#Make Narbash ranged
1557 messages · Page 2 of 2 (latest)
again: its omedas decision to rework narbash or not.
just because 5 people dont like changes to their fav hero doesnt mean they are right.
I presented various arguments and facts why ranged narb is better than melee narb.
Yes, you and others had reasons and arguments why you think narbash shouldnt be ranged, but as you can read in this thread, I refuted mostly every argument someone had.
I ALWAYS had good arguments.
the main arguments you guys had were:
- we already have ranged healers
- they would have to rebalance him
- he his fun right now and doesnt need a change
- omeda wouldnt do it anyways
- his ult is kinda a melee ability
- hes supposed to be weak early game and strong lategame
yada yada
my arguments:
-
doesnt matter. narb is AEO aura healer. zinx is single target burst healer. they play totally different and have nothing in common besides they would be a ranged supporter and can heal someone. there is plenty of room for all kinds of healers in this game, like there is plenty of room for all kind of tanks or ADCs in this game. a moba dont have just ONE hero of every category.
-
wheres the problem? heroes get rebalanced every patch lol
-
yes hes fun right now, but thats not the point. he can be way more fun with basic and passive changes, because hes way more active. pressing buttons is fun. skill expression is fun.
if you like less activity and passive gameplay more, its fine for me that we dont just agree with this. his kit is too passive right now. you have 3 skills that dont do much. i wanna change ONE of these 3, his basics. thats all. -
Omeda wouldnt do tons of changes player have. that shouldnt stop any player from giving feedback. wtf
-
yeah, he can engage with his ult and he has to charge in with his Q. but that doesnt make him a melee or tank hero. he can enter the fight and back up after this. ranged basics doesnt change anything in his ability to ult in a teamfight or bodyblocking anything
- who is saying that? why cant he be balanced the entire game?
have does he HAVE to be a scaling hero? anyways: just nerf him early game a bit to compensate for his new ability to do ranged auto attacks? where is any problem with his? just turn down some numbers but just let him DO stuff instead of waiting on his carrys side and throw a thunk every 20 seconds.
ranged melee attacks with an overhaul of his passive would make him MORE FUN and MORE ACTIVE to play
For me
If I 100% know going into this Omeda wouldn’t change him
What’s the point?
I don’t need the practice typing out feedback

Just me personally my belief is if the feedback that I post has 0 potential to ever be implemented into the game , I just view it as pointless
Only for this sole purpose
At the end of the day, aside from all your other points
Omeda would legit basically have to remake narbash from scratch
His animations would be completely different
His model
You’re probably talking at least a couple months worth of work
No. He just needs a new basic attack animation and that is kinda there because of thunk.
But I doenst matter HOW they doing it. thats not my job. I just wanted to point out why it should happen.
bro its not months of work to reanimate ONE animation 😂
and yes, I know that omeda will not prioritice this minor change for an existing hero instead of doing new ones, but bloodmordius said in the interview, that they will redo some of the older heroes in the future. that narbash thing was ONE of my suggestions what they can do. there are some other heroes as well who needs to be looked at like phase, belica, maybe iggy
again: its NOT my job to tell people HOW to do it
brother a narbash rework/existing heros won't happen for years
I’m telling you it’s not just a 1 day thing where they tweak one animation
doesnt matter.
most existing heros are in a good spot
yeee
guys that doesnt matter wtf
for a change that isn't currently needed
they need to focus on other important things
Yes it does
You don’t get that
They literally factor that in when making decisions
What???
inventing the light bulb took years. but glad SOMEONE pointed out that a light bulb would be a good idea
so imagine nobody would give ANY feedback, because it would take work
whats that argument?
