#I played deadlock finally

170 messages · Page 1 of 1 (latest)

merry wave
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I finally got into Deadlock, and I have to say, Omeda, this game is absolutely capturing all the energy and excitement around third-person MOBAs. I’ve been trying to get my friends into Predecessor (Pred) for a while, but most of them just weren’t interested. I assumed they didn’t like the third-person MOBA experience in general, but nope—Deadlock has the whole squad playing together, even me, and I wasn’t a fan at first.

  1. Player Onboarding & Tutorials
    What Deadlock does well: The sandbox training mode with access to all champions for free is a massive draw. It gives players a chance to experiment, learn, and find the right champion that suits their style before they even commit to playing the full game. This helps retain players who might otherwise leave early because they haven't found a character they like.

What Pred could do: Pred could definitely enhance their onboarding by:

Expanding tutorials to include advanced mechanics and tactics.
Offering a more comprehensive practice mode with free access to all champions for training purposes. This would let players discover their “main” champion early on, giving them a reason to grind for that character in regular matches.

Custom builds could also be a nice addition to lower the barrier of entry for new players, making it easier for them to focus on gameplay rather than getting overwhelmed by build options it also makes it easier for experienced player to teach the game by creating a custom build for friends.

  1. Mechanics
    What Deadlock does well: With mechanics like double jumps, dashes, charged melee attacks, counters, and active reloads, the gameplay feels dynamic and engaging. The added verticality and interactive elements create a unique movement system that keeps players on their toes.

What Pred could do: While Pred might not need all the mechanics that Deadlock has, it could benefit from adding one or two extra mechanics to keep gameplay fresh. Something like a double jump or wall-jump could add a layer of depth to certain heroes, making fights more exciting and dynamic without completely overhauling the core gameplay. Pred could focus on evolving its combat and movement systems without losing its own identity.

  1. Neutral Objectives
    What Deadlock does well: By including multiple neutral objectives, Deadlock ensures there’s always something to do between major fights. Mini-adventures like popping crates or hunting creeps provide players with engaging downtime activities, preventing matches from feeling stale or slow.

What Pred could do: While Pred's river buffs and sidelane buffs are fine, they can feel a bit one-dimensional compared to the fun and variety in Deadlock. Pred could add more interactive neutral objectives, like: Scattered map events (maybe timed challenges) that provide buffs or unique rewards for teams.
Different types of neutral creeps or interactable elements (e.g., traps, bonuses, or collectible items) that spawn around the map to give more purpose to movement outside of lanes.

TDLR: Your player onboarding sucks and ur actively denying players a chance to find their main before committing to the game, mechanics could be more indebt and interactive, and the neutral game is boring

wet surge
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dont leave our game

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almost my friends already play smite 2 or deadlock

merry wave
thorny light
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the only but very big reason that turns me off of smite and deadlock are the aesthetics. smite is limited to boring and washed out mythology with cartoon looks. deadlock has sweet baby inc on board and looks very goofy there isnt a single character that looks cool imo. it also reminds me too much of fortnite for whatever reason. game mechanics might be good but the two games just look like shit

merry wave
crisp coral
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Visuals mean nothing when the gameplay is lacking

crystal vale
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Deadlock already has better matchmaking and its EA.

shut walrus
gilded dragon
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Art style > graphics, always

lyric mesa
supple robin
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I see lots of downvotes and it’s unfortunate that some people cannot accept fair criticism. He’s not just bashing the game he’s offering solutions as well.

I’d say do away with the walkthrough tutorials - most players don’t want to sit through a walkthrough guide teaching them how to play the game during a match - this only works for single player games but multiplayer you want to get in the action right away so I believe It’ll just churn players faster. Instead use 10-15 second clips in the menu a “how to play” section dedicated to last hitting/lane roles/fangtooth/Orb prime/ river buffs/ flowers/ etc I believe this work best so people can digest at their own pace and rewatch certain clips if they need reminders. Just copy the blueprint of deadlock it’s a modern formula for success.

Top priority for me in terms of gameplay is more movement and mobility options. I believe this is Deadlocks biggest selling point…. When people see the freedom of movement and creativity from players and how they move around the map it just LOOKS FUN.

