#The correct Aurora Jungle Build
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Earthshaker??
And ew prophecy lol
Yes you're tripping if you ain't building prophecy on Aurora frfr
Youāre tripping if youāre building earth shaker on aurora frfr
Earth shaker on aurora might be one the highest damage items due to her passive counting as an ability, and it stacking with World breaker
I got a different one:
Brimstone
Magnify
4x Flex:
Tainted Guard/Tainted Scepter/Megacosm/Flux/Unbroken/Stonewall/Warden's Faith
(definitely a Tainted and Megacosm)
Things that shouldnāt work for 100
This just sounds to me like thereās a ton of characters that lowkey could abuse earthshaker
Cuz now Iām like⦠earthshaker riktor??? His massive amount of base damages on abilities with very little reliance on magic power?? This could be a problem lol
The switch up tho ong
Yeah I forgot curser talked about this interaction
He told me about this before and yeah it absolutely shouldnāt be allowed
Your build and build order is kinda bleh tbh.
However, youāre correct about using earthshaker
arguably. so what would be the build order for offlane/jungle? I still come out at
Brimstone -> Magnify -> Megacosm/Tainted Scepter (Guard) -> Flux Matrix (Unbroken Will) -> World Breaker -> Earthshaker, building Earthshaker last. Honestly, if i need both Megacosm and Tainted I probably wouldnt even build it.
It just doesnt really seem to fit in with the rest. What would you replace? Fireblossom is the armor item, also its a permanent magic damage aura that quickly stacks and maintains World Breaker. Notably not the case with Earthshaker, one needs passive for that. With Scepter it also spreads antiheal. Megacosm is %max health and %bonus health burn for everyone applied periodically by passive. Also magic damage, so like the rest of the build it benefits from World, Flux and even antiheal with Scepter. Magnify is a stat-stick that shreds mr, helping all that magic damage as well as your ally mage.
What exactly would you replace?
also i think i once compared the damage increase earthshaker offers the passive with the damage increase to passive that is offered by prophecy's magic power, and prophecy came out on top. So additional magic power might be better.
if you're going to use this earthshaker tech just do prophecy earthshaker, and just bully the person out super hard. This should work into quite a few matchups. I prolly wouldn't build fireblossom
Prophecy
Earthshaker
Counter item against laner
Worldbreaker
Counter item against greatest threat on map
Additional defensive utility item to allow you to keep diving late game
which ones exactly? the time where we could run at people and statcheck them has passed by my experience
your missing megacosm. shouldnt pass that one its too good imo.
Mega isn't in the build he suggested
and i wouldnt build it regardless
its the build I suggested
does a great job in most offlane matchups. They usually have a great deal of Bonus health, so cosm works even better than usual. great poke.
also again, which offlane matchup do you intend to win against? The physical matchups (except feng) all go Sky Splitter and Basilisk. Together thats 3% max Health damage every basic attack, which ends up at a lot more than what you get from prophecy earthshaker, meaning you lose. Need Megacosm to compete.
Shinbi can go a similar build to what youre suggesting but she should be better at it. Her E gives her a lot of damage and sustain for extended fights. Aurora has no sustain, usually lost.
Steel and Sevarog are decent matchups, but especially Sev has sustain, and not building %max health against these two is just, well, less than optimal. honestly, with neither %max health nor sustain your build should probably lose.
Kwang, not sure. His kit doesnt really benefit long trades, so perhaps its your best bet for an actual offlane matchup that build wins.
Oh, except feng of course. Feng you should win, but i think its more of a challenge to find an aurora build that does not win against feng. Also wanna point out the benefit of Fireblossom against Feng - the damage aura should trigger his passive, and the armor and max health is also good against him.
Legit tried on shinbi after games on aurora. And the earthshaker tech is definitely better on aurora, as she doesnāt rely on ability power for scaling, where as shinbi breaks even or loses out in pretty much every category other than helping prophecy a bit.
well if you say so. might try it too if i get filled offlane again. Still, that leaves feng, shinbi and kwang. The other matchups i still think you lose to their sheer tankiness or to them having %max health damage
Build aurora in dmg its wrong idea, shes a tank, skills have small scale from magic power
building full tank is even worse cuz you have no bonus health or bonus health scaling in your kit (save for simulacrum and that really doesnt matter). thats why we build bruiser. a little bit of tank to survive, and otherwise damage to win 1v1 against other offlaners and help with killing stuff.
