#Sevarog Passive Rework - Health to Armor

1 messages · Page 1 of 1 (latest)

jagged scaffold
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Old:
Reaper of Souls - Passive

  • Sevarog gains Souls when he Kills an Enemy with an ability. Each Soul grants 1 bonus health and 0.5 additional Siphon damage. Upon reaching 40/80/120/160 Souls, Sevarog gains 65/125/185/245 bonus health and 20 additional Siphon damage.

New:
Reaper of Souls - Passive

  • Sevarog gains Souls when he Kills an Enemy with an ability. Each Soul grants 1 bonus health and 0.5 additional Siphon damage. Upon reaching 40/80/120/160 Souls, Sevarog gains 10 Bonus Physical and Magical Armor and 20 additional Siphon damage.

Note:

  • I find health to not be a good stat anymore its actually a detriment and goes against the spirit of being a tank I believe moving Sevarog away from health totals would be best as it would fit more of a tank role to gain armor instead.
  • I wouldn't mind if you just outright removed the health in general and increased the siphon damage per stack.
pallid yoke
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health is far from a detriment. it still increases survability, even against %hp damage. and it increases the damage of tank items with health scaling like fireblossom.

jagged scaffold
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and building a lot of armor makes it be less effective

pallid yoke
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yes, but health scaling is higher than the demo damage scaling
so either way it increases survivability

jagged scaffold
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yes you can build that much armor its only 4 phys and 1 split armor with 1 magic armor item

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its 25% to 30% mitigation with stonewall

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also Demolisher amps all Phys damage including items its the reason why I want lower health

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and more armor

pallid yoke
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prioritising armor is one thing
saying health is a detriment is another

jagged scaffold
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Health = More Damage Taken

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More Damage Taken in some cases results in more sustain for the enemy

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so more armor mean less survivability for enemy comp

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Health = Bad

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or you dont want too much of it

golden bison
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Yeah sorry you're just mistaken Op, armor has soft caps thus if a sev is building correctly the health from the passive is more valuable than bonus armor

jagged scaffold
golden bison
jagged scaffold
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elucidate

golden bison
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Diminishing returns. The more armor you build the less value you get after certain points basically any physical armor after 270 is useless and better invested into hp or magic armor. Or as sev maybe world breaker

jagged scaffold
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again stonewall keeps pushing the Physical Mitigation

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100 Bonus Armor = 5% Physical Damage Mitigation

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100 Bonus Armor = 30/3s Magical Damage

golden bison
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It's still true even though those do exist. Bc the health provides more value than adding a small amount of mit above 270 armor

jagged scaffold
golden bison
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You have 75% physical mit with 270 physical armor

jagged scaffold
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again I am still getting some health

jagged scaffold
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the total armor bonus is 316.4

golden bison
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There is no point going above 270 physical armor

jagged scaffold
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Stonewall Scaling 5% + 316.4 = 15.8% Mitigation + Base 5% = 20.8% + Razorback + 25% Additonal Armor 395 =79 Additional Armor = 3.95% Additional Mitigation + 20.8% + 24.75% Mitigation

golden bison
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Hp provides more value

jagged scaffold
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one second need to find the effective health formula for above 100 Armor

golden bison
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Armor will only effect the damage you take and provide a negligible dot at late stages of the game that a carry will laugh at.
Hp will add more survivability and damage

jagged scaffold
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and so will armor

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again tainted Guard Scales off of it

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and a lot

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30%

golden bison
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Again it's negligible to a carry late game

jagged scaffold
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120/s is negligible while also mitigating 24.75% along with a reduction of 8% Power and 15% Crit Damage.

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and a 12.5% reduction in total attack speed

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Resistance Percentage

The amount of resistance against a specific damage type can be calculated using the following formula:

Armor Resistance % = 1 - 100/(100 + Effective Armor)

Both Physical and Magical Armor share the same calculations and have diminishing returns. Every point of Armor roughly calculates into 1% effective max Health against the specific damage type. For example, having 10 Armor at 2000 HP will give the player bonus 200 effective Health.

This equates to roughly:
11 Armor 10% Damage Resistance
25 Armor 20% Damage Resistance
50 Armor 33% Damage Resistance
67 Armor 40% Damage Resistance
100 Armor 50% Damage Resistance
200 Armor 67% Damage Resistance
300 Armor 75% Damage Resistance
Effective Armor

Effective Armor describes the amount of Armor the player has after applying Penetration. Since there are 4 types of Penetration - Percent Armor Reduction, Flat Armor Reduction, Flat Penetration and Percent Penetration, the formula for effective armor is the following:

Effective Armor = (Armor Value * (1 - Percent Armor Reduction) - Flat Armor Reduction) * (1 - Percent Penetration) - Flat Penetration

Meaning if the player has 100 armor and the enemy has 30% penetration and 10 flat penetration, the player will effectively have 60 armor against that enemy.

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there we go

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wow it is the same calculations as Haste

pulsar roost
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Sev is a raid boss. If the stacks went to prots, he could build damage and be even more of a menace

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and we've already seen that

jagged scaffold
ripe pawn
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NO!

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Severog is a monster

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as is rightnow

jagged scaffold
ripe pawn
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hes already a god if you get him there. the only carry that really melts him is sparrow and sparrow comes with a you must position correctly or you get rekt caviot.

jagged scaffold
ripe pawn
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which is my point hes a raid boss if he gets his stacks.

jagged scaffold
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they can get rid of it and just give a bit more siphon damage and I would be happier

ripe pawn
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but the health is why hes so good what do you mean.

jagged scaffold
ripe pawn
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but you outscale those items

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like what

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he needs to be counterable

jagged scaffold
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Demolisher is a 30% Ignore and a 25% Amp you dont really outscale those especially when the item affects all physical damage

ripe pawn
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but he does

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watch a good player play him

jagged scaffold
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I dont like to say this but I am one of those players been playing Sev since before he could stack in Jungle

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and also 270 Haste

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good times

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or the great Magical Lifesteal nerf

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and when his Siphon used to scale off of Phys power

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God I miss Leviathan

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and Old Lifebinder

jagged scaffold
ripe pawn
pulsar roost
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You won't outscale, but its great mitigation

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But if an entire team is focusing a Sev, then the 4 other people are going to get that trade. And if Sev doesn't get focused, he will ape on the backline.