These additional movement options also help separate player skill and adds more variety to everyone’s play-style. In addition to movement options I’d like to traverse the map in more interesting ways (bounce pads/ropes/zipline/tree rail etc ) to help with staying engaged outside of fighting and clearing objectives/camps. The map has to be fun and engaging to move around in so having the ability to climb, dash & jump over ledges - makes it feel like you’re moving though a fun obstacle course that carries momentum as you traverse the playground. Often times when I’m just walking from one lane to the next I think that’s when i start to lose interest/momentum during the match.

cold ridge
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deadlock matchmaking is horrible

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what I like the most about deadlock is how much depth the hero kits have, and how interesting the items are

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there is an item that lets you drop an anvil on someone's head, there's an item that summons a magic carpet, there's an item that refreshes your cooldowns, there's an item that gives you massive bonus DMG on each kill in exchange for reduced max health

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meanwhile the most interesting item in pred gives you invisibility after standing still for 3 seconds and no one buys this item because it's useless

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shiv has an insane skill ceiling due to how much movement he has with his shotgun knockback, bebop has insane displacement of both allies and enemies (he also has a mechanic where if he hooks someone and turns around 180 degrees the enemy will be hooked where he faces, allowing bebop to knock him back into his team), each hero has like 5 different builds

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why does riktor, pred's equivalent of bebop, have only one combo

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and don't get me wrong I really don't like deadlock, I don't like it's ADHD movement system, I don't like the crowd control, I don't like the farming system, I HATE the hud

gilded dragon
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The movement system and the items allow kits to shine quite bright

cold ridge
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I'd be fine with the movement system if the heroes were slower

gilded dragon
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There was a vid that said it well

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Something about using vestigial elements from RTS that were used in RTS-based MOBAs don't really translate well in a third person/first person environment

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In a way, every hero can have the same (or nearly the same) attack speed

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Belica despite having an SMG fires in bursts

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And even then... it's just a single hit

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But Deadlock focused on the shooting, and they did their best to get that perfect before even alpha came out

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I just don't think Pred has something that they can really say they're doing amazing in

crisp coral
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They took the 3rd person shooter aspect into account vs pred really focuses hard on MOBA and the market for MOBA players is low and mostly top down. You arnt going to draw in those players from league when the audience is for the 3rd person shooter.

flat root
crisp coral
# flat root Ok and I want a moba not a fps game my biggest gripe with dead lock is there's n...

Everyone has a melee attack on deadlock and several heroes are better with melee attacks. There is a balance between 3rd person and MOBA that pred does not meet. They dive very heavy into the MOBA aspect and should 100% start diving more into the shooter aspect. You will never get a FPS game out of pred since it is 3rd person. We do need movement unlocked a bit and a better map yes. But the numbers show that players are not staying with this game sos something needs to be shifted and marketing did not even surpass the peak players this game hand on inatial launch.

gilded dragon
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Pred simply lacks focus

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It doesn't really do any one thing spectacularly, and thus doesn't make a good impression

flat root
lyric mesa
gilded dragon
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Which I'd argue, doesn't translate well to third person

crisp coral
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It doesnt and has showed time and time again with the other remakes

crisp coral
timid cloud
twilit galleon
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With the lack of gameplay depth in favor of low barrier to entry, it could be argued that deadlock is more moba than pred is too but that might ruffle too many feathers

crisp coral
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Deadlock is a MOBA and I think its a pretty dang good one and fun. Lots of mechanics and lots to take away from for pred

timid cloud
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damn apple lover has a problem with me lol

astral wadi
twilit galleon
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True.. BelicaSalute

modest slate
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PLUS, going melee focused build is a legit strategy, and there's mechanics like parry to counter, and items to build into for melee focus for damage and lifesteal.

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Right now, as it stands, Deadlock has more item variety, strategy, build diversity, kit diversity than Pred has by a crazy large margin. It's more strategic of a moba than Pred is currently, and we can only hope that Pred can get even close to what Deadlock currently offers.

wet surge
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omg today pred steam peak playerbase is 2k .. it will be back to 1k soon

merry wave
shut walrus
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I like deadlock a lot and I actually agree, it would just be nice if pred could learn a thing or two from deadlock, every patch is just minor adjustments to character dmg and health, intentionally moving them in and out of the meta absolutely nothing of substance being added to the game.

velvet tinsel
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I've played a fair bit of both. I prefer the slower paced team combat of Pred to anything Deadlock has to offer. I'm also not a fan of all the activateable items that Deadlock has, that I'm sure come from the Dota roots. Denying creeps is interesting, but also not a mechanic I think is great imo.

The biggest thing for me that Deadlock does that I think Pred could implement is the lore aspect. Having the patreon talk to you is awesome as frick. And the characters have unique voicelines that interact with eachother that make the world come alive.

Outside of that, the games focus on very different aspects of the Moba genre imo.

marsh shard
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Deadlock is easy to play and hard to master. The skill floor is very low but the skill ceiling is incredibly high. Something Predecessor should aim towards.

Pred should take a lot of inspiration from Deadlock, its very fun and a great mix of shooter movements and mobas.

And yes, I understand Pred and Deadlock are different. Pred is more traditional whereas Deadlock is more experimental.

novel galleon
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Predecessor could’ve easily added sliding, most effective on slopes. Maybe wall jumps? It’s just false marketing. Pred markets itself as this MOBA with shooter mechanics yet is really just a slower non-top down league of legends copy that fails to realize what made Paragon interesting and expand upon that. It’s odd cause the dev team consists of diehard Paragon fans but it’s stuck feeling slow and surprisingly basic given how much potential the 3D aspect of this game gives it. 3D mobas are an unexplored genre and they’re being complacent instead of trying to make a mark.