This ain’t the same thing
it is
it doesnt matter how big or small an idea is. I just pointed something out
its not my business to make a decision
yea lets make a light bulb while we still don't have wires or electricity
I just pointed out that there is a way to make narbash more fun
for future hero overhauls. I dont know when "future" even is. maybe the game is dead in 2 years. who knows? that has nothing to do with giving feedback in a FEEDBACK thread
imagine no one should give any feedback because something needs work to implement.
the thing is narbash doesn't need a change atm
The lightbulb comparison doesn’t quite work because inventing it involved countless people over years, whereas a small game studio like Omeda has limited resources and must prioritize what they work on. While feedback is important, they have to weigh suggestions like reworking Narbash into a ranged hero against their roadmap and other priorities. Unlike the lightbulb, which was a widespread public innovation, Omeda’s decisions are constrained by time, team size, and development capacity, so not every suggestion, even if valid, can realistically be acted upon.
thats your opinion, not mine
heard no argument why its better that hes a melee hero so far
yeah and 5 people typing. u think any of these 38 read through this whole thread? maybe a few. still heard no valid arguments against it
even after this message. the only thing you sayin now is "they wont do it. its too much work"
yeah maybe but that has nothing to do with my feedback that ranged would be better.
its useless work
they can say: good idea, too much work, we have other things to do.
totally fine
kallari has no reasons to be ranged. narbash has
its not crucial, i know but its needed if you wanna make narbash more active and fun. thats what the feedback is about
many people disagreed it won't be fun
its an easy way to make an old hero better in an easy and quick way. nothing else
nobody said ranged would be fun
show me one message of someone who said ranged narbash would be boring
yes. and I read every message here and responded to mostly every of them
and no one said it wouldnt be fun.
they said its not possible, its too much work, its not needed
i wouldn't find it fun
or we have ranged healers already
personally
okay good point. tell me whats not fun about it?
why is a melee narbash more fun than a ranged narbash?
i couldn't do narbash solo anymore
why?
or narbash jungle
how the game currently is
but yeah
what exactly?
his basic stat-line numbers would need to be changed alot
making him less efficient as a frontliner because he would have ranged hero stats
in jungle/solo
like i wouldn't be able to run fireblossom on solo narbash anymore
his basics were actually so good at one point they nerfed it
also in support i wouldn't have fun because i like beating people with my sticks
when i thunk them
so ranged would ruin all that for me
so im against it
might aswell make a new hero ranged enchanter and let me keep narbash
narbash tank in brawl is pretty fun too
lol ok
"I wanna troll in other roles with a support healer"
"i like hitting people with sticks"
good reasons
I accept it. u won the argument
i guess your fun matters more than mine
nah its fine
😦
nothing I can say against it
u like hitting people with sticks and you wanna build fireblossom on narbash jungle
i do
yes
narbash tank is pretty good too
how can I argument against this?
and I like playing narbash support to heal people and I like throwing sticks
so we agree that we dont agree.
i mean thats your whole argument too
🤷♂️
wouldnt you prefer to play an actual melee jungler with actual tank abilities?
he has tank abilites
his ult is good for frontlining for his team
and his heal
his thunk
and speed boost
yeah but how does any of this abilitys make him more tanky?
heal and speed boost are meant to heal and boost others
he needs a lot of mana to keep his heal online
u dont have mana or mana reg if you build him tanky
and you dont have great heal if you dont build magical power
its good enough for yourself
pretty good actually that the enemy solo would need to build anti heal to win trades
u need to build anti heal against most other heroes who can heal
right
countess, sev, grux, crunch, maybe greystone, khaimera yada yada
thats what i saying his heal is not useless without magical power
do we agree that his healing scales of magical power and needs much mana and mana reg? and if you build tanky that u dont have them both?
and do we agree that he has just ONE single target damage ability besides his ult?
so the only thing in jungle to clear camps is his thunk every 15 seconds or so?
or to waveclear on offlane?
yea you trade off heal power for more tanky pathing but the heal is powerful enough still to warrent a enemy building anti heal in solo
i mean. you can play what you want. people play iggy in jungle even. but I think we can agree that tahts not efficient and kinda troll to do.