I tested this you're probably better off grabbing entropy over earthshaker
Earthshakers bonus damage for the passive is much less that what entropy provides (about 10 damage differential) and your abilities still do more damage with Entropy (this is closer it's about 5 damage differential)
other abilities also do more damage with earthshaker
thats kinda the point
frosty cone and r
That's what I said
Literally the second half of what I said is Entropy is still providing more damage on those
Because they get the magical scaling
15% of that is more than the 3 damage from entropy
Entropy comes with 60MP which leaves the abilities still ahead
I'll test the ult now
wow 3% magical scaling
shocking
breaking news, they have scaling alr. you also get 15% of that
The abilities themselves dummy
And earthshaker gives the ultimate 10 more damage than entropy. But Entropy gives more than 10 more damage on every single other ability over earthshaker
The only place Earthshaker actually comes out ahead is on the ultimate if you build 4 damage items including Earthshaker
Then it is 50 damage ahead of Entropy on the ultimate
It is still less damage on her regular abilities because the numbers are too low
So to clarify:
Entropy will make your kit, including your passive deal much more DPS. Also gives prophecy more damage due to magical scaling
Earthshaker will deal less damage overall on your kit by 5-15 damage but the burst on your ultimate will be around 50 more damage on the single instance.
The choice really comes down to how much you value the extra 10 damage per second on the passive and more damage on Prophecy or the increased HP/AS of Earthshaker.
alright. lets start with rmb, glacial cone. 100+170=270 damage total. 15% of that is 40.5 bonus damage for earthshaker. entropy would deal 4 additional damage on each. 40.5 more than 4, with me so far?
moving on to e. 200 base damage at max rank, 30 bonus damage from earthshaker vs 4 from entropy. 30 more than 4? hopefully.
as for r, the two instances deal 300 and 150 base damage respectively which makes for 450 damage total (max level). 67.5 bonus damage for earthshaker. a little more than 4.
the passive: 5 base damage. .65 bonus damage from earthshaker. 4 from entropy. finally the entropy wins huh?
now on to the scalings. 60+40=100% total scaling on rmb. 15% additional scaling from earthshaker. entropy procs twice so thats a shocking 6% addtional scaling. not sure but i think earthshaker wins. real close though
e has 60% scaling. 9% additional scaling from earthshaker, 3% from entropy. could this be another point for entropy? and on the basic abilities where entropy is supposedly better!
R has 82.5% total scaling, 12.375% additional scaling from earthshaker. 6% from entropy.
passive has 30% scaling. 4.5% additional scaling from earthshaker, 3% from entropy.
conclusion: earthshaker wins everywhere but on the passive by a freaking landslide. even on passive it wins once you have somewhere above 230 magic power (from the additional scaling). yeah, with entropy you have 60 additional magic power. but then again, earthshakers 300 bonus health also give 300*12%=36 additional magic power from world breaker. so entropy is actually only 24 magic power higher than earthshaker. you still telling me entropy is better? sorry not buying
pro tip, if it sounds like bull there might be a reason for that.
git gud.
another note on entropy's magic power giving prophecy more damage: earthshaker has 30 physical power. auroras basic attack has an 80% physical power scaling. 24 additional basic attack damage. prophecy has only a 20% scaling for entropies 60 magical power (actually, only 24 more than earthshaker due to world breaker). thats 12 additional on-hit damage, actually only 2.88 with world breaker magic power considered.
gets a little more messy once you consider that prophecy on-hit damage is magic and therefore amplified by world breaker but i hope you can see without further calculation that even in terms of basic attack damage earthshaker comes out on top
You're completely missing out the 60 Magical power Entropy is adding to the abilities via their magical scaling
as i pointed out, with world breaker its only 45 more than earthshaker
it might be a bit much but i hope you can still read it carefully
also youre welcome to provide a build where entropy shows your results.
wait i confused world breakers passives
it should be 45 more
still think that with a reasonable amount of magic power earthshaker comes out superior
also another point were neglegting
Bloody Hel, who shat in your mouth this morning boy!
No need for the condescension. We are discussing an Aurora build.
As for the build I tried several variations, in-game. All of them led to more damage when selecting Entropy over Earthshaker.
(All variations I tested had Tainted Guard/Worldbreaker/Prophecy)
passive has .06% enemy max health damage per level
earthshaker amplifies that too
entropy not at all
well i tend to adapt. "dummy".
