I finally got into Deadlock, and I have to say, Omeda, this game is absolutely capturing all the energy and excitement around third-person MOBAs. I’ve been trying to get my friends into Predecessor (Pred) for a while, but most of them just weren’t interested. I assumed they didn’t like the third-person MOBA experience in general, but nope—Deadlock has the whole squad playing together, even me, and I wasn’t a fan at first.
- Player Onboarding & Tutorials
What Deadlock does well: The sandbox training mode with access to all champions for free is a massive draw. It gives players a chance to experiment, learn, and find the right champion that suits their style before they even commit to playing the full game. This helps retain players who might otherwise leave early because they haven't found a character they like.
What Pred could do: Pred could definitely enhance their onboarding by:
Expanding tutorials to include advanced mechanics and tactics.
Offering a more comprehensive practice mode with free access to all champions for training purposes. This would let players discover their “main” champion early on, giving them a reason to grind for that character in regular matches.
Custom builds could also be a nice addition to lower the barrier of entry for new players, making it easier for them to focus on gameplay rather than getting overwhelmed by build options it also makes it easier for experienced player to teach the game by creating a custom build for friends.
- Mechanics
What Deadlock does well: With mechanics like double jumps, dashes, charged melee attacks, counters, and active reloads, the gameplay feels dynamic and engaging. The added verticality and interactive elements create a unique movement system that keeps players on their toes.
What Pred could do: While Pred might not need all the mechanics that Deadlock has, it could benefit from adding one or two extra mechanics to keep gameplay fresh. Something like a double jump or wall-jump could add a layer of depth to certain heroes, making fights more exciting and dynamic without completely overhauling the core gameplay. Pred could focus on evolving its combat and movement systems without losing its own identity.
- Neutral Objectives
What Deadlock does well: By including multiple neutral objectives, Deadlock ensures there’s always something to do between major fights. Mini-adventures like popping crates or hunting creeps provide players with engaging downtime activities, preventing matches from feeling stale or slow.
What Pred could do: While Pred's river buffs and sidelane buffs are fine, they can feel a bit one-dimensional compared to the fun and variety in Deadlock. Pred could add more interactive neutral objectives, like: Scattered map events (maybe timed challenges) that provide buffs or unique rewards for teams.
Different types of neutral creeps or interactable elements (e.g., traps, bonuses, or collectible items) that spawn around the map to give more purpose to movement outside of lanes.
TDLR: Your player onboarding sucks and ur actively denying players a chance to find their main before committing to the game, mechanics could be more indebt and interactive, and the neutral game is boring