I find it fun
i enjoy playing
thats why i don't want him ranged
because it would ruin that for me
try narbash tank in brawl
its fun too
yes im fine with that
i don't
especially in the laning phase
yes, but you can do that with ranged attacks too
ranged basics dont mean u cant ult anymore
yea its a little slower in the beginning
gideon is ranged too and engages people with AOE spells
i know
but then i wouldn't be able to play narbash solo anymore
i couldn't frontline as good when he's ranged
technically you can do everything with ranged basics than with melee
even more
you can zone the enemy offlaner better
and you can still build tank items
nah i wouldn't find it engaging or fun
why not?
and tank items scale worse with ranged heros
i like being in their face healing and throwing drumsticks
i don't find ranged solo fun tbh
not for me
so u like throwing drumsticks but dont like that he could throwing drumsticks?
i like being personal with people in solo so i rather hit them with my drummers
would you like it if narbash was a tank in support?
its like I said, we should use electricity and light bulbs to make our homes light and some one comes and tells me that he likes candles more
while having heal powers? mana regen, mana and magical power etc etc
I would like if he would be an actual tank
with tank abilities.
he has pretty good tank abilities for a support
but narbash has to stay near his teammates to heal and boost them
and his stun is ranged
so hes more a ranged AOE healer and not a tank
dont mind to get a new tank healer who can heal from the frontline
atm yes
this could all change in the future with new items
steel or riktor have shield, engages, disengages, pulls, dashes, plenty of CC
same with narbash
future items dont change that he has to be near his allies to do stuff
speed to engage or disengage
thats more for your team
thunk to engage or disengage
because whats the point for narbash to engage?
and same with his ult
his ult, but thats it
for a kill?
in mid to late game when you land a thunk thats a good kill potentional for your team
what is he gonna do after an engage? hitting people with his stick. wow thats scary
thunk is ranged
he doesnt need to be close
his ult is kinda ranged too
eh
it has a radius like his heal and speedboost
its a radius but he has to be in range
he doenst need to be in melee range to knockup people
yeah but not melee range
just far enough that he hits people
yea but he's still in ranged for range basic attacks and abilites
like i said theres many reasons to engage as narbash support
he's not as passive as you think
he just has a rough time in the beginning against ranged support in duo because ranged is crazy broken in term of pressure applied early especially against melee
I’ve noticed that in our discussions, you often avoid addressing the actual arguments and instead make comments like ‘You’re always right’ or shift the focus away from the topic. It feels like we’re not really engaging with the points being made, and it’s hard to have a productive conversation that way. Can we focus more on the arguments and facts?
tbh they should change his melee range to be a little longer
The fact is id rather Omeda focus on new heroes than old ones when the rework falls outside the scope of the limitations within the provided assets
not ranged but a longer melee
in my original post i wrote that "half the normal range" is fine too.
the problem is, he has short arms and a short "weapon"
so throwing sticks is more accurate I think
yea looks weird when he melees
like morigesh whos throwing knifes
i know
but not a range basic attack
Thoughts ?
true
100%
reworking under-performing legacy heros is a conversation that needs to happen years down the line by this rate of development
but not now with a hero that is doing fine and has been for a while
To add to this. 90% of the time a hero is underperforming isn’t due to their kit. It’s due to the balancing of said kit, maybe some minor reworks (like Kallari death mark changing to not being cleansable as an example)
What
Did they just change it so you cannot cleanse her mark with like liberator?
Feel like I just cleansed it a couple days ago
Or are you saying you want that change?
its an example
Gotcha
very true though onyon man
This thread still going is so entertaining haha ngl 😉
yes, but this one is not about underperforming. narbash is performing good rn. its about making a hero more active, to have more skill expression and making it more fun to press actual buttons.
Being a ranged character does not increase the skill expression. Micromechanics sure. But macro mechanics are just as important
I think narbash is fine as he is rn, wouldnt suggest any changes
Imo he is one of the more fun heroes to play
He only needs some slightly buffs and he is in a good place i would say
There are heroes being wayy to blunt, with an almost braindead playstyle like steel or khaimera as extreme examples
I would prefer to see reworks of those characters
i think narbash is the strongest support in the game right now tbh he doesnt need any buffs
THat being said i have been watching and reading this topic closely and I do understand @dull trail reason as to why he wants to change narbash to a semi ranged hero as he believes it wwill fit the playstyle more and the way he wants to implement the change it wouldnt necessarily be a buff. However, the way i play narbash i do auto quite often even as a meele so i dont see a reason for his change but i understand that if you play narbash with all squishy healing items then it makes sense why this change would make sense
from the number 1 support player himself
teh FOOL has spoken
hm...
the difference between narbash and steel for example is (at least for me) that steel does actual things when he presses buttons.
press a button CHARGE
press a button jump in the fuckin air and slam people. boxing them while tanking a lot of damage, press a button stun em.