As an endearing "oh you missed this bit though"
I wouldn't mince my words if I was being aggressive, gods knows the chat bot filter beats my arse when I do
i dont think 45 additional magic power are gonna cut it. on everything but passive the base damage is close to 40 already, and the earthshaker scalings are also a lot higher than the entropy ones. might get a little closer on some things but i dont think entropies gonna make it anywhere but on passive. and even there not if you consider an enemy tank and the roughly 0.15% enemy max health damage that earthshaker gets you additionally per passive tick. especially not on that absurdly healthy steel dummy
my guess would be that you didnt use lvl 18 (important for passive) and max level abilities, since i only calculated for max level abilities.
abilities below max level, with the lowered base damage, entropy might win out at some points.
I was max level
I was full build and had Typhoon crest
In every variation I tested the only place where Earthshaker was adding more damage was on the ult.
The argument over whether the extra physical damage and HP (for the purposes of survivability) on the basics is preferable to more damage on the regular abilities is really what it comes down to.
I tried variations with Lifebinder, oblivion crown or Elafrost and variations with Fireblossom or Fist of Razzul and all of them came out to more total damage with Entropy at the cost of 300hp and 30% AS
Up to you if you think the lost 30% AS, roughly 50 more Ult damage and 300HP is worth the overall DPS drop for the rest of the kit
also, if that were the case, it would be even better to build stuff like wraith leggins or oblivion crown instead that has even more magic power
since were relying on the abilities magic power scaling rather than the entropy passive, so more magic power is probably better than the entropy passive
so i guess ultimately this gets us to sth like orb of growth magnify megacosm oathkeeper tainted scepter oblivion crown
The build I was using Entropy was adding 9 flat damage from the passive. If my math checks out
alright here are my results:
Build: Warlock Crest Fireblossom Magnify Tainted Scepter Flux Matrix World Breaker Entropy/Earthshaker
Entropy: Passive 94 RMB 200 | 311 E 335 R 404 | ?
Earthshaker: Passive 87 RMB 195 | 311 E 339 R 452 | ?
for the secondary instance of r damage i wasnt able to determine it due to the practice tools limitations
Tainted Scepter is a waste
you think so? why?
As far as I can tell you hit too often for the damage to stack up
bonus hp, true damage burst, more dot damage, magic power, ability haste
in an extended fight yes. and? problem?
you still get periodic true damage
no less than if it stacked up
more in fact if it doesnt waste time sitting at full stacks
I also just think you'd be better off with tainted guard
Since it's Aurora
And you need to actually live
anyways my results would be that the damage is rather similar except for earthshaker having 50 more damage on the primary instance of r.
definitely not
tainted guard is horrible
if ppl are smart and hit your squishies instead of you
what u gonna do
also the item effect is bull
its like 50 dps or sth
no magic power either
With that build you are a squishy lmao
you always are
even if you build full tank you still are rather squishy because your only hp scaling is the hp of that statue from passive
you just arent able to kill stuff before dying anymore
but yes aurora aint a lategame champ
So what is the build? Spell it out for me
It doesn't really work anymore
it was fun, but now bruiser meta is too strong for it to have any viability
Is aurora jungle not very strong anymore?
That canāt be
its still solid
just the build is eh
normal bruiser build would be better
he means tank aurora
Bruiser aurora better
tank aurora still good
but the build shown wasnt and isnt good lol
can still work, its your best bet against bruisers and adcs now since the update
cap
literally gets stomped by bruisers which is all you see in offlane and jungle lately
its a BRUISER meta get with the times and build her the right way
the right way doesnt have earthshaker anywhere in the build
or prophecy but thats at least very slightly better
this guy
he doesnt know auroras passive procs earthshaker
i always demolish grux players when i build prophecy earthshaker
oh you are going to build sky splitter? rapture? draconum? DONT CARE 500 BASIC ATTACKS
thats cos theyre grux players
and i dont need to know it procs earthshaker cos its bad even with that
L Take
grux fux rn
idgaf if that one guy is really cracked with zarus and plays smart, at the end of the day grux has far better performance and you cant do anything against an equally skilled player handling a grux
this is why you play bruiser aurora to counter grux
cheese is the way
grux is cheeks icl
zarus clears easily
in lane if youre smart
and especially when the game actually starts
Well. I think his build is just outdated now, like, you could run overlord/fireblossom earth shaker rapture prophecy world breaker (not in this order) and do very well prolly
cuz u arent using rapture id guess. big mistake.