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The item system feels uninspired and the crest system just needs a rework entirely (which I believe is in the process) an active item or two wouldn’t harm the game. The map is genuinely horrid, it is cramped on all the areas that matter, and it’s too small to make rotation times impact gameplay. The jungle is hardly a jungle. Objectives are lacking, no variety in jgl creeps. Few interesting ways to traverse the map vertically.

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Omeda has acknowledged that the map could use some changes but we’ve never seen anything from them really. They’ve decided to push a 1.0 release with this map which does not give me hope.

bright bridge
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I prefer something slower like Pred, not to say it can’t use a lot of improvements.

novel galleon
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I do enjoy it as well, because it is similar to Paragon which had these exciting team fights and progression through the games felt fun each time. I don’t think Predecessor does as much as a good job at this, but my main issue with Predecessor is the map really

bright bridge
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Yyyeahh. The only other moba I’ve played had two lanes and you could switch between them in about five seconds so I can’t say too much about the map size, but I absolutely think it could look a lot better.

velvet tinsel
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I don't think sliding is that easy to add tbf

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I do wish Pred had more vertical aspects to it

cold ridge
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you guys have to remember that it's hard to add vertical aspects and especially heroes with vertical gameplay because non vertical heroes like shinbi grux sevarog exist

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if you have a hero that can fly in the air high above and shoot at enemies below then how are these heroes supposed to deal with them?

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"oh but howitzer does that" for 2 seconds on a 100s cooldown

twilit galleon
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Awful excuse. They are developing a game. It is up to them to develop in such a way to navigate those scenarios. They have chosen not to despite consistent feedback for more verticality even prior to deadlock. It’s easy to develop a league type game without adding those kind of nuances to the game. It’s easier to balance a game with limited kits. Given em flower bombs and they’ll be happy. Easy peasy..

velvet tinsel
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having verticality in you kit is a power level they'll have to learn to balance

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or if/when this game is around long enough, power creep will add it to every character eventually

velvet tinsel
cold ridge
# twilit galleon Awful excuse. They are developing a game. It is up to them to develop in such a...

Awful excuse. They are developing a game. It is up to them to develop in such a way to navigate those scenarios.

"I want this thing and I want the entire game to be balanced around this thing and it should be omedas problem not mine, the thing suggester"

They have chosen not to despite consistent feedback for more verticality even prior to deadlock.

this is not feedback this is a request

same reason why "I want pred to have a hyena hero" is not feedback it's a request

muted ore
twilit galleon
twilit galleon
tough cobalt
muted ore
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I'm really curious how Pred would be if everyone has access to Z-Axis.

  • No lock on movement
  • All dashes can use Z axis (kira, crunch, grux, shinbi, zarus etc.)
  • everything can be casted mid air (ramp jump, rik hook)
  • every Hero gets Z-Axis access (Sparrow gets a grappling arrow for example, grux gets old long dash he can now get hight with, fey gets a hover meeter etc.
tough cobalt
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Then it would be really bad balanced

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You would have to give all the characters a movement ability and do it in 3 axis which is even more powerful, there are characters balanced under the premise of not having mobility, and other character that have good mobility are balanced under restricted mobility, like Crunch and Shinbi that have great dashes but are locked to forward, giving that a 3D movement would break those characters and would need a complete rebalance

dense moth
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Balance is overrated take off the chains

merry wave
lyric mesa
merry wave
muted ore
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I mean there are lots of ways to balance this stuff dash range, cooldown for example.

velvet tinsel
tough cobalt
# velvet tinsel It's like the funnest part of playing howie 😛

Originally in Paragon the funnist part of Howi was his base kit, hit Q with a massive range and massive AOE, his massive stun grenades and his massive push mine, Predecesor have made all that way smaller and added an easy to land R that gives him immunity to son character and free damage to hit. That its not fun to play for me

flat root
velvet tinsel
cold ridge
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here's my hottest take of all takes I had

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predecessor's verticality is fine the way it is

tough cobalt
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Also, new Howitzer ult is not fun to play against which is something that also have to be taken into account when designing the abilities of a character

velvet tinsel
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The old ult was a free escpae, with near unavoidable damage

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was busted af

tough cobalt
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The old ult moved you to a locked spot in the sky and then threw you to 1 direction in a predictable way. The damage was put in a zone with a delay

hoary minnow
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Please don’t make this a howitzer Ult thread

tough cobalt
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How do you even say that the escape was free and damage unavoidable?

hoary minnow
# merry wave im not saying it wouldnt be bonkers but deadlock has kinda shown u can give ever...