I think hes quiet easy to play, yes but pred also needs easy heroes like greystone.
narbash doesn these things. the only action button he has is his ult. His E and his Q are just "activations". sure, his Q makes yall faster for a moment but thats it. throwing thunks is fun and survive every teamfights cause of massive heals is also fun (for me), and his ult of course. but pressing E or Q or even basic attacking is not much "impact". its not that your PC explodes because you activate your heals.
I want narbash be ranged for a simple reason. cancel his passive effect for healing or buffing people. connect his passive with his basics.
then your playstyle will shift from standing safe in the backline doing nothing but thunks to standing in enemy range, try to hit every basic to keep your massive mana regen going so you can heal forever.
the enemys job is then to kill you in the backline to prevent you from healing forever. healing is not for free anymore. you have action because you need to be in range to hit people and you need to be near your allys to heal them. thats way more things to do and way more action.
of course you could change his kit to a more melee version with melee attacks, but he still has to be near his mates for the heals and hes too squishy to be the frontline. he doesnt have abilities to tank burst damage.
yall know, if you can reach narbash in a teamfight, he explodes right away. if he builds tank items, its maybe not the case, but then it doesnt matther that much, because his heals are way weaker then. 🙂
thanks for your reply too @zinc charm
I think if u want him to feel more like impact they could also just change his movement ability to a ranked slow, idk like hes playing his drums, sending out a shockwave infront of him
And if u hit enemy heroes u might get his aoe movement speed buff
I adressed the actual argument you don't want to listen to them 
I listened and responded to all of it multiple times
I personally find Narbash' Q quite impactful and it's a strong ability in its own right
Speed is quite useful
I'd also like to add that the arguement of healing is a backline ability is quite silly. You'd sort of want to be in the position where you can heal the backline and the frontline without frontlining yourself. Its not a backline ability. You dont heal your carries (who should be at a safe distance, taking no damage), instead you heal your frontline.
So Narbash plays more forward than lets say a ranged support like Dekker and Zinx.
nah u are standing between your frontline and your backline. kinda in the middle. thats why ranged narbash is nice, because you can stand behind your tanks and shoot the enemy instead of direktly on their side, not healing your mages and ADCs
u constantly adjusting your positioning to keep everybody in your heal range. thats why you mostly dont do melee basics.
of course you can do basics if someone stand right in front of you, or its a 2v2 or something
1280 messages is crazy
But icl narb is in a good spot, and doesn't need a rework like that. If there comes a time where he's unplayable for a long time, or his kit no longer works at all, a full rework could be considered as well as considering making him ranged. But as he is now, with his kit being playable and usable, he doesn't need it
It would be an unnecessary buff that would require his numbers being changed in multiple places, especially his auto attack scaling, and his healing
Litterally the same thing I said and he told me I didn't give him any reasons as to why he should be melee KEKW
yes, because changing him to ranged and rebalance his numbers is clearly possible lol
It's not worth the trade off its litterally not worth it
You have other heroes that heal and are ranged play them idk what to tell you. There's zero reason to give narb ranged basics
theres not zero reasons. just because there are other heroes who can heal doesnt mean narbashs kit is perfect lol.
i have listed here for the 100th time the reasons why narbash should rather be a ranged hero. how can you still say after hundreds of messages that there are no reasons. do you even read the texts here?
There are reasons to make him ranged and to keep him melee.
Both can exist, they dont necessarily invalidate each other. But the main takeaway is that the reason to keep him melee outweigh the positives making him ranged would bring.
- Narbash is a consistently strong support
- Narbash is quite popular
- Him being melee is a design choice to make his laning phase weak (Narbash is a late-game support)
- It would be an unnecessary resource allocation at Omeda to change his model and balance for something that is not required.
- It would force Narbash to be a "sit back" support and take away from his unique playstyle.
- The support roster would have 1 less melee hero to pick from when there's already a few, hurting hero diversity
- The change would not flow well with his ultimate. Changing him to ranged would change his base stats to be less suited for close range, which goes against his R.
