum lobbies where players don't know to generally focus damage dealers

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ĀÆ_(惄)_/ĀÆ

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right now building armor just means you dont do damage, and unless you're a concurrent CC threat, you can just be ignored

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Sure, theres some items that you should pick up situationally cuz the passive is situationally too good not to

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but its a bruiser meta until balance patch

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(assuming rapture gets nerfed?)

cunning minnow
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in the end of the day, youre playing a khaimera/rampage build on aurora. little surprisingly, any decent khaimera/rampage will beat you. cuz khaimera is a better khaimera than aurora. makes sense no?

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in fact just about any physical damage champion would be better for this. aurora is simply not the champion to build physical

runic marlin
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you just have no idea lol

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its okay tho

cunning minnow
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lol

runic marlin
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I would never suggest a build on someone if it didn't work in paragon level lobbies

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you're seeing people running this kinda crap on every hero

cunning minnow
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well go on. but perhaps dont try to advise like this. its like youre still on the skin bug but with builds.

runic marlin
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because its like a hullbreaker in league

cunning minnow
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you can make all kinds of crap work in all kinds of elos

runic marlin
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omeda made a mistake releasing items in this state so abuse it til you can

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its that simple

cunning minnow
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only means that youre a good player, not that its a good build

runic marlin
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but its actively doing more damage than any other build and tanking nearly as much

cunning minnow
runic marlin
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so...

cunning minnow
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khaimera rampage grux perhaps even greystone

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its a long list.

runic marlin
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Nope

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but okay šŸ™‚

cunning minnow
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i doubt youre gonna run out of options

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but playing aurora with a khaimera build is just skinbugging with items. like why arent you playing khaimera instead. or rampage if you want a twoway jump.

runic marlin
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Rapture is legitimately worse on khai than any hero that you build rapture on though

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but thats a whole other topic

cunning minnow
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whatever were not on khai here. also i dont play khai. so idc

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anyways miraculously i cant seem to find good aurora jungle players with overlord

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any idea

teal kraken
runic marlin
rustic hatch
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or what is it that makes rapture bad on khai?

teal kraken
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It gives him more damage and sustain that scales like what's the problem lol

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The item is bonkers and needs to be nerfed

runic marlin