I kinda agree but also disagree, every hero in deadlock does have a ranged basic attack (afaik which might’ve changed since I’ve messed with it) so highly mobile or vertical hero’s is naturally going to be easier to implement and deal with from a player perspective.

If hero’s like sev or grux or strictly melee heros didn’t exist, then the level of verticality present in deadlock being present in predecessor would probably be fine.

I’m all for exploring it though, I’d like Omeda to dabble in more vertical kits/items/map areas that aren’t just blast cones.

marsh shard
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Id definitely love more verticality but items need to change for that. We need easier access to vertical movement in a conditional way like items or perhaps a river buff like galaxy greaves.

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Who knows. Unfortunately, time of experimentation is over and potential wasted since the game "released" joeshrug

velvet tinsel
marsh shard
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I dont want the level of verticality of Deadlock. Just, more

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We dont need wall climbing and all that movement shooter stuff.

velvet tinsel
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I think there is room in the map for swinging, wall clinging, and what not. It wouldn't have the same speed as deadlock, and I'm for that

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But I think the map needs some backend work before something like that could be a possibility

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in general, movement is pretty limited on champs in pred

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even the champs that do have vertical movement ini there kits don't get to utilize it often cause melee swings can register even in the air

merry wave
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@tough cobaltnow im like double sure we can have headshots in pred

marsh shard
merry wave
velvet tinsel
gilded dragon
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Do keep in mind, Pred is also made for console

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That's gonna make precise aiming rather hard

merry wave
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also console valo exist so they might be able to handle it tbh

cold ridge
rose cosmos
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What makes Pred unique is the flow and mechanics, no game does it like Pred.
Hype is what gets the market nowadays, Pred haven't even pulled out the big guns yet - Naturally and excuse my language, bad players will fall off.

bright bridge
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I don’t think pred should be more like deadlock in terms of gameplay, but there’s a lot of other things deadlock has that I think pred should also have :p

shut walrus
lyric mesa
rose cosmos
bright bridge
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At this point I care less about pred being unique, and more about it missing things that feel basic / essential (though what those things are will be different whoever you ask)

novel galleon
shut walrus
muted ore
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I still think Pred should focus on flesh out the game feature wise before anything else. This is stuff they need to do and can't go wrong. They can still fuck around with gameplay and a new map as soon as we have the basic stuff. Till then i really don't Care about bazillions of Heroes and other shit.

gilded dragon
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And here's the thing, if there's a mechanic from an event that turns out to be so fun that it becomes a permanent part of the game, that has to be fleshed out then

tough cobalt
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I'm still surprised that the Overprime that was released on December 2022 is a more complete experience that the Predecessor we have at the end of 2024

rose cosmos
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🗿🤙🏽

rose cosmos
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Let me play this Beta Predecessor called Deadlock

gilded dragon
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Active items with cool effects

velvet tinsel
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Tbh, I ahte items with active effects

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get that DOTA 2 crap out of here and shove it

gilded dragon
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I have more combat mechanics available playing Satisfactory than Pred

rose cosmos
gilded dragon
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My joke was, in a game focused around building factories, I have more tools available for combat

shut walrus
rose cosmos
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Because I made millions and came back from the dead my word stands as true

shut walrus
rose cosmos
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This is one of them messages like Ok bro, I got nothing for you.
League is so old, that I don’t want to play it.
I can’t believe you guys prefer your 10-year old mechanics in the face of WASD, Life is a continuous evolution.

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Deadlock = Shooter, League & Dota = LMBRMB spam.
Predecessor? = WASD, Fluid movement and niiice map

tired merlin
gilded dragon
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I honestly don't play to win, but rather, I play to style, get fun of my own

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And in topdown like in League, I can actually see what goes on in a teamfight, in 3rd person, I feel insanely claustrophobic in high octane situations that I find it frustrating... not to mention being instagibbed while I couldn't do shit from CC

novel galleon
shut walrus
rose cosmos
crisp coral
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This guy is rage bait lol

sand vale
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No way someone genuinely thinks Deadlock, League and Dota are basic/ability spam, while saying that Predecessor isn't in the same sentence. 💀

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Predecessor near and far has been the epitome of LMB/RMB since I first played. In fact, probably the most basic attack spam in a game since Dark Souls 1.

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I will literally watch Carry's play damn near entire games with their basic attack button held down, even outside of combat.

cold ridge
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give everyone infinite dashes/rolls, light+heavy attacks, blocks/parrys

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maybe then the game would have something going for it

sand vale
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I would prefer that over playing it so extremely safe, like they have been in terms of design and the scope of their game.

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It doesn't feel like they've tried to be anything other than a successful revival of Paragon. Beyond that, I have no idea what their vision is or what they plan on doing to knock this game out of the park and make it a next level MOBA.

rose cosmos
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Don’t take life so serious, that’s when you cry because you fell