- His passive would feel less important in the early game if you can consistently stack it.
- Making him ranged would invalidate his build diversity and encourge a strictly enchanter build, sticking with his ADC in the backline. Which imo is a less interesting playstyle.
Whereas the arguments supporting why he should have ranged attacks boil down to "its more fun", which is subjective and that it "fits his kit more" which is objectively wrong. He was clearly designed being a melee hero. A weakness of a kit is a deliberate choice. Not all kits have ups, they need to be balanced with some downs.
You say ranged fits his style better because of thunk, which is a ranged stun, when there are examples of a melee hero having a ranged CC ability like Terra and Rampage. Both with a mobility ability to engage/disengage; just like Narbash Q.
You cant keep saying that we have given you no reasons and that you've given us plenty. Your reasons to want to make him ranged is pretty shallow and shows a clear lack of understanding for game design.
There are hundreds of messages explaining why it's a bad idea and yet you've never listened. We understand your reasons, they just dont justify the change enough to be worth it.
Do you read them???
There is 41 thumbs down and 1 thumbs up lol
Its not us with a wild take
I not only listened to every argument in this thread, I respondet to every message in this thread bro. How can u say that I dont listen lol. I understand every point yall making.
Let me tell you something about your points youve made:
- My change is not about hero strength
- Popularity have nothing to do with making a hero better. you can even make khaimera better. nothing is wrong with making things better.
- Who told you that someone made a choice that he has to be bad in the early game? who even wants to play a bad hero? maybe hes just bad and it wasnt a choice, so to compensate of his bad laning phase because hes melee and dont have any melee abilities, they made him stronger late game.
- Again: Just because somethin takes work doesnt mean that things cant be better. whats that argument?!
- It forces narbash not to sit back. its the other way: narbash NOW sits back because of his kit. making him ranged would just compliment his kit.
- yeah we had 1 less melee hero, but then there is more space for another REAL melee hero.
- His base stats can be balanced in 100 ways. base stats arent fix. omeda can change them how they want. they even can give him a small shield or you just usw truesilver for your ultimate.
- His passive would be WAY better, because you would have to actually DO something instead of just pressing E and its stacking by itself. thats not fun gamedesign. thats just boring.
- this point proves that you dont understand what my point is. after so many messages.
you still can build him as tanky as you want. His gameplay would be way more engaging because you have to do something in a fight instead of just chilling, healing and stacking your passive automatically. narbash NOW has to do nothing. just press Q and E and waiting to thunk someone. thats it.
ranged narbash would have to build stacks with his basics allone, trying to aim at people, trying to be positioned correctly to reach everyone.
sry but these thumbs dont matter to me. I care about arguments. ppl just clicking „no“ without thinking about it or understanding the reasons. everyone of these 41 people can tell my why narbash is better as melee. but just giving a thumb down is not enough.
I can tell you'll die on this hill so I'm just gonna dip
Cya
He already did wdym
nah im fine
- It definitely affects the strength
- You'd be pissing off a lot of people with the change.
- Narbash isnt "bad" early game, he's just weak so that he can be strong late game. By making his early game stronger, you'd need to make his late game weaker to balance it out. He wasnt made strong late game cos he was made melee. He was made strong late game cos he was meant to be.
- Its a small indie company. People want new heroes and skins, not a stupid "rework" for a support hero.
- If you sit back as Narbash, thats a problem with you and not us. Im an active and aggressive Narbash who gets in the fight 90% of the time. Knowing when to go in for hits and when to sit back takes skill and knowledge of the game. Something a ranged hero doesnt have to think about as much, taking away skill expression and so takes away fun.
- Narbash is a real melee hero.
- Moot point
- You DO have to do something for his passive rn. Early game Narbash basic attacking can make a good difference, and knowing when you can safetly stack it up is skill expression.