Oh yeah? A BRUISER item
this guy
𤣠why does Grux have the highest winrate across all ranks then? Oh yeah you mean everyone but you is bad at the game
Maybe you just dont know how to play Grux
cos hes a lane bully
who gets the majority of his wins against low ranks e.g bronze/silver who are also bad and dont know how to play around him
he even has a sub 50 win rate in diamond
ik how to play grux, i also know how to play around him
Its 52.1% on diamond, the highest of any offlaner, how does him being a lane bully make him bad? Why is it at diamond and paragon despite how easy you claim he is to beat is he still winning š¤£
Yeah and as a Grux player I know how to play around every other matchup I might encounter on offlane, I literally never struggle
OK, so then, how do you build her as a bruiser? Iām still learning the items and set ups.
I'm still running games to figure out the best possible build, prophecy into earthshaker is still really strong, I've demolished a steel, crunch and riktor offlane as soon as I built prophecy, then bullied once I built earth shaker
I followed up with magnify as my 3rd, in all 3 games I was dominating
Rapture is not good on Aurora that much I'm certain of, I tried a full physical on hit build but it's just not worth it, her magic damage is still higher
So far all my games today have been against tanks, I need exposure to bruisers that aren't junglers (destroyed khaimeras in 2 games)

but earthshaker XD good one
i really wanna know by what criteria you judge that rapture is bad on her and earthshaker is good
especiall since you seem to be running on-hit builds
no, full physical on-hit is not it either. go play grux. or serath. or yin.
you want rapture and hp. together with some armors. possibly prophecy for splitpush/magnify for stats and magic armor shred. world breaker late for some magic power
earthshaker procs almost immediately to full stacks due to her passive, which increases all my ability damage by 12%, that includes both my attack skills and my passive, its like wraith leggings but with the extra health and attack speed and ability haste
this build was better when prophecy had omnivamp, now im not too sure, the attack speed would allow me to heal a lot in fights, and synergized well with fist of razhul
im pretty sure prophecy hasnt had omnivamp for at least half a year, which is several months before you origninally posted this. on a side note, rapture has omnivamp (and health and atk speed and useful on-hit (bonus health based)), which is why it is so good. its basically the health edition of this better version of prophecy you speak of.
also, fist of raz has zero synergy with on-hit or attack speed. you can gain stacks at a rate of exactly 1 stack per second, as long as you deal or take damage once every 3 seconds. no amount of attack speed helps you there. also im pretty sure fist of raz' heal only takes the bonus damage from its own item effect into account. so it wont heal you for additional on-hit effects.
on the note of bonus damage from earthshaker, congratulations for that, but it at most balances out the stats wasted on physical power. you just dont have item slots to waste them like that. if we had like 3 more item slots ig i could see earthshaker potentially becoming an option (nah actually not. there are still enough other items left and even if not we'd probably take the 3 items 100% crit)
general rule of thumb, any item that gives physical power is bad on aurora. she just doesnt make much use of those stats, which is a major part of the spent gold and item slot wasted. if you consider a physical power item awesome enough to build it on aurora, you should really consider playing sth like grux or greystone instead. cuz they will get at least twice as much value out of it as aurora.
(its also why there cannot be any physical power item (excluding hybrid items, perhaps) that actually is BiS for aurora. if it was, stuff like greystone and grux would be absolutely broken with it)
Best build on aurora
Magnify, Elafrost, tainted guard, tainted bastion, world breaker stone wall.
thank me later
Overlord
Rapture
Earthshaker
Prophecy
Worldbreaker
Tainted Blade / counter item
this is kinda mid in the current meta. You do absolutely maintain a solid level of durability, but you're not a damage threat.
Bruiser builds are just insane right now... and with someone like aurora its so easy to engage on a damage threat like an adc, blow them up, and then your hp pool doesn't really care about about other classes all that much
aurora jungle:
Tempest
Brimstone (finish afte 2nd or 3rd)
Rapture
Flux Matrix
Magnify
Dynamo/Unbroken Will/Cuirass depending on enemy teams damage
Fist of Razuul
its better than your build tbh
like yours is a build for khaimera or rampage or whatever. only difference is that you mixed prophecy (squishy) and worldbreaker (bad stats) in.
I dont need damage im just making setups for my adc and mid to deal crazy damage
yeah id probably advocate for fireblossom and dynamo instead of elafrost tainted guard. especially dynamo, and especially if youre looking to setup plays.
oc that is only against a team that is mostly physical damage
against magic damage you go only one armor item (fireblossom, or dynamo if you really embrace the support playstyle) and build like 2 magic armor instead
should also give rapture a try. ppl keep saying its not for magic champions but rn thats bull. the scaling is mainly bonus health, it has omnivamp and no physical power. so rn its totally a neutral item.
