#Bring Back Old Item Effects as New Items (Old Magnify, Old Prophecy, Etc.)

41 messages · Page 1 of 1 (latest)

nova raptor
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I never understood why reworking everything and not just put new items instead into the game.

feral adder
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was there a reason to remove Tec Mallet? no well why was it removed then and replaced by the shitty mistwood buckler

gleaming kestrel
sonic wraith
feral adder
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They did this with every other item in 6 items there is no reason why this couldn't have been done

gleaming kestrel
feral adder
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Passive and stat layout would still be the same

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Similar to Stonewall they reduced the scaling of it not sure when they removed the stun they need to bring that back as an anti CC item

gleaming kestrel
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Then it would be useless without just a movespeed only build

gleaming kestrel
feral adder
feral adder
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Dear lord I hated that shit

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Wished Tenacity was a better stat

gleaming kestrel
feral adder
limber patio
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65 magic power is wild

feral adder
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It's close to the Magic Power of a support item

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And both have no effect no effect on abilities only a select few passives and actives

limber patio
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i’m an idiot

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youre correct

feral adder
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Orb of Growth is 120

limber patio
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ive been playing too much support

feral adder
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World Breaker would be close to 160 or more on heroes like Sevarog

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Yeah WB on Sev is like 215 with 3500 Bonus Health which I have gotten before

feral adder
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Anyways I purposely made sure the numbers where low and revised the numbers so that it isn't broken but a neat niche item that would fit well into the game

feral adder
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@fossil prawn I need your opinion on this garbage!

frigid narwhal
fossil prawn
fossil prawn
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It just means strong as hell

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😂

feral adder
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Not very strong I made the Stats and passive rather tame even with prophecy oathkeeper accounted for you cant really push past 240 magic basics and you would be missing out on the benefits of haste if you go any item that boost the damage of abilities such as Wraith and Caustica

feral adder
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For Example Typhoon | Prophecy > Shard > Chrono > O. Crown > Oathkeeper > Lifebinder that would be 566 Magic Power and a total of 68 Haste so around 170 Magic Basics and 240% Attack Speed

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In the case of grim and muriel it would be higher but they would lack % damage but still in fairness that is around 120 more magic basic which would add up to 290 + 10% = 329

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Does this change much of what they are currently capable of doing? No it just improve itemization and gives them more attack speed it also opens up options for more APC characters.