- Im just arguing against one of your points. That Narbash' kit isnt "designed for him to be ranged", quite the opposite
It seems to me you dont actually play Narbash
Sounds to me you played him once or twice and want his laning phase (hardest part arguably) of Narbash to go easier
you have to weaken his defense and healing significantly to make the change lmfao. his ult would no longer fit the kit lmfao, the only thing that would work is the speed boost and muriel gonna chuck her shoe at him for having a better boost
You only have 34 matches on Narbash
and 67% winrate. you can count overprime, fault and paragon to it
yes. I have about 2k matches in pred, more than 5k in paragon and some thousands in overprime and fault. trust me, I know paragon heroes
Playing is not understanding
I can turn my brain off and shit out 100s of games
Doesnt mean ill understand better
Playtime ≠ skill/understanding
My point primarily is you barely have enough experience playing Narbash. Actually experiencing his ups and downs, properly leaning into him as a hero
What he can and cannot do
As I told you a message ago. I have thousands of ours in pred and other paragon titles.
and for the 100th time: its not about what he can do or what hes capable of
it seems that u stillt dont unterstand what is wild to me
its about his PASSIVE abilities
I main Narbash and I absolutely love, and enjoy his kit. You can tell me his E and Q are uninteractive but I'd tell you otherwise.
In my humble opinion, his Q is his strongest ability. I almost always go Leafsong Crest for the same reason. Speed is a game changer in the right situations.
On top of that, his E is the most boring but it doesnt have to be if you actually go into the action and position well, keeping a track of your passive stacks and managing your resources. Cant blow all that mana on healing when a thunk or a speed boost can impact a situation more. Especially early game where mana management is everything
I dont know what you mean 'passive abilities'
Not much about Narbash screams passive to me
I mean you can use that arguement with anyone. Muriel shield is passive
muriel has to time and aim every of her abilities lol
wdym
narbash has to aim ONE ability.
you dont truly know narbash until you can get away with not building the ring
Irrelevant point. I wouldnt passionately tell ADCs players how they should play or what changes I'd make to their heroes because I simply dont understand it enough
Im a support player with thousand+ games, and a couple hundred of ADC
Yet, Im confident in my inability to fully understand the ADC role
Moot point
ok good for you lol
I only build truesilver into CC heavy teams
yep
Honestly not worth it if they only got a couple CC
Just dont engage with R and youre good half the time
if you play enough narbash you can keep distance and get off ult while not being CCed
I play and main Narbash
keep distance? tell me more
And since the beginning been saying this is a shit idea and goes against his playstyle
Yeah, by spacing
no it goes along his playstyle
I could repeat myself millions of times on why it isnt.
again: nothing of his kit needs him to be melee
Narbash is not designed to sit back
I do
and you say his E and passive is for melee 😂
Yes
honestly you know who narbash becomes a clone of if they were to give him range Sona from LOL which again you would have to change the ult because it wouldnt work into something like hers. but again you make him into Sona and your starting to blur the uniqueness of the heroes zinx, muriel , phase, etc.
Q, sry
Sona is pretty good champ in League. She isnt as surface level as most believe her to be. Her passive is pretty interesting and a good E passive AA does a big difference in fights
Narbash would need a redesign if he were to be ranged
ok narbash speeds himself up with his Q. for what? hitting people with 20 damage basic attacks? or tanking with what? he doesnt have shields, he doesnt have much armor or life
He has sustain, not shields. Sustain is for constant damage, shield is for burst
ok narbash speeds himself up with his Q. for what? hitting people with 20 damage basic attacks? sona does the same thing basically and she and narb are supports your speeding your teamates up. why are you playing narb when you clearly dont realize hes a support?
100%. and thats why he has to stay safe. he cant afford to die early because his heals are more potent if he lives long
This is like saying Rampage cant be a frontline because he has regen for his R and passive
Moot point
sry but let me talk just to queen. your comments are too wild for me rn.
cant talk to two people at once
Narbash isnt supposed to only heal. His R is literally so strong and his strongest ability. Tho granted, its an ulti so makes sense for it to be
rampage jumps in. his passive gives him ATTACKSPEED and HEALS. his E is a MELEE attack and his ult makes him HUGE and HEALS him.
hows that comparable to narbash?
narbash has 3 AOE abilitys and a ranged thunk
Did you just forget the fact you said Narbash cant be in the frontline because he has sustained healing and not shields
I made a comparison to healing
Not kit design
why are you comparing rampage to narbash rampage is a completely different role
AoE is stronger in the center.