I usually go magnify, Elafrost and tainted guard because as of right now they have cdr. That allows me to cc them constantly and they deal more damage with aurora passive just because of magnify proc. I guess this build mostly works in offlane but i think it also works in jungle sometimes.
its pretty much the build from 1.2.2, still works decently, but some new additions like rapture shouldnt be neglected
also armor is a lot worse with new demolisher, especially compared to hp. so tainted guard is not that good anymore, cuz if you build enough armor to get value out of the bleed you lose too much value to all the armor shred and armor pen
Yep. lol...
how does world breaker have bad stats?
it's an item for tanks or brusier of course it got low magical power
if it had higher magical power then it would be op
and also many tank items deal magical damage what is it that your trying to make
not sure if youre aware but the magic power from its passive scales on bonus hp, not max hp. so for anyone except sevarog, the total magic power only ends up at an amount that is normal to a little higher than normal. you'll hardly reach more than 100 magic power even with heavy hp builds. so its decent if you go full hp tank, and bad to varying degrees if you dont. In the end of the day, youre probably better of grabbing magnify or sth.
most bruiser builds right now have 2000 or more bonus HP total. the passive gives 100+ power and the 12% damage amp. its kinda nuts lol
in that specific build, they should have 1500 bonus hp. which means they get 115 magic power total. quite decent, yes, but im pretty sure armor against the enemy teams main damage type would do them better
Aurora has has base damage regardless, as does riktor, etc
cuz rn they dont have any
yeah. but if you grab armor, you will stay alive for longer. which means more spells cast, and thus more damage. plus more passive ticks that amongst others deal %max hp damage to enemies.
e.g. you could get dynamo
armor so you stay alive longer plus immobilized targets take 8% more damage
I mean its really just dependent on what role you're fulfilling on your team
If you wanna do more damage, and do it in shorter windows you go bruiser
which amplifies your own damage plus your allies damage
if you wanna focus on set up you go tankier
and im rather certain that your backline deals more damage than you
for bruiser you go magnify
cuz rn youre sorely lacking magic armor shred
we were at magic damage amp. flux matrix gives 10% magic damage amp, and your midlane benefits too. plus you have magic armor so you dont get oneshot
tell your offlaner about that XDDDDDDDDDDDDDDD
I don't play in platinum lobbies where players don't know to generally focus damage dealers
ĀÆ_(ć)_/ĀÆ
right now building armor just means you dont do damage, and unless you're a concurrent CC threat, you can just be ignored
Sure, theres some items that you should pick up situationally cuz the passive is situationally too good not to
but its a bruiser meta until balance patch
(assuming rapture gets nerfed?)
in the end of the day, youre playing a khaimera/rampage build on aurora. little surprisingly, any decent khaimera/rampage will beat you. cuz khaimera is a better khaimera than aurora. makes sense no?
in fact just about any physical damage champion would be better for this. aurora is simply not the champion to build physical
lol
I would never suggest a build on someone if it didn't work in paragon level lobbies
you're seeing people running this kinda crap on every hero
well go on. but perhaps dont try to advise like this. its like youre still on the skin bug but with builds.
because its like a hullbreaker in league
you can make all kinds of crap work in all kinds of elos
omeda made a mistake releasing items in this state so abuse it til you can
its that simple
only means that youre a good player, not that its a good build
but its actively doing more damage than any other build and tanking nearly as much
then play a champion theyre good on
so...
i doubt youre gonna run out of options
but playing aurora with a khaimera build is just skinbugging with items. like why arent you playing khaimera instead. or rampage if you want a twoway jump.
Rapture is legitimately worse on khai than any hero that you build rapture on though
but thats a whole other topic
^^
whatever were not on khai here. also i dont play khai. so idc
anyways miraculously i cant seem to find good aurora jungle players with overlord
any idea
No it's not... It's incredible on him. Yes it devalues his Unleash a bit but you're supposed to build him tanky to begin with
what im saying is out of everyone who it is viable on, khai is the worst.
Is it because his Q has 75% on-hit effectiveness?
or what is it that makes rapture bad on khai?
It gives him more damage and sustain that scales like what's the problem lol
The item is bonkers and needs to be nerfed
Eh, like yes? But no. Itās still good on him because itās overtuned but once it gets brought down I donāt see it being great on him