Hence he is the heart of the battle
And cant sit back
you ult after its safe for you to ult
if you just run into an enemy team you just explode
and get stunned out of it rly quick
you have to wait for stuns on cd and your tanks tanking
Not necessarily. You can ult to be a distraction. Lets say you ult to eat up and force enemy Muriel's silentium so that your fed Gideon can R
Hence why you dont typically engage first, but instead followup
Just because youre not an engager, doesnt mean you dont belong in the frontline
the only reason u think narbash belongs to the front is because he hase melee basic attacks
Narbash is useless at the back, unless you need to peel for your ADC. He is much stronger at the heart of the battle with speed boost, heals and thunks
if he was made ranged, NOBODY would even argue about that he has to be melee
You can thunk the enemy ADC, sitting back just gives you angles on the tanks
agree
Which you wouldnt wanna stun in the first place
His E, R and Q
Not cos of his basics
I dont think you should be in melee range late game
His E and Q are aoes for your team. so you have to be in front of your ranged and behind your tanks
in the center.
Yes
yes. and with ranged attacks, he could stay safe behind his tanks, attacking enemys for passive stacks
No
instead of just healing and getting stacks for free
He'd need to be rebalanced and redesigned
yes. thats my point all the time? lol
And my point is that its completelt unnecessary
redesign him ranged and rebalance him
"Lets redesign Shinbi and make a new hero"
For what??
Riot Games murdered old Aatrox
The fans hated it
They reworked him into an entirely new champion
He is active to play for all reasons Ive said before
And he is fun to play, hence his popularity
You personally dont enjoy him
And thats okay
I really enjoy hin
But you dont gonna advocate for his change lol
I really enjoy Kira. But she’s weak with her ult. So i propose she’s CC immune whilst in it.
It’s the same energy you’re giving
Every hero needs pros and cons
yes. kiras ult kinda sucks. it should have ramp damage on it
or a rework like sparrows ult
that you can continue shooting after a stun. her ult is kinda bad rn
You’re proposing redesigning narbash. With the amount of redesign he would need. It’s just an entirely new hero at that point
It came to me in a dream
Steve Superville visited me
You mean Cam Winston
nope. he stays an aura support
And he’d then be OP
We’re going round and round in circles here
So many people have told you the same points
I dont play Narbash for the heals. And to me if feels like you do, so you hyper focus on its idenity soley as an enchanter
you see. people making these kind of points and wonder why Im discussing so much
what he is
If you were to make him ranged. And keep his abilities as they are. You would have to reduce numbers to a point where his auras aren’t effective anymore
I look at Narbash as a versatile support
you mean because he can hit you with 40 damage you have to shut down all his abilities? 😂
No, because he’d have more pressure
Have you played into a double ranged lane ever in your life where they actually know how to play?
Narbash as ranged with thunks, Qs and the E would be busted
yah and someone in this thread plays him jungle and offlane and dont want to change him because of this
with some points I cant argue
most duo lanes are both ranged
Put your glasses on cos I said who know how to play
I think the underlying thing is
Some heroes can be boring to play. And that’s ok. Not every hero needs all the bells and whistles and be super complex and active. Some heroes will be simple and easy to pick up
Im in diamond, so Im playing against good people, yes
Just cos they’re simple doesn’t mean they need a rework
???
narb isnt even boring though he just has a ramp up time his cooldowns get very short the longer the match
According to sonic he is
They are average at best
greystone is simple to me, but every button he presses does something active
Every button narbash has is something active?
As explained eloquently by @idle pewter
You dont get it. He toggles E once and he has no mana. So needs ranged to get to 24 passive stacks
Sorry my bad miss narbash main 
Nope. He just activates 3 of his abilities. they perform by themselfes. his passive stacks by just healing. the only real thing he can do is thunk people

you have to aim 1 ability
Aiming an ability ≠ active
and people complain about morigesh because of lock ons
I do
I cant even see your gifs bro. you can stop it
never
Youre telling me ranged heroes are more skill expressive?
how is it LESS skill expressive if I have to aim every shot to get mana reg for my passive?
instead of just healing
I dont feel like you fully understand the game. Granted, you need to aim with ranged heroes but thats a small deal of skill thats easily transferable from other games, whereas if you're a melee hero, one on the immobile side like Narbash with just a movement speed buff, you have to carefully think about your positioning and as to when and where you can engage safetely. Narbash less so since he is support but for things like Rampage, you gotta pick your fights cos of your long CDs. With a ranged ADC like Murdock or Twinblast, with CC and/or mobility, you can shit on an immobile melee hero like Grux easily by keeping distance
In a nutshell
Its 2am so fried rn but you get what I mean
Narbash being able to constantly attack for mana regen vs actually judging the situation if its safe to go in for hits is not better skill expression
Its more brain off moment
He can stack it on the wave safetly whereas if he is melee, he cant really contest wave and stack there.
yes and because he cant attack people or the wave, thats why he stands passively beside his ADC or other teammates to just heal and speedbuff, because he DOESNT need to melee attack. nothing benefits from his melee attacks. your team dont need your 40 damage per hit. they need you to heal as long as possible and thunk dangerous people
nothing of his kit benefits from him beeing a melee hero. thats why hes passive, because he cant mostly afford to step up and fight. he just dont needs to. I wanna change that so that he has to engage in fights to get his mana reg up, but simultaniously stay safe to heal his teammates.
anyways. thanks for the discussion, so late at night
Its not only about benefitting but offsetting his power distribution.
melee heroes into ranged are ment to be a struggling match up because most of those melee heroes come online later. steel with his R, narb with his insane ammount of sustain, riktor with his R
you want to bully the melee early that is a goal because they get strong they gonna be nuts
Still going whoot whoot 😉
I'm so happy I can play predecessor on Tuesday again, but until then please keep this going haha, it's my daily dose of entertainment
Wait
You have 34 games and you’re saying all of this?
I think you need time to master narbash and you’ll enjoy him more
Also paragon and overprime means nothing
They don’t play the way pred does
3 different games
It’s like me having 5000 hours on Call of Duty then going to Battlefield and saying I have the experience
Sure FPS skills transfer and such
But they play different
Just like the predatory pricing thread was lmao
Anyways, Aurora ranged when?

Aurora needs to be ranged because it will just fit her design better
Just Because man
Well, its more like having 5000 hours in Call of Duty Modern Warfare 3 and then going to Black Ops 2
Predecessor is not that far from Overprime or Paragon, lets not exagerate
Overprime was wayyyyyy off from the original @pallid tusk
I know, but just by the fact that they use the same character with the 90% of the abilities being the same, makes the game really similar
Even if the speed is different, even if the projectiles are different, even if the items are different, just having a game with the same characters and abilities in the same genre make those 3 games more similar than the majority of the games in the market
I've already played a ranged Narbash before. It was Phase with Wellspring and it was cancer.
Well yea obviously it’s going to be close to the same when they are remakes of the original
This is a fever dream
It is an idea and you guys are going insane Bro wtf.
You are all talking about this topic, like the devs will do it.
Lololololol no not really only two think it’s a good change
Everyone else is saying it won’t work
This and that
Why do I have to talk something down if it hasn’t even been tested yet?
What’s that???
It really does seem like a fever dream. This many messages arguing about an idea to change a hero to ranged, forcing such a hefty time consuming rework of all aspects of said hero just to rebalance how it'd play;
all because someone doesn't like how the hero plays
idk maybe just
don't play the hero, if you don't like it?
Or learn to play it in a different way
instead of insisting that it should be crafted and catered to how you want it
hell
just go make your own paragon
feel free to make narbash ranged
🤷
#respect for the idea, and all the time you obviously put into your love for the game sOn1c [just found your youtube channel]
but can we all please just stop beating this horse?
it's been dead for so long already
If it's gonna happen it's probably along the lines of his Thunk being replaced by 3 Thunks that can be activated consecutively but only apply a slow not a stun.
But hey I don't think Omeda plans to be that finnicky with the individual heroes before releasing all of them
I think they should make his Thunk explode AoE stun and deal true damage.
Its a change thats more likely than making him ranged
That would be cool and if you thunk the same person back to back it’s not as strong for stun time
Definitely with basically all the Supports having multiple person stuns except Narbash but his Ult, it seems fitting